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{{Tabs |
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|tab1 = Overview |
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|tab2 = Recitativo di Fantasia |
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|tab3 = Cursed Waves |
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{{Header Full|Cursed Waves}} |
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{{Header Full|Cursed Waves}} |
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Overview= |
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Overview= |
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<div> |
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<div> |
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{{Header Notch|Cursed Waves Overview}} |
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{{Header Notch|Introduction}} |
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<h6>Cursed Waves is a permanent roguelite game mode added during Across the Ruined Sea. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until Sands of Wrath, during which the fifth and final ending, [Reader], is added. |
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<h6>Cursed Waves is a permanent roguelite game mode added during {{o|Across the Ruined Sea}}. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until {{o|Sands of Wrath}}, during which the fifth and final ending, {{b|Reader}}, is added. |
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In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.</h6> |
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In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.</h6> |
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{{Header Full|Difficulty Levels}} |
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{{Header Full|Starting Out}} |
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{{Header Notch|Difficulty Levels}} |
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<h6>For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.</h6> |
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<h6>For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.</h6> |
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{| class="wikitable" style="width:100%; text-align:center;" |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 25%" | Difficulty Level |
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! scope="col" style="width: 25%" | Difficulty Level |
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! scope="col" style="width: 25%" | Downfall Crystal and <br>[Torn Pages] Multiplier |
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! scope="col" style="width: 25%" | Downfall Crystal and <br>Curse-Dispelling Chapter Multiplier |
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! scope="col" style="width: 25%" | Consciousness Stability Timer |
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! scope="col" style="width: 25%" | Consciousness Stability Timer |
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! scope="col" style="width: 25%" | Notes |
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! scope="col" style="width: 25%" | Notes |
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<h6>If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.</h6> |
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<h6>If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.</h6> |
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{{Header Full|Survey Team}} |
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{{Header Notch|Survey Team}} |
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<h6>After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.</h6> |
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<h6>After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.</h6> |
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{{Header Full|Currencies}} |
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{{Header Full|Currencies}} |
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{{Header Notch|Tinbread Cookies}} |
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{{Header Notch|Tinbread Cookies}} |
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[[File:Item-TinbreadCookies.png|100px]] |
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* <h6>Used to buy items in Shark-spear Sale nodes. Can be consumed depending on the player’s choice in some Event Nodes. Will be reset every run.</h6> |
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* <h6>Can be acquired by completing Battle Nodes or depending on the player’s choice in some Event Nodes.</h6> |
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* <h6>'''Uses:''' Purchasing items in Shark-spear Sale nodes, consumed in certain dialogue choices in Event nodes</h6> |
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* <h6>'''How to Acquire:''' Completing Battle nodes, awarded in certain dialogue choices in Event nodes</h6> |
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* <h6><span class="red">Tinbread Cookies</span> will not carry over between runs.</h6> |
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{{Header Notch|Biomimetic Blood}} |
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{{Header Notch|Biomimetic Blood}} |
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[[File:Item-BiomimeticBlood.png|100px]] |
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* <h6><span class="red">3 Biomimetic Blood</span> can be used to reset a combat encounter or revive the entire team. If the entire team is defeated when the player has less than <span class="red">3 Biomimetic Blood</span>, it will result in a game over and the run will be concluded. Can be consumed depending on the player’s choice in some Event Nodes. Will be reset every run.</h6> |
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* <h6>Can be bought from Shark-speare Sale nodes or depending on the player’s choice in some Event Nodes.</h6> |
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* <h6>'''Uses:''' Resetting encounter and reviving the entire team in Battle nodes, consumed in certain dialogue choices in Event nodes</h6> |
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* <h6>'''How to Acquire:''' Purchased from Shark-spear Sale nodes, awarded in certain dialogue choices in Event nodes</h6> |
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* <h6><span class="red">Biomimetic Blood</span> will not carry over between runs.</h6> |
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* <h6>If the entire team is defeated when the player has less than <span class="red">3 Biomimetic Blood</span>, it will result in a game over, and the run will be concluded.</h6> |
