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{{FAQ |
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{{FAQ |
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|Image= Dialogue-Stigmata-Icon.png |
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|Image= Dialogue-Solacetune-Icon.png |
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|Question= Main (Competitive) |
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|Question= Main (Competitive) |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. |
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{{Team Position|Blue|Echo|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Echo should be set in Blue for optimal synergy with Stigmata's Orbs, while leaving Yellow open for Rigor. <br> Echo should switch to Stigmata after closing the gap with a Yellow 3-Ping and setting up Rigor's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available QTEs when performing a {{o|Joint Attack}}. SS-Rank provides a 3-Ping upon switch in and increases damage when in {{o|Judgement Zone}}. SSS-Rank greatly improves Echo's overall performance, doubling the effects of the Amplifier Class Passive and granting 30 points of {{o|Might}} and a {{o|Soulshatter Mark}} on switch in. {{o|Join Attack: Soulshatter}}'s damage is also improved. Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4 set [[Signa]] and 4 set [[Da Vinci]] to retain her CRIT rate buff while utilizing [[Da Vinci]] to allow Rigor to reapply her debuffs through extra QTE triggers. Signature Weapon also provides considerable damage increases, access to Weapon Resonances, improves gameplay by providing an Orb whenever Echo reaches maximum {{o|Might}}, and doubles the effects of her Physical DMG Bonus buff.}} |
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{{Team Position|Blue|Echo|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Echo should be set in Blue for optimal synergy with Stigmata's Orbs while leaving Yellow open for Solacetune. Echo's Orb rearrangement will always be in order of Red-Blue-Yellow, allowing Echo to potentially trigger Solacetune's QTE immediately before casting {{o|Heavenlight Edge}}. '''This does not apply when Solacetune is SSS-Rank or above, as Echo's optimal rotation changes.''' <br> Echo should switch to Solacetune. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> S5-Rank triggers available QTEs when performing a {{o|Joint Attack}}. SS-Rank provides a 3-Ping upon switch in and increases damage when in {{o|Judgement Zone}}. SSS-Rank greatly improves Echo's overall performance, doubling the effects of the Amplifier Class Passive and granting 30 points of {{o|Might}} and a {{o|Soulshatter Mark}} on switch in. {{o|Join Attack: Soulshatter}}'s damage is also improved. Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4 set [[Signa]] and 4 set [[Da Vinci]] to retain her CRIT rate buff while utilizing [[Da Vinci]]'s QTE reset and ATK buff. Signature Weapon also provides considerable damage increases, access to Weapon Resonances, improves gameplay by providing an Orb whenever Echo reaches maximum {{o|Might}}, and doubles the effects of her Physical DMG Bonus buff.}} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates, and as her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in, allowing for high optimization of Stigmata's rotation. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} on entering {{o|Sword Form}}. </span> }} |
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{{Team Position|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Stigmata is set on Red as other slots are better used by her teammates and her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank provides stacks of {{o|Stigmata Will}} when entering Sword Form, improves energy gain, and provides a 3-Ping on switch in. Signature Weapon also provides stacks of {{o|Stigmata Will}} and allows Stigmata to immediately enter {{o|Sword Dance}} on entering {{o|Sword Form}}. </span> }} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Placement in Yellow allows for optimal synergy with Stigmata and Echo, while QTE triggers can be guaranteed through both Yellow 3-Pings and Echo’s use of 4 set [[Da Vinci]]. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output and provides Physical Resistance reduction debuffs at higher ranks. SSS-Rank and Signature Weapon both provide significant increases to her Defense reduction debuff. Signature Weapon also provides access to Weapon Resonances which can greatly improve gameplay and grants further Physical Resistance reduction debuffs. }} |
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{{Team Position Leader|Yellow|Solacetune|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Solacetune is set on Yellow to allow Echo to better utilize her QTE, while Stigmata's Yellow Orb is her strongest. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank grants 3 Orbs upon switch in, increases damage during {{o|Way of Strife}}, increases accumulation rate of {{o|Veiled Edge}} points while in {{o|Moonsong Realm}}, and increases Physical Resistance reduction by 5%. '''If affordable, SSS-Rank increases the Base DMG amplification effect on consecutive casts of {{o|Azure Allure}}, casts {{o|Phoenix Down}} when the {{o|Complex Time}} gauge is filled, increases DMG of {{o|Trueslash}} effects, increases Physical Resistance reduction by 10%, and reduces switch cooldown by 3 seconds.''' Signature Weapon increases Defense reduction by 20%, increases the maximum stack count of consecutive casts of {{o|Azure Allure}}, and grants {{o|Veiled Edge}} points when triggering {{o|Pheonix Down}}. }} |
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|-|Main (Budget)= |
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{{FAQ |
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{{FAQ |
