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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which '''greatly''' improve overall gameplay and buffs. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can greatly improve overall gameplay and damage output. </span>}} |
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{{Team Position|Blue|Plume|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Plume should be set in the Blue slot due to a general lack of reliance on her Blue pings, as it is her weakest option while in {{o|Arctic Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank increases Plume's damage to enemies hit by her Blue Orb. Signature Weapon increases damage and provides access to Weapon Resonances, which can improve rotations and damage output. </span>}} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
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{{Team Position|Red|Glory|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Glory is best set in Red for consistent QTE triggers from Plume, as Red is her strongest Orb. <br> Glory should switch to Kaleido after closing the gap and activating his Core Passive to apply Ice Resistance reduction. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank improves the damage of {{o|Rime Blast}} and 3-Pings under the effects of {{o|Condensed Frost}}. Slow effect is enhanced into a Freeze effect. Signature Weapon improves damage and '''significantly''' improves support, allowing Glory to apply Ice Resistance reduction with his QTE and 3-Pings, and provides access to Weapon Resonances, which can further increase Glory's support through higher Ice Resistance reduction. '''Glory may occasionally use his Pain Cage build [https://grayravens.com/wiki/Chrome:_Glory#Pain_Cage_/_Kaleido-0] in this composition for War Zone. ''' </span>}} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay, damage, and buffs. </span> }} |
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{{Team Position Leader|Yellow|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Kaleido takes the remaining slot in the team as other slots are better used by her teammates. Kaleido's QTE can be triggered through Yellow Pings or Glory's use of 4 set [[Da Vinci]] when equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which are needed for extra Orb generation when using multiple Signature Moves per rotation with 2 set [[Cottie]] and greatly improve buffs. </span> }} |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will not provide a noticeable improvement over SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve her overall gameplay and damage output. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will not provide a noticeable improvement over SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to improve damage through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
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{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after performing {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position|Blue|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, propelling Scire into becoming the Main DPS of the team. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after performing {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes. </span> }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank, Signature Weapon </span> <br> As Laurel’s QTE brings nothing to the team beyond off-field damage and other slots are better used for other members, she takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank greatly improves the damage output of targeted spikes from Laurel's {{o|Annihilation Orbs}}. Signature Weapon further improves overall Dark DMG and increases damage dealt by targeted spikes. </span> }} |
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{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently perform {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, improving Capriccio's gameplay and support. </span>}} |
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{{Team Position|Yellow|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Laurel's ability to activate any available QTEs allows for consistent use of all QTEs. <br> Capriccio should switch to Scire. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently perform {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs. </span>}} |
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