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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs. </span>}} |
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{{Team Position|Blue|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank, Signature Weapon </span> <br> Empyrea fills in Blue to allow for uninterrupted rotations. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows use of multiple Core Passives with Matrix, '''drastically''' improving rotations and grants a Fire DMG Bonus buff on heal. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch in, further streamlining rotations and cutting down on wasted Orbs. Signature Weapon also provides access to Weapon Resonances, which are necessary for smooth rotations through extra Orb generation and can greatly improve Empyrea's buffs. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position Leader|Red|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Hyperreal should avoid being placed in Blue due to Starfarer's ability to apply Fire Resistance reduction with Blue 3-Pings when using her Signature Weapon. Activation of Hyperreal's QTE through this can cause a significant loss of time. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Yellow|Starfarer|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS-Rank, Signature Weapon </span> <br> Starfarer should be set in Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}. <br> Starfarer should switch to Hyperreal after using a Blue 3-Ping to apply Fire Resistance reduction when her Signature Weapon is equipped. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starfarer's Signature Weapon can allow for immediate entry into {{o|"Rumbling" Mode}} after her teammates have used sufficient 3-Pings. It also allows Starfarer's missiles from her SS-Rank Passive and Blue 3-Ping to apply Fire Resistance reduction. Signature Weapon also provides access to Weapon Resonances, which can further improve Starfarer's support by increasing her Fire Resistance reduction debuffs. SS-Rank triggers {{o|Missile Support}} after Starfarer performs {{o|Gigabyte Star Strike}}, which allows for persistent off-field application of Starfarer's debuffs during rotations when her Signature Weapon is equipped. SS-Rank also triggers available QTEs when {{o|Burning Blow}} is triggered, and applies Fire Resistance reduction when Starfarer triggers her Core Passive during {{o|"Rumbling" Mode}}. '''Starfarer may occasionally use her Pain Cage build [https://grayravens.com/wiki/Nanami:_Starfarer#Pain_Cage-0] in this composition for War Zone. This relies on Starfarer having both her SS-Rank and Signature Weapon as she cannot use 4 set [[Da Vinci]] without drawbacks otherwise.''' </span>}} |
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }} |
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }} |
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{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }} |
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{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }} |
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{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch-in skill. Silverfang should switch to Ember immediately.}} |
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{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.}} |
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{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. }} |
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{{Team Position Leader|Blue|Veritas|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Veritas will rarely use Blue 3-Pings as her Core Passive only requires Pinging a Blue Orb, regardless of amount. As such, she should avoid being set anywhere but Blue. }} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter.</span> <br> Lux is set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch-in.}} |
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{{Team Position|Red|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter.</span> <br> Lux is set on Red to allow Veritas to consistently trigger [[Da Vinci]]'s 4 set effects. <br> Lux acts as the starter of the team to allow Garnet to trigger a portion of her Core Passive without needing to spend any orbs. Lux can use a Yellow 3-Ping to set up Garnet's QTE, then switch to Garnet to trigger the effects of her Signature Weapon to allow use of Lightning fall upon switch in.}} |
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{{Team Position|Yellow|Garnet|Detail= As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]].}} |
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{{Team Position|Yellow|Garnet|Detail= As other slots are better used by other team members, Garnet should be set in Yellow. Garnet's QTE will primarily be triggered through 4 set [[Da Vinci]].}} |
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span> |
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span> |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }} |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> When Laurel is the team's Attacker, SSS-Rank Rozen will outclass [[Selena: Capriccio]] as the optimal Construct for buffs, unless Capriccio is also SSS-Rank or SS-Rank with Weapon Resonances. This only applies when using a team composition that does not encourage switching between members, as Capriccio outclasses Rozen in switch playstyles. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs.}} |