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{{Header Notch|Curse-Dispelling Chapter}} |
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{{Header Notch|Curse-Dispelling Chapter}} |
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[[File:Item-CurseDispellingChapter.png|100px]] |
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* <h6>Used to purchase Lost Apocrypha buffs. Acquired upon finishing a run.</h6> |
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* <h6>'''Uses:''' Purchasing Lost Apocrypha buffs</h6> |
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* <h6>'''How to Acquire:''' Acquired upon completing a run</h6> |
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{{Header Notch|Downfall Crystals}} |
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{{Header Notch|Downfall Crystals}} |
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[[File:Item-DownfallCrystals.png|100px]] |
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* <h6>Acquired upon finishing a run. Accumulating <span class="red">Downfall Crystals</span> increases the [Drifter’s Path] level. Increasing the [Drifter’s Level] grants various rewards including: Event Construct R&D Tickets, Trade Vouchers, CUB training materials, basic training and enhancing materials.</h6> |
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* <h6>'''Uses:''' Increasing the Curse Queller's Path level</h6> |
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* <h6>'''How to Acquire:''' Acquired upon completing a run</h6> |
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</div> |
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</div> |
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{{Header Full|Crimson Insight}} |
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<h6><span class="red">Crimson Insight</span> is a feature added in [[Wintry Shackles]]. <span class="red">Crimson Insight</span> can be activated by entering the Event stage <span class="red">“The Forbidden Church”</span> in Chapter 1 or 2, and choosing the option <span class="red">“Break through the blockade to investigate the truth”</span>.<br> |
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This will have three main effects:<br> |
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*The player will be able to perceive <span class="red">Crimson Insight</span>. This is a required condition for making certain choices in Event Nodes. |
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*<span class="red">Crimson Insight</span> value can now be accumulated during the current run. |
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*<span class="red">Crimson Insight</span> values are divided into four levels. Activating <span class="red">Crimson Insight</span> in <span class="red">“The Forbidden Church”</span> node in Chapter 1 or 2 will initially grant <span class="red">5 Crimson Insight value</span> (level <span class="red">1</span>).<br> |
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The maximum value of <span class="red">Crimson Insight</span> is <span class="red">100</span>; the highest level is <span class="red">4</span>. Higher levels increase the chance of extra Artifacts dropping at the end of a battle and S-Rank characters appearing in summons. At the same time, enemies will become significantly stronger.<br> |
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<span class="red">Crimson Insight</span> value can be increased by completing certain battle and event nodes. Nodes that increase the value will be marked with a red eye icon.<br> |
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*The <span class="red">“The Other Round Table”</span> Event Node will appear in Chapter 3. |
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{{Header Notch|Assimilation}} |
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Upon activating <span class="red">Crimson Insight</span> in Chapter 1 or 2, the <span class="red">“The Other Round Table”</span> node will appear in Chapter 3.<br> |
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Choosing the option <span class="red">“Accept Assimilation”</span> here will increase the Star Level of a character of the player’s choice by 1.<br> In addition, Bond Level 5 for the element that corresponds to the <span class="red">Rejected</span> character will be unlocked. This allows a character’s Star Level to reach 3, which is impossible through regular means (i.e. summoning them multiple times).<br> Make sure the character who will undergo <span class="red">Assimilation</span> is already at Star Level 2 before entering this node. Choosing a character whose Star Level is at 1 to undergo <span class="red">Assimilation</span> will increase their Star Level to 2; a chance to undergo <span class="red">Assimilation</span> is available only once every run, and thus it will result in never being able to upgrade a character to Star Level 3 during the current run.<br> |
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Activating <span class="red">Crimson Insight</span> in Chapter 1 or 2, and having a character undergo <span class="red">Assimilation</span> are prerequisites for Ending 4 and 5. |
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</h6> |
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{{Header Full|Lost Apocrypha}} |
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{{Header Full|Lost Apocrypha}} |
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<h5> It's in the last few pages, try to make this look better</h5> |
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{{Header Notch|Phase 1}} |
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{{Header Notch|Phase 1}} |
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* ATK Boost : ATK increases by 5% |
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* '''ATK Boost:''' ATK increases by 5% |
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* Overall Enhancement : All basic stats ( ATK, HP, CRIT, DEF) increases by 2% |
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* '''Overall Enhancement:''' All basic stats ( ATK, HP, CRIT, DEF) increases by 2% |
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* Default Tinbread Cookie Boost : Has 3 more Tinbread Cookies at the beginning of the game |
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* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game |
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* HP Up : Max HP increases by 5% |
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* '''HP Up:''' Max HP increases by 5% |
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* '''Default Biomimetic Blood Boost:''' Has 1 additional bottle of Biomimetic Blood at the beginning of the game |
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* DMG Boost : Extra DMG Bonus increases by 5% |
