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{{Tabs |
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|tab1 = Overview |
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|tab2 = Recitativo di Fantasia |
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|tab3 = Cursed Waves |
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}} |
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}} |
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{{Header Full|Cursed Waves}} |
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{{Header Full|Cursed Waves}} |
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{{Header Full|Currencies}} |
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{{Header Full|Currencies}} |
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{{Header Notch|Tinbread Cookies}} |
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{{Header Notch|Tinbread Cookies}} |
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[[File:Item-TinbreadCookies.png|100px]] |
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* <h6>Used to buy items in Shark-spear Sale nodes. Can be consumed depending on the player’s choice in some Event Nodes. Will be reset every run.</h6> |
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* <h6>Can be acquired by completing Battle Nodes or depending on the player’s choice in some Event Nodes.</h6> |
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* <h6>'''Uses:''' Purchasing items in Shark-spear Sale nodes, consumed in certain dialogue choices in Event nodes</h6> |
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* <h6>'''How to Acquire:''' Completing Battle nodes, awarded in certain dialogue choices in Event nodes</h6> |
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* <h6><span class="red">Tinbread Cookies</span> will not carry over between runs.</h6> |
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{{Header Notch|Biomimetic Blood}} |
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{{Header Notch|Biomimetic Blood}} |
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[[File:Item-BiomimeticBlood.png|100px]] |
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* <h6><span class="red">3 Biomimetic Blood</span> can be used to reset a combat encounter or revive the entire team. If the entire team is defeated when the player has less than <span class="red">3 Biomimetic Blood</span>, it will result in a game over and the run will be concluded. Can be consumed depending on the player’s choice in some Event Nodes. Will be reset every run.</h6> |
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* <h6>Can be bought from Shark-speare Sale nodes or depending on the player’s choice in some Event Nodes.</h6> |
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* <h6>'''Uses:''' Resetting encounter and reviving the entire team in Battle nodes, consumed in certain dialogue choices in Event nodes</h6> |
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* <h6>'''How to Acquire:''' Purchased from Shark-spear Sale nodes, awarded in certain dialogue choices in Event nodes</h6> |
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* <h6><span class="red">Biomimetic Blood</span> will not carry over between runs.</h6> |
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* <h6>If the entire team is defeated when the player has less than <span class="red">3 Biomimetic Blood</span>, it will result in a game over, and the run will be concluded.</h6> |
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{{Header Notch|Curse-Dispelling Chapter}} |
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{{Header Notch|Curse-Dispelling Chapter}} |
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[[File:Item-CurseDispellingChapter.png|100px]] |
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* <h6>Used to purchase Lost Apocrypha buffs. Acquired upon finishing a run.</h6> |
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* <h6>'''Uses:''' Purchasing Lost Apocrypha buffs</h6> |
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* <h6>'''How to Acquire:''' Acquired upon completing a run</h6> |
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{{Header Notch|Downfall Crystals}} |
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{{Header Notch|Downfall Crystals}} |
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[[File:Item-DownfallCrystals.png|100px]] |
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* <h6>Acquired upon finishing a run. Accumulating <span class="red">Downfall Crystals</span> increases the [Drifter’s Path] level. Increasing the [Drifter’s Level] grants various rewards including: Event Construct R&D Tickets, Trade Vouchers, CUB training materials, basic training and enhancing materials.</h6> |
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* <h6>'''Uses:''' Increasing the Curse Queller's Path level</h6> |
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* <h6>'''How to Acquire:''' Acquired upon completing a run</h6> |
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</div> |
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</div> |
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{{Header Full|Crimson Insight}} |
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<h6><span class="red">Crimson Insight</span> is a feature added in [[Wintry Shackles]]. <span class="red">Crimson Insight</span> can be activated by entering the Event stage <span class="red">“The Forbidden Church”</span> in Chapter 1 or 2, and choosing the option <span class="red">“Break through the blockade to investigate the truth”</span>.<br> |
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This will have three main effects:<br> |
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*The player will be able to perceive <span class="red">Crimson Insight</span>. This is a required condition for making certain choices in Event Nodes. |
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*<span class="red">Crimson Insight</span> value can now be accumulated during the current run. |
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*<span class="red">Crimson Insight</span> values are divided into four levels. Activating <span class="red">Crimson Insight</span> in <span class="red">“The Forbidden Church”</span> node in Chapter 1 or 2 will initially grant <span class="red">5 Crimson Insight value</span> (level <span class="red">1</span>).<br> |
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The maximum value of <span class="red">Crimson Insight</span> is <span class="red">100</span>; the highest level is <span class="red">4</span>. Higher levels increase the chance of extra Artifacts dropping at the end of a battle and S-Rank characters appearing in summons. At the same time, enemies will become significantly stronger.<br> |
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<span class="red">Crimson Insight</span> value can be increased by completing certain battle and event nodes. Nodes that increase the value will be marked with a red eye icon.<br> |
