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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should switch to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
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{{Team Position|Blue|Luminance|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Luminance's optimal team slot is Blue for optimal synergy with Stigmata's Orbs. <br> Luminance should switch to Stigmata after performing {{o|Arcadia Gate}} and building up her CRIT rate buff. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Luminance's Leap is required for her to be an effective Physical Support, providing the ability to give Physical DMG Bonus buffs and temporarily increase the CRIT rate of the next switching in Construct. SSS-Rank allows for immediate usage of {{o|Arcadia Gate}} to set up a high CRIT rate buff quickly by granting a high amount of energy the first time Luminance enters. If players plan on obtaining a Signature Weapon for Luminance, they should obtain [[Type Zero]] instead of [[Dragon Wind]], as Dragon Wind is sub-optimal despite being her Signature Weapon. Luminance's Weapon's value primarily lies in allowing use of Weapon Resonances to further buff the team. </span>}} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} on entering {{o|Sword Form}}. </span> }} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} upon entering {{o|Sword Form}}. </span> }} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. </span> }} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata, while QTE triggers can be guaranteed through both Yellow 3-Pings and Luminance’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output, significantly streamlines rotations, and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. </span> }} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signatuer Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> Hyperreal's frequent use of Red Pings allow for consistent triggers of Empyrea's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank </span> <br> Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through usage of Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through usage of Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available available QTEs when casting {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing bonus energy and 1 {{o|"Backup" Paint}} on switch in, allowing Kaleido to switch to 2 set [[Darwin]] or massively optimize rotations using 2 set [[Cottie]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available available QTEs when casting {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing bonus energy and 1 {{o|"Backup" Paint}} on switch in, allowing Kaleido to switch to 2 set [[Darwin]] or massively optimize rotations using 2 set [[Cottie]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. </span> }} |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs {{o|while holding the odachi}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will not provide a noticeable improvement over SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve her overall gameplay and damage output. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will not provide a noticeable improvement over SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve her overall gameplay and damage output. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs {{o|while holding the odachi}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when casting {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank signifcantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when casting 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when casting {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank signifcantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when casting 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank Passive.</span>}} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank Passive.</span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs {{o|while holding the odachi}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after casting {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after casting {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealth by targeted spikes. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes. </span> }} |
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{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently cast {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, improving Capriccio's gameplay and support. </span>}} |
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{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently cast {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, improving Capriccio's gameplay and support. </span>}} |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen should switch to Laurel. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is at least SS-Rank with 2 Weapon Resonances. '''This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles.''' }} |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank <br> '''If [[Selena: Capriccio]] has access to two Weapon Resonances, she is the optimal choice for buffs. Rozen can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.''' </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Rozen should switch to Laurel. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank doubles the effects of Rozen's Dark DMG Bonus buff. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Laurel can forcibly activate all QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. </span> }} |
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{{Team Position|Yellow|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves Scire's Dark Resistance reduction debuffs. In the few cases where Scire may need to switch in, it also improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every switch in by generating energy whenever triggering {{o|Radiant Whirlwind}}. </span> }} |
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{{Team Position|Yellow|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves Scire's Dark Resistance reduction debuffs. In the few cases where Scire may need to switch in, it also improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every switch in by generating energy whenever triggering {{o|Radiant Whirlwind}}. </span> }} |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }} |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can forcibly activate all QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}} |
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