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* '''DMG Boost:''' Extra DMG Bonus increases by 5% |
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* Default Biomimetic Blood Boost : Has 1 additional bottle of Biomimetic Blood at the beginning of the game |
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* Shark-speare Sale Enhancement : Item Discount Slots in Shark-speare Sale +1 |
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* '''Shark-speare Sale Enhancement:''' Sale Slots in Shark-speare Sale +1 |
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* Shark-speare Sale Enhancement : Sale Slots in Shark-speare Sale +1 |
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* '''Shark-speare Sale Enhancement:''' Item Discount Slots in Shark-speare Sale +1 |
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{{Header Notch|Phase 2}} |
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{{Header Notch|Phase 2}} |
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* '''ATK Boost:''' ATK increases by 5% |
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* '''Overall Enhancement:''' All basic stats (ATK, HP, CRIT, DEF) increase by 2% |
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* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game |
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* '''HP Up:''' Max HP increases by 5% |
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* '''Default Biometric Blood Boost:''' Has 1 additional bottle of Biometric Blood at the beginning of the game |
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* '''DMG Boost:''' Extra DMG Bonus increases by 5% |
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* '''Completion Rewards Up:''' Grants 10% more [Downfall Crystal] and [Curse-Dispelling Chapters] following the adventure result calculation |
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* '''Shark-speare Sale Enhancement:''' Increases the discount percentage in Shark-speare Sale |
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{{Header Notch|Phase 3}} |
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{{Header Notch|Phase 3}} |
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* '''ATK Boost:''' ATK increases by 5% |
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* '''Overall Enhancement:''' All basic stats (ATK, HP, CRIT, DEF) increase by 2% |
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* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game |
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* '''HP Up:''' Max HP increases by 5% |
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* '''Default Biometric Blood Boost:''' Has 1 additional bottle of Biometric Blood at the beginning of the game |
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* '''DMG Boost:''' Extra DMG Bonus increases by 5% |
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* '''Advanced DMG Boost:''' Further increases Physical/Fire/Lightning/Ice DMG by 10% |
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* '''Recruitment Refresh Boost:''' Character Recruitment Refresh Attempts +1 |
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|-|Nodes/Events/Endings= |
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|-|Endings= |
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<div> |
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<div> |
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{{Header Notch|Cursed Waves Nodes}} |
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{{Header Notch|Ending 1: Farewell}} |
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[[File:Cursed-Waves-Ending-Farewell.png|600px|center]] |
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{{Header Full|Battle Nodes}} |
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* <h6>'''How to Unlock''': Unlocked by default</h6> |
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* <h6>Battle Nodes are marked with a sword. As the name suggests, the player will enter a battle when this type of node is chosen. The type of reward granted upon clearing a Battle Node is displayed with an icon.</h6> |
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* <h6>'''How to Reach''': |
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**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), choose the option “<span style="color:#CF0000">Follow Cradle’s instructions</span>.” |
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* <h5>Hard Battle Nodes</h5> |
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**The player will automatically reach this ending upon completing their first run. |
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** <h6>Hard Battle Nodes are marked with two crossed swords. These nodes will feature more difficult encounters than regular Battle Nodes, but are guaranteed to grant an <span class="red">Artifact</span>.</h6> |
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</h6> |
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* <h5>Boss Battle Nodes</h5> |
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{{Header Notch|Ending 2: Cycle}} |
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** <h6>Boss Battle Nodes are marked with a skull. Some bosses will appear at the end of certain chapters as a part of the story; others have a chance to appear randomly during a run.</h6> |
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[[File:Cursed-Waves-Ending-Cycle.png|600px|center]] |
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* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span></h6> |
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* <h5>Crimson Battle Nodes</h5> |
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* <h6>'''How to Reach''': |
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** <h6>[Crimson Battle Nodes] are marked with a red eye. These nodes will feature more difficult encounters than regular Battle Nodes, but will increase the <span class="red">[Crimson Gnosis]</span> value upon clearing.</h6> |
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**Upon defeating the boss of Chapter 3 (the dialogue event is named "<span style="color:#CF0000">After Clash</span>"), first choose the option “<span style="color:#CF0000">Look around (Future choice)</span>”, and then “<span style="color:#CF0000">Pick up the dagger (Future choice)</span>”. This will grant {{o|Artifact: Returner’s Blade}} (''Effect: none''). |
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--> |
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**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), choose the option “<span style="color:#CF0000">Reject Cradle</span>.” |
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</h6> |