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*The <span class="red">“The Other Round Table”</span> Event Node will appear in Chapter 3. |
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{{Header Notch|Assimilation}} |
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Upon activating <span class="red">Crimson Insight</span> in Chapter 1 or 2, the <span class="red">“The Other Round Table”</span> node will appear in Chapter 3.<br> |
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Choosing the option <span class="red">“Accept Assimilation”</span> here will increase the Star Level of a character of the player’s choice by 1.<br> In addition, Bond Level 5 for the element that corresponds to the <span class="red">Rejected</span> character will be unlocked. This allows a character’s Star Level to reach 3, which is impossible through regular means (i.e. summoning them multiple times).<br> Make sure the character who will undergo <span class="red">Assimilation</span> is already at Star Level 2 before entering this node. Choosing a character whose Star Level is at 1 to undergo <span class="red">Assimilation</span> will increase their Star Level to 2; a chance to undergo <span class="red">Assimilation</span> is available only once every run, and thus it will result in never being able to upgrade a character to Star Level 3 during the current run.<br> |
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Activating <span class="red">Crimson Insight</span> in Chapter 1 or 2, and having a character undergo <span class="red">Assimilation</span> are prerequisites for Ending 4 and 5. |
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</h6> |
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{{Header Full|Lost Apocrypha}} |
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{{Header Full|Lost Apocrypha}} |
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<h5> It's in the last few pages, try to make this look better</h5> |
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{{Header Notch|Phase 1}} |
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{{Header Notch|Phase 1}} |
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* ATK Boost : ATK increases by 5% |
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* '''ATK Boost:''' ATK increases by 5% |
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* Overall Enhancement : All basic stats ( ATK, HP, CRIT, DEF) increases by 2% |
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* '''Overall Enhancement:''' All basic stats ( ATK, HP, CRIT, DEF) increases by 2% |
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* Default Tinbread Cookie Boost : Has 3 more Tinbread Cookies at the beginning of the game |
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* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game |
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* HP Up : Max HP increases by 5% |
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* '''HP Up:''' Max HP increases by 5% |
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* '''Default Biomimetic Blood Boost:''' Has 1 additional bottle of Biomimetic Blood at the beginning of the game |
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* DMG Boost : Extra DMG Bonus increases by 5% |
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* '''DMG Boost:''' Extra DMG Bonus increases by 5% |
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* Default Biomimetic Blood Boost : Has 1 additional bottle of Biomimetic Blood at the beginning of the game |
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* Shark-speare Sale Enhancement : Item Discount Slots in Shark-speare Sale +1 |
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* '''Shark-speare Sale Enhancement:''' Sale Slots in Shark-speare Sale +1 |
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* Shark-speare Sale Enhancement : Sale Slots in Shark-speare Sale +1 |
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* '''Shark-speare Sale Enhancement:''' Item Discount Slots in Shark-speare Sale +1 |
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{{Header Notch|Phase 2}} |
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{{Header Notch|Phase 2}} |
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* '''ATK Boost:''' ATK increases by 5% |
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* '''Overall Enhancement:''' All basic stats (ATK, HP, CRIT, DEF) increase by 2% |
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* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game |
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* '''HP Up:''' Max HP increases by 5% |
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* '''Default Biometric Blood Boost:''' Has 1 additional bottle of Biometric Blood at the beginning of the game |
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* '''DMG Boost:''' Extra DMG Bonus increases by 5% |
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* '''Completion Rewards Up:''' Grants 10% more [Downfall Crystal] and [Curse-Dispelling Chapters] following the adventure result calculation |
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* '''Shark-speare Sale Enhancement:''' Increases the discount percentage in Shark-speare Sale |
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{{Header Notch|Phase 3}} |
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{{Header Notch|Phase 3}} |
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* '''ATK Boost:''' ATK increases by 5% |
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* '''Overall Enhancement:''' All basic stats (ATK, HP, CRIT, DEF) increase by 2% |
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|-|Nodes and Events= |
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* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game |
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<div> |
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* '''HP Up:''' Max HP increases by 5% |
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{{Header Notch|Cursed Waves Nodes}} |
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* '''Default Biometric Blood Boost:''' Has 1 additional bottle of Biometric Blood at the beginning of the game |
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{{Header Full|Battle Nodes}} |
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* '''DMG Boost:''' Extra DMG Bonus increases by 5% |
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* <h6>Battle Nodes are marked with a sword. As the name suggests, the player will enter a battle when this type of node is chosen. The type of reward granted upon clearing a Battle Node is displayed with an icon.</h6> |
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* '''Advanced DMG Boost:''' Further increases Physical/Fire/Lightning/Ice DMG by 10% |
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* '''Recruitment Refresh Boost:''' Character Recruitment Refresh Attempts +1 |
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* <h5>Hard Battle Nodes</h5> |