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|Image= Dialogue-Stigmata-Icon.png |
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|Image= Dialogue-Solacetune-Icon.png |
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|Question= Main (Budget) |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) </span> |
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{{Team Position|Blue|Echo|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Echo should be set in Blue for optimal synergy with Stigmata's Orbs, while leaving Yellow open for Rigor. <br> Echo should switch to Stigmata after closing the gap with a Yellow 3-Ping and setting up Rigor's QTE. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4 set [[Signa]] and 4 set [[Da Vinci]] to retain her CRIT rate buff while utilizing [[Da Vinci]] to allow Rigor to reapply her debuffs through extra QTE triggers. Signature Weapon also provides considerable damage increases, improves gameplay by providing an Orb whenever Echo reaches maximum {{o|Might}}, and doubles the effects of her Physical DMG Bonus buff.</span>}} |
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{{Team Position|Blue|Echo|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Signature Weapon </span> <br> Echo should be set in Blue for optimal synergy with Stigmata's Orbs while leaving Yellow open for Solacetune. Echo's Orb rearrangement will always be in order of Red-Blue-Yellow, allowing Echo to potentially trigger Solacetune's QTE immediately before casting {{o|Heavenlight Edge}}.<br> Echo should switch to Solacetune. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Dormitory Commission. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> Signature Weapon drastically improves Echo's support through access to Weapon Harmonization, namely in War Zone, where Echo can make use of both 4 set [[Signa]] and 4 set [[Da Vinci]] to retain her CRIT rate buff while utilizing [[Da Vinci]]'s QTE reset and ATK buff. Signature Weapon also provides considerable damage increases, improves gameplay by providing an Orb whenever Echo reaches maximum {{o|Might}}, and doubles the effects of her Physical DMG Bonus buff.</span>}} |
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{{Team Position Leader|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> As other slots are better used by other members, Stigmata takes the remaining position in the team. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}}, the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}}, and triggers available QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span>}} |
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{{Team Position|Red|Stigmata|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Stigmata is set on Red as other slots are better used by her teammates and her Red Orb is her weakest option. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank increases Stigmata's CRIT rate by 20%. SS-Rank increases the stack limit of {{o|Stigmata Will}}, the amount gained when activating {{o|Sword Form}} with more than half {{o|Afterglow Points}}, and triggers available QTEs when performing {{o|Illuminated Abyss}}, '''drastically''' improving Stigmata's damage output. </span>}} |
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{{Team Position|Yellow|Rigor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SS-Rank </span> <br> Placement in Yellow allows for optimal synergy with Stigmata and Echo, while QTE triggers can be guaranteed through both Yellow 3-Pings and Echo’s use of 4 set [[Da Vinci]] '''when Harmonized'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Rigor's Leap greatly improves damage output and provides Physical Resistance reduction debuffs at higher ranks. SS-Rank is a drastic improvement to Rigor's supportive capabilities, allowing her to apply her Defense reduction debuffs with her QTE.</span>}} |
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{{Team Position Leader|Yellow|Solacetune|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Solacetune is set on Yellow to allow Echo to better utilize her QTE, while Stigmata's Yellow Orb is her strongest. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing either of Solacetune's Signature Moves. SS-Rank grants {{o|Complex Time}} points upon switch in, grants 3 Orbs upon pinging a {{o|Harmonics Orb}}, allows Blue Pings to be consumed to cast {{o|Azure Allure}} if Solacetune does not have enough {{o|Complex Time}}, increases Base DMG of {{o|Hymn of the Pale Moon}}, and increases Defense reduction by 20%.}} |
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{{Team Position|Blue|Zitherwoe|Detail= Zitherwoe is not recommended as a Physical Support, as enough shards to obtain [[Alisa: Echo]] can be obtained for free. However, the process to do so can be very time-consuming. As such, Zitherwoe may serve as a temporary replacement, at the cost of significantly lower performance in general content.}} |
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{{Team Position|Blue|Zitherwoe|Detail= Zitherwoe is not recommended as a Physical Support, as enough shards to obtain [[Alisa: Echo]] can be obtained for free. However, the process to do so can be very time-consuming. As such, Zitherwoe may serve as a temporary replacement, at the cost of significantly lower performance in general content.}} |
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{{Team Position Leader|Red|Blast|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Blast may serve as a temporary Attacker until a stronger option is available to players. [[Bianca: Zero]] is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE. }} |
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{{Team Position Leader|Red|Blast|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Blast may serve as a temporary Attacker until a stronger option is available to players. [[Bianca: Zero]] is potentially stronger than Blast, but is not listed as her use cases are more limited due to her lack of AoE. }} |