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<!-- Insert listing of battle nodes listed lower in the document here?--> |
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{{Header Notch|Ending 3: Story}} |
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[[File:Cursed-Waves-Ending-Story.png|600px|center]] |
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{{Header Full|Event Nodes}} |
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* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span></h6> |
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<h6>Event Nodes are marked with a book. These nodes feature various events that grant Tinbread Cookies, Biomimetic Blood, Invitations, and Artifacts depending on the player’s choice.</h6> |
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* <h6>'''How to Reach''': |
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* <h5>Story Event Nodes</h5> |
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**In Chapter 4, enter the Story Event Node “<span style="color:#CF0000">The Brand of Void</span>” to gain {{o|Artifact: The Brand of Void}} (''Effect: Extra Damage Reduction -50%''). '''This is an Artifact with a negative effect. Choosing this option will make your run more difficult. Do not choose this option unless you are aiming for Ending 3.''' |
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** <h6>Story Event Nodes are marked with a red book. These nodes feature important story events that will decide the course of the run.</h6> |
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**In Chapter 5, enter the Story Event Node “<span style="color:#CF0000">The Brand of Infinity</span>” to gain {{o|Artifact: The Brand of Infinity}} (''Effect: Dodge Recovery Speed increases by 80%''). |
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**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), first choose the option “<span style="color:#CF0000">But I have not learned the truth of this world</span>,” and then “<span style="color:#CF0000">I don’t think so</span>." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3. |
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* <h5>[Crimson Event Nodes]</h5> |
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</h6> |
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** <h6>[Crimson Event Nodes] are marked with a red eye. These nodes feature important story events that are prerequisites for reaching Ending 4 and 5.</h6> |
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{{Header Notch|Ending 4: Contract}} |
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--> |
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[[File:Cursed-Waves-Ending-Contract.png|600px|center]] |
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* <h5>Shark-spear Sale</h5> |
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* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span>. Added during [[Wintry Shackles]].</h6> |
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** <h6>Shark-spear Sale nodes are marked with a shopping cart icon. The player may purchase various Artifacts and Invitations in exchange for Tinbread Cookies.</h6> |
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* <h6>'''How to Reach''': |
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**Activate <span class="red">Crimson Insight</span> by entering the Event stage <span class="red">“The Forbidden Church”</span> in Chapter 1 or 2, and choosing the option <span class="red">“Break through the blockade to investigate the truth”</span>. |
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{{Header Full|List of Events}} |
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**Upon activating <span class="red">Crimson Insight</span>, <span class="red">“The Other Round Table”</span> node will appear in Chapter 3. Enter the node and choose the option <span class="red">“Accept Assimilation”</span> to receive <span class="red">Brand of Eternal Darkness</span>. |
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<div style="height:13px;"></div> |
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**Upon defeating the boss at the final node of Chapter 5, choose the option <span class="red">"I want to keep exploring (requires activation of Insight)"</span>. This will take the player to Chapter 7. |
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{{Important Info<!---Insert Text Below This Line-----> |
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**Progress through Chapter 7 and defeat the final boss to reach <span class="red">Ending 4: Farewell</span>. Both dialogue choices upon defeating the boss lead to the same ending. |
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</h6> |
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===== Safest/Best Choice Outcomes have been highlighted <span style="color:#6DB135">green</span>. <br>Risky Choice Outcomes have been highlighted <span style="color:#ED4F00">orange</span>. <br> Worst Choice Outcomes have been highlighted <span style="color:#CF0000">red</span>. <br> ===== |
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}} |
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{{Header Notch|Chapter 1, 2 Events}} |
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<h4>Cradle’s Gift</h4> |
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* <span class="green">“Take the gift”</span> |
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** Receive a {{o|Normal Artifact Box}} |
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<h4>[The Beach of Remains]</h4> |
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* <span class="green">“[Investigate the surroundings]”</span> |
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** Receive a [Common artifact Box] |
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<h4>Homebound Traveler</h4> |
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* <span class="orange">“Offer 6 Tinbread Cookies for the deal”</span> |
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** Consume 6 Tinbread Cookies to receive {{o|6 Biomimetic Blood}} |
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* <span class="green">“Bid him farewell”</span> |
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** Nothing happens |
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You are free to change the colors based on your own subjectivity |
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{{Header Notch|Chapter 3 Events}} |
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{{Header Notch|Chapter 4 Events}} |
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{{Header Notch|Chapter 5 Events}} |
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{{Header Notch|Common Events}} |
