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Punishing: Gray Raven is a game with many nuances, where decisions made early can impact the way you enjoy the game to an extent. This guide aims to give you the best possible start, and perhaps even teach more experienced players a thing or two.
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- FAQ
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{{Header Full|Frequently Asked Questions}}
}}
{{Tabs
|tab1 = Overview
|tab2 = Recitativo di Fantasia
|tab3 = Cursed Waves
}}
{{Header Full|Cursed Waves}}
<tabber>
<tabber>
Overview=
<div>
{{Header Notch|Introduction}}
<h6>Cursed Waves is a permanent roguelite game mode added during {{o|Across the Ruined Sea}}. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until {{o|Sands of Wrath}}, during which the fifth and final ending, {{b|Reader}}, is added.
<br>
In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.</h6>


{{Header Full|Starting Out}}
Beginner Tips=
{{Header Notch|Difficulty Levels}}
<h6>For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.</h6>


{| class="wikitable" style="width:100%; text-align:center;"
<div>
! scope="col" style="width: 25%" | Difficulty Level
! scope="col" style="width: 25%" | Downfall Crystal and <br>Curse-Dispelling Chapter Multiplier
! scope="col" style="width: 25%" | Consciousness Stability Timer
! scope="col" style="width: 25%" | Notes
|-
|Rising Tide (Normal)
|x1
|300s
| -
|-
|Surging Waves (Hard)
|x2
|120s
| -
|-
|Abyssal Torrent (Nightmare)
|x2.5
|90s
|Recommended Minimum BP: 7,500
|}
* Consciousness Stability: In Battle Stages, enemies will be enhanced after a set amount of time.


{{Header Notch|Question #01}}
{{Header Notch|Extra Artifact}}
<h6>If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.</h6>
===== There are a lot of terms I don't understand. What is a "pity"? =====
Please see the [[Guides/Glossary|Glossary]] page for a list of terms you may be unfamiliar with. These terms are used frequently within the community and on this website.


{{Header Notch|Question #02}}
{{Header Notch|Survey Team}}
<h6>After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.</h6>
===== What Memories should I invest in before I get a full set of 6★ Memories? =====
* Avoid investing too much in anything lower than 6★ rarity
* If F2P/low spender, leveling an[[File:Memory-Ike-Icon-1.png|25x25px|link=]][[Ike]] set when just starting out can be a good idea


{| class="wikitable" style="width:100%; text-align:center;"
5★ [[Memories/Construct_Memories|Memories]] that see use even in late game can also be leveled and used as placeholder sets for stats and decent effects until you grab the good 6★ Memories. Such Memories include:
! scope="col" style="width: 30%" | Survey Team Name
* [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]]
! scope="col" style="width: 70%" | Effects
* [[File:Memory-Samantha-Icon-1.png|25x25px|link=]][[Samantha]]
|-
* [[File:Memory-Voltaire-Icon-1.png|25x25px|link=]][[Voltaire]]
|Tide Seeker
* [[File:Memory-Gloria-Icon-1.png|25x25px|link=]][[Gloria]]
|Consciousness will stable for <span class="red">30 seconds</span> longer in the node.
* [[File:Memory-Mozart-Icon-1.png|25x25px|link=]][[Mozart]]
|-
However, it is best to avoid investing too many resources into these Memories, as later on you will only need either two or four of each. That said, investing in these is much better than putting resources into Memories that completely lose value as you progress.
|Scavenger
|Has additional <span class="red">Biomimetic Blood x 2</span> and <span class="red">Tinbread Cookie x 8</span> at the beginning of the game.
|-
|Traveling Troupe
|Recruitment Refresh Attempts <span class="red">+1</span>. Slightly increases the chance of recruiting S-Rank Omniframes.
|-
|Survival Expert
|Immediately gives a random <span class="red">Artifact</span>. Gives another random <span class="red">Artifact</span> every two chapters.
|-
|Expedition Team
|Each battle node cleared will increase all members’ Extra DMG Bonus by <span class="red">5%</span>.
|-
|Curse Queller
|Doubles the <span class="red">Artifact Box</span> rewards in Hard Battles.
|-
|}


{{Header Notch|Question #03}}
{{Header Notch|Starting Character}}
<h6>After choosing a Survey Team, the player is presented with <span class="red">Invitations</span> of all five elements: Physical, Fire, Ice, Lightning, and Dark. A randomly chosen element will have its <span class="red">Invitation</span> upgraded to Level 2, which guarantees that at least one S-Rank character will appear every time the player refreshes the recruitment lineup. The player must choose one of the elemental <span class="red">Invitations</span>, from which they will recruit one starting character of their choice.
===== If I just started playing, do I focus on story mode or do I only focus on farming the new event? =====
Leveling up so that you can participate in the event is your main priority. The event usually has one-time rewards you will miss out on otherwise. Once you are secure on event rewards, you can start working more through the story. Besides 1-2 days every month, there is always an active event happening.


Players can acquire additional <span class="red">Invitations</span> to build their team by clearing nodes during the run.</h6>
{{Header Notch|Question #04}}
===== Is it worth it to pull on the floating-banners? =====


{{Header Full|Currencies}}
UNANSWERED.
{{Header Notch|Tinbread Cookies}}
[[File:Item-TinbreadCookies.png|100px]]
* <h6>'''Uses:''' Purchasing items in Shark-spear Sale nodes, consumed in certain dialogue choices in Event nodes</h6>
* <h6>'''How to Acquire:''' Completing Battle nodes, awarded in certain dialogue choices in Event nodes</h6>
* <h6><span class="red">Tinbread Cookies</span> will not carry over between runs.</h6>


{{Header Notch|Question #05}}
{{Header Notch|Biomimetic Blood}}
[[File:Item-BiomimeticBlood.png|100px]]
===== Who is the best to choose from the S-Rank Selector? =====
* <h6>'''Uses:''' Resetting encounter and reviving the entire team in Battle nodes, consumed in certain dialogue choices in Event nodes</h6>
* <h6>'''How to Acquire:''' Purchased from Shark-spear Sale nodes, awarded in certain dialogue choices in Event nodes</h6>
* <h6><span class="red">Biomimetic Blood</span> will not carry over between runs.</h6>
* <h6>If the entire team is defeated when the player has less than <span class="red">3 Biomimetic Blood</span>, it will result in a game over, and the run will be concluded.</h6>


{{Header Notch|Curse-Dispelling Chapter}}
IMPORTANT: Wait until your first S-Rank character pull from the Member Recruit banner (guaranteed in 40 pulls) before using this item. This is to avoid the risk of getting the same character twice, which is less worthwhile than having two separate characters.
[[File:Item-CurseDispellingChapter.png|100px]]
* <h6>'''Uses:''' Purchasing Lost Apocrypha buffs</h6>
* <h6>'''How to Acquire:''' Acquired upon completing a run</h6>


{{Header Notch|Downfall Crystals}}
DISCLAIMER: The following is only a list of recommendations.
[[File:Item-DownfallCrystals.png|100px]]
* <h6>'''Uses:''' Increasing the Curse Queller's Path level</h6>
* <h6>'''How to Acquire:''' Acquired upon completing a run</h6>
</div>


===== If your first S-Rank was either [[File:Dialogue-Pulse-Icon.png|18x18px|link=]] [[Nanami: Pulse]] or [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]: =====
* Choose the one you didn't get (ie. Choose Pulse if you got Ember; choose Ember if you got Pulse)
* This will give you almost the entire Fire Team
* The best third character to pair with them would be either [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] or [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]], who are both A-Ranks that can be targeted while trying to get your S-Rank on the Member Recruit banner


{{Header Full|Crimson Insight}}
===== If your first S-Rank was [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]: =====
<h6><span class="red">Crimson Insight</span> is a feature added in [[Wintry Shackles]]. <span class="red">Crimson Insight</span> can be activated by entering the Event stage <span class="red">“The Forbidden Church”</span> in Chapter 1 or 2, and choosing the option <span class="red">“Break through the blockade to investigate the truth”</span>.<br>
* Pick up [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]] to gain access to the main components of two separate teams
This will have three main effects:<br>
* Grab [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]] and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] to pair with Kamui: Tenebrion to complete the current Dark Team
*The player will be able to perceive <span class="red">Crimson Insight</span>. This is a required condition for making certain choices in Event Nodes.
* Grab [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] as well as your free [[File:Dialogue-Storm-Icon.png|18x18px|link=]] [[Nanami: Storm]] to pair with Lee: Entropy to complete one version of the Physical Team
*<span class="red">Crimson Insight</span> value can now be accumulated during the current run.
*<span class="red">Crimson Insight</span> values are divided into four levels. Activating <span class="red">Crimson Insight</span> in <span class="red">“The Forbidden Church”</span> node in Chapter 1 or 2 will initially grant <span class="red">5 Crimson Insight value</span> (level <span class="red">1</span>).<br>
The maximum value of <span class="red">Crimson Insight</span> is <span class="red">100</span>; the highest level is <span class="red">4</span>. Higher levels increase the chance of extra Artifacts dropping at the end of a battle and S-Rank characters appearing in summons. At the same time, enemies will become significantly stronger.<br>
<span class="red">Crimson Insight</span> value can be increased by completing certain battle and event nodes. Nodes that increase the value will be marked with a red eye icon.<br>
*The <span class="red">“The Other Round Table”</span> Event Node will appear in Chapter 3.


