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** <h6>These nodes feature important story events that will decide the course of the run.</h6>
** <h6>These nodes feature important story events that will decide the course of the run.</h6>
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* <h5>[Crimson Event Nodes]</h5>
* <h5>Crimson Event Nodes</h5>
** <h6>These nodes feature important story events that are prerequisites for reaching Ending 4 and 5.</h6>
** <h6>These nodes feature important story events that are prerequisites for reaching Ending 4 and 5.</h6>
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** Receive a {{o|Normal Artifact Box}}
** Receive a {{o|Normal Artifact Box}}


<h4>[The Beach of Remains]</h4>
<h4>The Beach of Remains</h4>
* <span class="green">“[Investigate the surroundings]”</span>
* <span class="green">“[Investigate the surroundings]”</span>
** Receive a [Common artifact Box]
** Receive a [Common artifact Box]


<h4>Homebound Traveler</h4>
<h4>Homebound Traveler</h4>
* <span class="orange">“Offer 6 Tinbread Cookies for the deal”</span>
* <span class="green">“Offer 6 Tinbread Cookies for the deal”</span>
** Consume 6 Tinbread Cookies to receive {{o|6 Biomimetic Blood}}
** Consume 6 Tinbread Cookies to receive {{o|6 Biomimetic Blood}}


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** Nothing happens.
** Nothing happens.


<!--
{{^|
<h4>[The Forbidden Church]</h4>
<h4>[The Forbidden Church]</h4>
*<span class="green">[Break through the blockade to investigate the truth]</span>
*<span class="green">[Break through the blockade to investigate the truth]</span>
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*<span class="green">"[Silently take notes]"<span>
*<span class="green">"[Silently take notes]"<span>
** Receive 10 {{o|Tinbread Cookies}}
** Receive 10 {{o|Tinbread Cookies}}
--->
}}
{{Header Notch|Chapter 3 Events}}
{{Header Notch|Chapter 3 Events}}
<h4>Failure</h4>
<h4>Failure</h4>
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** Nothing happens.
** Nothing happens.


<!--
{{^|
<h4>{The Clash}</h4>
<h4>{The Clash}</h4>
*<span class="green">"[Help the church]"</span>
*<span class="green">"[Help the church]"</span>
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*<span class="green">"[Leave]"</span>
*<span class="green">"[Leave]"</span>
** Nothing happens.
** Nothing happens.
--->
|}}
<h4>Solved Puzzle</h4>
<h4>Solved Puzzle</h4>
*<span class="green">"Take the scepter"</span>
*<span class="green">"Take the scepter"</span>
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** Nothing happens.
** Nothing happens.


<!--
{{^|
<h4>[The Bookshelves]</h4>
<h4>The Bookshelves</h4>
*<span class="green">""[Read an old fairytale]"</span>
*<span class="green">""Read an old fairytale"</span>
** Receive 10 {{o|Tinbread Cookies}}
** Receive 10 {{o|Tinbread Cookies}}


*<span class="green">"[Read a made-up history book]"</span>
*<span class="green">"Read a made-up history book"</span>
** Receive a {{o|Mysterious Invitation Lv.1}}
** Receive a {{o|Mysterious Invitation Lv.1}}


*<span class="green">""[Read an esoteric tome]"</span> (Player must be able to perceive gnosis)
*<span class="green">""Read an esoteric tome"</span> (Player must be able to perceive gnosis)
** Increase {{o|[Crimson Gnosis] Level}}
** Increase {{o|[Crimson Gnosis] Level}}


<h4>[The Devilish Recipie]</h4>
<h4>The Devilish Recipie</h4>
*<span class="green">"[Craft the 'medicine']"</span>
*<span class="green">"Craft the 'medicine'"</span>
** Consume 5 Biomimetic Blood to receive Artifact: {{o|Delicious Milkshake}} ''(Effect: none'', '''Needed for a later event)'''
** Consume 5 Biomimetic Blood to receive Artifact: {{o|Delicious Milkshake}} ''(Effect: none'', '''Needed for a later event)'''


*<span class="green">"[Take the old box]"</span>
*<span class="green">"Take the old box"</span>
** Receive 10 {{o|Tinbread Cookies}}
** Receive 10 {{o|Tinbread Cookies}}


<h4>[Another Round Table]</h4>
<h4>Another Round Table</h4>
*<span class="green">"[Accept Declension]"</span> (Player must be able to perceive gnosis)
*<span class="green">"Accept Declension"</span> (Player must be able to perceive gnosis)
** Receive Artifact: {{o|The Brand of Endless Dark}} ''(Effect: none,'' '''Needed for Endings 4 and 5)''' and increase a characters Star level by 1.
** Receive Artifact: {{o|The Brand of Endless Dark}} ''(Effect: none,'' '''Needed for Endings 4 and 5)''' and increase a characters Star level by 1.