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{{Header Full|List of Battle Nodes}} |
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{{Header Notch|Chapter 1, 2 Battle Nodes}} |
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{{Header Notch|Chapter 3 Battle Nodes}} |
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{{Header Notch|Chapter 4 Battle Nodes}} |
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{{Header Notch|Chapter 5 Battle Nodes}} |
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{{Header Notch|Chapter 6 Battle Nodes (Can only be accessed in Ending 3)}} |
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</div> |
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</div> |
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<h6>In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to [[Lamia: Lost Lullaby]]; characters from [[Watanabe: Epitaph]] and onwards will not be added to the Cursed Waves recruitment pool.</h6> |
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<h6>In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to [[Lamia: Lost Lullaby]]; characters from [[Watanabe: Epitaph]] and onwards will not be added to the Cursed Waves recruitment pool.</h6> |
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<h6>Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon. The trial version of S-Rank characters will be at Evolution Rank S at Star level 1, and SS at Star level 2. However, Leap upgrades will not be available; it is therefore not recommended to rely on the trial versions of the characters whose performance depends greatly on their Leap upgrades (such as [[Liv: Luminance]]) in this mode, especially when attempting harder difficulties.</h6> |
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<h6>Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon; however, Leap upgrades will not be available.</h6> |
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<h6>Every character can be recruited up to <span class="red">twice</span> using <span class="red">Invitations</span>. When a character is recruited for the first time, they will be at <span class="red">Star</span> level <span class="red">1</span>. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a same character for the second time increases their <span class="red">Star</span> level to <span class="red">2</span>, which will greatly enhance their stats.</h6> |
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<h6>Every character can be recruited up to <span class="red">twice</span> using <span class="red">Invitations</span>. When a character is recruited for the first time, they will be at <span class="red">Star</span> level <span class="red">1</span>. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a character for the second time increases their <span class="red">Star</span> level to <span class="red">2</span>, which will greatly enhance their stats.</h6> |
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<h6>Characters have an increased chance to appear from Invitations during their debut patch.</h6> |
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<h6>Characters have an increased chance to appear from Invitations during their debut patch.</h6> |
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{{Header Full|Elemental Team Overview}} |
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{{Header Full|Team Building Tips}} |
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<h6>Optimal elemental team compositions introduced in the [[Team Compositions/Global Teams|Team Comps]] page can help the player get through the higher difficulties of the mode more efficiently.</h6> |
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<h5>Note: This section of the guide assumes a free-to-play level of investment for all characters (SS Rank or below / trial characters)</h5> |
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<h6>In addition, powerful Bond effects exclusive to this mode allows the player to tackle challenges even when Invitation RNG prevents them from assembling a perfect "meta" team. Always keep an eye on bond synergy when recruiting characters—since characters not in the active party still counts towards activating Bond effects, it may sometimes be beneficial to recruit weaker and/or off-element characters to trigger the buffs.</h6> |
|
|
|
|
{{Header Notch|Physical}} |
|
|
* <h5><b>Optimal Members: </b></h5> |
|
|
** <h6>[[Bianca: Stigmata]], [[Liv: Luminance]] (Leap buffs recommended), [[Rosetta: Rigor]] (Leap buffs recommended)</h6> |
|
|
** <h6>From <span class="red">Everglowing Justice</span>: [[Bianca: Stigmata]], [[Alisa: Echo]], [[Rosetta: Rigor]] (Leap buffs recommended)</h6> |
|
|
* <h5><b>Notes: </b></h5> |
|
|
** <h6>The Physical team can make use of some great Bond synergies. The maximum level of the <span class="red">Final Judgement</span> Bond allows the player to instantly execute any enemy whose HP is below 30%, which is extremely helpful in difficult battles. This Bond is also relatively easy to level up because [[Bianca: Stigmata]] and [[Bianca: Zero]] both appear from <span class="red">Invitation of Blade</span>. The <span class="red">Pure Mercy</span> Bond greatly boosts Liv’s already outstanding healing abilities and allows her to deal massive amounts of DMG at the maximum level. </h6> |
|
|
** <h6>The downside of the Physical team is that both [[Liv: Luminance]] and [[Rosetta: Rigor]], two core members of the optimal Physical team, require Leap upgrades for best performance. This means that the player needs to have these two characters in the base game with their Leap upgrades unlocked to utilize the full potential of the Physical team, because Leap upgrades are not available for trial characters. |
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|
</h6> |
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|
{{Header Notch|Fire}} |
|
|
* <h5><b>Optimal Members: </b></h5> |
|
|
** <h6> [[Lee: Hyperreal]], [[Liv: Empyrea]], [[Nanami: Starfarer]] </h6> |
|
|
* <h5><b>Notes: </b></h5> |
|
|
** <h6>The Fire team is extremely effective at higher difficulties, in which a single hit or two from enemies can be instantly fatal, thanks to [[Lee: Hyperreal]]’s outstanding survivability. </h6> |
|
|
** <h6>The Fire team is the first elemental team that can have all three members with Time Lag Calculation in their kits. This is very helpful in meeting the enrage DPS check in battle stages. |
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|
</h6> |
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{{Header Notch|Lightning}} |
|
|
* <h5><b>Optimal Members: </b></h5> |
|
|
** <h6>[[Vera: Garnet]], [[Liv: Lux]], [[Bianca: Veritas]] / [[Selena: Tempest]] (if at high investment). </h6> |
|
|
** <h6>From <span class="red">Wintry Shackles</span>: [[Lucia: Crimson Weave]], [[Vera: Garnet]], [[Liv: Lux]]. </h6> |
|