{{Header Notch|Assimilation}}
Karenina: Blast is a solid all-rounder who will fit nicely into any of your teams. Nanami: Storm, despite starting out as a B-Rank character, is extremely valuable for Physical teams; farm Inver-Shards from her Interlude Challenge Mode stage until she hits S-Rank and you'll be good to go.
Upon activating <span class="red">Crimson Insight</span> in Chapter 1 or 2, the <span class="red">“The Other Round Table”</span> node will appear in Chapter 3.<br>
Choosing the option <span class="red">“Accept Assimilation”</span> here will increase the Star Level of a character of the player’s choice by 1.<br> In addition, Bond Level 5 for the element that corresponds to the <span class="red">Rejected</span> character will be unlocked. This allows a character’s Star Level to reach 3, which is impossible through regular means (i.e. summoning them multiple times).<br> Make sure the character who will undergo <span class="red">Assimilation</span> is already at Star Level 2 before entering this node. Choosing a character whose Star Level is at 1 to undergo <span class="red">Assimilation</span> will increase their Star Level to 2; a chance to undergo <span class="red">Assimilation</span> is available only once every run, and thus it will result in never being able to upgrade a character to Star Level 3 during the current run.<br>
Activating <span class="red">Crimson Insight</span> in Chapter 1 or 2, and having a character undergo <span class="red">Assimilation</span> are prerequisites for Ending 4 and 5.
</h6>


{{Header Full|Lost Apocrypha}}
===== If your first S-Rank was [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]]: =====
{{Header Notch|Phase 1}}
* Choose [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]] and do what was described in the previous point
* '''ATK Boost:''' ATK increases by 5%
* '''Overall Enhancement:''' All basic stats ( ATK, HP, CRIT, DEF) increases by 2%
* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game
* '''HP Up:''' Max HP increases by 5%
* '''Default Biomimetic Blood Boost:''' Has 1 additional bottle of Biomimetic Blood at the beginning of the game
* '''DMG Boost:''' Extra DMG Bonus increases by 5%
* '''Shark-speare Sale Enhancement:''' Sale Slots in Shark-speare Sale +1
* '''Shark-speare Sale Enhancement:''' Item Discount Slots in Shark-speare Sale +1


{{Header Notch|Phase 2}}
===== If you first S-Rank was [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]]: =====
* '''ATK Boost:''' ATK increases by 5%
* Choose [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
* '''Overall Enhancement:''' All basic stats (ATK, HP, CRIT, DEF) increase by 2%
* You'll then want to build the same teams described in the Tenebrion/Entropy examples, but replace Lee: Entropy with Lucia: Crimson Abyss
* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game
* '''HP Up:''' Max HP increases by 5%
* '''Default Biometric Blood Boost:''' Has 1 additional bottle of Biometric Blood at the beginning of the game
* '''DMG Boost:''' Extra DMG Bonus increases by 5%
* '''Completion Rewards Up:''' Grants 10% more [Downfall Crystal] and [Curse-Dispelling Chapters] following the adventure result calculation
* '''Shark-speare Sale Enhancement:''' Increases the discount percentage in Shark-speare Sale


{{Header Notch|Phase 3}}
===== If you first S-Rank was [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]]: =====
* '''ATK Boost:''' ATK increases by 5%
* Choose [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
* '''Overall Enhancement:''' All basic stats (ATK, HP, CRIT, DEF) increase by 2%
* To build the Dark Team, pick up [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]] and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] to pair with Kamui: Tenebrion
* '''Default Tinbread Cookie Boost:''' Has 3 more Tinbread Cookies at the beginning of the game
* To build the Lightning Team, pick up [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]] and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] to pair with Bianca: Veritas
* '''HP Up:''' Max HP increases by 5%
* '''Default Biometric Blood Boost:''' Has 1 additional bottle of Biometric Blood at the beginning of the game
* '''DMG Boost:''' Extra DMG Bonus increases by 5%
* '''Advanced DMG Boost:''' Further increases Physical/Fire/Lightning/Ice DMG by 10%
* '''Recruitment Refresh Boost:''' Character Recruitment Refresh Attempts +1


|-|Endings=
{{Header Notch|Question #06}}
<div>
===== How many resources are needed to max out one character? =====
{{Header Notch|Ending 1: Farewell}}
In order to level a Construct to 80, max out all their skills, and promote them to Hero, you will need:<br>
[[File:Cursed-Waves-Ending-Farewell.png|600px|center]]
* <h6>'''How to Unlock''': Unlocked by default</h6>
* <h6>'''How to Reach''':
**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), choose the option “<span style="color:#CF0000">Follow Cradle’s instructions</span>.”
**The player will automatically reach this ending upon completing their first run.
</h6>
{{Header Notch|Ending 2: Cycle}}
[[File:Cursed-Waves-Ending-Cycle.png|600px|center]]
* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span></h6>
* <h6>'''How to Reach''':
**Upon defeating the boss of Chapter 3 (the dialogue event is named "<span style="color:#CF0000">After Clash</span>"), first choose the option “<span style="color:#CF0000">Look around (Future choice)</span>”, and then “<span style="color:#CF0000">Pick up the dagger (Future choice)</span>”. This will grant {{o|Artifact: Returner’s Blade}} (''Effect: none'').
**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), choose the option “<span style="color:#CF0000">Reject Cradle</span>.”
</h6>
{{Header Notch|Ending 3: Story}}
[[File:Cursed-Waves-Ending-Story.png|600px|center]]
* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span></h6>
* <h6>'''How to Reach''':
**In Chapter 4, enter the Story Event Node “<span style="color:#CF0000">The Brand of Void</span>” to gain {{o|Artifact: The Brand of Void}} (''Effect: Extra Damage Reduction -50%''). '''This is an Artifact with a negative effect. Choosing this option will make your run more difficult. Do not choose this option unless you are aiming for Ending 3.'''
**In Chapter 5, enter the Story Event Node “<span style="color:#CF0000">The Brand of Infinity</span>” to gain {{o|Artifact: The Brand of Infinity}} (''Effect: Dodge Recovery Speed increases by 80%'').
**At the final node of Chapter 5 (“<span style="color:#CF0000">Cursed Waves</span>”), first choose the option “<span style="color:#CF0000">But I have not learned the truth of this world</span>,” and then “<span style="color:#CF0000">I don’t think so</span>." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3.
</h6>
{{Header Notch|Ending 4: Contract}}
[[File:Cursed-Waves-Ending-Contract.png|600px|center]]
* <h6>'''How to Unlock''': After completing <span style="color:#CF0000">Ending 1 : Farewell</span>. Added during [[Wintry Shackles]].</h6>
* <h6>'''How to Reach''':
**Activate <span class="red">Crimson Insight</span> by entering the Event stage <span class="red">“The Forbidden Church”</span> in Chapter 1 or 2, and choosing the option <span class="red">“Break through the blockade to investigate the truth”</span>.
**Upon activating <span class="red">Crimson Insight</span>, <span class="red">“The Other Round Table”</span> node will appear in Chapter 3. Enter the node and choose the option <span class="red">“Accept Assimilation”</span> to receive <span class="red">Brand of Eternal Darkness</span>.
**Upon defeating the boss at the final node of Chapter 5, choose the option <span class="red">"I want to keep exploring (requires activation of Insight)"</span>. This will take the player to Chapter 7.
**Progress through Chapter 7 and defeat the final boss to reach <span class="red">Ending 4: Farewell</span>. Both dialogue choices upon defeating the boss lead to the same ending.
</h6>


</div>
{{Item|Construct EXP Pod (L)|4|165}} {{Item|Skill Point|3|355}} {{Item|Cogs|3|2500000}}


|-|Team Building and Bonds=
Note: This does not include the Skill Points required for passive skills unlocked through evolution.
<div>
{{Header Notch|Team Building}}
{{Header Full|Character Recruitment}}
<h6>In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to [[Lamia: Lost Lullaby]]; characters from [[Watanabe: Epitaph]] and onwards will not be added to the Cursed Waves recruitment pool.</h6>


<h6>Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon; however, Leap upgrades will not be available.</h6>
{{Header Notch|Question #07}}
===== How many shards do duplicates in gacha give? =====


<h6>Every character can be recruited up to <span class="red">twice</span> using <span class="red">Invitations</span>. When a character is recruited for the first time, they will be at <span class="red">Star</span> level <span class="red">1</span>. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a character for the second time increases their <span class="red">Star</span> level to <span class="red">2</span>, which will greatly enhance their stats.</h6>
In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.<br>


<h6>Characters have an increased chance to appear from Invitations during their debut patch.</h6>
* Do take note that all duplicate shards are dependent on BASE rarity, not the current Construct rarity from evolution.


B-Rank Construct duplicates give 6 Inver-Shards.<br>
A-Rank Construct duplicates gives 18 Inver-Shards.<br>
S-Rank Construct duplicates give 30 Inver-Shards.<br>


{{Header Notch|Question #08}}
{{Header Full|Team Building Tips}}
<h6>Optimal elemental team compositions introduced in the [[Team Compositions/Global Teams|Team Comps]] page can help the player get through the higher difficulties of the mode more efficiently.</h6>
===== How many shards are needed to evolve a Construct? =====
<h6>In addition, powerful Bond effects exclusive to this mode allows the player to tackle challenges even when Invitation RNG prevents them from assembling a perfect "meta" team. Always keep an eye on bond synergy when recruiting characters—since characters not in the active party still counts towards activating Bond effects, it may sometimes be beneficial to recruit weaker and/or off-element characters to trigger the buffs.</h6>


{{Header Notch|Noteworthy Bonds}}
Each circuit requires a preset number of shards in order to activate; this value is dependent on the Construct's or Compositer's current Rank. Activating all ten circuits on the board will prompt the user to complete the Evolution and raise the character's Rank by 1 grade (this will consume Cogs as well).
*<h6><b>Pure Mercy</b>: This Bond allows Support and Amplifier Constructs to contribute significant DPS while retaining their healing capabilities. It is especially useful when using the Physical (with [[Liv: Luminance]]) or Fire (with [[Liv: Empyrea]]) team.</h6>


*<h6><b>Fighter's Wings</b>: At higher levels, this is a powerful defensive bond that greatly enhances survivability while triggering counterattacks. It is especially useful when attempting the higher difficulties and/or under the effect of Crimson Insight.</h6>
Required shards for Evolution are as follows:


*<h6><b>Little League</b>: This Bond provides various useful buffs in exchange for having to preserve Tinbread Cookies. The Signature Energy recovery effect is particularly notable—stacking multiple Signature Energy recovery buffs from Bonds and Artifacts enables characters to perform their Signature Move infinitely, leading to an easy win.</h6>
* Evolution from B-Rank to A-Rank: 1 shard per circuit, up to 10 shards for completion.
* Evolution from A-Rank to S-Rank: 2 shards per circuit, up to 20 shards for completion.
* Evolution from S-Rank to SS-Rank: 3 shards per circuit, up to 30 shards for completion.
* Evolution from SS-Rank to SSS-Rank: 9 shards per circuit, up to 90 shards for completion.
* Evolution from SSS-Rank to SSS+ Rank: 18 shards per circuit, up to 180 shards for completion.