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{{Team Position|Yellow|Storm|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> It is not recommended to invest in Storm, as [[Across the Ruined Sea]] introduces beginner missions that reward players with a S-Rank selector containing all S-Rank Constructs up to [[Luna: Laurel]]. Players are '''strongly''' recommended to pick [[Rosetta: Rigor]] from the selector as there are no budget options for this role that come close to competing with Rigor's debuffs. <br> [[Ayla: Brilliance]] and [[Kamui: Bastion]] may also be used as budget alternatives for Physical Tanks. }} |
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{{Team Position|Yellow|Storm|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> [[Ayla: Brilliance]] and [[Kamui: Bastion]] may also be used as budget alternatives for Physical Tanks. However, investment should only be made if strictly necessary, as A-Rank alternatives can not compete with S-Ranks in this role. }} |
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{{Team Position|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon <br> '''Hyperreal may also occasionally be set as Leader in War Zone.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. SS-Rank Passive synergizes greatly with this, as Hyperreal can Harmonize 4 set [[Shakespeare]] and apply Fire Resistance reduction effects from off-field with {{o|Covering Fire}}. </span> }} |
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{{Team Position|Blue|Hyperreal|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon <br> '''Hyperreal may also occasionally be set as Leader in War Zone.''' </span> <br> As Hyperreal can not access Blue Pings during {{o|Hypermatrix}}, he should be set on Blue. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Hyperreal's Signature Weapon drastically improves gameplay by triggering Matrix when performing {{o|Realm Travel}} and generating an extra {{o|Sight Point}}, cutting down on Orbs needed to maximize {{o|Collapsing Realm}}'s damage. SS3-Rank indirectly improves damage output greatly by allowing Hyperreal to switch his 2 set Memories, as he no longer requires 2 set [[Cottie]]. SS-Rank Passive synergizes greatly with this, as Hyperreal can Harmonize 4 set [[Shakespeare]] and apply Fire Resistance reduction effects from off-field with {{o|Covering Fire}}. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Empyrea should be set on Red as both Epitaph can only access Red Orbs during {{o|Paradigm: Assault}}, while Hyperreal can only access Red and Yellow Orbs while in {{o|Hypermatrix}}. <br> Empyrea should switch to Epitaph. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SSS-Rank doubles the effects of the Amplifier Class Passive and Empyrea's Fire DMG Bonus buff, and provides a 3-Ping during {{o|Empyreal State}} when reaching 8 stacks of amplication within the first 2 Pings. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch-in. It also provides access to Weapon Resonances which greatly improve damage through Orb generation and improve buffs. Leap drastically improves Empyrea's overall strength by greatly cutting down on rotation length, improving Orb management, and considerably increasing damage. </span>}} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Empyrea should be set on Red as both Epitaph can only access Red Orbs during {{o|Paradigm: Assault}}, while Hyperreal can only access Red and Yellow Orbs while in {{o|Hypermatrix}}. <br> Empyrea should switch to Epitaph. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SSS-Rank doubles the effects of the Amplifier Class Passive and Empyrea's Fire DMG Bonus buff, and provides a 3-Ping during {{o|Empyreal State}} when reaching 8 stacks of amplication within the first 2 Pings. Signature Weapon improves damage and generates 50% {{o|Prayer Gauge}} on switch in. It also provides access to Weapon Resonances which greatly improve damage through Orb generation and improve buffs. Leap drastically improves Empyrea's overall strength by greatly cutting down on rotation length, improving Orb management, and considerably increasing damage. </span>}} |
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{{Team Position Leader|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Epitaph should be set on Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}, while Empyrea is better set in Red. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank increases Epitaph's Fire Resistance reduction debuff. '''If affordable, SSS-Rank drastically improves overall performance of Epitaph and his team. SSS-Rank increases maximum stack count of {{o|Thermal Superconductivity}} and increases the buff provided by each stack by 5%, increases animation speed of {{o|Thermal Erosion}}, grants an extra {{o|Blaze Orb}} when parrying for the first time on switch in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds.''' Signature Weapon allows use of {{o|Flaming Purgation}} multiple times per rotation by granting a Red 3-Ping when Epitaph enters {{o|Paradigm: Assault}} twice per switch in. </span>}} |
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{{Team Position Leader|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Epitaph should be set on Yellow as Hyperreal can only access Red and Yellow Orbs during {{o|Hypermatrix}}, while Empyrea is better set in Red. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank increases Epitaph's Fire Resistance reduction debuff. '''If affordable, SSS-Rank drastically improves overall performance of Epitaph and his team. SSS-Rank increases maximum stack count of {{o|Thermal Superconductivity}} and increases the buff provided by each stack by 5%, increases animation speed of {{o|Thermal Erosion}}, grants an extra {{o|Blaze Orb}} when parrying for the first time on switch in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds.''' Signature Weapon allows use of {{o|Flaming Purgation}} multiple times per rotation by granting a Red 3-Ping when Epitaph enters {{o|Paradigm: Assault}} twice per switch in. </span>}} |