|
** <h6>From <span class="red">Chaos Unsnarled</span>: [[Lucia: Crimson Weave]], [[Vera: Garnet]], [[No. 21: Feral Scent]]. </h6> |
|
|
* <h5><b>Notes: </b></h5> |
|
|
** <h6>Until <span class="red">Wintry Shackles</span>, it is not recommended to use the Lightning team for higher difficulties, as it lags significantly behind other elemental teams (especially Physical and Fire) in both survivability and DPS.</h6> |
|
|
** <h6> From <span class="red">Wintry Shackles</span>, [[Lucia: Crimson Weave]] becomes a powerful “hypercarry” of the Lightning team. She relies less on having optimal team support, which lessens the impact of RNG when it comes to Artifacts and Invitations.</h6> |
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|
{{Header Notch|Dark}} |
|
|
* <h5><b>Optimal Members: </b></h5> |
|
|
** <h6>[[Luna: Laurel]], [[Karenina: Scire]], [[Selena: Capriccio]] (if at high investment) / [[Vera: Rozen]]. </h6> |
|
|
** <h6>From <span class="red">Cradle Parade</span>: Lamia: Lost Lullaby, Karenina: Scire, Selena: Capriccio (if at high investment) / [[Vera: Rozen]]. </h6> |
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{{Header Notch|Ice}} |
|
|
* <h5><b>Optimal Members: </b></h5> |
|
|
** <h6>[[Lucia: Plume]], [[Chrome: Glory]], [[Wanshi: Hypnos]]. </h6> |
|
|
** <h6>From <span class="red">Renaissant le Fantastique</span>: [[Lucia: Plume]], [[Chrome: Glory]], [[Ayla: Kaleido]]. </span>. |
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{{Header Notch|Noteworthy Bonds}} |
|
<h5><b>Notes: </b></h5> |
|
|
|
*<h6><b>Pure Mercy</b>: This Bond allows Support and Amplifier Constructs to contribute significant DPS while retaining their healing capabilities. It is especially useful when using the Physical (with [[Liv: Luminance]]) or Fire (with [[Liv: Empyrea]]) team.</h6> |
|
** <h6> The Ice team offers a defensive playstyle that utilizes the survivability of [[Chrome: Glory]] and [[Wanshi: Hypnos]] in addition to the extremely potent effects of the <span class="red">Fighter’s Wings</span> Bond and possibly <span class="red">Fortress</span> Bond as well. </h6> |
|
|
** <h6> The addition of [[Ayla: Kaleido]] in <span class="red">Renaissant le Fantastique</span> significantly boosts the Ice team’s DPS, although it will still lag behind in pure DPS output compared to the elements that have the newer attacker characters. </h6> |
|
|
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|
|
*<h6><b>Fighter's Wings</b>: At higher levels, this is a powerful defensive bond that greatly enhances survivability while triggering counterattacks. It is especially useful when attempting the higher difficulties and/or under the effect of Crimson Insight.</h6> |
|
{{Header Notch|Uniframes}} |
|
|
* <h5><b>Optimal Members: </b></h5> |
|
|
** <h6>[[Selena: Tempest]], [[Noan: Arca]] (+[[Chrome: Arclight]]) </h6> |
|
|
** <h6>[[Qu: Pavo]], [[Pulao: Dragontoll]] (+[[Rosetta: Rigor]] or [[Hanying: Zitherwoe]] from <span class="red">The Floating Reverie</span>) </h6> |
|
|
* <h5><b>Notes: </b></h5> |
|
|
** <h6>A Lightning Uniframe setup offers significant damage output with <span class="red">Outlier</span> & <span class="red">Matrix: Lightning</span> bonds. </h6> |
|
|
** <h6>[[Chrome: Arclight]] should be prioritized in your roster and will also benefit this composition due to <span class="red">Fighter’s Wings</span> & Lightning. |
|
|
|
|
|
|
|
*<h6><b>Little League</b>: This Bond provides various useful buffs in exchange for having to preserve Tinbread Cookies. The Signature Energy recovery effect is particularly notable—stacking multiple Signature Energy recovery buffs from Bonds and Artifacts enables characters to perform their Signature Move infinitely, leading to an easy win.</h6> |
|
** <h6>With only three Bonds synergies to prioritize, this setup is both easy to acquire and use due to the sheer presence of Uniframe/Outlier & Lightning units. Fighter’s Wings can be set at bond level two while damage is prioritized. </h6> |
|
|
|
|
|
|
|
*<h6><b>Final Judgement</b>: The highest level of this Bond instantly kills any enemy under certain HP threshold. This effect also applies to bosses.</h6> |
|
** <h6>Selena: Tempest and Noan: Arca both have fantastic AOE capabilities, wiping out whole waves as they spawn if Bond level is set properly. </h6> |
|
|
|
|
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|
|
*<h6><b>Fortress</b>: This is another powerful defensive Bond, granting Shield and invincibility. It has great synergy with <b>Fighter's Wings</b>, since [[Chrome: Glory]] is a part of both Bonds.</h6> |
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Line 308: |
Line 275: |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|
|
|
|
|Total Stars of War Blade members reach <span class="red">6★</span> |
|
|Total Stars of War Blade members reach <span class="red">8★</span> |
|
|
|- |
|
|
|4 |
|
|
|Upon dealing DMG, summons multiple floating blades to attack the target, dealing a total of <span class="red">1500%</span> Physical DMG and draining <span class="red">30%</span> of DMG dealt to recover own HP; <span class="red">10s</span> cooldown. |
|
|
When dealing Physical DMG, the final DMG value increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|
|
|
|Total Stars of War Blade members reach <span class="red">10★</span>. Have a Physical character accept <span class="red">Assimilation</span>. |
|
|- |
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|- |
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|} |
|
|} |
Line 356: |
Line 331: |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|Total Stars of Matrix - Fire members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Fire members reach <span class="red">8★</span> |
|
|
|- |
|
|
|5 |
|
|
|Upon dealing DMG, summons a meteor that deals <span class="red">3000%</span> Fire DMG to all enemies in a large area. Afflicted enemies have their Extra DMG Bonus reduced by <span class="red">50%</span> for <span class="red">5</span>s; cooldown: <span class="red">10</span>s. |
|
|
|
|
|
When dealing Fire DMG, the final DMG increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Fire members reach <span class="red">10★</span>. Have a Fire character accept <span class="red">Assimilation</span>. |
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|- |
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|- |
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|} |
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|} |
Line 403: |
Line 386: |
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|
|
|Total Stars of Matrix - Lightning members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Lightning members reach <span class="red">8★</span> |
|
|
|- |
|
|
|5 |
|
|