*<span class="green">"[Reject Declension]"</span>
*<span class="green">"Reject Declension"</span>
** Receive a {{o|Rare Artifact Box}}
** Receive a {{o|Rare Artifact Box}}
-->
}}

<h4>Wisdom named "Forbiddance"</h4>
<h4>Wisdom named "Forbiddance"</h4>
*<span class="green">"Take the Cursed Antique Book</span>
*<span class="green">"Take the Cursed Antique Book</span>
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*<span class="green">"Examine the undeciphered antique book"</span>
*<span class="green">"Examine the undeciphered antique book"</span>
** '''Consume the Unstudied Antique Book''' and receive Artifact: {{o|Saphorus White Codex}} ''(Effect: Restores 3 Energy every second. Restores 2% max HP every second. And gain a 30% Signature Extra DMG Bonus)''
** '''Consume the Unstudied Antique Book''' and receive Artifact: {{o|Saphorus White Codex}} ''(Effect: Restores 3 Energy every second. Restores 2% max HP every second. And gain a 30% Signature Extra DMG Bonus)''

**
*<span class="green">"Dismiss and leave"</span>
** Nothing happens.

<h4>Jewel Hunter</h4>
*<span class="green">"Purchase the Red Teardrop Pendant using 10 Tinbread Cookies</span>
** Consume 10 Tinbread Cookies to obtain Artifact: {{o|Red Teardrop Pendant}} ''(Effect: Extra DMG Bonus +20%)''

*<span class="green">"Purchase the Blue Teardrop Pendant using 10 Tinbread Cookies"</span>
** Consume 10 Tinbread Cookies to obtain Artifact: {{o|Blue Teardrop Pendant}} ''(Effect: Dodge Recovery Speed increases by 50%)''

*<span class="green">"State you have the Merlin's Jewel"</span>
::*<span class="green">"Agree to the trade"</span>
::** Consume the Merlin's Jewel and receive Artifacts: {{o|Red Teardrop Pendant}} ''(Effect: Extra DMG Bonus +20%)'' and {{o|Blue Teardrop Pendant}} ''(Effect: Dodge Recovery Speed increases by 50%)''
::*<span class="green">"Decline the trade"</span>

:::*<span class="green">"Agree to the trade"</span>
:::** Consume the Merlin's Jewel and receive Artifacts: {{o|Red Teardrop Pendant}} ''(Effect: Extra DMG Bonus +20%)'' and {{o|Blue Teardrop Pendant}} ''(Effect: Dodge Recovery Speed increases by 50%)'' and {{O|Yellow Teardrop Pendant}} ''(Effect: Obtain one set of 3 ping orbs every 12s.)''

:::*<span class="green">"Decline the trade"</span>

*<span class="green">"State that you don't have the gem."</span>
** Nothing happens.

{{Header Notch|Chapter 4 Events}}
{{Header Notch|Chapter 4 Events}}
<h4>An End Named "Lunacy"</h4>
*<span class="green">"Confront it"</span> (Enter a difficult battle)
** Receive a {{o|Medium Tinbread Cookies Pile}} and Artifact: {{o|Note of the Ludicrous}} ''(Effect: Gain 3 random sets of 3-Ping Orbs at the beginning of the Battle)''


*<span class="green">"Avoid it"</span>
** Nothing happens

<h4>The Brand of Void</h4>
*<span class="green">"Accept Branding"</span>
** Receive Artifact {{o|The Brand of Void}} ''(Effect: Extra DMG Reduction -50%)'' '''This Artifact is required for Ending 3'''

*<span class="green">"Refuse and leave"</span>
** Nothing happens

<h4>Statue of the Crowned</h4>
*<span class="green">"Use 3 bottles of Biomimetic Bloos to forcefully take the gem"</span>
** Consume 3 bottles of Biomiimetic Blood to receive Artifact: {{o|Broken Indigo Wave Amethyst}} ''(Effect: CRIT Rate increased by 20%)''

*<span class="green">"Embed Merlin's Jewel into your right eye"</span>
::*<span class="green">"Retrieve Merlin's Jewel"</span>
::** Keep Merlin's Jewel

::*<span class="green">"Take the Ametyst of the Ingido Waves"</span>
::** Consume Merlin's Jewel and receive Artifact: {{o|Ingido Waves Amethyst}} ''(Effect: CRIT Rate and CRIT DMG increase by 40% and 100% respectively)''

*<span class="green">"Leave without doing anything"</span>
** Nothing happens

<h4>Final Treatment</h4>
*<span class="green">"Use 3 Biomimetic Blood to treat him"</span>
** Consume 3 Biomimetic Blood

::*<span class="green">"Encourage him to join you"</span>
::** Receive a {{o|Mysterious Invitation Lv.2}}

::*<span class="green">"He goes back to the ground for recovery"</span>
::** Receive a {{o|Rare Artifact Box}}

*<span class="green">"Dismiss and leave"</span>
** Nothing happens
{{Header Notch|Chapter 5 Events}}
{{Header Notch|Chapter 5 Events}}



Revision as of 15:06, 16 January 2024

Cursed Waves

Introduction

Cursed Waves is a permanent roguelite game mode added during Across the Ruined Sea. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until Sands of Wrath, during which the fifth and final ending, Reader, is added.
In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.

Starting Out

Difficulty Levels

For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.
Difficulty Level Downfall Crystal and
Curse-Dispelling Chapter Multiplier
Consciousness Stability Timer Notes
Rising Tide (Normal) x1 300s -
Surging Waves (Hard) x2 120s -
Abyssal Torrent (Nightmare) x2.5 90s Recommended Minimum BP: 7,500
  • Consciousness Stability: In Battle Stages, enemies will be enhanced after a set amount of time.

