|
|
Line 30: |
Line 30: |
|
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should swap to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
|
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should swap to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
|
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} on entering {{o|Sword Form}}. </span> }} |
|
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} on entering {{o|Sword Form}}. </span> }} |
|
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. </span> }} |
|
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. </span> }} |
|
|
|
|
|
|-|Main (Budget)= |
|
|-|Main (Budget)= |
Line 41: |
Line 41: |
|
}} <!----> |
|
}} <!----> |
|
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of {{o|Divine Rage Field}}. Luminance should swap to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}} |
|
{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance acts as the starter of this team to set up for future rotations with the Level 18 effects of {{o|Divine Rage Field}}. Luminance should swap to Stigmata. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. </span>}} |
|
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}} and the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}} and triggers QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span> }} |
|
{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}} and the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}} and triggers available QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span> }} |
|
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop'''. <br> Rigor's Leap increases her DPS by a significant amount, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense Reduction debuffs with her QTE. </span>}} |
|
{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop'''. <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense Reduction debuffs with her QTE. </span>}} |
|
|
|
|
|
|-|1st Gen (Crimson Abyss)= |
|
|-|1st Gen (Crimson Abyss)= |
Line 97: |
Line 97: |
|
{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
|
{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
|
{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
|
{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
|
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allows for consistent triggers of Starfarer's QTE. <br> Starfarer should swap to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
|
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allows for consistent triggers of Starfarer's QTE. <br> Starfarer should swap to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signatuer Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
|
|
|
|
|
|-|Main (Budget)= |
|
|-|Main (Budget)= |
Line 106: |
Line 106: |
|
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
|
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
|
}} <!----> |
|
}} <!----> |
|
{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
|
{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
|
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> Hyperreal's frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
|
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should swap placements with Empyrea.''' </span> <br> Hyperreal's frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
|
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer should swap to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which can allow for persistent off-field application of Starfarer's debuffs during rotations if her Signature Weapon is equipped. SS-Rank also triggers QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. </span> }} |
|
{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer should swap to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
|
|
|
|
|
|-|1st Gen= |
|
|-|1st Gen= |
Line 151: |
Line 151: |
|
}} <!----> |
|
}} <!----> |
|
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
|
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
|
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should swap to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
|
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should swap to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
|
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through usage of Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
|
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through usage of Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
|
|
|
|
Line 163: |
Line 163: |
|
}} <!----> |
|
}} <!----> |
|
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }} |
|
{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }} |
|
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should swap to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }} |
|
{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should swap to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }} |
|
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through usage of Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available QTEs when casting {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing energy and 1 {{o|"Backup" Paint}}, allowing Kaleido to switch to 2 set [[Darwin]] or massively optimize rotations using 2 set [[Cottie]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. </span> }} |
|
{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through usage of Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available available QTEs when casting {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing energy and 1 {{o|"Backup" Paint}}, allowing Kaleido to switch to 2 set [[Darwin]] or massively optimize rotations using 2 set [[Cottie]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. </span> }} |
|
|
|
|
|
|-|Beginner Friendly/F2P Options= |
|
|-|Beginner Friendly/F2P Options= |
Line 193: |
Line 193: |
|
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
|
|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
|
}} <!----> |
|
}} <!----> |
|
{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may swap placements with Garnet in Phantom Pain Cage.''' </span> <br> With optimal play, Crimson Weave will only ever use Blue Pings in her initial rotation. As such, she should be in the Blue slot of the team in order for optimal QTE usage. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Crimson Weave's Rank passives and Signature Weapon are both very significant increases to her personal damage. SS-Rank serves as a significant improvement to her DPS. SS3-Rank allows for optimization of her rotation. '''SS3-Rank will not provide significant benefit until the release of [[No.21:Feral Scent]].''' Weapon Resonances can also serve to greatly improve her overall gameplay and damage output. </span> }} |
|
{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may swap placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs {{o|while holding the odachi}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing additional energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will be functionally identical to SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve her overall gameplay and damage output. </span> }} |
|
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. SSS-Rank is not required for extended fights as this team will not be switching between its members. }} |
|
{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
|
{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Garnet's QTE. <br> Garnet acts as the starter of this team to set up her Victorious War Flag with SS-Rank and the Amplifier Class passive immediately. Garnet should swap to Crimson Weave as soon as possible. '''Garnet may also use Blue Pings to close the gap in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Garnet's SS-Rank and Signature Weapon are both significant improvements to her DPS and supportive capabilities, which will become more important with the release of [[No.21: Feral Scent]]. Garnet's SS-Rank passive allows her to set Victorious War Flag whenever swapping, setting up her debuffs for Crimson Weave's initial rotation. If affordable, SSS-Rank is recommended to maximize her Lighting Resistance reduction debuff. </span>}} |
|
{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <br> Garnet should swap to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows use {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to trigger {{o|Lightning Fall}} when {{o|Victorious War Flag}} is set on field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
|
|
|
|
|
|-|Main (Budget)= |
|
|-|Main (Budget)= |
Line 205: |
Line 205: |
|
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
|
|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
|
}} <!----> |
|
}} <!----> |
|
{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may swap placements with Garnet in Phantom Pain Cage.''' </span> <br> With optimal play, Crimson Weave will only ever use Blue Pings in her initial rotation. As such, she should be in the Blue slot of the team in order for optimal QTE usage. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Crimson Weave's SS-Rank passive serves as a significant increase to her personal damage output. </span> }} |
|
{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may swap placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs {{o|while holding the odachi}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Crimson Weave's SS-Rank passive serves as a significant increase to her personal damage output. </span> }} |
|
{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Frequent use of Red 3-Pings allow for consistent triggers of Lux's QTE. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank passive.</span>}} |
|
{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank passive.</span>}} |
|
{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Frequent use of Yellow Pings allow for consistent triggers of Garnet's QTE. <br> Garnet acts as the starter of this team to set up her Victorious War Flag with SS-Rank immediately. Garnet should swap to Crimson Weave as soon as possible. '''Garnet may also use Blue Pings to close the gap in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Garnet's SS-Rank passive allows her to set Victorious War Flag whenever swapping, setting up her debuffs for Crimson Weave's initial rotation. </span>}} |
|
{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <br> Garnet should swap to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down Victorious War Flag when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
|
|
|
|
|
|-|1st Gen= |
|
|-|1st Gen= |