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** <h6>Hard Battle Nodes are marked with two crossed swords. These nodes will feature more difficult encounters than regular Battle Nodes, but are guaranteed to grant an <span class="red">Artifact</span>.</h6> |
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* <h5>Boss Battle Nodes</h5> |
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** <h6>Boss Battle Nodes are marked with a skull. Some bosses will appear at the end of certain chapters as a part of the story; others have a chance to appear randomly during a run.</h6> |
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<!-- |
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* <h5>Crimson Battle Nodes</h5> |
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** <h6>[Crimson Battle Nodes] are marked with a red eye. These nodes will feature more difficult encounters than regular Battle Nodes, but will increase the <span class="red">[Crimson Gnosis]</span> value upon clearing.</h6> |
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--> |
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<!-- Insert listing of battle nodes listed lower in the document here?--> |
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{{Header Full|Event Nodes}} |
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<h6>Event Nodes are marked with a book. These nodes feature various events that grant Tinbread Cookies, Biomimetic Blood, Invitations, and Artifacts depending on the player’s choice.</h6> |
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* <h5>Story Event Nodes</h5> |
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** <h6>Story Event Nodes are marked with a red book. These nodes feature important story events that will decide the course of the run.</h6> |
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<!-- |
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* <h5>[Crimson Event Nodes]</h5> |
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** <h6>[Crimson Event Nodes] are marked with a red eye. These nodes feature important story events that are prerequisites for reaching Ending 4 and 5.</h6> |
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--> |
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* <h5>Shark-spear Sale</h5> |
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** <h6>Shark-spear Sale nodes are marked with a shopping cart icon. The player may purchase various Artifacts and Invitations in exchange for Tinbread Cookies.</h6> |
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{{Header Full|List of Events}} |
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<div style="height:13px;"></div> |
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{{Important Info<!---Insert Text Below This Line-----> |
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===== Safest/Best Choice Outcomes have been highlighted <span style="color:#6DB135">green</span>. <br>Risky Choice Outcomes have been highlighted <span style="color:#ED4F00">orange</span>. <br> Worst Choice Outcomes have been highlighted <span style="color:#CF0000">red</span>. <br> ===== |
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}} |
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{{Header Notch|Chapter 1, 2 Events}} |
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<h4>Cradle’s Gift</h4> |
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* <span class="green">“Take the gift”</span> |
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** Receive a {{o|Normal Artifact Box}} |
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<h4>[The Beach of Remains]</h4> |
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* <span class="green">“[Investigate the surroundings]”</span> |
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** Receive a [Common artifact Box] |
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<h4>Homebound Traveler</h4> |
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* <span class="orange">“Offer 6 Tinbread Cookies for the deal”</span> |
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** Consume 6 Tinbread Cookies to receive {{o|6 Biomimetic Blood}} |
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* <span class="green">“Bid him farewell”</span> |
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** Nothing happens |
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<h4>Everlasting Song</h4> |
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* <span class="green">"Why not"</span> |
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** Receive a {{o|Mysterious Invitation Lv.1}} |
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*<span class="green">"Rest up"</span> |
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** Receive 9 {{o|Tinbread Cookies}} |
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<h4>Happy Times</h4> |
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* <span class="green">"Drink like there's no tomorrow"</span> |
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** Receive a {{o|Mysterious Invitation Lv.1}} |
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* <span class="green">"Get a few drinks"</span> |
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** Receive 3 {{o|Tinbread Cookies}} |
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<h4>Traveling Troupe</h4> |
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*<span class="green">"Watch using 8 Tinbread Cookies"</span> |
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** Consume 8 Tinbread Cookies to receive a {{o|Mysterious Invitation Lv.2}} |
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*<span class="green>"Not interested in the plays at all."</span> |
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** Nothing happens. |
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<h4>Abandoned Yard</h4> |
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*<span class="green">"Explore Bedroom"</span> |
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** Receive a {{o|Normal Artifact Box}} |
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*<span class="green">"Explore Storage"</span> |
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** Receive 8 {{o|Tinbread Cookies}} |
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<h4>Missionary</h4> |
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*<span class="green">"Choose Biometric Blood"</span> |
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** Receive 3 {{o|Biometric Blood}} |
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*<span class="green>"Claim the Tinbread Cookies"</span> |
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** Receive 10 {{o|Tinbread Cookies}} |
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*<span class="green>"Refuse the nun's help"</span> |
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** Nothing happens. |
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<h4>Wishing Well</h4> |
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*<span class="green>"Try pouring 3 bottles of Biometric Blood"</span> |
