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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer casts {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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|-|Main (Budget)= |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Casting {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position Leader|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''If Starfarer has her Signature Weapon and Hyperreal is S5-Rank or higher, Hyperreal should switch placements with Empyrea.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available QTEs when entering {{o|Hypermatrix}} and triggering {{o|End of Time}}. SS-Rank increases damage while in {{o|Hypermatrix}} and provides a recorded 3-Ping when entering {{o|Hypermatrix}} for the first time per switch in. Performing {{o|Collapsing Realm}} will grant bonus energy, which is doubled if 4 {{o|Sight Points}} are consumed on trigger. If {{o|End of Time}} is used before switching out, {{o|Covering Fire}} will be triggered to deal off-field damage whenever teammates perform Signature Moves. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank </span> <br> Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended Investment: SS-Rank </span> <br> Empyrea should be set in Red as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended Investment: Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping if using her Signature Weapon. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. </span> }} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
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|-|Main (Budget)= |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. </span> }} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available available QTEs when casting {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing bonus energy and 1 {{o|"Backup" Paint}} on switch in, allowing Kaleido to switch to 2 set [[Darwin]] or massively optimize rotations using 2 set [[Cottie]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on cast, and improves damage of 3-Pings and Core Passive. </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available available QTEs when performing {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect, and indirectly improves damage by providing bonus energy and 1 {{o|"Backup" Paint}} on switch in, allowing Kaleido to switch to 2 set [[Darwin]] or massively optimize rotations using 2 set [[Cottie]]. If affordable, SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive. </span> }} |
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|-|Beginner Friendly/F2P Options= |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when casting {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank signifcantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when casting 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank signifcantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank Passive.</span>}} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank Passive.</span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after casting {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after performing {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes. </span> }} |
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{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently cast {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, improving Capriccio's gameplay and support. </span>}} |
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{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently perform {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, improving Capriccio's gameplay and support. </span>}} |
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|-|Main (Budget)= |
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|-|Main (Budget)= |