*<h6><b>Final Judgement</b>: The highest level of this Bond instantly kills any enemy under certain HP threshold. This effect also applies to bosses.</h6>
Upon successful Evolution, a Construct or Compositer will gain increased base ATK, DEF, HP, and CRT multipliers. Additionally, they will unlock a new skill depending on the Rank achieved.


*<h6><b>Fortress</b>: This is another powerful defensive Bond, granting Shield and invincibility. It has great synergy with <b>Fighter's Wings</b>, since [[Chrome: Glory]] is a part of both Bonds.</h6>
* B -> A-Rank will unlock the character's Leader passive skill.
* A -> S-Rank will allow the user to begin increasing the level of the character's Class-Specific (Attacker/Tank/Support) passive skill beyond level 1.
* S -> SS-Rank will unlock their first special passive skill.
* SS -> SSS-Rank will unlock their second special passive skill.
* SSS -> SSS+ Rank will unlock their third and final special passive skill.


</div>


{{Header Full|Bonds}}
|-|Game Mechanics=


<h4>Remember to put in the red tags.</h4>
<div>


<h6>Bonds are a series of powerful buffs exclusive to the Cursed Waves mode. Bonds can be activated by recruiting certain combinations of characters. There are three types of Bonds: Fate’s Impulse, Forces Unition, and Spectral Nexus. Characters do not have to be in the active party to trigger Bond effects.</h6>
{{Header Notch|Question #01}}
{{Header Notch|Fate’s Impulse}}
===== What is a QTE? =====
<h6>The Fate’s Impulse level can be upgraded by recruiting characters of the same element. The level (“Phase”) of each elemental category of Fate’s Impulse is decided by the combined Star levels of all the recruited characters in the element.</h6>


{{Header Full|War Blade (Element: Physical)}}
* Shorthand for "Quick Time Event"
{| class="wikitable" style="width:100%; text-align:center;"
* Activated when your on-field character uses a 3-Ping which has a color corresponding to the colour you set your off-field characters on (in the pre-battle screen); your off-field character's icon will start glowing, letting you know that pressing the "swap character" button will activate their QTE Skill!
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
* A mechanic that allows your off-field characters to temporarily enter the field (with full immunity to damage) in order to support your active character
|-
* Characters who have been summoned onto the field via QTE can receive healing
|{{Character Icon|Entropy}}
{{Character Icon|Lotus}}
{{Character Icon|CrimsonAbyss}}
{{Character Icon|Eclipse}}
{{Character Icon|Luminance}}
{{Character Icon|Zero}}
{{Character Icon|Stigmata}}
{{Character Icon|Storm}}
{{Character Icon|Bastion}}
{{Character Icon|Blast}}
{{Character Icon|Nightblade}}
{{Character Icon|Brilliance}}
{{Character Icon|Rigor}}
{{Character Icon|Zitherwoe}}
{{Character Icon|Echo}}
{{Character Icon|Pavo}}
{{Character Icon|Dragontoll}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon dealing Physical DMG, reduces the enemy’s DEF by <span class="red">100%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.
|Total Stars of War Blade members reach <span class="red">2★</span>
|- 
|2
|Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by <span class="red">50%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 1</span> Bond effects will be inherited.
You can view the details of your character's QTE Skill in the Skills section. Some of them have very useful effects such as lowering the defence of enemies or knocking them away. Learning to use QTEs well and efficiently is key to becoming a good player.
|Total Stars of War Blade members reach <span class="red">4★</span>
|- 
|3
|Upon entering battle, CRIT Rate and CRIT DMG permanently increase by <span class="red">40%</span> and <span class="red">100%</span> respectively. 


All <span class="red">Phase 2</span> Bond effects will be inherited.
[[File:Tutorial-QTE.png|600px|center]]
|Total Stars of War Blade members reach <span class="red">6★</span>
|- 
|4
|Upon entering battle, inflicts the <span class="red">Frail</span> effect on all enemies, which will make them receive <span class="red">30%</span> more Physical DMG. 


All <span class="red">Phase 3</span> Bond effects will be inherited.
{{Header Notch|Question #02}}
===== How do I use Da Vinci? =====


|Total Stars of War Blade members reach <span class="red">8★</span>
[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] is probably the most important 6★ Memory in the game; effectively using Da Vinci is a core part of performing well on any stage.
|-
|4
|Upon dealing DMG, summons multiple floating blades to attack the target, dealing a total of <span class="red">1500%</span> Physical DMG and draining <span class="red">30%</span> of DMG dealt to recover own HP; <span class="red">10s</span> cooldown.
When dealing Physical DMG, the final DMG value increases by <span class="red">50%</span>.


All <span class="red">Phase 4</span> Bond effects will be inherited.
Here's how it works:


|Total Stars of War Blade members reach <span class="red">10★</span>. Have a Physical character accept <span class="red">Assimilation</span>.
* Equip a 4-set of Da Vinci to a character you intend to keep off the field
|-
* Its 4-Piece set bonus is triggered by activating the QTE of the character who has Da Vinci equipped
|}
* When a Da Vinci-equipped character uses their QTE, the other off-field character's QTE also becomes available for use


{{Header Full|Matrix - Fire (Element: Fire)}}
It is important to get used to using both QTEs in rapid succession as the key to Da Vinci's damage boost lies in having both non-active Constructs on the field at the same time. By taking advantage of this Memory fully, you'll be able to inflict massive damage in a short space of time.
{| class="wikitable" style="width:100%; text-align:center;"


! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
<big>Example:</big>
[[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] has an extremely powerful Core Passive that lets her enter Blade Will Mode, turning her Signal Orbs into powerful, rapid-fire Sword Wave attacks. With the right setup, these attacks can very easily and very quickly decimate [[Phantom Pain Cage]] bosses or [[War Zone]] enemies. However, she'll need the support of her teammates to achieve such high damage, and that's where Da Vinci comes in.


|- 
A short sequencing example would be: <br>
➝ [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] dodges an enemy's attack, triggering Matrix <br>
➝ Use her free 3-Ping ("Matrix Ping") on a Blue Orb <br>
➝ Activate your [[File:Dialogue-Storm-Icon.png|18x18px|link=]] [[Nanami: Storm]]'s QTE, triggering [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] <br>
➝ Immediately activate [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]'s QTE afterwards <br>
➝ Use any 3-Ping on [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] to enter Blade Will Mode <br>
➝ Unleash a barrage of Sword Waves into your enemies for maximum profit! <br>


|{{Character Icon|Palefire}}
{{Header Notch|Question #03}}
{{Character Icon|Hyperreal}} 
===== What do I need to resonate (Memories/Weapons) 5 or 6 Stars? =====
{{Character Icon|Empyrea}} 
{{Character Icon|Pulse}} 
{{Character Icon|Starfarer}}
{{Character Icon|Ember}}
{{Character Icon|Silverfang}}
{{Character Icon|Flambeau}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Fire Extra DMG Bonus increases by <span class="red">50%</span>. Does not stack with other Bonds.
|Total Stars of Matrix - Fire members reach <span class="red">2★</span>
|-
|2
|Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by <span class="red">50%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 1</span> Bond effects will be inherited.
UNANSWERED.


|Total Stars of Matrix - Fire members reach <span class="red">4★</span>
</div>
|-
|3
|Upon dealing DMG, reduces the enemy’s Fire Resistance by <span class="red">70%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 2</span> Bond effects will be inherited.
|-|Characters=


|Total Stars of Matrix - Fire members reach <span class="red">6★</span>
<div>
|-
|4
|Upon entering battle, inflicts the <span class="red">Combustible</span> effect on all enemies, which will make them receive <span class="red">30%</span> more Fire DMG. 


All <span class="red">Phase 3</span> Bond effects will be inherited.
{{Header Notch|Question #01}}
|Total Stars of Matrix - Fire members reach <span class="red">8★</span>
===== If I'm F2P or a low spender, which Constructs should I farm Shards for? =====
|-
When you reach a certain level, you will unlock Interludes. Once you complete the story section of these Interludes, you will be able to enter the Challenge Mode stages, which can be cleared up to twice per day, awarding you with 1 Inver-Shard of a specific character per clear. These Inver-Shards can be used to improve your character's [[Rank]] through a process called Evolution.
|5
|Upon dealing DMG, summons a meteor that deals <span class="red">3000%</span> Fire DMG to all enemies in a large area. Afflicted enemies have their Extra DMG Bonus reduced by <span class="red">50%</span> for <span class="red">5</span>s; cooldown: <span class="red">10</span>s.