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }} |
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{{Team Position|Blue|Pulse|Detail= Pulse should take the Blue slot in the team to allow Ember to semi-consistently trigger her QTE while offering the best synergy with Silverfang. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> If Pulse is used as a substitute Fire Tank while in a team with [[Liv: Empyrea]], she should use her Main Build [https://grayravens.com/wiki/Nanami:_Pulse#Main_Build-0]. In this composition, Pulse uses her Pain Cage build [https://grayravens.com/wiki/Nanami:_Pulse#Pain_Cage-0] to effectively sub-DPS for Ember. </span> }} |
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{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }} |
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{{Team Position Leader|Red|Ember|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Despite Red being one of Ember's stronger options, controlling timings for QTEs becomes inconsistent due to her Red Ping's fast animation. This can lead to a portion of the Ping being unbuffed, leading to suboptimal damage output. }} |
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{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch-in skill. Silverfang should switch to Ember immediately.}} |
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{{Team Position|Yellow|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang takes Yellow as it provides consistent QTE and [[Da Vinci]] triggers as Yellow Pings are Ember's highest source of DPS, and will be used frequently. Ember's Yellow Ping animation is delayed enough that players can trigger Silverfang's QTE and activate Da Vinci in time for the Yellow Ping to damage enemies while being buffed, leading to Yellow being the most consistent slot when it comes to allowing Silverfang to support her team. <br> Silverfang acts as the starter of this team to allow Ember to use her switch in skill. Silverfang should switch to Ember immediately.}} |
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{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}} |
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{{Team Position Leader|Blue|Palefire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Palefire may serve as a temporary Attacker until a stronger option is available to players. At SSS-Rank with his Leap, Palefire can outclass [[Karenina: Ember]] as a Fire Attacker. However, [[Lee: Hyperreal]] heavily outclasses both and is much more cost efficient.}} |
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{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}} |
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{{Team Position|Red|Silverfang|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Silverfang is a relatively weak Fire Support that does not see usage in competitive content. Replacing her with [[Liv: Empyrea]] is '''highly''' recommended to do as soon as possible.}} |
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{{Team Position|Yellow|Brilliance|Detail= Brilliance may serve as a budget Elemental Tank for players without access to stronger Constructs. In this composition, '''she must be using 4 set [[Shakespeare]] and 2 set [[Gloria]] to reduce Fire Resistance.}} |
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{{Team Position|Yellow|Ardeo|Detail= Ardeo can serve as a temporary Tank until a stronger option is obtained, namely [[Watanabe: Epitaph]]. }} |
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|Question= Main (Competitive) |
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|Question= Main (Competitive) |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral Scent]] offer significant benefit, investment into Feral Scent should not be overlooked.''' |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral Scent in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral Scent's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SSS-Rank increases Garnet's Lightning Resistance reduction debuff and damage dealt by {{o|Shining Piercer}}. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SSS-Rank increases Garnet's Lightning Resistance reduction debuff and damage dealt by {{o|Shining Piercer}}. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Yellow|FeralScent|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral Scent is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral Scent remains viable in rotation playstyles even if a Rank lower than Crimson Weave, assuming SS-Rank as the baseline.''' S5-Rank triggers all available QTEs when performing {{o|Nightcleaving Flash}} or entering {{o|Deceleration Zone}}. SS-Rank grants bonus energy when performing {{o|Dusklight}} and doubles the base DMG buff applied to {{o|Nightcleaving Flash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral Scent's rotation by decreasing time spent in {{o|Unleashing}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Nightcleaving Flash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral Scent's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral Scent's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation. </span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave assuming SS-Rank as the baseline, though a sub-Rank of difference or equal Rank is greatly preferred.''' <br> S5-Rank triggers all available QTEs when performing {{o|Sky-ripping Arcflash}} or entering {{o|Deceleration Field}}. SS-Rank grants bonus energy when performing {{o|Dusk Fluorescence}} and doubles the base DMG buff applied to {{o|Sky-ripping Arcflash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in {{o|Wolfspirit Release}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Sky-ripping Arcflash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation. </span>}} |