Extra Artifact

If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.

Survey Team

After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.
Survey Team Name Effects
Tide Seeker Consciousness will stable for 30 seconds longer in the node.
Scavenger Has additional Biomimetic Blood x 2 and Tinbread Cookie x 8 at the beginning of the game.
Traveling Troupe Recruitment Refresh Attempts +1. Slightly increases the chance of recruiting S-Rank Omniframes.
Survival Expert Immediately gives a random Artifact. Gives another random Artifact every two chapters.
Expedition Team Each battle node cleared will increase all members’ Extra DMG Bonus by 5%.
Curse Queller Doubles the Artifact Box rewards in Hard Battles.

Starting Character

After choosing a Survey Team, the player is presented with Invitations of all five elements: Physical, Fire, Ice, Lightning, and Dark. A randomly chosen element will have its Invitation upgraded to Level 2, which guarantees that at least one S-Rank character will appear every time the player refreshes the recruitment lineup. The player must choose one of the elemental Invitations, from which they will recruit one starting character of their choice. Players can acquire additional Invitations to build their team by clearing nodes during the run.

Currencies

Tinbread Cookies

  • Uses: Purchasing items in Shark-spear Sale nodes, consumed in certain dialogue choices in Event nodes
  • How to Acquire: Completing Battle nodes, awarded in certain dialogue choices in Event nodes
  • Tinbread Cookies will not carry over between runs.

Biomimetic Blood

  • Uses: Resetting encounter and reviving the entire team in Battle nodes, consumed in certain dialogue choices in Event nodes
  • How to Acquire: Purchased from Shark-spear Sale nodes, awarded in certain dialogue choices in Event nodes
  • Biomimetic Blood will not carry over between runs.
  • If the entire team is defeated when the player has less than 3 Biomimetic Blood, it will result in a game over, and the run will be concluded.

Curse-Dispelling Chapter

  • Uses: Purchasing Lost Apocrypha buffs
  • How to Acquire: Acquired upon completing a run

Downfall Crystals

  • Uses: Increasing the Curse Queller's Path level
  • How to Acquire: Acquired upon completing a run

Lost Apocrypha

It's in the last few pages, try to make this look better

Phase 1

  • ATK Boost : ATK increases by 5%
  • Overall Enhancement : All basic stats ( ATK, HP, CRIT, DEF) increases by 2%
  • Default Tinbread Cookie Boost : Has 3 more Tinbread Cookies at the beginning of the game
  • HP Up : Max HP increases by 5%
  • DMG Boost : Extra DMG Bonus increases by 5%
  • Default Biomimetic Blood Boost : Has 1 additional bottle of Biomimetic Blood at the beginning of the game
  • Shark-speare Sale Enhancement : Item Discount Slots in Shark-speare Sale +1
  • Shark-speare Sale Enhancement : Sale Slots in Shark-speare Sale +1

Phase 2

Phase 3

Cursed Waves Nodes

Battle Nodes

  • As the name suggests, the player will engage in a battle upon entering a Battle node. The player can preview what type of reward will drop from the node before entering.
  • Hard Battle Nodes

    • These nodes will feature more difficult encounters compared to regular Battle nodes, but are guaranteed to grant an Artifact.
  • Boss Battle Nodes

    • Some bosses will appear at the end of certain chapters as a part of the story; others have a chance to appear randomly during a run.


Event Nodes

These nodes feature various events that grant Tinbread Cookies, Biomimetic Blood, Invitations, and Artifacts depending on the player’s choice.
  • Story Event Nodes
    • These nodes feature important story events that will decide the course of the run.
  • Shark-spear Sale

    • The player may purchase various Artifacts and Invitations in exchange for Tinbread Cookies.

List of Events

Safest/Best Choice Outcomes have been highlighted green.
Risky Choice Outcomes have been highlighted orange.
Worst Choice Outcomes have been highlighted red.
Safest/Best Choice Outcomes have been highlighted green.
Risky Choice Outcomes have been highlighted orange.
Worst Choice Outcomes have been highlighted red.

Chapter 1, 2 Events

Cradle’s Gift

  • “Take the gift”
    • Receive a Normal Artifact Box

The Beach of Remains

  • “[Investigate the surroundings]”
    • Receive a [Common artifact Box]

Homebound Traveler

  • “Offer 6 Tinbread Cookies for the deal”
    • Consume 6 Tinbread Cookies to receive 6 Biomimetic Blood
  • “Bid him farewell”
    • Nothing happens

Everlasting Song

  • "Why not"
    • Receive a Mysterious Invitation Lv.1
  • "Rest up"
    • Receive 9 Tinbread Cookies

Happy Times

  • "Drink like there's no tomorrow"
    • Receive a Mysterious Invitation Lv.1
  • "Get a few drinks"
    • Receive 3 Biomimetic Blood

Traveling Troupe

  • "Watch using 8 Tinbread Cookies"
    • Consume 8 Tinbread Cookies to receive a Mysterious Invitation Lv.2
  • "Not interested in the plays at all."
    • Nothing happens.

Abandoned Yard

  • "Explore Bedroom"
    • Receive a Normal Artifact Box
  • "Explore Storage"
    • Receive 8 Tinbread Cookies

Missionary

  • "Choose Biomimetic Blood"
    • Receive 3 Biomimetic Blood
  • "Claim the Tinbread Cookies"
    • Receive 10 Tinbread Cookies
  • "Refuse the nun's help"
    • Nothing happens.

