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|Question= Main (Competitive) |
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|Question= Main (Competitive) |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. '''This does not come into effect until the release of [[No.21: Feral Scent]]. Before then, SS3-Rank will not provide a noticeable improvement over SS-Rank, aside from marginal damage improvements.''' Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon (2 Weapon Resonances) <br> The purpose of using Empyrea here despite not being a Lightning Construct is to make use of her synergy as a QTE support and the buffs from 2 Weapon Resonances, '''Glorious Spear''' and '''Superconducting Axial Ray'''. If [[Liv: Lux]] has access to Weapon Resonances, she will be more effective in this spot than Empyrea. </span> <br> Empyrea should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon is required for this use case due to Weapon Resonances being a requirement. '''SSS-Rank is not required for extended fights as this team will not be switching between its members.''' }} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can greatly benefit Garnet's gameplay and support by increasing her Lightning Resistance reduction debuffs.</span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank as the baseline, though a sub-Rank of difference or equal Rank is greatly preferred.''' <br> S5-Rank triggers all available QTEs when performing {{o|Sky-ripping Arcflash}} or entering {{o|Deceleration Field}}. SS-Rank grants bonus energy when performing {{o|Dusk Fluorescence}} and doubles the base DMG buff applied to {{o|Sky-ripping Arcflash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in {{o|Wolfspirit Release}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Sky-ripping Arcflash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation </span>}} |
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|-|Main (Budget)= |
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|Question= Main (Budget) |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br><span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Lux should be set on Red to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Lux requires her SS-Rank, as her innate Lightning Damage buffs are unlocked with her SS-Rank Passive.</span>}} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank </span> <br> Garnet should be set on Yellow to allow consistent activation of her QTE, as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out, providing immediate application of Lightning Resistance reduction for Crimson Weave. </span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.''' <br> Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}} |
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|-|1st Gen= |
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|-|1st Gen= |