|Upon dealing DMG, summons a field of lightning that randomly strikes the enemies inside <span class="red">5</span> times, each hit dealing <span class="red">1000%</span> Lightning DMG. The lightning strikes have a <span class="red">30%</span> chance to stun the enemy. <span class="red">10</span>s cooldown. |
|
|
|
|
|
When dealing Lightning DMG, the final DMG increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Lightning members reach <span class="red">10★</span>. Have a Lightning character accept <span class="red">Assimilation</span>. |
|
|- |
|
|- |
|
|} |
|
|} |
Line 447: |
Line 438: |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|Total Stars of Matrix - Dark members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Dark members reach <span class="red">8★</span> |
|
|
|- |
|
|
|5 |
|
|
|Upon dealing DMG, summons a black hole that deals <span class="red">3000%</span> Dark DMG and periodically pulls in all enemies in a large area. <span class="red">10</span>s cooldown. |
|
|
|
|
|
When dealing <span class="red">Dark DMG</span>, the final DMG increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Dark members reach <span class="red">10★</span>. Have a Dark character accept <span class="red">Assimilation</span>. |
|
|- |
|
|- |
|
|} |
|
|} |
Line 488: |
Line 487: |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|Total Stars of Matrix - Ice members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Ice members reach <span class="red">8★</span> |
|
|
|- |
|
|
|5 |
|
|
|Upon receiving DMG, nullifies the DMG and deals <span class="red">3000%</span> Ice DMG to the attacker. This DMG can temporarily freeze the enemy. 10s cooldown for each enemy. |
|
|
|
|
|
When dealing Ice DMG, the final DMG increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Ice members reach <span class="red">10★</span>. Have a Ice character accept <span class="red">Assimilation</span>. |
|
|- |
|
|- |
|
|} |
|
|} |
Line 841: |
Line 848: |
|
|Total Stars of Aliasing Resonance members reach <span class="red">4★</span> |
|
|Total Stars of Aliasing Resonance members reach <span class="red">4★</span> |
|
|} |
|
|} |
|
<!-- Unreleased |
|
|
|
|
|
|
{{Header Full|Thundercalling Blade}} |
|
{{Header Full|Thunderclap Blade}} |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span> |
|
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span> |
|
|- |
|
|- |
|
|{{Character Icon|Crimson Weave}} |
|
|{{Character Icon|Crimson Weave}} |
|
|
|} |
|
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 10%" | Phase |
|
|
! scope="col" style="width: 60%" | Effect |
|
|
! scope="col" style="width: 30%" | Requirements |
|
|
|- |
|
|
|1 |
|
|
|After dodging,Crimson Weave launches a <span class="red">swordwave support attack</span> that deals True DMG equal to <span class="red">2000% of the current character's multiplier</span>, and grants a 50% Extra Basic Attack DMG Bonus for <span class="red">6s</span>. Cooldown <span class="red">12s</span>. |
|
|
|Total Stars of Thunderclap Blade members reach <span class="red">1★</span> |
|
|
|- |
|
|
|2 |
|
|
|Cooldown of Phase 1 Bond Swordwave is reduced to <span class="red">8s</span>.<br>Each <span class="red">swordwave support attack</span> grants a permanent <span class="red">20%</span> Extra DMG Bonus, stacking up to <span class="red">100%</span>.<br>All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
|
|Total Stars of Thunderclap Blade members reach <span class="red">2★</span> |
|
|} |
|
|} |
|
|
|
|
Line 858: |
Line 877: |
|
{{Character Icon|Dragontoll}} |
|
{{Character Icon|Dragontoll}} |
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|} |
|
|} |
|
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
|
|
|
! scope="col" style="width: 10%" | Phase |
|
--> |
|
|
|
! scope="col" style="width: 60%" | Effect |
|
|
! scope="col" style="width: 30%" | Requirements |
|
|
|- |
|
|
|1 |
|
|
|Each time the character on the field performs a <span class="red">3-Ping</span>, their <span class="red">max HP will increase by 3%</span>. This effect <span class="red">stacks up to 50 times</span>. |
|
|
|Total Stars of KCC members reach <span class="red">2★</span> |
|
|
|- |
|
|
|2 |
|
|
|Every <span class="red">1,000 max HP of the character in battle</span> will increase the DMG dealt by <span class="red">7.5%</span>. This effect <span class="red">stacks up to 20 times</span>. |
|
|
All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
|
|Total Stars of KCC members reach <span class="red">4★</span> |
|
|
|} |
|
|
|
|
|
|
|
|
Line 883: |
Line 914: |
|
|
|
|
|
All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
|Total Stars of Oblivion members reach <span class="red">3★</span> |
|
|Total Stars of Overclock members reach <span class="red">3★</span> |
|
|- |
|
|- |
|
|3 |
|
|3 |
Line 890: |
Line 921: |
|
|
|
|
|
All <span class="red">Phase 2</span> Bond effects will be inherited. |
|
All <span class="red">Phase 2</span> Bond effects will be inherited. |
|
|Total Stars of Oblivion members reach <span class="red">4★</span> |
|
|Total Stars of Overclock members reach <span class="red">4★</span> |
|
|} |
|
|} |
|
{{Header Full|Escalation}} |
|
{{Header Full|Escalation}} |
Line 1,138: |
Line 1,169: |
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|} |
|
|} |
|
</div> |
|
</div> |
|
|
|-|Journal of Reversing Tides= |
|
|-|Rewards= |
|
|
|
<div> |
|
{{Header Full|Rewards}} |
|
|
|
<h6>The <span class="red">Journal of Reversing Tides</span> is a series of achievements exclusive to Cursed Waves.</h6> |
|
|
{{Header Full|Mission Reward Preview}} |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
! scope="col" style="width: 30%" | Patch |
|
! scope="col" style="width: 50%" | Complete Mission |
|
! scope="col" style="width: 30%" | Stage |
|
! scope="col" style="width: 50%" | Reward |
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|- |
|
! scope="col" style="width: 30%" | Reward |
|
|
|
|Complete Mission: 6 |
|
|
|Covenant Stone |
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|- |
|
|- |
|
|
|Complete Mission: 12 |
|
!rowspan="60"|Across the Ruined Sea |
|
|
|
|Stamp - Don't Be Crazy |
|
|1 |
|
|
|{{Item|Skill Point|3|30}} |
|
|
|- |
|
|- |
|
|
|Complete Mission: 18 |
|
|2 |
|
|
|
|Player Portrait - Contract |
|
|{{Item|EXP Pod (L)|4|10}} |
|
|
|- |
|
|- |
|
|
|Complete Mission: 25 |
|
|3 |
|
|
|
|Portrait Frame - Deep Tide Scholar |
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| |
|
|
|- |
|
|- |
|
|4 |
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|} |
|
|
{{Header Full|Total}} |
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| |
|
|
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 50%" | Mission |
|
|
! scope="col" style="width: 50%" | Requirements |
|
|
|- |
|
|
|Amethyst Hunter |
|
|
|Complete a series of events to obtain <br><span class="red">[Indigo Wave Amethyst]</span> |