Wishing Well

  • "Try pouring 3 bottles of Biomimetic Blood"
    • Receive a Myterious Invitation Lv.2
  • "Drop 8 Tinbread Cookies"
    • Receive a Rare Artifact Box
  • "Like anyone is going to believe this"
    • Nothing happens.

Market

  • "Buy information with 12 Tinbread Cookies"
    • Consume 12 Tinbread Cookies to receive a Mysterous Invitation Lv.2
  • "Buy supplies with 6 Tinbread Cookies"
    • Consume 6 Tinbread Cookies to receive 6 Biomimetic Blood
  • "Buy antiques with 6 Tinbread Cookies"
    • Consume 6 Tinbread Cookies to receive a Rare Artifact Box
  • "Leave and continue your journey"
    • Nothing happens.

Lost Child

  • "Enter to search in the dense forest"
    • Consume 2 Biomimetic Blood
  • "Tell her the truth"
    • Receive Artifact Merlin's Jewel (Effect: Heal for 5% of Max HP every 1s, needed for a later event)
  • "Tell her that you've found trace of her son"
    • Receive 6 Tinbread Cookies
  • "Move away"
    • Nothing happens.

A Curse called 'Knowledge'

  • "Treat him to a meal with 6 Tinbread Cookies"
    • Consume 6 Tinbread Cookies.
  • "Give him 2 bottles of Biometric Blood
    • Consume 2 bottles of Biometric Blood.
  • "Share your experiences of feelings lost with him"
    • Receive Artifact Unstudied Antique Book (Effect: Gain 6 Signal Orbs of random colors at the beginning of the battle, needed for a later event.)
  • "Encourage him to do more research"
    • Receive Artifact Scholar's Notes (Effect: Gain 3 Signal Orbs of random colors at the beginning of the battle.)

The Last Warrior

  • "Fulfill his requirement" (Enter a difficult battle)
    • Receive a Rare Artifact
  • "Keep your distance and leave quickly"
    • Nothing happens.

Full of "Potential"!

  • "Support his pursuit of dreams with 3 bottles of Biomimetic Blood
    • Consume 3 Biomimetic Blood & Receive Artifact: Black Nat (Effect: Extra DMG Bonus +20%)
  • "Give him 6 Tinbread Cookies to move on"
    • Consume 6 Tinbread Cookies and Receive Artifact: Auto Cannon Omega (Effect: Obtain 1 set of 3-Ping Orbs every 9s)
  • Dismiss and leave
    • Nothing happens.

Gospel of Death

  • "A gospel to End All Evil" (Enter a difficult battle)
    • Receive a Medium Tinbread Cookie Pile and a Rare Artifact Box
    • "Keep your distance from her and leave swiftly
    • Nothing happens.

Chapter 3 Events

Failure

  • "Accept his chattels"
    • Receive a Normal Artifact Box

Heed the Advice

  • "Obtain more Tinbread Cookies"
    • Receive 9 Tinbread Cookies
  • "Recruit more companions"
    • Receive a Mysterious Invitation Lv.1

A Party for Scavengers

  • "Trade 2 bottles of Biomimetic Blood for useful Artifacts.
    • Consume 2 Biomimetic Blood to receive a Rare Artifact Box
  • "Buy some Biomimetic Blood using 6 Tinbread Cookies"
    • Consume 6 Tinbread Cookies to receive 3 Biomimetic Blood
  • "Actually, never mind."
    • Nothing happens.

Solved Puzzle

  • "Take the scepter"
    • Receive Artifact: Vesta (Effect: The character currently on the battlefield gains 7% ATK every 10s. This effect can stack up to 3 times.)
  • "Take the Banner Spear"
    • Receive Artifact: Sun Bird (Effect: Upon swapping in, gain 7% ATK for 10s. This effect can stack up to 3 times.)

Armory

  • "Choose to plunder Artifacts"
    • Receive a Normal Artifact Box
  • "Choose to plunder Biomimetic Blood"
    • Receive 3 Biomimetic Blood
  • "Choose to plunder Tinbread Cookies
    • Receive 8 Tinbread Cookies

Executioner

  • "Confront it" (Enter a difficult battle)
    • Receive Artifact Heavy Blade of the Executioner (Effect: ATK +30%) and a Medium Tinbread Cookie Pile
  • "Avoid it
    • Nothing happens.

Wisdom named "Forbiddance"

  • "Take the Cursed Antique Book
    • Receive the Clyphas Black Codex (Effect: Restores 3 Energy every second. Take DMG equal to 5% max HP every second. And gain a 30% Signature Extra DMG Bonus)
  • "Examine the undeciphered antique book"
    • Consume the Unstudied Antique Book and receive Artifact: Saphorus White Codex (Effect: Restores 3 Energy every second. Restores 2% max HP every second. And gain a 30% Signature Extra DMG Bonus)
  • "Dismiss and leave"
    • Nothing happens.