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|Question= Main (Budget) |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral Scent]] offer significant benefit, investment into Feral Scent should not be overlooked.''' |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral Scent in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral Scent's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out and allows canceling of {{o|Shining Piercer}}'s animation into {{o|Lightning Fall}} or {{o|Refulgent Piercer}}. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out and allows canceling of {{o|Shining Piercer}}'s animation into {{o|Lightning Fall}} or {{o|Refulgent Piercer}}. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Yellow|FeralScent|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral Scent is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral Scent in a rotation playstyle, SS-Rank should be considered necessary.''' Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral Scent's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral Scent's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral in a rotation playstyle, SS-Rank should be take priority over Signature Weapon. Signature Weapon is not required for effective on-field use, though it provides drastic improvements.''' <br> Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}} |
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams. |
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams. |
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{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux may still see usage in some content, but is severely outclassed by [[No.21: Feral Scent]]. She may serve as a substitute for players without access to Feral Scent, though they may serve different purposes in the team. }} |
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{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux may serve as a substitute for players without access to Feral, though they serve different purposes in the team. Lux is severely outclassed and should only be considered if players can not obtain Feral.}} |
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{{Team Position Leader|Red|Indomitus|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Indomitus may serve as a temporary Attacker until a stronger option is available to players. If players must rely on budget options, Indomitus should be the first choice as his investment requirement to be effective in his role is much lower than [[Lucia: Dawn]]. While Dawn and Indomitus can equal each other as Lightning Attackers, Dawn will require her Leap, drastically increasing the cost of investment. }} |
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{{Team Position Leader|Red|Indomitus|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Indomitus may serve as a temporary Attacker until a stronger option is available to players. If players must rely on budget options, Indomitus should be the first choice as his investment requirement to be effective in his role is much lower than [[Lucia: Dawn]]. While Dawn and Indomitus can equal each other as Lightning Attackers, Dawn will require her Leap, drastically increasing the cost of investment. }} |
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{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option. }} |
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{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option. }} |
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{{Team Position|Blue|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Capriccio should be set in Blue as Lost Lullaby can only access Red and Blue Orbs while in {{o|Darktide Form}}, while Scire is better set in Red. <br> Capriccio should switch to Scire to allow Scire to set up {{o|Thermal Field}} for Lost Lullaby. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently perform {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs. </span>}} |
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{{Team Position|Blue|Capriccio|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Capriccio should be set in Blue as Lost Lullaby can only access Red and Blue Orbs while in {{o|Darktide Form}}, while Scire is better set in Red. <br> Capriccio should switch to Scire to allow Scire to set up {{o|Thermal Field}} for Lost Lullaby. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''50 Inver-Shards for this Construct can be obtained for free through Recitativo di Fantasia. Additional Inver-Shards can be obtained through the Voucher Shop.''' <br> SS-Rank heals Capriccio on switch in and grants Capriccio increased Dark DMG while in {{o|Realm of Capriccio}}. SSS-Rank drastically improves Cappricio by doubling the effects of the Amplifier Class Passive and Dark DMG Bonus and decently improving damage dealt by {{o|Phantasia}}. Signature Weapon is necessary for allowing Capriccio to consistently perform {{o|Dream Cosmos Suite}} every rotation, which will make up the majority of her DPS. Signature Weapon also provides access to Weapon Resonances, smoothening out rotations through Orb generation and greatly increasing Capriccio's buffs. </span>}} |