When dealing Fire DMG, the final DMG increases by <span class="red">50%</span>.
The following is a safe priority list:


All <span class="red">Phase 4</span> Bond effects will be inherited.
* Get any Tanks you want to use to S-Rank ASAP as being able to level their Class Skill ("Tank") is a massive boost to your whole team's damage
|Total Stars of Matrix - Fire members reach <span class="red">10★</span>. Have a Fire character accept <span class="red">Assimilation</span>.
* After that, farm Inver-Shards for [[File:Dialogue-Lux-Icon.png|18x18px|link=]] [[Liv: Lux]] until she hits SS-Rank
|-
* After that, farm Inver-Shards for [[File:Dialogue-Eclipse-Icon.png|18x18px|link=]] [[Liv: Eclipse]] until she hits SSS-Rank; SSS-Rank Eclipse is not mandatory at the moment, but she will become a core part of the Physical Team once [[File:Dialogue-Arctic-Icon.png|18x18px|link=]] [[Rosetta: Arctic]] has been released
|}


{{Header Full|Matrix - Lightning (Element: Lightning)}}
Once you have farmed all of these Shards, it is recommended that you put your very limited [[File:Item-Serum.png|18x18px|link=]] [[Serum]] towards farming 6★ Memories instead; it will improve your overall damage more than getting one Rank on a character over a month or two. You will naturally evolve your Constructs as you pull for new debut banner S-Ranks.
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Dawn}}
{{Character Icon|CrimsonWeave}} 
{{Character Icon|Lux}} 
{{Character Icon|Veritas}} 
{{Character Icon|Arclight}}
{{Character Icon|Garnet}}
{{Character Icon|FeralScent}}
{{Character Icon|Indomitus}}
{{Character Icon|Tempest}}
{{Character Icon|Arca}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Lightning Extra DMG Bonus increases by <span class="red">50%</span>. Does not stack with other Bonds.
|Total Stars of Matrix - Lightning members reach <span class="red">2★</span>
|-
|2
|Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by <span class="red">50%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 1</span> Bond effects will be inherited.
{{Header Notch|Question #02}}
===== Which A-Rank characters do I target from Member Recruit first? =====
Which A-Rank character you want to target largely depends on the sort of team you want to build in that moment.


|Total Stars of Matrix - Lightning members reach <span class="red">4★</span>
Here are a list of A-Rank characters you may want to invest in in order of priority.
|-
|3
|Upon dealing DMG, reduces the enemy’s Lightning Resistance by <span class="red">70%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 2</span> Bond effects will be inherited.
===== [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] =====
* Good in nearly every team at the moment
* Serves several purposes well in [[Phantom Pain Cage]]


|Total Stars of Matrix - Lightning members reach <span class="red">6★</span>
===== [[File:Dialogue-Lux-Icon.png|18x18px|link=]] [[Liv: Lux]] =====
|-
* Great in [[Phantom Pain Cage]], especially in higher difficulty levels where there is a stage DoT (Damage over Time) due to her QTE which leaves a HoT (Heal over Time) circle on the ground
|4
* Becomes a key component in the Lightning Team once [[Kowloong Metropolis]] drops and enemies in [[War Zone]] can no longer spawn in a line
|Upon entering battle, inflicts the <span class="red">Electrode</span> effect on all enemies, which will make them receive <span class="red">30%</span> more Lightning DMG. 


All <span class="red">Phase 3</span> Bond effects will be inherited.
===== [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]] =====
* Even without Kamui: Tenebrion, he's still a great third pick
* Watanabe: Astral can perform just fine as a standalone in the Dark War Zone stage


|Total Stars of Matrix - Lightning members reach <span class="red">8★</span>
===== [[File:Dialogue-Bastion-Icon.png|18x18px|link=]] [[Kamui: Bastion]] =====
|-
* A key component to any [[Babel Tower]] stage
|5
* Useful in [[Phantom Pain Cage]] thanks to his great QTE that lowers enemy defense by 10%
|Upon dealing DMG, summons a field of lightning that randomly strikes the enemies inside <span class="red">5</span> times, each hit dealing <span class="red">1000%</span> Lightning DMG. The lightning strikes have a <span class="red">30%</span> chance to stun the enemy. <span class="red">10</span>s cooldown.


When dealing Lightning DMG, the final DMG increases by <span class="red">50%</span>.
{{Header Notch|Question #03}}
===== If I'm an above average spender, which characters should I prioritize Evolving? =====
If you have enough resources to pull for extra copies of characters, then there are a few units who gain a lot at certain ranks. In no order of preference:


All <span class="red">Phase 4</span> Bond effects will be inherited.
===== [[File:Dialogue-Palefire-Icon.png|18x18px|link=]] [[Lee: Palefire]] → SSS-Rank =====
|Total Stars of Matrix - Lightning members reach <span class="red">10★</span>. Have a Lightning character accept <span class="red">Assimilation</span>.
Lee: Palefire's SSS-Rank Passive is a strong boost to his damage and allows him to become the Oneshot God of lower floors of [[Phantom Pain Cage]].
|-
|}


{{Header Full|Matrix - Dark (Element: Dark)}}
===== [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]] → SSS-Rank =====
{| class="wikitable" style="width:100%; text-align:center;"
Pricy, but Lee: Entropy's SSS-Rank Passive makes him significantly stronger just based on raw numbers.
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Crocotta}}
{{Character Icon|Tenebrion}} 
{{Character Icon|Scire}} 
{{Character Icon|Astral}}
{{Character Icon|Rozen}}
{{Character Icon|Laurel}}
{{Character Icon|XXI}}
{{Character Icon|Capriccio}}
{{Character Icon|LostLullaby}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Dark Extra DMG Bonus increases by <span class="red">50%</span>. Does not stack with other Bonds.
|Total Stars of Matrix - Dark members reach <span class="red">2★</span>
|-
|2
|Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by <span class="red">50%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 1</span> Bond effects will be inherited.
===== [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]] → SS-Rank =====
In a future patch, he gets buffed so that his SS-Rank Passive becomes incredibly strong, so picking up a second copy is recommended.


|Total Stars of Matrix - Dark members reach <span class="red">4★</span>
===== [[File:Dialogue-Brilliance-Icon.png|18x18px|link=]] [[Ayla: Brilliance]] → SSS-Rank =====
|-
At SSS-Rank, Ayla: Brilliance becomes a viable choice for the Physical [[War Zone]] team with the defense shred her Core Passive now brings. <br>
|3
A great War Zone team for bigger spenders includes SSS-Rank [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]], SSS-Rank [[File:Dialogue-Brilliance-Icon.png|18x18px|link=]] [[Ayla: Brilliance]], and [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] -- very fun to play and very strong. Although it functions well at lower Ranks as well, at this strength this team becomes a true force to be reckoned with.
|Upon dealing DMG, reduces the enemy’s Dark Resistance by <span class="red">70%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 2</span> Bond effects will be inherited.
===== [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]] → SSS-Rank =====
|Total Stars of Matrix - Dark members reach <span class="red">6★</span>
At SSS-Rank, Bianca: Veritas finally feels complete. Her Yellow Orb gains a purpose other than moving around and doing small amounts of damage. This evolution significantly increases the fun factor of her playstyle and is also really strong to boot.
|-
|4
|Upon entering battle, inflicts the <span class="red">Corrosion</span> effect on all enemies, which will make them receive <span class="red">30%</span> more Dark DMG. 


All <span class="red">Phase 3</span> Bond effects will be inherited.
===== [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]] → SSS-Rank =====
|Total Stars of Matrix - Dark members reach <span class="red">8★</span>
This brings a significant boost to the Fire Team's damage. Especially potent in [[Phantom Pain Cage]], it can allow for some major boosts to your scores.
|-
|5
|Upon dealing DMG, summons a black hole that deals <span class="red">3000%</span> Dark DMG and periodically pulls in all enemies in a large area. <span class="red">10</span>s cooldown.


When dealing <span class="red">Dark DMG</span>, the final DMG increases by <span class="red">50%</span>.
===== [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]] → SSS-Rank =====
Before SSS-Rank, Chrome: Arclight can't do muhch but be a QTE bot for Bianca: Veritas, but at SSS-Rank he becomes a viable switch-in option. Once again, this upgrade significantly ups the fun factor of the Lightning Team.
<br> The ideal Lightning Team includes SSS-Rank Bianca: Veritas as well as SSS-Rank Chrome: Arclight -- preferably with Arclight's Signature Weapon, [[St. Elmo]].


All <span class="red">Phase 4</span> Bond effects will be inherited.
{{Header Notch|Question #04}}
|Total Stars of Matrix - Dark members reach <span class="red">10★</span>. Have a Dark character accept <span class="red">Assimilation</span>.
===== Do A-Rank characters really matter? Won't they just get replaced by S-Ranks? =====
|-
PGR bucks the trend set by other similar games and has found a way to make every single character worth using, even base B-Rank and A-Rank characters. A-Rank characters are incredibly good and worth investing in.
|}


{{Header Full|Matrix - Ice (Element: Ice)}}
As for whether they'll get replaced by S-Rank characters down the line, it's very dependent on the game mode. In [[War Zone]], certain A-Rank characters may lose relevance over time, but even then it's not worth it to skip out on an A-Rank. For example, if you decide to skip the A-Rank Tank [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]] because you want to wait for the S-Rank Tank [[File:Dialogue-Flare-Icon.png|18x18px|link=]] [[Vera: Flare]], you will be significantly hampering your ability to perform with the Lightning Team for over a year, and that will make you miss out of resources; you might de-rank from Hero when Lightning Zone is active, for example, or get the lower bracket rewards in [[Phantom Pain Cage]] when there is a boss weak to Lightning.
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Plume}}
{{Character Icon|Kaleido}} 
{{Character Icon|Glory}} 
{{Character Icon|Qilin}}
{{Character Icon|Hypnos}}
{{Character Icon|Vitrum}}
{{Character Icon|Starveil}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Ice Extra DMG Bonus increases by <span class="red">50%</span>. Does not stack with other Bonds.
|Total Stars of Matrix - Ice members reach <span class="red">2★</span>
|-
|2
|Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by <span class="red">50%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 1</span> Bond effects will be inherited.
To emphasize, while A-Rank characters may get replaced by stronger S-Ranks eventually, it is so far away that it's not worth thinking about right now. Not only that, but the resources you'd lose would be a lot more than it would have taken to invest even a little in those A-Ranks to begin with.
|Total Stars of Matrix - Ice members reach <span class="red">4★</span>
|-
|3
|Upon dealing DMG, reduces the enemy’s Ice Resistance by <span class="red">70%</span> for <span class="red">15s</span>. Triggering this effect again will renew its duration. It does not stack with other Bonds.