Jewel Hunter

  • "Purchase the Red Teardrop Pendant using 10 Tinbread Cookies
    • Consume 10 Tinbread Cookies to obtain Artifact: Red Teardrop Pendant (Effect: Extra DMG Bonus +20%)
  • "Purchase the Blue Teardrop Pendant using 10 Tinbread Cookies"
    • Consume 10 Tinbread Cookies to obtain Artifact: Blue Teardrop Pendant (Effect: Dodge Recovery Speed increases by 50%)
  • "State you have the Merlin's Jewel"
  • "Agree to the trade"
    • Consume the Merlin's Jewel and receive Artifacts: Red Teardrop Pendant (Effect: Extra DMG Bonus +20%) and Blue Teardrop Pendant (Effect: Dodge Recovery Speed increases by 50%)
  • "Decline the trade"
  • "Agree to the trade"
    • Consume the Merlin's Jewel and receive Artifacts: Red Teardrop Pendant (Effect: Extra DMG Bonus +20%) and Blue Teardrop Pendant (Effect: Dodge Recovery Speed increases by 50%) and Yellow Teardrop Pendant (Effect: Obtain one set of 3 ping orbs every 12s.)
  • "Decline the trade"
  • "State that you don't have the gem."
    • Nothing happens.

Chapter 4 Events

An End Named "Lunacy"

  • "Confront it" (Enter a difficult battle)
    • Receive a Medium Tinbread Cookies Pile and Artifact: Note of the Ludicrous (Effect: Gain 3 random sets of 3-Ping Orbs at the beginning of the Battle)
  • "Avoid it"
    • Nothing happens

The Brand of Void

  • "Accept Branding"
    • Receive Artifact The Brand of Void (Effect: Extra DMG Reduction -50%) This Artifact is required for Ending 3
  • "Refuse and leave"
    • Nothing happens

Statue of the Crowned

  • "Use 3 bottles of Biomimetic Bloos to forcefully take the gem"
    • Consume 3 bottles of Biomiimetic Blood to receive Artifact: Broken Indigo Wave Amethyst (Effect: CRIT Rate increased by 20%)
  • "Embed Merlin's Jewel into your right eye"
  • "Retrieve Merlin's Jewel"
    • Keep Merlin's Jewel
  • "Take the Ametyst of the Ingido Waves"
    • Consume Merlin's Jewel and receive Artifact: Ingido Waves Amethyst (Effect: CRIT Rate and CRIT DMG increase by 40% and 100% respectively)
  • "Leave without doing anything"
    • Nothing happens

Final Treatment

  • "Use 3 Biomimetic Blood to treat him"
    • Consume 3 Biomimetic Blood
  • "Encourage him to join you"
    • Receive a Mysterious Invitation Lv.2
  • "He goes back to the ground for recovery"
    • Receive a Rare Artifact Box
  • "Dismiss and leave"
    • Nothing happens

Chapter 5 Events

Common Events

List of Battle Nodes

Chapter 1, 2 Battle Nodes

Chapter 3 Battle Nodes

Chapter 4 Battle Nodes

Chapter 5 Battle Nodes

Chapter 6 Battle Nodes (Can only be accessed in Ending 3)


Ending 1: Farewell

  • How to Unlock: Unlocked by default
  • How to Reach:
    • At the final node of Chapter 5 (“Cursed Waves”), choose the option “Follow Cradle’s instructions.”
    • The player will automatically reach this ending upon completing their first run.

Ending 2: Cycle

  • How to Unlock: After completing Ending 1 : Farewell
  • How to Reach:
    • Upon defeating the boss of Chapter 3 (the dialogue event is named "After Clash"), first choose the option “Look around (Future choice)”, and then “Pick up the dagger (Future choice)”. This will grant Artifact: Returner’s Blade (Effect: none).
    • At the final node of Chapter 5 (“Cursed Waves”), choose the option “Reject Cradle.”

Ending 3: Story

  • How to Unlock: After completing Ending 1 : Farewell
  • How to Reach:
    • In Chapter 4, enter the Story Event Node “The Brand of Void” to gain Artifact: The Brand of Void (Effect: Extra Damage Reduction -50%). This is an Artifact with a negative effect. Choosing this option will make your run more difficult. Do not choose this option unless you are aiming for Ending 3.
    • In Chapter 5, enter the Story Event Node “The Brand of Infinity” to gain Artifact: The Brand of Infinity (Effect: Dodge Recovery Speed increases by 80%).
    • At the final node of Chapter 5 (“Cursed Waves”), first choose the option “But I have not learned the truth of this world,” and then “I don’t think so." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3.

Team Building

Character Recruitment

In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to Lamia: Lost Lullaby; characters from Watanabe: Epitaph and onwards will not be added to the Cursed Waves recruitment pool.
Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon. The trial version of S-Rank characters will be at Evolution Rank S at Star level 1, and SS at Star level 2. However, Leap upgrades will not be available; it is therefore not recommended to rely on the trial versions of the characters whose performance depends greatly on their Leap upgrades (such as Liv: Luminance) in this mode, especially when attempting harder difficulties.
Every character can be recruited up to twice using Invitations. When a character is recruited for the first time, they will be at Star level 1. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a same character for the second time increases their Star level to 2, which will greatly enhance their stats.
Characters have an increased chance to appear from Invitations during their debut patch.


Elemental Team Overview

Note: This section of the guide assumes a free-to-play level of investment for all characters (SS Rank or below / trial characters) and is aimed towards newer players who are not yet used to the game's battle system. Experienced players with fully built teams will have little difficulty progressing through Cursed Waves.

