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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allows for consistent triggers of Starfarer's QTE. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signatuer Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signatuer Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> Hyperreal's frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> Hyperreal's frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Hyperreal's frequent use of Yellow Pings allow for consistent triggers of Starfarer's QTE. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
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