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{{Team Position|Red|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon <br> '''Scire may switch placements with Capriccio in Phantom Pain Cage.''' </span> <br> Red provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in {{o|Darktide Form}}, while Capriccio's Orb rearrangement priority will always set Red 3-Pings at the start of her Orbs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orb when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, '''allowing a rotation playstyle to be viable'''. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after performing {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. </span> }} |
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{{Team Position|Red|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''Scire may switch placements with Capriccio in Phantom Pain Cage.''' </span> <br> Red provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in {{o|Darktide Form}}, while Capriccio's Orb rearrangement priority will always set Red 3-Pings at the start of her Orbs. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SS-Rank applies Dark Resistance reduction whenever Scire deals damage and rearranges Orbs when charging {{o|Leap Attack}}. SS3-Rank allows Scire to consume a third 3-Ping to dramatically increase the damage dealt by {{o|Leap Attack}} and {{o|Radiant Whirlwind}}, '''allowing a rotation playstyle to be viable'''. SS3-Rank also provides immense support through the {{o|Thermal Field}} generated after performing {{o|Starshatter Horizon}}, immediately applying Dark Resistance reduction once to enemies who enter its range. SSS-Rank increases damage, reduces enemy Extra DMG Reduction by 5%, triggers available QTEs when charging {{o|Leap Attack}}, and automatically increases spin speed of {{o|Radiant Whirlwind}}. '''If affordable, SSS3-Rank can greatly improve Scire in War Zone by providing her with a 3-Ping every time a party member uses a Signature Move and allowing {{o|Leap Attack}} and {{o|Radiant Whirlwind}} to consume another 3-Ping, increasing damage even further.''' Signature Weapon improves Scire's Dark Resistance reduction debuffs, improves {{o|Leap Attack}}'s damage, and allows for consistent use of {{o|Starshatter Horizon}} every rotation by generating energy whenever triggering {{o|Radiant Whirlwind}}. Signature Weapon also provides access to Weapon Resonances which massively improve Scire as she requires Deadline Timing to consistently utilize her SS3-Rank Passive every rotation, and can further improve her debuffs. Leap gives Scire an automatic Matrix trigger when charging {{o|Leap Attack}}, increases damage, further increases Dark Resistance reduction at SSS-Rank, and allows use of {{o|Disintegration Strike}}. </span> }} |
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{{Team Position Leader|Yellow|LostLullaby|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Lost Lullaby is set in Yellow as she can not access Yellow Orbs during {{o|Darktide Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Lost Lullaby's rotation length by providing bonus energy from the first {{o|Tidal Orb}} used per switch in. Signature Weapon greatly improves overall gameplay by triggering Matrix if available when a {{o|Tidal Orb}} is pinged. Weapon Resonances also serve to increase damage considerably and are necessary for optimal rotations through extra Orb generation. </span> }} |
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{{Team Position Leader|Yellow|LostLullaby|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Lost Lullaby is set in Yellow as she can not access Yellow Orbs during {{o|Darktide Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Lost Lullaby's rotation length by providing bonus energy from the first {{o|Tidal Orb}} used per switch in. Signature Weapon greatly improves overall gameplay by triggering Matrix if available when a {{o|Tidal Orb}} is pinged. Weapon Resonances also serve to increase damage considerably and are necessary for optimal rotations through extra Orb generation. </span> }} |
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{{Team Position|Blue|Decryptor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS3-Rank <br> '''If [[Selena: Capriccio]] has access to two Weapon Resonances, she is the optimal choice for buffs. Decryptor and [[Vera: Rozen]] can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.''' </span> <br> Decryptor should be set in Blue as Lost Lullaby can only access Red and Blue Orbs while in {{o|Darktide Form}}, while Scire is better set in Red. <br> Decryptor should switch to Lost Lullaby. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank doubles the effects of Decryptor's Dark DMG Bonus buff. }} |
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{{Team Position|Blue|Decryptor|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: SS3-Rank <br> '''If [[Selena: Capriccio]] has access to two Weapon Resonances, she is the optimal choice for buffs. Decryptor and [[Vera: Rozen]] can be used here due to rotation playstyles being sub-optimal without SS3-Rank and Signature Weapon for Scire.''' </span> <br> Decryptor should be set in Blue as Lost Lullaby can only access Red and Blue Orbs while in {{o|Darktide Form}}, while Scire is better set in Red. <br> Decryptor should switch to Lost Lullaby. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank doubles the effects of Decryptor's Dark DMG Bonus buff. }} |
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{{Team Position|Red|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon <br> '''Scire may switch placements with Decryptor in Phantom Pain Cage.''' </span> <br> Red provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in {{o|Darktide Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Signature Weapon improves Scire's Dark Resistance reduction debuffs. '''If players can not afford SS3-Rank, Signature Weapon should be obtained in favor of SS-Rank, as Scire will not see on-field usage.''' }} |