Physical

  • The Physical team can easily trigger the Final Judgement Bond, which allows the player to instantly execute any enemy whose HP is below 30% at the maximum level. This bond requires the player to recruit Bianca: Zero, Bianca: Veritas, and Bianca: Stigmata, two of which are available from Invitation of Blade.
  • The Physical team can also utilize the Pure Mercy Bond. This greatly boosts Liv: Eclipse or Liv: Luminance’s healing abilities and allows her to deal significant DMG at the maximum level. This bond requires the player to recruit Liv: Eclipse, Liv: Lux, Liv: Luminance, and Liv: Emyprea, two of which are available from Invitation of Blade.
  • Among the S-Rank Physical Ominframes, Liv: Luminance and Rosetta: Rigor require Leap upgrades for optimal performance. When using these characters, keep in mind that Leap upgrades are not available for trial characters.


Fire

  • The Fire team is extremely effective at higher difficulties with Lee: Hyperreal in the party thanks to the amount of automatic dodge and invincibility built into his kit. This survivability is unaffected even as a trial character, and he offers great DPS as well.
  • We recommend using the Fire team for an easy, stable run.


Lightning

  • Until Wintry Shackles, we do not recommend using the Lightning team, as it lags significantly behind other elemental teams (especially Physical and Fire) in both survivability and DPS.
  • From Wintry Shackles, Lucia: Crimson Weave becomes a powerful “hypercarry” of the Lightning team. She relies less on having optimal team support, which lessens the impact of RNG when it comes to Artifacts and Invitations in the early game as long as the player manages to recruit her.
  • The Lightning team lacks powerful Bond synergy. The Hell Guards bond (members: Vera: Rozen, Vera: Garnet, No. 21: XXI, No. 21: Feral Scent, Noctis: Indomitus), which gives increased DMG in exchange for penalties such as losing Signal Orbs and HP, can work against unprepared players.


Dark

  • We do not recommend using the Dark team as it lacks both survivability and DMG compared to other elements.


Ice

  • The Ice team offers a defensive playstyle that utilizes the survivability of Chrome: Glory and Wanshi: Hypnos.
  • The Fighter’s Wings and Fortress Bonds further boost the Ice team’s survivability. The former grants Shield and Super Armor, prevents instant KO, and deals counter DMG; the latter grants Shield and invincibility.


Uniframes

  • Consider recruiting Chrome: Arclight from Invitations of Lightning alongside Lightning Uniframes to utilize the Fighter’s Wing Bond and boost the survivability of a Uniframe team.
  • Because Uniframe characters appear from Invitations of all elements, the player can easily increase the level of the powerful Outlier Bond easily.
  • The lack of healing outside passive effects from Artifacts and Bonds in a pure Uniframe party can be risky in higher difficulties.


Bonds

Remember to put in the red tags.

Bonds are a series of powerful buffs exclusive to the Cursed Waves mode. Bonds can be activated by recruiting certain combinations of characters. There are three types of Bonds: Fate’s Impulse, Forces Unition, and Spectral Nexus. Characters do not have to be in the active party to trigger Bond effects.

Fate’s Impulse

The Fate’s Impulse level can be upgraded by recruiting characters of the same element. The level (“Phase”) of each elemental category of Fate’s Impulse is decided by the combined Star levels of all the recruited characters in the element.

War Blade (Element: Physical)

Characters
Phase Effect Requirements
1 Upon dealing Physical DMG, reduces the enemy’s DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of War Blade members reach 4★
3 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively. 

All Phase 2 Bond effects will be inherited.

Total Stars of War Blade members reach 6★
4 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of War Blade members reach 6★

Matrix - Fire (Element: Fire)

Characters
 
 
 
Phase Effect Requirements
1 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 4★
3 Upon dealing DMG, reduces the enemy’s Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 6★
4 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 8★

Matrix - Lightning (Element: Lightning)

Characters
 
 
 
Phase Effect Requirements
1 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 4★
3 Upon dealing DMG, reduces the enemy’s Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 6★
4 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 8★

Matrix - Dark (Element: Dark)

Characters
 
 
Phase Effect Requirements
1 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 4★
3 Upon dealing DMG, reduces the enemy’s Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 6★
4 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 8★

Matrix - Ice (Element: Ice)

Characters
 
 
Phase Effect Requirements
1 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 4★
3 Upon dealing DMG, reduces the enemy’s Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 6★
4 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 8★

Forces Unition

The Forces Unition level can be upgraded by recruiting characters of the same designated category. These categories usually consist of characters in the same faction or different frames of a character. The level (“Phase”) of each elemental category of Forces Unition is decided by the combined Star levels of all the recruited characters in the category.

Gaze Realm

Characters
 
 
Phase Effect Requirements
1 In Matrix, all characters have 50% more Extra DMG Bonus for 3s Total Stars of Gaze Realm members reach 2★
2 Reduces Matrix cooldown by 50%.

All Phase 1 Bond effects will be inherited.

Total Stars of Gaze Realm members reach 4★

Pure Mercy

Characters
 
 
Phase Effect Requirements
1 All characters’ overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m. Total Stars of Pure Mercy members reach 2★
2 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.