All <span class="red">Phase 2</span> Bond effects will be inherited.
Even should an A-Rank character lose their place in content like War Zone, they will still be extremely useful in [[Babel Tower]] and other future content. In PGR, every character is useful.
|Total Stars of Matrix - Ice members reach <span class="red">6★</span>
|-
|4
|Upon entering battle, inflicts the <span class="red">Frost</span> effect on all enemies, which will make them receive <span class="red">30%</span> more Ice DMG. 


All <span class="red">Phase 3</span> Bond effects will be inherited.
{{Header Notch|Question #05}}
|Total Stars of Matrix - Ice members reach <span class="red">8★</span>
===== Which Constructs should I awaken first? =====
|-
|5
|Upon receiving DMG, nullifies the DMG and deals <span class="red">3000%</span> Ice DMG to the attacker. This DMG can temporarily freeze the enemy. 10s cooldown for each enemy.


When dealing Ice DMG, the final DMG increases by <span class="red">50%</span>.
UNANSWERED.


All <span class="red">Phase 4</span> Bond effects will be inherited.
</div>
|Total Stars of Matrix - Ice members reach <span class="red">10★</span>. Have a Ice character accept <span class="red">Assimilation</span>.
|-
|}


{{Header Notch|Forces Unition}}
|-|Weapons=
<h6>The <span class="red">Forces Unition</span> level can be upgraded by recruiting characters of the same designated category. These categories usually consist of characters in the same faction or different frames of a character. The level (“Phase”) of each elemental category of Forces Unition is decided by the combined Star levels of all the recruited characters in the category.</h6>


{{Header Full|Gaze Realm}}
<div>
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Lotus}}
{{Character Icon|Dawn}} 
{{Character Icon|Plume}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|In Matrix, all characters have <span class="red">50%</span> more Extra DMG Bonus for <span class="red">3s</span>. 
|Total Stars of Gaze Realm members reach <span class="red">2★</span>
|-
|2
|Reduces Matrix cooldown by <span class="red">50%</span>.
All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Gaze Realm members reach <span class="red">4★</span>
|}


{{Header Notch|Question #01}}
{{Header Full|Pure Mercy}}
{| class="wikitable" style="width:100%; text-align:center;"
===== Which 6★ weapons are the most important to pull first? =====
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
In PGR, each character has a [[Weapons/Weapon_List|6★ Signature Weapon]] that was designed specifically for them, but they can only be obtained through gacha.
|- 
|{{Character Icon|Eclipse}}
{{Character Icon|Lux}} 
{{Character Icon|Luminance}} 
{{Character Icon|Empyrea}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|All characters’ overflow healing will be converted into DMG equal to <span class="red">1000%</span> of the healing value. The damage area is within <span class="red">12m</span>.
|Total Stars of Pure Mercy members reach <span class="red">2★</span>
|-
|2
|All healing and HP recovery effects increase by <span class="red">100%</span> and will not be affected by the healing decrease.


All <span class="red">Phase 1</span> Bond effects will be inherited.
* Prioritize 6★ weapons from any new S-Rank character; they are always extremely good and improve the Construct's strength by miles
|Total Stars of Pure Mercy members reach <span class="red">4★</span>
* These are characters such as [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]], [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]], and [[File:Dialogue-Plume-Icon.png|18x18px|link=]] [[Lucia: Plume]]
|-
|3
|All characters (<span class="red">including standby characters</span>) restore <span class="red">10%</span> Max HP every second and standby characters’ overflow healing will be applied to the character in use.


All <span class="red">Phase 2 Bond</span> effects will be inherited.
Other characters that do really well with their 6★ weapon include the following (in no order of preference):
||Total Stars of Pure Mercy members reach <span class="red">6★</span>
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]
|}
* [[File:Dialogue-Entropy-Icon.png|18x18px|link=]] [[Lee: Entropy]]
* [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]
* [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
* [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]]
* [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]]


{{Header Notch|Question #02}}
{{Header Full|Extreme Calculation}}
{| class="wikitable" style="width:100%; text-align:center;"
===== If I'm F2P (Free-To-Play), should I even pull for 6★ weapons? =====
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Palefire}}
{{Character Icon|Entropy}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|All characters will deal <span class="red">2000</span> Extra DMG every time they deal DMG. This will not be triggered repeatedly.


|Total Stars of Extreme Calculation members reach <span class="red">2★</span>
As F2P, it is extremely important to plan your [[File:Item-BlackCard.png|18x18px|link=]] [[Black Card]] (BC) spending well into the future. Check when new characters are coming here on the Patch List page and find out what they need/cost -- a full 60-pull pity will cost you 15,000 BC for any debut S-Ranks, for example.
|-
|2
|All characters will deal Extra DMG equal to <span class="red">number of combos*100</span>. This will not be triggered repeatedly.


All <span class="red">Phase 1</span> Bond effects will be inherited.
If you pity every new S-Rank character, you should be able to get a 6★ weapon every 3-4 S-Ranks or so. However, if you ever pull an S-Rank character well before the pity of 60 pulls, you should put that BC you saved towards the most important S-Rank 6★ weapons.


|Total Stars of Extreme Calculation members reach <span class="red">4★</span>
The current rank of 6★ weapon importance is [[File:Dialogue-Plume-Icon.png|18x18px|link=]] [[Lucia: Plume]] > [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]] > [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]]. Once [[File:Dialogue-Arctic-Icon.png|18x18px|link=]] [[Rosetta: Arctic]] debuts in the [[Firn Night]] patch, she is a strong contender for the most important slot as her 6★ weapon is a massive improvement to her kit.
|}


{{Header Notch|Question #03}}
{{Header Full|Fighter’s Wings}}
{| class="wikitable" style="width:100%; text-align:center;"
===== If I pull an off-banner 6* weapon, what do I do with it? =====
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Bastion}}
{{Character Icon|Tenebrion}} 
{{Character Icon|Arclight}} 
{{Character Icon|Glory}}
{{Character Icon|Hypnos}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|All characters have <span class="red">50%</span> more max HP. Upon dealing DMG to the <span class="red">shield</span>, deal the same amount of True DMG.
|Total Stars of Fighter's Wings members reach <span class="red">2★</span>
|-
|2
|All characters gain <span class="red">Super Armor</span> and will not receive DMG beyond <span class="red">20%</span> of their max HP from a single attack.


All <span class="red">Phase 1</span> Bond effects will be inherited.
UNANSWERED.
|Total Stars of Fighter's Wings members reach <span class="red">4★</span>
|-
|3
|Every time when receiving DMG, all characters will deal DMG equal to <span class="red">15*</span> max HP to enemies within <span class="red">12m</span>.


All <span class="red">Phase 2</span> Bond effects will be inherited.
</div>
|Total Stars of Fighter's Wings members reach <span class="red">6★</span>
|}


{{Header Full|Little League}}
|-|Game Modes=
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Storm}}
{{Character Icon|Pulse}} 
{{Character Icon|Starfarer}} 
{{Character Icon|Silverfang}}
{{Character Icon|Qilin}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon entering battle, summons Polar Bear <span class="red">Martin</span> with a random one of following effects:


- <span class="red">Martin</span> deals DMG equal to <span class="red">5%</span> max HP every <span class="red">10s</span> to all enemies.
<div>


- <span class="red">Martin</span> summons a black hole to pull all enemies and reduce all their Elemental Resistance by <span class="red">20%</span> every <span class="red">10s</span> for <span class="red">5s</span>.
{{Header Notch|Question #01}}
|Total Stars of Little League members reach <span class="red">2★</span>
===== Which characters should I bring to War Zone? =====
|-
[[War Zone]] is a game mode in which you try to defeat as many enemies as possible within a 2-minute time limit while taking as little damage as possible. The rewards are very valuable, including currency that allows you to purchase 6★ Memories.
|2
|Upon entering battle, a random one of the following effects will be granted:


- Restores <span class="red">1</span> Signature Energy every second for <span class="red">5 Tinbread Cookies</span>.
The first thing you want to do in PGR is build one strong team. This could be the Fire Team of [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]] + [[File:Dialogue-Pulse-Icon.png|18x18px|link=]] [[Nanami: Pulse]] + [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] OR [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]], or any of the other elemental teams. Having that team carry you through all the different zones while you work on raising other teams will perform a lot better than having a bunch of half-baked teams at once.


- All members have <span class="red">5%</span> Extra DMG Bonus for each <span class="red">5 Tinbread Cookies</span>.
Teams to aim for include:


All <span class="red">Phase 1</span> Bond effects will be inherited.
[[File:Element-Physical-Icon-White.png|25x25px|link=]]<big>Physical:</big>
|Total Stars of Little League members reach <span class="red">4★</span>
* [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]]
|-
* [[File:Dialogue-Storm-Icon.png|18x18px|link=]] [[Nanami: Storm]]
|3
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]
|Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects. 
Meanwhile, all Tinbread Cookies’ bonus effect increases by <span class="red">100%</span>.


