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|Question= Main (Competitive) |
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|Question= Main (Competitive) |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral Scent]] offer significant benefit, investment into Feral Scent should not be overlooked.''' |
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|Answer= This composition shows the recommended investment to compete at higher levels. Investment recommendations '''will not''' be available to the majority of players. Refer to '''Main (Budget)''' for a more accessible setup. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral Scent in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS3-Rank, Signature Weapon <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}'''. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank allows for optimization of Crimson Weave's rotation, allowing consistent use of {{o|Weave: Karmic Inferno}} twice per rotation by providing bonus energy on the first use of {{o|Resolute Blow}} when switched in. Signature Weapon greatly improves damage output by increasing the rate at which {{o|Aphotic Points}} are gained, allowing for much quicker gain of a high stack count. Weapon Resonances can also serve to greatly improve damage and rotations through extra Orbs and direct damage improvements. </span> }} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral Scent's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SSS-Rank increases Garnet's Lightning Resistance reduction debuff and damage dealt by {{o|Shining Piercer}}. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SSS-Rank increases Garnet's Lightning Resistance reduction debuff and damage dealt by {{o|Shining Piercer}}. Signature Weapon improves damage, allows {{o|Victorious War Flag}} and {{o|Shining Piercer}} to generate a stack of {{o|Electric Charge}}, and causes Garnet to automatically trigger {{o|Lightning Fall}} when switching in if {{o|Victorious War Flag}} is set on-field while generating another stack of {{o|Electric Charge}}. Signature Weapon also provides access to Weapon Resonances, which can drastically benefit Garnet's rotations through extra Orb generation and further increase her debuffs. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Yellow|FeralScent|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral Scent is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral Scent remains viable in rotation playstyles even if a Rank lower than Crimson Weave, assuming SS-Rank as the baseline.''' S5-Rank triggers all available QTEs when performing {{o|Nightcleaving Flash}} or entering {{o|Deceleration Zone}}. SS-Rank grants bonus energy when performing {{o|Dusklight}} and doubles the base DMG buff applied to {{o|Nightcleaving Flash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral Scent's rotation by decreasing time spent in {{o|Unleashing}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Nightcleaving Flash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral Scent's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral Scent's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation. </span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS3-Rank, Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Feral remains viable in rotation playstyles even if a Rank lower than Crimson Weave, assuming SS-Rank as the baseline.''' S5-Rank triggers all available QTEs when performing {{o|Nightcleaving Flash}} or entering {{o|Deceleration Zone}}. SS-Rank grants bonus energy when performing {{o|Dusklight}} and doubles the base DMG buff applied to {{o|Nightcleaving Flash}} from {{o|Critical Arclight}} points. SS3-Rank allows for optimization of Feral's rotation by decreasing time spent in {{o|Unleashing}}, potentially allowing use of 2 set [[Cottie]] which can enable the use of {{o|Nightcleaving Flash}} multiple times per rotation. Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve buffs and are necessary when using 2 set [[Cottie]] for extra Orb generation. </span>}} |
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|Question= Main (Budget) |
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|Question= Main (Budget) |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral Scent]] offer significant benefit, investment into Feral Scent should not be overlooked.''' |
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|Answer= This composition serves as a more budget friendly version of the '''Main (Competitive)''' composition. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Unless explicitly stated as otherwise, players should invest based on what can be reasonably afforded before using investment recommendations as a guideline. (For example, obtaining SS-Rank despite Signature Weapon being recommended, as SS-Rank can be obtained through Phantom Pain Cage.) <br> '''Rotation playstyles with [[No.21: Feral]] offer significant benefit, investment into Feral should not be overlooked.''' |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral Scent in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position Leader|Blue|CrimsonWeave|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank <br> '''Crimson Weave may switch placements with Feral in Phantom Pain Cage.''' </span> <br> Crimson Weave is set on Blue as she can only access Red and Yellow Orbs while in {{o|Odachi Stance}}. Blue Orbs will only be used to gain energy to perform {{o|Weave: Splashing Thunder}} during her initial rotation and to '''{{o|quickly trigger a QTE in Phantom Pain Cage. This requires Crimson Weave to switch placements}}.