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{{Team Position|Red|Scire|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon <br> '''Scire may switch placements with Decryptor in Phantom Pain Cage.''' </span> <br> Red provides Scire optimal synergy with her team as Lost Lullaby can only access Blue and Red Orbs while in {{o|Darktide Form}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> Signature Weapon improves Scire's Dark Resistance reduction debuffs. '''If Signature Weapon is obtained and SS3-Rank can be afforded through the Voucher Shop, refer to Main (Competitive) for investments pertaining to a rotation playstyle. ''' }} |
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{{Team Position Leader|Yellow|LostLullaby|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Lost Lullaby is set in Yellow as she can not access Yellow Orbs during {{o|Darktide Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when pinging a {{o|Tidal Orb}} while in {{o|Primordial Form}}. SS-Rank grants a {{o|Deluge Orb}} on switch in, improves damage dealt by {{o|Deluge/Tidal/Riptide Orbs}} and increases overall damage while in {{o|Darktide Form}}. }} |
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{{Team Position Leader|Yellow|LostLullaby|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Lost Lullaby is set in Yellow as she can not access Yellow Orbs during {{o|Darktide Form}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when pinging a {{o|Tidal Orb}} while in {{o|Primordial Form}}. SS-Rank grants a {{o|Deluge Orb}} on switch in, improves damage dealt by {{o|Deluge/Tidal/Riptide Orbs}} and increases overall damage while in {{o|Darktide Form}}. }} |
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span> |
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|Answer= This team composition acts solely to show examples of older Constructs that may be used to fill in empty slots of players' teams. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''This team is no longer optimal and will see minimal use. This does not mean Constructs shown here that do not appear in stronger teams are useless, only that they are not the most effective option available.''' </span> |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch-in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. }} |
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{{Team Position|Blue|Rozen|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. <br> Rozen acts as the starter to allow Laurel to use her switch in skill to fulfill a portion of her Core Passive. Rozen should switch to Laurel immediately. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position Leader|Red|Laurel|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> As Laurel can activate all available QTEs with her Core Passive and does not provide any support with her own QTE, she takes the remaining position in the team. }} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. }} |
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{{Team Position|Yellow|Tenebrion|Detail= Laurel's ability to activate any QTEs outside of their cooldown allows for consistent use of all QTEs. }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank improves {{o|Apocalyptic Moonlight}} and increases damage dealt to Homeostatic Forcefields. Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each rotation and access to Weapon Resonances which are necessary for optimal rotations through extra Orb generation. </span> }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank improves {{o|Apocalyptic Moonlight}} and increases damage dealt to Homeostatic Forcefields. Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each rotation and access to Weapon Resonances which are necessary for optimal rotations through extra Orb generation. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''[[No.21: Feral Scent]] at SSS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank doubles the effects of Empyrea's Class Passive and Fire DMG Bonus. Signature Weapon provides access to Weapon Resonances to further improve Empyrea's buffs. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''[[No.21: Feral]] at SSS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank doubles the effects of Empyrea's Class Passive and Fire DMG Bonus. Signature Weapon provides access to Weapon Resonances to further improve Empyrea's buffs. </span> }} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank increases Epitaph's Fire Resistance reduction debuff. SSS-Rank increases maximum stack count of {{o|Thermal Superconductivity}} and increases the buff provided by each stack by 5%, increases animation speed of {{o|Thermal Erosion}}, grants an extra {{o|Blaze Orb}} when parrying for the first time on switch in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds which eliminates the need to switch to Empyrea. Signature Weapon grants a Red 3-Ping when Epitaph enters {{o|Paradigm: Assault}} twice per switch in and provides access to Weapon Resonances, which are required for optimal rotations due to Epitaph no longer using 2 set [[Cottie]] in this composition.</span>}} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank increases Epitaph's Fire Resistance reduction debuff. SSS-Rank increases maximum stack count of {{o|Thermal Superconductivity}} and increases the buff provided by each stack by 5%, increases animation speed of {{o|Thermal Erosion}}, grants an extra {{o|Blaze Orb}} when parrying for the first time on switch in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds which eliminates the need to switch to Empyrea. Signature Weapon grants a Red 3-Ping when Epitaph enters {{o|Paradigm: Assault}} twice per switch in and provides access to Weapon Resonances, which are required for optimal rotations due to Epitaph no longer using 2 set [[Cottie]] in this composition.</span>}} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank improves damage of {{o|Moonfall}} and provides slight quality of life improvements. Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each rotation and access to Weapon Resonances which are necessary for smooth rotations through extra Orb generation. </span> }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank improves damage of {{o|Moonfall}} and provides slight quality of life improvements. Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each rotation and access to Weapon Resonances which are necessary for smooth rotations through extra Orb generation. </span> }} |