All <span class="red">Phase 2 Bond</span> effects will be inherited.
[[File:Element-Fire-Icon-White.png|25x25px|link=]]<big>Fire:</big>
||Total Stars of Little League members reach <span class="red">6★</span>
* [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]
|}
* [[File:Dialogue-Pulse-Icon.png|18x18px|link=]] [[Nanami: Pulse]]
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]] OR [[File:Dialogue-Silverfang-Icon.png|18x18px|link=]] [[Sophia: Silverfang]]


{{Header Full|Hell Guards}}
[[File:Element-Dark-Icon-White.png|25x25px|link=]]<big>Dark:</big>
{| class="wikitable" style="width:100%; text-align:center;"
* [[File:Dialogue-Astral-Icon.png|18x18px|link=]] [[Watanabe: Astral]]
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
* [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]]
|- 
* [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]
|{{Character Icon|Rozen}}
{{Character Icon|Garnet}} 
{{Character Icon|XXI}} 
{{Character Icon|FeralScent}}
{{Character Icon|Indomitus}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|For every <span class="red">5s</span>, uses the last Signal Orb and gains a <span class="red">30%</span> Extra DMG Bonus for <span class="red">5s</span>. This will not be triggered when there are no Signal Orbs.
|Total Stars of Hell Guards members reach <span class="red">2★</span>
|-
|2
|Takes DMG equal to <span class="red">1%</span> max HP every second and deal DMG equal to <span class="red">1%</span> of current HP to all enemies within <span class="red">12m</span>.
All <span class="red">Phase 1 Bond</span> effects will be inherited.
|Total Stars of Hell Guards members reach <span class="red">4★</span>
|}
{{Header Full|Sin Reverb}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Nightblade}}
{{Character Icon|Astral}} 
{{Character Icon|Rigor}} 
{{Character Icon|Echo}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Press and hold Basic Attack for <span class="red">1s</span> to gain a <span class="red">100%</span> Extra DMG Bonus for <span class="red">3s</span>. Cooldown: <span class="red">7s</span>.
|Total Stars of Sin Reverb members reach <span class="red">2★</span>
|-
|2
|Dodges <span class="red">twice</span> within <span class="red">1s</span> to actively trigger the <span class="red">Matrix</span>. Cooldown: <span class="red">15s</span>. (Independent from Matrix triggered by successfully dodging attacks).


All <span class="red">Phase 1</span> Bond effects will be inherited.
[[File:Element-Lightning-Icon-White.png|25x25px|link=]]<big>Lightning:</big>
|Total Stars of Sin Reverb members reach <span class="red">4★</span>
* [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]]
|}
* [[File:Dialogue-Arclight-Icon.png|18x18px|link=]] [[Chrome: Arclight]]
* [[File:Dialogue-Lux-Icon.png|18x18px|link=]] [[Liv: Lux]] OR [[File:Dialogue-Blast-Icon.png|18x18px|link=]] [[Karenina: Blast]]


{{Header Notch|Question #02}}
{{Header Full|Final Judgement}}
{| class="wikitable" style="width:100%; text-align:center;"
===== Is doing Co-op worth it? (for F2P and for Spenders) =====
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Zero}}
{{Character Icon|Veritas}} 
{{Character Icon|Stigmata}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon attacking an enemy with HP above <span class="red">40%</span>, gains a
<span class="red">10%</span> Extra DMG Bonus for every <span class="red">10%</span> more HP the enemy has, up to <span class="red">60%</span>.


|Total Stars of Final Judgement members reach <span class="red">2★</span>
Coop is only worth it if you are F2P; if you get Monthly Pass A or C, it instantly becomes not worth it as any decent amount of pulling on weapon banner makes 5★ weapons too easy to get.
|-
|2
|Upon dealing DMG, has a <span class="red">40%</span> chance to deal <span class="red">200%</span> more DMG at the same time.


All <span class="red">Phase 1</span> Bond effects will be inherited.
As F2P, you should be doing your 21 co-op runs every week if possible until you feel satiated on 5★ weapons.
|Total Stars of Final Judgement members reach <span class="red">4★</span>
|-
|3
|Upon dealing DMG, <span class="red">instantly kills</span> the enemy if their HP is below <span class="red">30%</span>.


All <span class="red">Phase 2 Bond</span> effects will be inherited.
{{Header Notch|Question #03}}
||Total Stars of Final Judgement members reach <span class="red">6★</span>
===== Should I always do the highest difficulty of Co-op? =====
|}
{{Header Full|Phantom Capriccio}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Brilliance}}
{{Character Icon|Kaleido}} 
{{Character Icon|Capriccio}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|For each class in the team recruited, the character gains a <span class="red">15%</span> Extra DMG Bonus.
|Total Stars of Phantom Capriccio members reach <span class="red">2★</span>
|-
|2
|For each type of Element in the team recruited, the character’s HP and ATK increase <span class="red">10%</span>.


All <span class="red">Phase 1</span> Bond effects will be inherited.
If possible, yes!
|Total Stars of Phantom Capriccio members reach <span class="red">4★</span>
|-
|3
|For each different weapon type among recruited characters, all battle members gain <span class="red">25%</span> Extra DMG Bonus.


All <span class="red">Phase 2 Bond</span> effects will be inherited.
{{Header Notch|Question #04}}
||Total Stars of Phantom Capriccio members reach <span class="red">6★</span>
===== When playing Co-op, what 5 star weapons should I focus on? =====
|}


{{Header Full|Creator-Destroyer}}
UNANSWERED. Maybe a better question is what 5 star weapons to focus on getting.
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Blast}}
{{Character Icon|Ember}} 
{{Character Icon|Scire}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon entering battle, launches a cannon attack, with each shell dealing <span class="red">30000</span> Fire DMG.


Has an <span class="red">80%</span> chance to succeed. <span class="red">1</span> cannon attack in total.
{{Header Notch|Question #05}}
===== Is it better to spend serum on event stages or farming shards? (Interlude) =====


Has a <span class="red">20%</span> chance to succeed. <span class="red">5</span> cannon attacks in total.
UNANSWERED.


|Total Stars of Creator-Destroyer members reach <span class="red">2★</span>
</div>
|-
|2
|Upon entering battle, launches a laser beam at the enemy. The laser beam will automatically pursue the enemy and deal <span class="red">10000</span> True DMG every second to nearby enemies.


Has a <span class="red">80%</span> chance to succeed. Summons <span class="red">1</span> laser beam with a moderate speed.
|-|Team Compositions=


Has a <span class="red">20%</span> chance to succeed. Summons <span class="red">2</span> laser beams with an accelerated speed.
<div>


All <span class="red">Phase 1</span> Bond effects will be inherited.
{{Header Notch|Question #01}}
|Total Stars of Creator-Destroyer members reach <span class="red">4★</span>
===== Does Memory placement matter? =====
|-
Almost every [[Memories/Construct_Memories|Memory]] comes in six Grid slots: 1, 2, 3, 4, 5, 6. Slots 1/2/3 use the Memory's HP and CRIT stats, while slots 4/5/6 use the Memory's ATK and DEF stats. In order to min-max your character's stats, you'll want to have Memories with the highest ATK on slots 4/5/6.
|3
|Upon entering battle, launches a bomb attack every 5s:


Has a <span class="red">95%</span> chance to succeed, casting a <span class="red">Gravity Bomb</span> and dealing <span class="red">150,000</span> Dark DMG to a large area.
There has been a lot of debate as to how worth it correct placement is for the sake of a few stat points.


Has a <span class="red">5%</span> chance to achieve a great success, casting a <span class="red">Tactical Strike</span> and dealing <span class="red">500,000</span> Fire DMG to a large area.
When you're just starting out in PGR:
* Feel free to use whatever placement of 6★ Memories you end up with, even if they are suboptimal; just having a set of 6★ Memories will increase the amount of fun you're having for the time being


All <span class="red">Phase 2 Bond</span> effects will be inherited.
When you're looking to Resonate Memories:
||Total Stars of Creator-Destroyer members reach <span class="red">6★</span>
* At this point, you want to be more conscious of Memory placement if possible
|}
* You can find recommendations for Memory placement for each Construct on their individual pages (found here: [[Characters]])
{{Header Full|Yesterday’s Egrets}}
* You need a total of 18 Memories to fully Resonate a Construct, so making sure that 6 of those are in the correct spots for maximum stat values is not a problem
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Lux}}
{{Character Icon|Vitrum}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Dodge Gauge Limit increases by <span class="red">200</span>. When <span class="red">dodging</span>, <span class="red">Healing Pulse</span> will be released to heal all allies within <span class="red">6m</span> for <span class="red">25%</span> ATK of the current character and grant them <span class="red">20%</span> DMG Immunity for <span class="red">4s</span>. <span class="red">6s</span> cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.)
|Total Stars of Yesterday's Egrets members reach <span class="red">2★</span>
|-
|2
|Dodge Gauge Limit increases by <span class="red">400</span>. The <span class="red">effect and duration</span> of Phase 1 <span class="red">Healing Pulse</span> are <span class="red">doubled</span> with an additional <span class="red">50%</span> Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.)