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs when performing {{o|Resolute Blow}} at maximum {{o|Blade Aura}}. SS-Rank significantly improves potential damage output by doubling the {{o|Aphotic Point}} gauge and increasing {{o|Aphotic Point}} gain when using 3-Pings and {{o|Resolute Blow}}. {{o|Weave: Splashing Thunder}} will also trigger Matrix if available. </span> }} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral Scent's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out and allows canceling of {{o|Shining Piercer}}'s animation into {{o|Lightning Fall}} or {{o|Refulgent Piercer}}. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Red|Garnet|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank </span> <br> Garnet should be set on Red to allow consistent activation of her QTE as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Feral's Red Orb is her strongest. <br> Garnet should switch to Crimson Weave to set up {{o|Victorious War Flag}} with her SS-Rank Passive. '''Garnet may also use a Blue 3-Ping to close the gap or trigger a quick {{o|Lightning Fall}} in Phantom Pain Cage.''' <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''Additional Inver-Shards can be obtained through the Tactical Assessment Manual and Voucher Shop.''' <br> SS-Rank allows Garnet to set down {{o|Victorious War Flag}} when switched out and allows canceling of {{o|Shining Piercer}}'s animation into {{o|Lightning Fall}} or {{o|Refulgent Piercer}}. Leap streamlines rotations through Orb rearrangement and reduced rotation length, improves damage, and further increases debuffs at SSS-Rank. </span>}} |
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{{Team Position|Yellow|FeralScent|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral Scent is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral Scent in a rotation playstyle, SS-Rank should be considered necessary.''' Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral Scent's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral Scent's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}} |
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{{Team Position|Yellow|Feral|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: Signature Weapon </span> <br> Feral is set in Yellow as Crimson Weave can only access Red and Yellow Orbs while in {{o|Odachi Stance}}, while Garnet is better set in Red for overall team synergy. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> '''If attempting to use Feral in a rotation playstyle, SS-Rank should be considered necessary.''' Signature Weapon drastically improves rotations by providing a 3-Ping on switch in. Signature Weapon also doubles the effect of Feral's Lightning DMG Bonus buff and provides access to Weapon Resonances and Harmonization. Harmonization can provide '''significant''' improvements to Feral's support through various sets depending on situation. Resonances further improve both gameplay and buffs. </span>}} |
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams. |
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|Answer= This composition exists solely for new players who need a coverage team/general idea on where to start their team. Recommendations on investment will only be given if a Construct can fill a specific niche. Players with more experience/access to more Constructs should use this composition as nothing more than a guideline on how to fill empty slots they may have in their teams. |
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{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux may still see usage in some content, but is severely outclassed by [[No.21: Feral Scent]]. She may serve as a substitute for players without access to Feral Scent, though they may serve different purposes in the team. }} |
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{{Team Position|Blue|Lux|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. </span> <br> Lux may still see usage in some content, but is severely outclassed by [[No.21: Feral]]. She may serve as a substitute for players without access to Feral, though they may serve different purposes in the team. }} |
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{{Team Position Leader|Red|Indomitus|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Indomitus may serve as a temporary Attacker until a stronger option is available to players. If players must rely on budget options, Indomitus should be the first choice as his investment requirement to be effective in his role is much lower than [[Lucia: Dawn]]. While Dawn and Indomitus can equal each other as Lightning Attackers, Dawn will require her Leap, drastically increasing the cost of investment. }} |
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{{Team Position Leader|Red|Indomitus|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. </span> <br> Indomitus may serve as a temporary Attacker until a stronger option is available to players. If players must rely on budget options, Indomitus should be the first choice as his investment requirement to be effective in his role is much lower than [[Lucia: Dawn]]. While Dawn and Indomitus can equal each other as Lightning Attackers, Dawn will require her Leap, drastically increasing the cost of investment. }} |
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{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option. }} |