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{{Team Position|Red|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon <br> '''[[Selena: Capriccio]] at SSS-Rank may also be used here, though to lesser effect. Kaleido should switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Kaleido is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available available QTEs when performing {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect and provides bonus energy and 1 {{o|"Backup" Paint}} on switch in. SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive. SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay and buffs. </span> }} |
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{{Team Position|Red|Kaleido|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon <br> '''[[Selena: Capriccio]] at SSS-Rank may also be used here, though to lesser effect. Kaleido should switch placements with Garnet in Phantom Pain Cage.''' </span> <br> Kaleido is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers available available QTEs when performing {{o|Color Rendering}}. SS-Rank improves damage while {{o|Painter's Realm}} is in effect and provides bonus energy and 1 {{o|"Backup" Paint}} on switch in. SS3-Rank provides more consistency and streamline rotations by applying both of her Core Passive's buffs on use, and improves damage of 3-Pings and Core Passive. SS3-Rank provides more consistency and streamlines rotations by applying both of her Core Passive's buffs on use and improves damage of 3-Pings and Core Passive. SSS-Rank doubles the effects of the Amplifier Class Passive and improves Core Passive buffs. Signature Weapon improves the Base DMG buff for {{o|Finishing Touch}} provided by {{o|Vibrant Brushstroke}}'s stacking effect and improves Kaleido's Ice DMG Bonus buffs. Signature Weapon also provides access to Weapon Resonances, which greatly improve Kaleido's gameplay and buffs. </span> }} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''[[Watanabe: Epitaph]] at SS3-Rank may also be used here.''' </span> <br> Garnet is set on Yellow to allow Oblivion to occasionally set up her QTE before entering {{o|Main Sequence}}. <br> Garnet should switch to Oblivion to set down {{o|Victorious War Flag}} with her SS-Rank Passive. '''If using [[Watanabe: Epitaph]], refer to High Invest for the optimal rotation opener.''' <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out and allows canceling of {{o|Shining Piercer}}'s animation into {{o|Lightning Fall}} or {{o|Refulgent Piercer}}. SSS-Rank increases Garnet's Lightning Resistance reduction debuff and damage dealt by {{o|Shining Piercer}}. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Yellow|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''[[Watanabe: Epitaph]] at SS3-Rank may also be used here. [[Karenina: Scire]] at SSS-Rank can be used here in Phantom Pain Cage.''' </span> <br> Garnet is set on Yellow to allow Oblivion to occasionally set up her QTE before entering {{o|Main Sequence}}. <br> Garnet should switch to Oblivion to set down {{o|Victorious War Flag}} with her SS-Rank Passive. '''If using [[Watanabe: Epitaph]], refer to High Invest for the optimal rotation opener.''' <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out and allows canceling of {{o|Shining Piercer}}'s animation into {{o|Lightning Fall}} or {{o|Refulgent Piercer}}. SSS-Rank increases Garnet's Lightning Resistance reduction debuff and damage dealt by {{o|Shining Piercer}}. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank provides QTE triggers when using {{o|Original Retribution}} and {{o|Moonfall}}. SS-Rank provides forced Matrix triggers and greatly improves {{o|Original Retribution}}'s damage. </span> }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank provides QTE triggers when using {{o|Original Retribution}} and {{o|Moonfall}}. SS-Rank provides forced Matrix triggers and greatly improves {{o|Original Retribution}}'s damage. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank <br> '''[[No.21: Feral Scent]] at SSS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix. Leap drastically improves Empyrea's overall strength by greatly cutting down on animation length, providing Orb rearrangement, and considerably increasing damage. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank <br> '''[[No.21: Feral]] at SS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix. Leap drastically improves Empyrea's overall strength by greatly cutting down on animation length, providing Orb rearrangement, and considerably increasing damage. </span> }} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs while performing {{o|Thermal Erosion}}. SS-Rank grants Epitaph massive bonus energy when reaching 3 stacks of {{o|Thermal Superconductivity}} for the first time per switch in. Damage is also increased during {{o|Paradigm: Assault}}.</span>}} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs while performing {{o|Thermal Erosion}}. SS-Rank grants Epitaph massive bonus energy when reaching 3 stacks of {{o|Thermal Superconductivity}} for the first time per switch in. Damage is also increased during {{o|Paradigm: Assault}}.</span>}} |
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