All Phase 1 Bond effects will be inherited.

Total Stars of Pure Mercy members reach 4★
3 All characters (including standby characters) restore 10% Max HP every second and standby characters’ overflow healing will be applied to the character in use.

All Phase 2 Bond effects will be inherited.

Total Stars of Pure Mercy members reach 6★

Extreme Calculation

Characters
 
Phase Effect Requirements
1 All characters will deal 2000 Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach 2★
2 All characters will deal Extra DMG equal to number of combos*100. This will not be triggered repeatedly.

All Phase 1 Bond effects will be inherited.

Total Stars of Extreme Calculation members reach 4★

Fighter’s Wings

Characters
 
 
Phase Effect Requirements
1 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★
2 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.

All Phase 1 Bond effects will be inherited.

Total Stars of Fighter's Wings members reach 4★
3 Every time when receiving DMG, all characters will deal DMG equal to 15* max HP to enemies within 12m.

All Phase 2 Bond effects will be inherited.

Total Stars of Fighter's Wings members reach 6★

Little League

Characters
 
 
Phase Effect Requirements
1 Upon entering battle, summons Polar Bear Martin with a random one of following effects:

- Martin deals DMG equal to 5% max HP every 10s to all enemies.

- Martin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s.

Total Stars of Little League members reach 2★
2 Upon entering battle, a random one of the following effects will be granted:

- Restores 1 Signature Energy every second for 5 Tinbread Cookies.

- All members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.

All Phase 1 Bond effects will be inherited.

Total Stars of Little League members reach 4★
3 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects. 

Meanwhile, all Tinbread Cookies’ bonus effect increases by 100%.

All Phase 2 Bond effects will be inherited.

Total Stars of Little League members reach 6★

Hell Guards

Characters
 
 
Phase Effect Requirements
1 For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach 2★
2 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.

All Phase 1 Bond effects will be inherited.

Total Stars of Hell Guards members reach 4★

Sin Reverb

Characters
 
 
Phase Effect Requirements
1 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★
2 Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).

All Phase 1 Bond effects will be inherited.

Total Stars of Sin Reverb members reach 4★

Final Judgement

Characters
 
 
Phase Effect Requirements
1 Upon attacking an enemy with HP above 40%, gains a

10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%.

Total Stars of Final Judgement members reach 2★
2 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.

All Phase 1 Bond effects will be inherited.

Total Stars of Final Judgement members reach 4★
3 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.

All Phase 2 Bond effects will be inherited.

Total Stars of Final Judgement members reach 6★

Phantom Capriccio

Characters
 
 
Phase Effect Requirements
1 For each class in the team recruited, the character gains a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★
2 For each type of Element in the team recruited, the character’s HP and ATK increase 10%.

All Phase 1 Bond effects will be inherited.

Total Stars of Phantom Capriccio members reach 4★
3 For each different weapon type among recruited characters, all battle members gain 25% Extra DMG Bonus.

All Phase 2 Bond effects will be inherited.

Total Stars of Phantom Capriccio members reach 6★

Creator-Destroyer

Characters
 
 
Phase Effect Requirements
1 Upon entering battle, launches a cannon attack, with each shell dealing 30000 Fire DMG.

Has an 80% chance to succeed. 1 cannon attack in total.

Has a 20% chance to succeed. 5 cannon attacks in total.

Total Stars of Creator-Destroyer members reach 2★
2 Upon entering battle, launches a laser beam at the enemy. The laser beam will automatically pursue the enemy and deal 10000 True DMG every second to nearby enemies.

Has a 80% chance to succeed. Summons 1 laser beam with a moderate speed.

Has a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.

All Phase 1 Bond effects will be inherited.

Total Stars of Creator-Destroyer members reach 4★
3 Upon entering battle, launches a bomb attack every 5s:

Has a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.

Has a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.

All Phase 2 Bond effects will be inherited.

Total Stars of Creator-Destroyer members reach 6★

Yesterday’s Egrets

Characters
 
Phase Effect Requirements
1 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★
2 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.)

All Phase 1 Bond effects will be inherited.

Total Stars of Yesterday's Egrets members reach 4★

Aliasing Resonance

Characters
Phase Effect Requirements
1 After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown.  Total Stars of Aliasing Resonance members reach 2★
2 After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown.

All Phase 1 Bond effects will be inherited.

Total Stars of Aliasing Resonance members reach 4★


Spectral Nexus

Overclock

Characters
Phase Effect Requirements
1 Signature's Extra DMG Bonus increases by 50%. Total Stars of Overclock members reach 2★
2 After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%

All Phase 1 Bond effects will be inherited.

Total Stars of Oblivion members reach 3★
3 When deployed at the same time, activates the extra skill:

Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)

All Phase 2 Bond effects will be inherited.

Total Stars of Oblivion members reach 4★

Escalation

Characters
 
 
Phase Effect Requirements
1 When deployed at the same time, activates the extra skill:

Use special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.

After the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.

When the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield.

Total Stars of Escalation members reach 2★
2 For each Blade Will Orb / Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.

All Phase 1 Bond effects will be inherited.

Total Stars of Escalation members reach 3★
3 Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.

All Phase 2 Bond effects will be inherited.

Total Stars of Escalation members reach 4★

Oblivion

Characters
 
 
Phase Effect Requirements
1 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★
2 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%

All Phase 1 Bond effects will be inherited.