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** Receive a {{o|Myterious Invitation Lv.2}} |
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*<span class="green>"Drop 8 Tinbread Cookies"</span> |
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** Receive a {{o|Rare Artifact Box}} |
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*<span class="green">"Like anyone is going to believe this"</span> |
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** Nothing happens. |
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<h4>Market</h4> |
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*<span class="green">"Buy information with 12 Tinbread Cookies"</span> |
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** Consume 12 Tinbread Cookies to receive a {{o|Mysterous Invitation Lv.2}} |
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*<span class="green">"Buy supplies with 6 Tinbread Cookies"</span> |
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** Consume 6 Tinbread Cookies to receive 6 {{o|Biometric Blood}} |
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*<span class="green">"Buy antiques with 6 Tinbread Cookies"</span> |
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** Consume 6 Tinbread Cookies to receive a {{o|Rare Artifact Box}} |
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*<span class="green">"Leave and continue your journey"</span> |
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** Nothing happens. |
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<h4>Child</h4> |
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*<span class="green">"Enter to search in the dense forest"</span> |
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** Consume 2 Biometric Blood |
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{{Header Notch|Chapter 3 Events}} |
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{{Header Notch|Chapter 4 Events}} |
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{{Header Notch|Chapter 5 Events}} |
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{{Header Notch|Common Events}} |
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{{Header Full|List of Battle Nodes}} |
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{{Header Notch|Chapter 1, 2 Battle Nodes}} |
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{{Header Notch|Chapter 3 Battle Nodes}} |
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{{Header Notch|Chapter 4 Battle Nodes}} |
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{{Header Notch|Chapter 5 Battle Nodes}} |
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{{Header Notch|Chapter 6 Battle Nodes (Can only be accessed in Ending 3)}} |
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</div> |
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|-|Endings= |
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|-|Endings= |
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**In Chapter 5, enter the Story Event Node “<span style="color:#CF0000">The Brand of Infinity</span>” to gain {{o|Artifact: The Brand of Infinity}} (''Effect: Dodge Recovery Speed increases by 80%''). |
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**In Chapter 5, enter the Story Event Node “<span style="color:#CF0000">The Brand of Infinity</span>” to gain {{o|Artifact: The Brand of Infinity}} (''Effect: Dodge Recovery Speed increases by 80%''). |
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**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), first choose the option “<span style="color:#CF0000">But I have not learned the truth of this world</span>,” and then “<span style="color:#CF0000">I don’t think so</span>." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3. |
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**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), first choose the option “<span style="color:#CF0000">But I have not learned the truth of this world</span>,” and then “<span style="color:#CF0000">I don’t think so</span>." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3. |
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</h6> |
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{{Header Notch|Ending 4: Contract}} |
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[[File:Cursed-Waves-Ending-Contract.png|600px|center]] |
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* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span>. Added during [[Wintry Shackles]].</h6> |
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* <h6>'''How to Reach''': |
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**Activate <span class="red">Crimson Insight</span> by entering the Event stage <span class="red">“The Forbidden Church”</span> in Chapter 1 or 2, and choosing the option <span class="red">“Break through the blockade to investigate the truth”</span>. |
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**Upon activating <span class="red">Crimson Insight</span>, <span class="red">“The Other Round Table”</span> node will appear in Chapter 3. Enter the node and choose the option <span class="red">“Accept Assimilation”</span> to receive <span class="red">Brand of Eternal Darkness</span>. |
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**Upon defeating the boss at the final node of Chapter 5, choose the option <span class="red">"I want to keep exploring (requires activation of Insight)"</span>. This will take the player to Chapter 7. |
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**Progress through Chapter 7 and defeat the final boss to reach <span class="red">Ending 4: Farewell</span>. Both dialogue choices upon defeating the boss lead to the same ending. |
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</h6> |
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</h6> |
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<h6>In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to [[Lamia: Lost Lullaby]]; characters from [[Watanabe: Epitaph]] and onwards will not be added to the Cursed Waves recruitment pool.</h6> |
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<h6>In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to [[Lamia: Lost Lullaby]]; characters from [[Watanabe: Epitaph]] and onwards will not be added to the Cursed Waves recruitment pool.</h6> |
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<h6>Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon. The trial version of S-Rank characters will be at Evolution Rank S at Star level 1, and SS at Star level 2. However, Leap upgrades will not be available; it is therefore not recommended to rely on the trial versions of the characters whose performance depends greatly on their Leap upgrades (such as [[Liv: Luminance]]) in this mode, especially when attempting harder difficulties.</h6> |
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<h6>Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon; however, Leap upgrades will not be available.</h6> |