All <span class="red">Phase 1</span> Bond effects will be inherited.
You'll eventually get to the point where you want to reroll for ideal Resonances on Memories, and at that point you'll feel like you have too many Memories to feel like it's a struggle to get the correct slots for your characters.
|Total Stars of Yesterday's Egrets members reach <span class="red">4★</span>
|}
{{Header Full|Aliasing Resonance}}


{| class="wikitable" style="width:100%; text-align:center;"
{{Header Notch|Question #02}}
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
===== Which characters should I SS-Rank from Pain Cage? =====
|- 
|{{Character Icon|Hyperreal}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|After activating Matrix, Lee will launch <span class="red">1 Supporting Strike</span> from other timelines, each strike dealing damage equal to <span class="red">500%</span> of current character's multiplier and permanently increasing the damage taken by the target hit by <span class="red">30%</span>, stacking up to <span class="red">2 times</span>. This effect has a 3s triggering cooldown. 
|Total Stars of Aliasing Resonance members reach <span class="red">2★</span>
|-
|2
|After activating Matrix, Lee will launch <span class="red">3 Supporting Strikes</span> from other timelines, each strike dealing damage equal to <span class="red">500%</span> of current character's multiplier and permanently increasing the damage taken by the target hit by <span class="red">30%</span>, stacking up to <span class="red">6 times</span>. This effect has a 3s triggering cooldown.
All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Aliasing Resonance members reach <span class="red">4★</span>
|}


{{Header Full|Thunderclap Blade}}
Note: [[Phantom Pain Cage]] rewards players weekly with a currency called [[Phantom Pain Scar|Phantom Pain Scars]]. These can be used to purchase up to 30 Inver-Shards for any character. Many players refer to Phantom Pain Scars as "skulls." Do not spend any of this currency on A-Rank characters or below!
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Crimson Weave}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|After dodging,Crimson Weave launches a <span class="red">swordwave support attack</span> that deals True DMG equal to <span class="red">2000% of the current character's multiplier</span>, and grants a 50% Extra Basic Attack DMG Bonus for <span class="red">6s</span>. Cooldown <span class="red">12s</span>.
|Total Stars of Thunderclap Blade members reach <span class="red">1★</span>
|-
|2
|Cooldown of Phase 1 Bond Swordwave is reduced to <span class="red">8s</span>.<br>Each <span class="red">swordwave support attack</span> grants a permanent <span class="red">20%</span> Extra DMG Bonus, stacking up to <span class="red">100%</span>.<br>All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Thunderclap Blade members reach <span class="red">2★</span>
|}


{{Header Full|Kowloong Chamber of Commerce}}
Characters to prioritize upgrading to SS-Rank using Phantom Pain Scars include debut banner S-Rank characters such as [[File:Dialogue-CrimsonAbyss-Icon.png|18x18px|link=]] [[Lucia: Crimson Abyss]], [[File:Dialogue-Veritas-Icon.png|18x18px|link=]] [[Bianca: Veritas]], and [[File:Dialogue-Plume-Icon.png|18x18px|link=]] [[Lucia: Plume]].
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Zitherwoe}}
{{Character Icon|Pavo}} 
{{Character Icon|Dragontoll}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Each time the character on the field performs a <span class="red">3-Ping</span>, their <span class="red">max HP will increase by 3%</span>. This effect <span class="red">stacks up to 50 times</span>. 
|Total Stars of KCC members reach <span class="red">2★</span>
|-
|2
|Every <span class="red">1,000 max HP of the character in battle</span> will increase the DMG dealt by <span class="red">7.5%</span>. This effect <span class="red">stacks up to 20 times</span>.
All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of KCC members reach <span class="red">4★</span>
|}


If you already have the priority Constructs at SS-Rank, you should consider the likes of [[File:Dialogue-Tenebrion-Icon.png|18x18px|link=]] [[Kamui: Tenebrion]] and [[File:Dialogue-Ember-Icon.png|18x18px|link=]] [[Karenina: Ember]]. Tenebrion gains a massive buff to his SS-Rank passive in a future patch, and Ember is the main Fire Attacker for a very, very long time.


{{Header Notch|Question #03}}
{{Header Notch|Spectral Nexus}}
{{Header Full|Overclock}}
===== What are Compositers? Is it okay to skip them? =====
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Pulse}}
{{Character Icon|Garnet}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Signature's Extra DMG Bonus increases by <span class="red">50%</span>.
|Total Stars of Overclock members reach <span class="red">2★</span>
|-
|2
|After casting a Signature, the subsequent Signature cast within <span class="red">5s</span> will have <span class="red">50%</span> more Extra DMG Bonus, up to <span class="red">200%</span>. 


All <span class="red">Phase 1</span> Bond effects will be inherited.
UNANSWERED.
|Total Stars of Overclock members reach <span class="red">3★</span>
|-
|3
|When deployed at the same time, activates the extra skill:
Every <span class="red">Signature</span> cast will <span class="red">charge</span> the Special Skill button. Activating the button will <span class="red">cast a Signature</span> again. (This time the Signature case <span class="red">will not charge</span> the special skill.)


All <span class="red">Phase 2</span> Bond effects will be inherited.
</div>
|Total Stars of Overclock members reach <span class="red">4★</span>
|}
{{Header Full|Escalation}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|CrimsonAbyss}}
{{Character Icon|Laurel}} 
{{Character Icon|CrimsonWeave}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|When deployed at the same time, activates the extra skill:


Use special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.
</tabber>


After the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.
----


When the support character is active, all allied characters on the battlefield have <span class="red">100%</span> more Extra DMG. The support character will trigger Matrix upon leaving the battlefield.
<!---
|Total Stars of Escalation members reach <span class="red">2★</span>
14.) Do A-Rank characters really matter? Won't they just get replaced by S-Ranks?
|-
15.) Is doing Co op worth it? (for f2p and for spender)
|2
16.) Should I always do the highest difficulty of Co op?
|For each <span class="red">Blade Will Orb / Annihilation Orb</span> consumed, the subsequent special orb gains <span class="red">20%</span> more Extra DMG Bonus for <span class="red">10s</span>, up to <span class="red">200%</span>.
17.) Is the Nier Team good at S Rank? What is the minimum Rank I should get them to in order to use them over Alpha team? Should I save all my BC for Nier team because I heard they're really strong?
----->
__NOTOC__


All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Escalation members reach <span class="red">3★</span>
|-
|3
|Special orbs will provide <span class="red">25</span> Charge Points instead. And each use of special orbs has a <span class="red">80%</span> chance to grant a special orb.


All <span class="red">Phase 2</span> Bond effects will be inherited.
__NOTOC__
|Total Stars of Escalation members reach <span class="red">4★</span>
<!--
|}
<slideshow sequence="forward" transition="cut" refresh="1000">
{{Header Full|Oblivion}}
{{#loop: i
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Empyrea}}
{{Character Icon|Kaleido}} 
{{Character Icon|Capriccio}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|1
|After <span class="red">dodging continuously</span>, rearranges the Signal Orbs by color.
|5
|Total Stars of Oblivion members reach <span class="red">2★</span>
|<div>[[File:Screenshot-CrimsonAbyss-VolatilePriestess-{{#var: i}}.png|170px|{{#var: i}}]]</div>}}
|-
</slideshow>
|2
|In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by <span class="red">50%</span>, up to <span class="red">150%</span>. 


All <span class="red">Phase 1</span> Bond effects will be inherited.
{{#ifexpr: {{#len: Chat }}>=10|{{#sub: Chat|0|9}}.|Chat}}
|Total Stars of Oblivion members reach <span class="red">3★</span>
|-
|3
|When deployed at the same time, activates the extra skill:


Every <span class="red">Signature cast</span> will <span class="red">charge</span> the Special Skill button. Activating the button will <span class="red">cast a Signature</span> again. (This time the Signature case <span class="red">will not charge</span> the special skill.)
{{#ifexpr: {{#len: Anticonstitutionnellement}}>=10|{{#sub: Anticonstitutionnellement|0|9}}.|Anticonstitutionnellement}}


All <span class="red">Phase 2</span> Bond effects will be inherited.
{{#ifexpr: {{#len: {{#replace: J'aime mentir| |}}}}>10|{{#sub: J'aime mentir|0|9}}.|J'aime mentir}}
|Total Stars of Oblivion members reach <span class="red">4★</span>
-->
|}
{{Header Full|Elimination}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Hyperreal}}
{{Character Icon|Entropy}} 
{{Character Icon|Tenebrion}} 
{{Character Icon|Ember}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|After <span class="red">3</span> 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: <span class="red">8s</span>)
|Total Stars of Elimination members reach <span class="red">2★</span>
|-
|2
|For every <span class="red">5</span> Signature Energy, Extra DMG Bonus of Orb skills increases by <span class="red">10%</span>.

All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Elimination members reach <span class="red">3★</span>
|-
|3
|Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.
All <span class="red">Phase 2</span> Bond effects will be inherited.
|Total Stars of Elimination members reach <span class="red">4★</span>
|}
{{Header Full|Divine Judgment}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Luminance}}
{{Character Icon|Rigor}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon dealing CRIT DMG, deals <span class="red">10%</span> more CRIT DMG for <span class="red">5s</span>, up to <span class="red">300%</span>.
|Total Stars of Divine Judgment members reach <span class="red">2★</span>
|-
|2
|Upon dealing CRIT DMG, deals additional DMG equal to <span class="red">1%</span> of the enemy’s current HP. Cooldown: <span class="red">0.5s</span>.
All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Divine Judgment members reach <span class="red">3★</span>
|-
|3
|Upon dealing CRIT DMG, reduces the enemy’s Physical Resistance by <span class="red">80%</span> for <span class="red">5s</span>. Triggering this effect again will renew its duration. 

All <span class="red">Phase 2</span> Bond effects will be inherited.
|Total Stars of Divine Judgment members reach <span class="red">4★</span>
|}
{{Header Full|Fortress}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Starfarer}}
{{Character Icon|Glory}} 
{{Character Icon|FeralScent}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon dealing Basic Attack DMG, gains Shield equal to <span class="red">10%</span> max HP. Cooldown: <span class="red">1s</span>. Max Shield equals to <span class="red">100%</span> Max HP.
|Total Stars of Fortress members reach <span class="red">2★</span>
|-
|2
|Upon dealing Basic Attack, deals Extra DMG equal to <span class="red">10x</span> current shield. Cooldown: <span class="red">1s</span>.

All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Fortress members reach <span class="red">3★</span>
|-
|3
|Every upon taking DMG, becomes invincible for <span class="red">2s</span>. Cooldown: <span class="red">5s</span>.

All <span class="red">Phase 2</span> Bond effects will be inherited.
|Total Stars of Fortress members reach <span class="red">4★</span>
|}
{{Header Full|Sudden Rain}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Veritas}}
{{Character Icon|Scire}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: <span class="red">1s</span>.
|Total Stars of Sudden Rain members reach <span class="red">2★</span>
|-
|2
|Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for <span class="red">5s</span>. A maximum of <span class="red">40</span> Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by <span class="red">200%</span>.