Total Stars of Oblivion members reach 3★
3 When deployed at the same time, activates the extra skill:

Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)

All Phase 2 Bond effects will be inherited.

Total Stars of Oblivion members reach 4★

Elimination

Characters
 
 
Phase Effect Requirements
1 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★
2 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.

All Phase 1 Bond effects will be inherited.

Total Stars of Elimination members reach 3★
3 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.

All Phase 2 Bond effects will be inherited.

Total Stars of Elimination members reach 4★

Divine Judgment

Characters
 
Phase Effect Requirements
1 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★
2 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy’s current HP. Cooldown: 0.5s.

All Phase 1 Bond effects will be inherited.

Total Stars of Divine Judgment members reach 3★
3 Upon dealing CRIT DMG, reduces the enemy’s Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration. 

All Phase 2 Bond effects will be inherited.

Total Stars of Divine Judgment members reach 4★

Fortress

Characters
 
 
Phase Effect Requirements
1 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% Max HP. Total Stars of Fortress members reach 2★
2 Upon dealing Basic Attack, deals Extra DMG equal to 10x current shield. Cooldown: 1s.

All Phase 1 Bond effects will be inherited.

Total Stars of Fortress members reach 3★
3 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s.

All Phase 2 Bond effects will be inherited.

Total Stars of Fortress members reach 4★

Sudden Rain

Characters
Phase Effect Requirements
1 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★
2 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.

All Phase 1 Bond effects will be inherited.

Total Stars of Sudden Rain members reach 3★
3 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.

All Phase 2 Bond effects will be inherited.

Total Stars of Sudden Rain members reach 4★

Cyclone

Characters
 
 
Phase Effect Requirements
1 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs. Total Stars of Cyclone members reach 2★
2 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.

All Phase 1 Bond effects will be inherited.

Total Stars of Cyclone members reach 3★
3 1-Pings and 2-Pings will be regarded as 3-Pings.

All Phase 2 Bond effects will be inherited.

Total Stars of Cyclone members reach 4★

Outlier

Characters
 
Phase Effect Requirements
1 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★
2 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.

All Phase 1 Bond effects will be inherited.

Total Stars of Outlier members reach 4★
3 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.

All Phase 2 Bond effects will be inherited.

Total Stars of Outlier members reach 6★
4 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs. 

All Phase 4 Bond effects will be inherited.

Total Stars of Outlier members reach 8★
Across the Ruined Sea
LV 1

Skill Point
x30
LV 2

EXP Pod(L)
x10
LV 3

Leap Wafer Chip
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LV 4

Memory Enhancer IV
x20
LV 5

Trade Voucher
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LV 6

Weapon Enhancer IV
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LV 7

Overclock Material Box(α)
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LV 8

Trade Voucher
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LV 9

Overclock Material Box(β)
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LV 10

Event Construct R&D Ticket
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Hypertune Crystal α
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LV 12

Support Skill Component
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LV 13

Leap Wafer Chip
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Hypertune Crystal β
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LV 15

Trade Voucher
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LV 16

Skill Point
x30
LV 17

EXP Pod(L)
x10
LV 18

Trade Voucher
x250
LV 19

Memory Enhancer IV
x20
LV 20

Event Construct R&D Ticket
x250
LV 21

Weapon Enhancer IV
x10
LV 22

Overclock Material Box(α)
x50
LV 23

Leap Wafer Chip
x300
LV 24

Overclock Material Box(β)
x15
LV 25

Trade Voucher
x250
LV 26

Hypertune Crystal α
x80
LV 27

Support Skill Component
x10
LV 28

Trade Voucher
x250
LV 29

Hypertune Crystal β
x15
LV 30

Event Construct R&D Ticket
x250
LV 31

Skill Point
x30
LV 32

EXP Pod(L)
x10
LV 33

Leap Wafer Chip
x300
LV 34

Memory Enhancer IV
x20
LV 35

Trade Voucher
x250
LV 36

Weapon Enhancer IV
x10
LV 37

Overclock Material Box(α)
x50
LV 38

Trade Voucher
x250
LV 39

Overclock Material Box(β)
x15
LV 40

Event Construct R&D Ticket
x250
LV 41

Hypertune Crystal α
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LV 42

Support Skill Component
x10
LV 43

Leap Wafer Chip
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LV 44

Hypertune Crystal β
x15
LV 45

Trade Voucher
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LV 46

Skill Point
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LV 47

EXP Pod(L)
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LV 48

Trade Voucher
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LV 49

Memory Enhancer IV
x20
LV 50

Event Construct R&D Ticket
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LV 51

Weapon Enhancer IV
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LV 52

Overclock Material Box(α)
x50
LV 53

Leap Wafer Chip
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LV 54

Overclock Material Box(β)
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LV 55

Trade Voucher
x250
LV 56

Hypertune Crystal α
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LV 57

Support Skill Component
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LV 58

Trade Voucher
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LV 59

Hypertune Crystal β
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LV 60

Event Construct R&D Ticket
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Left Unsaid
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LV 62

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LV 63

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LV 64

Memory Enhancer IV
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LV 65

Trade Voucher
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Event Construct R&D Ticket
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LV 72

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LV 84

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Event Construct R&D Ticket
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