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<h6>Every character can be recruited up to <span class="red">twice</span> using <span class="red">Invitations</span>. When a character is recruited for the first time, they will be at <span class="red">Star</span> level <span class="red">1</span>. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a same character for the second time increases their <span class="red">Star</span> level to <span class="red">2</span>, which will greatly enhance their stats.</h6> |
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<h6>Every character can be recruited up to <span class="red">twice</span> using <span class="red">Invitations</span>. When a character is recruited for the first time, they will be at <span class="red">Star</span> level <span class="red">1</span>. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a character for the second time increases their <span class="red">Star</span> level to <span class="red">2</span>, which will greatly enhance their stats.</h6> |
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<h6>Characters have an increased chance to appear from Invitations during their debut patch.</h6> |
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<h6>Characters have an increased chance to appear from Invitations during their debut patch.</h6> |
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{{Header Full|Elemental Team Overview}} |
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{{Header Full|Team Building Tips}} |
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<h6>Optimal elemental team compositions introduced in the [[Team Compositions/Global Teams|Team Comps]] page can help the player get through the higher difficulties of the mode more efficiently.</h6> |
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<h5>Note: This section of the guide assumes a free-to-play level of investment for all characters (SS Rank or below / trial characters) and is aimed towards newer players who are not yet used to the game's battle system. Experienced players with fully built teams will have little difficulty progressing through Cursed Waves.</h5> |
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<h6>In addition, powerful Bond effects exclusive to this mode allows the player to tackle challenges even when Invitation RNG prevents them from assembling a perfect "meta" team. Always keep an eye on bond synergy when recruiting characters—since characters not in the active party still counts towards activating Bond effects, it may sometimes be beneficial to recruit weaker and/or off-element characters to trigger the buffs.</h6> |
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{{Header Notch|Physical}} |
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{{Header Notch|Noteworthy Bonds}} |
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*<h6><b>Pure Mercy</b>: This Bond allows Support and Amplifier Constructs to contribute significant DPS while retaining their healing capabilities. It is especially useful when using the Physical (with [[Liv: Luminance]]) or Fire (with [[Liv: Empyrea]]) team.</h6> |
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* <h6> The Physical team can easily trigger the Final Judgement Bond, which allows the player to instantly execute any enemy whose HP is below 30% at the maximum level. This bond requires the player to recruit Bianca: Zero, Bianca: Veritas, and Bianca: Stigmata, two of which are available from Invitation of Blade. </h6> |
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* <h6> The Physical team can also utilize the Pure Mercy Bond. This greatly boosts Liv: Eclipse or Liv: Luminance’s healing abilities and allows her to deal significant DMG at the maximum level. This bond requires the player to recruit Liv: Eclipse, Liv: Lux, Liv: Luminance, and Liv: Emyprea, two of which are available from Invitation of Blade. |
|
|
</h6> |
|
|
* <h6> Among the S-Rank Physical Ominframes, Liv: Luminance and Rosetta: Rigor require Leap upgrades for optimal performance. When using these characters, keep in mind that Leap upgrades are not available for trial characters. </h6> |
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|
*<h6><b>Fighter's Wings</b>: At higher levels, this is a powerful defensive bond that greatly enhances survivability while triggering counterattacks. It is especially useful when attempting the higher difficulties and/or under the effect of Crimson Insight.</h6> |
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|
*<h6><b>Little League</b>: This Bond provides various useful buffs in exchange for having to preserve Tinbread Cookies. The Signature Energy recovery effect is particularly notable—stacking multiple Signature Energy recovery buffs from Bonds and Artifacts enables characters to perform their Signature Move infinitely, leading to an easy win.</h6> |
|
{{Header Notch|Fire}} |
|
|
* <h6> The Fire team is extremely effective at higher difficulties with Lee: Hyperreal in the party thanks to the amount of automatic dodge and invincibility built into his kit. This survivability is unaffected even as a trial character, and he offers great DPS as well. </h6> |
|
|
* <h6>We recommend using the Fire team for an easy, stable run. |
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|
</h6> |
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*<h6><b>Final Judgement</b>: The highest level of this Bond instantly kills any enemy under certain HP threshold. This effect also applies to bosses.</h6> |
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*<h6><b>Fortress</b>: This is another powerful defensive Bond, granting Shield and invincibility. It has great synergy with <b>Fighter's Wings</b>, since [[Chrome: Glory]] is a part of both Bonds.</h6> |
|
{{Header Notch|Lightning}} |
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|
* <h6> Until Wintry Shackles, we do not recommend using the Lightning team, as it lags significantly behind other elemental teams (especially Physical and Fire) in both survivability and DPS.</h6> |
|
|
* <h6> From Wintry Shackles, Lucia: Crimson Weave becomes a powerful “hypercarry” of the Lightning team. She relies less on having optimal team support, which lessens the impact of RNG when it comes to Artifacts and Invitations in the early game as long as the player manages to recruit her.</h6> |
|
|
* <h6> The Lightning team lacks powerful Bond synergy. The Hell Guards bond (members: Vera: Rozen, Vera: Garnet, No. 21: XXI, No. 21: Feral Scent, Noctis: Indomitus), which gives increased DMG in exchange for penalties such as losing Signal Orbs and HP, can work against unprepared players. |
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{{Header Notch|Dark}} |
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* <h6> We do not recommend using the Dark team as it lacks both survivability and DMG compared to other elements. |
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</h6> |
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{{Header Notch|Ice}} |
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|
* <h6> The Ice team offers a defensive playstyle that utilizes the survivability of Chrome: Glory and Wanshi: Hypnos.</h6> |