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{{Team Position|Yellow|Arclight|Detail= Arclight may serve as an effective temporary Lightning Tank for players without access to a stronger option. }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank improves {{o|Apocalyptic Moonlight}} and increases damage dealt to Homeostatic Forcefields. Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each rotation and access to Weapon Resonances which are necessary for optimal rotations through extra Orb generation. </span> }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SSS-Rank, Signature Weapon </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank improves {{o|Apocalyptic Moonlight}} and increases damage dealt to Homeostatic Forcefields. Signature Weapon provides drastic improvements to gameplay by significantly cutting down on Orbs consumed during each rotation and access to Weapon Resonances which are necessary for optimal rotations through extra Orb generation. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''[[No.21: Feral Scent]] at SSS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank doubles the effects of Empyrea's Class Passive and Fire DMG Bonus. Signature Weapon provides access to Weapon Resonances to further improve Empyrea's buffs. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SSS-Rank, Signature Weapon <br> '''[[No.21: Feral]] at SSS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SSS-Rank doubles the effects of Empyrea's Class Passive and Fire DMG Bonus. Signature Weapon provides access to Weapon Resonances to further improve Empyrea's buffs. </span> }} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank increases Epitaph's Fire Resistance reduction debuff. SSS-Rank increases maximum stack count of {{o|Thermal Superconductivity}} and increases the buff provided by each stack by 5%, increases animation speed of {{o|Thermal Erosion}}, grants an extra {{o|Blaze Orb}} when parrying for the first time on switch in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds which eliminates the need to switch to Empyrea. Signature Weapon grants a Red 3-Ping when Epitaph enters {{o|Paradigm: Assault}} twice per switch in and provides access to Weapon Resonances, which are required for optimal rotations due to Epitaph no longer using 2 set [[Cottie]] in this composition.</span>}} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SSS-Rank, Signature Weapon </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS3-Rank increases Epitaph's Fire Resistance reduction debuff. SSS-Rank increases maximum stack count of {{o|Thermal Superconductivity}} and increases the buff provided by each stack by 5%, increases animation speed of {{o|Thermal Erosion}}, grants an extra {{o|Blaze Orb}} when parrying for the first time on switch in, further increases Fire Resistance reduction, and reduces switch cooldown by 3 seconds which eliminates the need to switch to Empyrea. Signature Weapon grants a Red 3-Ping when Epitaph enters {{o|Paradigm: Assault}} twice per switch in and provides access to Weapon Resonances, which are required for optimal rotations due to Epitaph no longer using 2 set [[Cottie]] in this composition.</span>}} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank provides QTE triggers when using {{o|Original Retribution}} and {{o|Moonfall}}. SS-Rank provides forced Matrix triggers and greatly improves {{o|Original Retribution}}'s damage. </span> }} |
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{{Team Position Leader|Blue|Oblivion|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Leader. Recommended investment: SS-Rank </span> <br> Oblivion is set in Blue as other slots are better used by her teammates. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank provides QTE triggers when using {{o|Original Retribution}} and {{o|Moonfall}}. SS-Rank provides forced Matrix triggers and greatly improves {{o|Original Retribution}}'s damage. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank <br> '''[[No.21: Feral Scent]] at SS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix. Leap drastically improves Empyrea's overall strength by greatly cutting down on animation length, providing Orb rearrangement, and considerably increasing damage. </span> }} |
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{{Team Position|Red|Empyrea|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Recommended investment: Leap, SS-Rank <br> '''[[No.21: Feral]] at SS-Rank may also be used here. Empyrea should switch placements with Epitaph in Phantom Pain Cage.''' </span> <br> Empyrea is set in Red as Oblivion can only access Red and Blue Orbs during {{o|Main Sequence}}, while Epitaph can only access Red Orbs during {{o|Core Release}}. <br> Empyrea should switch to Epitaph to allow Epitaph to use {{o|Hyper Reversal}} once and set up {{o|Searing Bulwark}}. <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> SS-Rank significantly improves Empyrea's rotations by allowing use of multiple Core Passives with Matrix. Leap drastically improves Empyrea's overall strength by greatly cutting down on animation length, providing Orb rearrangement, and considerably increasing damage. </span> }} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs while performing {{o|Thermal Erosion}}. SS-Rank grants Epitaph massive bonus energy when reaching 3 stacks of {{o|Thermal Superconductivity}} for the first time per switch in. Damage is also increased during {{o|Paradigm: Assault}}.</span>}} |
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{{Team Position|Yellow|Epitaph|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Recommended investment: SS-Rank </span> <br> Epitaph is set on Yellow to allow Oblivion to occasionally set up his QTE before entering {{o|Main Sequence}}. <br> <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> S5-Rank triggers all available QTEs while performing {{o|Thermal Erosion}}. SS-Rank grants Epitaph massive bonus energy when reaching 3 stacks of {{o|Thermal Superconductivity}} for the first time per switch in. Damage is also increased during {{o|Paradigm: Assault}}.</span>}} |
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