|
|- |
|
|- |
|
|
|Pendant Hunter |
|
|5 |
|
|
|
|Complete a series of events to obtain <br><span class="red">[Teardrop Pendant]</span> in <span class="red">[three colors]</span> |
|
| |
|
|
|- |
|
|- |
|
|
|Codex Baptizer |
|
|6 |
|
|
|
|Complete a series of events to obtain <br><span class="red">[Saphorus White Codex]</span> |
|
| |
|
|
|- |
|
|- |
|
|
|Shark-speare Conqueror |
|
|7 |
|
|
|
|Complete a series of events to obtain the Artifact <br><span class="red">[Proof of Friendship!]</span> |
|
| |
|
|
|- |
|
|- |
|
|
|Lucky Day |
|
|8 |
|
|
|
|Try 10 or more times consecutively in the <br><span class="red">[Sharky Box]</span> or <span class="red">[Dream of Mist]</span> events |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey I |
|
|9 |
|
|
|
|Complete the <br><span class="red">[Farewell]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey II |
|
|10 |
|
|
|
|Complete the <br><span class="red">[Cycle]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey III |
|
|11 |
|
|
|
|Complete the <br><span class="red">[Story]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey IV |
|
|12 |
|
|
|
|Complete the <br><span class="red">[Contract]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|First Contact |
|
|13 |
|
|
|
|First encounter with the <span class="red">Crimson Insight</span> |
|
| |
|
|
|- |
|
|- |
|
|14 |
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|} |
|
|
{{Header Full|Challenge}} |
|
| |
|
|
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 50%" | Mission |
|
|
! scope="col" style="width: 50%" | Requirements |
|
|
|- |
|
|
|Battle Maniac I |
|
|
|Clear a total of 130 battle nodes |
|
|- |
|
|- |
|
|
|Battle Maniac II |
|
|15 |
|
|
|
|Clear a total of 260 battle nodes |
|
| |
|
|
|- |
|
|- |
|
|
|Battle Maniac III |
|
|16 |
|
|
|
|Clear a total of 400 battle nodes |
|
| |
|
|
|- |
|
|- |
|
|
|Curse Queller's Journey I |
|
|17 |
|
|
|
|Go on 7 adventures in total |
|
| |
|
|
|- |
|
|- |
|
|
|Curse Queller's Journey II |
|
|18 |
|
|
|
|Go on 14 adventures in total |
|
| |
|
|
|- |
|
|- |
|
|
|Curse Queller's Journey III |
|
|19 |
|
|
|
|Go on 21 adventures in total |
|
| |
|
|
|- |
|
|- |
|
|
|Artifact Hunter I |
|
|20 |
|
|
|
|Collect a total of 100 Artifacts |
|
| |
|
|
|- |
|
|- |
|
|
|Artifact Hunter II |
|
|21 |
|
|
|
|Collect a total of 200 Artifacts |
|
| |
|
|
|- |
|
|- |
|
|
|Round Table Summoner I |
|
|22 |
|
|
|
|Recruit 200 times in total |
|
| |
|
|
|- |
|
|- |
|
|
|Round Table Summoner II |
|
|23 |
|
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|Recruit 400 times in total |
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{{Header Full|Special}} |
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{| class="wikitable" style="width:100%; text-align:center;" |
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! scope="col" style="width: 50%" | Mission |
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! scope="col" style="width: 50%" | Requirements |
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|Insight Explorer I |
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|Complete any ending with Insight at 60 or above |
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|Insight Explorer II |
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|25 |
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|Complete any ending with Insight at 90 or above |
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|Adventure Guild |
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|26 |
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|Unlock 4 additional Survey Teams |
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|Treasure Mountain |
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|27 |
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|Collect over 30 Artifacts in a single adventure |
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|Path of the Fire Sword |
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|28 |
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|Complete all Lost Apocrypha nodes |
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|Bond Weaver |
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|29 |
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|Recruit over 30 characters in a single adventure |
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|Best Survey Team |
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|30 |
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|A single Survey Team completes at least 4 endings |
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|One-Life Clear |
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|31 |
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|Complete any ending on the [Abyssal Torrent] difficulty without using any <br><span class="red">Biomimetic Blood</span> to revive |
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|Peak of Assimilation |
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|32 |
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|Upgrade any character to 3★ |
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|End of Assimilation |
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|33 |
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|Activate the 5th phase of any Bond |
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|34 |
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|58 |
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|59 |
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|60 |
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!rowspan="10"|Left Unsaid |
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|61 |
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|62 |
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|63 |
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|64 |
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|65 |
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|66 |
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|67 |
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|68 |
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|69 |
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|70 |
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</div> |
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|-|Rewards= |
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<div> |
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<div> |
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{{Cursed Waves Rewards}} <!-- Lists rewards from Lv 1-130--> |
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</div> |
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</div> |
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</tabber> |
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</tabber> |