|
|
* <h6> The Fighter’s Wings and Fortress Bonds further boost the Ice team’s survivability. The former grants Shield and Super Armor, prevents instant KO, and deals counter DMG; the latter grants Shield and invincibility.</h6> |
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{{Header Notch|Uniframes}} |
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* <h6> Consider recruiting Chrome: Arclight from Invitations of Lightning alongside Lightning Uniframes to utilize the Fighter’s Wing Bond and boost the survivability of a Uniframe team.</h6> |
|
|
* <h6> Because Uniframe characters appear from Invitations of all elements, the player can easily increase the level of the powerful Outlier Bond easily. </h6> |
|
|
* <h6> The lack of healing outside passive effects from Artifacts and Bonds in a pure Uniframe party can be risky in higher difficulties. </h6> |
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Line 381: |
Line 275: |
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All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
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|
|
|Total Stars of War Blade members reach <span class="red">6★</span> |
|
|Total Stars of War Blade members reach <span class="red">8★</span> |
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|- |
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|4 |
|
|
|Upon dealing DMG, summons multiple floating blades to attack the target, dealing a total of <span class="red">1500%</span> Physical DMG and draining <span class="red">30%</span> of DMG dealt to recover own HP; <span class="red">10s</span> cooldown. |
|
|
When dealing Physical DMG, the final DMG value increases by <span class="red">50%</span>. |
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|
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|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
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|
|
|Total Stars of War Blade members reach <span class="red">10★</span>. Have a Physical character accept <span class="red">Assimilation</span>. |
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|- |
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|- |
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|} |
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|} |
Line 429: |
Line 331: |
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All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|Total Stars of Matrix - Fire members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Fire members reach <span class="red">8★</span> |
|
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|- |
|
|
|5 |
|
|
|Upon dealing DMG, summons a meteor that deals <span class="red">3000%</span> Fire DMG to all enemies in a large area. Afflicted enemies have their Extra DMG Bonus reduced by <span class="red">50%</span> for <span class="red">5</span>s; cooldown: <span class="red">10</span>s. |
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|
|
When dealing Fire DMG, the final DMG increases by <span class="red">50%</span>. |
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|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Fire members reach <span class="red">10★</span>. Have a Fire character accept <span class="red">Assimilation</span>. |
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|- |
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|- |
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|} |
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|} |
Line 476: |
Line 386: |
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|Total Stars of Matrix - Lightning members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Lightning members reach <span class="red">8★</span> |
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|- |
|
|
|5 |
|
|
|Upon dealing DMG, summons a field of lightning that randomly strikes the enemies inside <span class="red">5</span> times, each hit dealing <span class="red">1000%</span> Lightning DMG. The lightning strikes have a <span class="red">30%</span> chance to stun the enemy. <span class="red">10</span>s cooldown. |
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|
|
When dealing Lightning DMG, the final DMG increases by <span class="red">50%</span>. |
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|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Lightning members reach <span class="red">10★</span>. Have a Lightning character accept <span class="red">Assimilation</span>. |
|
|- |
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|- |
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|} |
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|} |
Line 520: |
Line 438: |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|Total Stars of Matrix - Dark members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Dark members reach <span class="red">8★</span> |
|
|
|- |
|
|
|5 |
|
|
|Upon dealing DMG, summons a black hole that deals <span class="red">3000%</span> Dark DMG and periodically pulls in all enemies in a large area. <span class="red">10</span>s cooldown. |
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|
|
When dealing <span class="red">Dark DMG</span>, the final DMG increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Dark members reach <span class="red">10★</span>. Have a Dark character accept <span class="red">Assimilation</span>. |
|
|- |
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|- |
|
|} |
|
|} |
Line 561: |
Line 487: |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
All <span class="red">Phase 3</span> Bond effects will be inherited. |
|
|Total Stars of Matrix - Ice members reach <span class="red">8★</span> |
|
|Total Stars of Matrix - Ice members reach <span class="red">8★</span> |
|
|
|- |
|
|
|5 |
|
|
|Upon receiving DMG, nullifies the DMG and deals <span class="red">3000%</span> Ice DMG to the attacker. This DMG can temporarily freeze the enemy. 10s cooldown for each enemy. |
|
|
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|
|
When dealing Ice DMG, the final DMG increases by <span class="red">50%</span>. |
|
|
|
|
|
All <span class="red">Phase 4</span> Bond effects will be inherited. |
|
|
|Total Stars of Matrix - Ice members reach <span class="red">10★</span>. Have a Ice character accept <span class="red">Assimilation</span>. |
|
|- |
|
|- |
|
|} |
|
|} |
Line 914: |
Line 848: |
|
|Total Stars of Aliasing Resonance members reach <span class="red">4★</span> |
|
|Total Stars of Aliasing Resonance members reach <span class="red">4★</span> |
|
|} |
|
|} |
|
<!-- Unreleased |
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|
{{Header Full|Thundercalling Blade}} |
|
{{Header Full|Thunderclap Blade}} |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span> |
|
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span> |
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|- |
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|- |
|
|{{Character Icon|Crimson Weave}} |
|
|{{Character Icon|Crimson Weave}} |
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|} |
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|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 10%" | Phase |
|
|
! scope="col" style="width: 60%" | Effect |
|
|
! scope="col" style="width: 30%" | Requirements |
|
|
|- |
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|
|1 |
|
|
|After dodging,Crimson Weave launches a <span class="red">swordwave support attack</span> that deals True DMG equal to <span class="red">2000% of the current character's multiplier</span>, and grants a 50% Extra Basic Attack DMG Bonus for <span class="red">6s</span>. Cooldown <span class="red">12s</span>. |
|
|
|Total Stars of Thunderclap Blade members reach <span class="red">1★</span> |
|
|
|- |
|
|
|2 |
|
|
|Cooldown of Phase 1 Bond Swordwave is reduced to <span class="red">8s</span>.<br>Each <span class="red">swordwave support attack</span> grants a permanent <span class="red">20%</span> Extra DMG Bonus, stacking up to <span class="red">100%</span>.<br>All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
|
|Total Stars of Thunderclap Blade members reach <span class="red">2★</span> |
|
|} |
|
|} |
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|
Line 931: |
Line 877: |
|
{{Character Icon|Dragontoll}} |
|
{{Character Icon|Dragontoll}} |
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|} |
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|} |
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|
{| class="wikitable" style="width:100%; text-align:center;" |
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|
! scope="col" style="width: 10%" | Phase |
|
--> |
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|
! scope="col" style="width: 60%" | Effect |
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|
! scope="col" style="width: 30%" | Requirements |
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|
|- |
|
|
|1 |
|
|
|Each time the character on the field performs a <span class="red">3-Ping</span>, their <span class="red">max HP will increase by 3%</span>. This effect <span class="red">stacks up to 50 times</span>. |
|
|
|Total Stars of KCC members reach <span class="red">2★</span> |
|
|
|- |
|
|
|2 |
|
|
|Every <span class="red">1,000 max HP of the character in battle</span> will increase the DMG dealt by <span class="red">7.5%</span>. This effect <span class="red">stacks up to 20 times</span>. |
|
|
All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
|
|Total Stars of KCC members reach <span class="red">4★</span> |
|
|
|} |
|
|
|
|
|
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|
|
Line 956: |
Line 914: |
|
|
|
|
|
All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
All <span class="red">Phase 1</span> Bond effects will be inherited. |
|
|Total Stars of Oblivion members reach <span class="red">3★</span> |
|
|Total Stars of Overclock members reach <span class="red">3★</span> |
|
|- |
|
|- |
|
|3 |
|
|3 |
Line 963: |
Line 921: |
|
|
|
|
|
All <span class="red">Phase 2</span> Bond effects will be inherited. |
|
All <span class="red">Phase 2</span> Bond effects will be inherited. |
|
|Total Stars of Oblivion members reach <span class="red">4★</span> |
|
|Total Stars of Overclock members reach <span class="red">4★</span> |
|
|} |
|
|} |
|
{{Header Full|Escalation}} |
|
{{Header Full|Escalation}} |
Line 1,211: |
Line 1,169: |
|
|} |
|
|} |
|
</div> |
|
</div> |
|
|
|-|Journal of Reversing Tides= |
|
|-|Rewards= |
|
|
|
<div> |
|
{{Header Full|Rewards}} |
|
|
|
<h6>The <span class="red">Journal of Reversing Tides</span> is a series of achievements exclusive to Cursed Waves.</h6> |
|
|
{{Header Full|Mission Reward Preview}} |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
! scope="col" style="width: 30%" | Patch |
|
! scope="col" style="width: 50%" | Complete Mission |
|
! scope="col" style="width: 30%" | Stage |
|
! scope="col" style="width: 50%" | Reward |
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|- |
|
! scope="col" style="width: 30%" | Reward |
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|
|Complete Mission: 6 |
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|
|Covenant Stone |
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|- |
|
|- |
|
|
|Complete Mission: 12 |
|
!rowspan="60"|Across the Ruined Sea |
|
|
|
|Stamp - Don't Be Crazy |
|
|1 |
|
|
|{{Item|Skill Point|3|30}} |
|
|
|- |
|
|- |
|
|
|Complete Mission: 18 |
|
|2 |
|
|
|
|Player Portrait - Contract |
|
|{{Item|EXP Pod (L)|4|10}} |
|
|
|- |
|
|- |
|
|
|Complete Mission: 25 |
|
|3 |
|
|
|
|Portrait Frame - Deep Tide Scholar |
|
|{{Item|Leap Wafer Chip|5|300}} |
|
|
|- |
|
|- |
|
|4 |
|
|} |
|
|
{{Header Full|Total}} |
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| |
|
|
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 50%" | Mission |
|
|
! scope="col" style="width: 50%" | Requirements |
|
|
|- |
|
|
|Amethyst Hunter |
|
|
|Complete a series of events to obtain <br><span class="red">[Indigo Wave Amethyst]</span> |
|
|- |
|
|- |
|
|
|Pendant Hunter |
|
|5 |
|
|
|
|Complete a series of events to obtain <br><span class="red">[Teardrop Pendant]</span> in <span class="red">[three colors]</span> |
|
| |
|
|
|- |
|
|- |
|
|
|Codex Baptizer |
|
|6 |
|
|
|
|Complete a series of events to obtain <br><span class="red">[Saphorus White Codex]</span> |
|
| |
|
|
|- |
|
|- |
|
|
|Shark-speare Conqueror |
|
|7 |
|
|
|
|Complete a series of events to obtain the Artifact <br><span class="red">[Proof of Friendship!]</span> |
|
| |
|
|
|- |
|
|- |
|
|
|Lucky Day |
|
|8 |
|
|
|
|Try 10 or more times consecutively in the <br><span class="red">[Sharky Box]</span> or <span class="red">[Dream of Mist]</span> events |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey I |
|
|9 |
|
|
|
|Complete the <br><span class="red">[Farewell]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey II |
|
|10 |
|
|
|
|Complete the <br><span class="red">[Cycle]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|Exploratory Journey III |
|
|11 |
|
|
|
|Complete the <br><span class="red">[Story]</span> ending at any difficulty level |
|
| |
|
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|- |
|
|- |
|
|
|Exploratory Journey IV |
|
|12 |
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|
|
|Complete the <br><span class="red">[Contract]</span> ending at any difficulty level |
|
| |
|
|
|- |
|
|- |
|
|
|First Contact |
|
|13 |
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|
|
|First encounter with the <span class="red">Crimson Insight</span> |
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| |
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|- |
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|- |
|
|14 |
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|} |
|
|
{{Header Full|Challenge}} |
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| |
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|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 50%" | Mission |
|
|
! scope="col" style="width: 50%" | Requirements |
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|
|- |
|
|
|Battle Maniac I |
|
|
|Clear a total of 130 battle nodes |
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|- |
|
|- |
|
|
|Battle Maniac II |
|
|15 |
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|
|
|Clear a total of 260 battle nodes |
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| |
|
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|- |
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|- |
|
|
|Battle Maniac III |
|
|16 |
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|
|
|Clear a total of 400 battle nodes |
|
| |
|
|
|- |
|
|- |
|
|
|Curse Queller's Journey I |
|
|17 |
|
|
|
|Go on 7 adventures in total |
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| |
|
|
|- |
|
|- |
|
|
|Curse Queller's Journey II |
|
|18 |
|
|
|
|Go on 14 adventures in total |
|
| |
|
|
|- |
|
|- |
|
|
|Curse Queller's Journey III |
|
|19 |
|
|
|
|Go on 21 adventures in total |
|
| |
|
|
|- |
|
|- |
|
|
|Artifact Hunter I |
|
|20 |
|
|
|
|Collect a total of 100 Artifacts |
|
| |
|
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|- |
|
|- |
|
|
|Artifact Hunter II |
|
|21 |
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|
|
|Collect a total of 200 Artifacts |
|
| |
|
|
|- |
|
|- |
|
|
|Round Table Summoner I |
|
|22 |
|
|
|
|Recruit 200 times in total |
|
| |
|
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|- |
|
|- |
|
|
|Round Table Summoner II |
|
|23 |
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|
|
|Recruit 400 times in total |
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| |
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|- |
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|- |
|
|24 |
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|} |
|
|
{{Header Full|Special}} |
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| |
|
|
|
{| class="wikitable" style="width:100%; text-align:center;" |
|
|
! scope="col" style="width: 50%" | Mission |
|
|
! scope="col" style="width: 50%" | Requirements |
|
|
|- |
|
|
|Insight Explorer I |
|
|
|Complete any ending with Insight at 60 or above |
|
|- |
|
|- |
|
|
|Insight Explorer II |
|
|25 |
|
|
|
|Complete any ending with Insight at 90 or above |
|
| |
|
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|- |
|
|- |
|
|
|Adventure Guild |
|
|26 |
|
|
|
|Unlock 4 additional Survey Teams |
|
| |
|
|
|- |
|
|- |
|
|
|Treasure Mountain |
|
|27 |
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|
|
|Collect over 30 Artifacts in a single adventure |
|
| |
|
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|- |
|
|- |
|
|
|Path of the Fire Sword |
|
|28 |
|
|
|
|Complete all Lost Apocrypha nodes |
|
| |
|
|
|- |
|
|- |
|
|
|Bond Weaver |
|
|29 |
|
|
|
|Recruit over 30 characters in a single adventure |
|
| |
|
|
|- |
|
|- |
|
|
|Best Survey Team |
|
|30 |
|
|
|
|A single Survey Team completes at least 4 endings |
|
| |
|
|
|- |
|
|- |
|
|
|One-Life Clear |
|
|31 |
|
|
|
|Complete any ending on the [Abyssal Torrent] difficulty without using any <br><span class="red">Biomimetic Blood</span> to revive |
|
| |
|
|
|- |
|
|- |
|
|
|Peak of Assimilation |
|
|32 |
|
|
|
|Upgrade any character to 3★ |
|
| |
|
|
|- |
|
|- |
|
|
|End of Assimilation |
|
|33 |
|
|
|
|Activate the 5th phase of any Bond |
|
| |
|
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|- |
|
|
|34 |
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| |
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|- |
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|35 |
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| |
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|- |
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|36 |
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| |
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|- |
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|37 |
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| |
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|- |
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|38 |
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| |
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|- |
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|39 |
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| |
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|- |
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|40 |
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| |
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|- |
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|41 |
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|- |
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|42 |
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|- |
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|43 |
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|- |
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|44 |
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|- |
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|45 |
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| |
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|- |
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|46 |
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| |
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|- |
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|47 |
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|48 |
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|49 |
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|50 |
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|51 |
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|52 |
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|53 |
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|54 |
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|55 |
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|56 |
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|57 |
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|58 |
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|59 |
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|60 |
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|
!rowspan="10"|Left Unsaid |
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|61 |
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|62 |
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|63 |
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|64 |
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|65 |
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|66 |
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|67 |
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|68 |
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|69 |
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|70 |
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|} |
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|} |
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</div> |
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|-|Rewards= |
|
<div> |
|
<div> |
|
|
{{Cursed Waves Rewards}} <!-- Lists rewards from Lv 1-130--> |
|
</div> |
|
</div> |
|
</tabber> |
|
</tabber> |