All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Sudden Rain members reach <span class="red">3★</span>
|-
|3
|Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by <span class="red">20%</span> for <span class="red">10s</span>, up to <span class="red">200%</span>. Cooldown: <span class="red">1s</span>.

All <span class="red">Phase 2</span> Bond effects will be inherited.
|Total Stars of Sudden Rain members reach <span class="red">4★</span>
|}
{{Header Full|Cyclone}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Plume}}
{{Character Icon|Stigmata}} 
{{Character Icon|LostLullaby}} 
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon casting a Signature Move, immediately gains <span class="red">2</span> sets of same-colored Signal Orbs.
|Total Stars of Cyclone members reach <span class="red">2★</span>
|-
|2
|Each 3-Ping increases Extra DMG Bonus by <span class="red">30%</span> for <span class="red">3s</span>, up to <span class="red">150%</span>.

All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Cyclone members reach <span class="red">3★</span>
|-
|3
|1-Pings and 2-Pings will be regarded as 3-Pings.

All <span class="red">Phase 2</span> Bond effects will be inherited.
|Total Stars of Cyclone members reach <span class="red">4★</span>
|}
{{Header Full|Outlier}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 100%" | <span style="font-size:1.5em">Characters</span>
|- 
|{{Character Icon|Crocotta}}
{{Character Icon|Pavo}} 
{{Character Icon|Tempest}}
{{Character Icon|Flambeau}}
{{Character Icon|Dragontoll}}
{{Character Icon|Starveil}}
{{Character Icon|Arca}}
|}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 10%" | Phase
! scope="col" style="width: 60%" | Effect
! scope="col" style="width: 30%" | Requirements
|- 
|1
|Upon casting a Signature Move, increases Extra DMG Bonus by <span class="red">100%</span> for <span class="red">10s</span>.
|Total Stars of Outlier members reach <span class="red">2★</span>
|-
|2
|Character switch cooldown decreases by <span class="red">50%</span>. Gains Shield equal to <span class="red">30%</span> max HP upon character switch.
All <span class="red">Phase 1</span> Bond effects will be inherited.
|Total Stars of Outlier members reach <span class="red">4★</span>
|-
|3
|Each character switch permanently increases Extra DMG Bonus by <span class="red">40%</span>, up to <span class="red">200%</span>.

All <span class="red">Phase 2</span> Bond effects will be inherited.
|Total Stars of Outlier members reach <span class="red">6★</span>
|-
|4
|Upon character switch, <span class="red">enters Matrix</span>, gaining <span class="red">100</span> Signature Energy and 3 sets of same-colored Signal Orbs. 
All <span class="red">Phase 4</span> Bond effects will be inherited.
|Total Stars of Outlier members reach <span class="red">8★</span>
|}
</div>
|-|Journal of Reversing Tides=
<div>
<h6>The <span class="red">Journal of Reversing Tides</span> is a series of achievements exclusive to Cursed Waves.</h6>
{{Header Full|Mission Reward Preview}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 50%" | Complete Mission
! scope="col" style="width: 50%" | Reward
|- 
|Complete Mission: 6
|Covenant Stone
|-
|Complete Mission: 12
|Stamp - Don't Be Crazy
|-
|Complete Mission: 18
|Player Portrait - Contract
|-
|Complete Mission: 25
|Portrait Frame - Deep Tide Scholar
|-
|}
{{Header Full|Total}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 50%" | Mission
! scope="col" style="width: 50%" | Requirements
|- 
|Amethyst Hunter
|Complete a series of events to obtain <br><span class="red">[Indigo Wave Amethyst]</span>
|-
|Pendant Hunter
|Complete a series of events to obtain <br><span class="red">[Teardrop Pendant]</span> in <span class="red">[three colors]</span>
|-
|Codex Baptizer
|Complete a series of events to obtain <br><span class="red">[Saphorus White Codex]</span>
|-
|Shark-speare Conqueror
|Complete a series of events to obtain the Artifact <br><span class="red">[Proof of Friendship!]</span>
|-
|Lucky Day
|Try 10 or more times consecutively in the <br><span class="red">[Sharky Box]</span> or <span class="red">[Dream of Mist]</span> events
|-
|Exploratory Journey I
|Complete the <br><span class="red">[Farewell]</span> ending at any difficulty level
|-
|Exploratory Journey II
|Complete the <br><span class="red">[Cycle]</span> ending at any difficulty level
|-
|Exploratory Journey III
|Complete the <br><span class="red">[Story]</span> ending at any difficulty level
|-
|Exploratory Journey IV
|Complete the <br><span class="red">[Contract]</span> ending at any difficulty level
|-
|First Contact
|First encounter with the <span class="red">Crimson Insight</span>
|-
|}
{{Header Full|Challenge}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 50%" | Mission
! scope="col" style="width: 50%" | Requirements
|- 
|Battle Maniac I
|Clear a total of 130 battle nodes
|-
|Battle Maniac II
|Clear a total of 260 battle nodes
|-
|Battle Maniac III
|Clear a total of 400 battle nodes
|-
|Curse Queller's Journey I
|Go on 7 adventures in total
|-
|Curse Queller's Journey II
|Go on 14 adventures in total
|-
|Curse Queller's Journey III
|Go on 21 adventures in total
|-
|Artifact Hunter I
|Collect a total of 100 Artifacts
|-
|Artifact Hunter II
|Collect a total of 200 Artifacts
|-
|Round Table Summoner I
|Recruit 200 times in total
|-
|Round Table Summoner II
|Recruit 400 times in total
|-
|}
{{Header Full|Special}}
{| class="wikitable" style="width:100%; text-align:center;"
! scope="col" style="width: 50%" | Mission
! scope="col" style="width: 50%" | Requirements
|- 
|Insight Explorer I
|Complete any ending with Insight at 60 or above
|-
|Insight Explorer II
|Complete any ending with Insight at 90 or above
|-
|Adventure Guild
|Unlock 4 additional Survey Teams
|-
|Treasure Mountain
|Collect over 30 Artifacts in a single adventure
|-
|Path of the Fire Sword
|Complete all Lost Apocrypha nodes
|-
|Bond Weaver
|Recruit over 30 characters in a single adventure
|-
|Best Survey Team
|A single Survey Team completes at least 4 endings
|-
|One-Life Clear
|Complete any ending on the [Abyssal Torrent] difficulty without using any <br><span class="red">Biomimetic Blood</span> to revive
|-
|Peak of Assimilation
|Upgrade any character to 3★
|-
|End of Assimilation
|Activate the 5th phase of any Bond
|-
|}
</div>
|-|Rewards=
<div>
{{Cursed Waves Rewards}} <!-- Lists rewards from Lv 1-130-->
</div>
</tabber>

Latest revision as of 06:22, 22 April 2024

Cursed Waves

Introduction

Cursed Waves is a permanent roguelite game mode added during Across the Ruined Sea. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until Sands of Wrath, during which the fifth and final ending, Reader, is added.
In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.

Starting Out

Difficulty Levels

For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.
Difficulty Level Downfall Crystal and
Curse-Dispelling Chapter Multiplier
Consciousness Stability Timer Notes
Rising Tide (Normal) x1 300s -
Surging Waves (Hard) x2 120s -
Abyssal Torrent (Nightmare) x2.5 90s Recommended Minimum BP: 7,500
  • Consciousness Stability: In Battle Stages, enemies will be enhanced after a set amount of time.

Extra Artifact

If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.

Survey Team

After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.
Survey Team Name Effects
Tide Seeker Consciousness will stable for 30 seconds longer in the node.
Scavenger Has additional Biomimetic Blood x 2 and Tinbread Cookie x 8 at the beginning of the game.
Traveling Troupe Recruitment Refresh Attempts +1. Slightly increases the chance of recruiting S-Rank Omniframes.
Survival Expert Immediately gives a random Artifact. Gives another random Artifact every two chapters.
Expedition Team Each battle node cleared will increase all members’ Extra DMG Bonus by 5%.
Curse Queller Doubles the Artifact Box rewards in Hard Battles.

Starting Character

After choosing a Survey Team, the player is presented with Invitations of all five elements: Physical, Fire, Ice, Lightning, and Dark. A randomly chosen element will have its Invitation upgraded to Level 2, which guarantees that at least one S-Rank character will appear every time the player refreshes the recruitment lineup. The player must choose one of the elemental Invitations, from which they will recruit one starting character of their choice. Players can acquire additional Invitations to build their team by clearing nodes during the run.

Currencies

Tinbread Cookies

  • Uses: Purchasing items in Shark-spear Sale nodes, consumed in certain dialogue choices in Event nodes
  • How to Acquire: Completing Battle nodes, awarded in certain dialogue choices in Event nodes
  • Tinbread Cookies will not carry over between runs.

Biomimetic Blood

  • Uses: Resetting encounter and reviving the entire team in Battle nodes, consumed in certain dialogue choices in Event nodes
  • How to Acquire: Purchased from Shark-spear Sale nodes, awarded in certain dialogue choices in Event nodes
  • Biomimetic Blood will not carry over between runs.
  • If the entire team is defeated when the player has less than 3 Biomimetic Blood, it will result in a game over, and the run will be concluded.

Curse-Dispelling Chapter

  • Uses: Purchasing Lost Apocrypha buffs
  • How to Acquire: Acquired upon completing a run

Downfall Crystals

  • Uses: Increasing the Curse Queller's Path level
  • How to Acquire: Acquired upon completing a run


Crimson Insight

Crimson Insight is a feature added in Wintry Shackles. Crimson Insight can be activated by entering the Event stage “The Forbidden Church” in Chapter 1 or 2, and choosing the option “Break through the blockade to investigate the truth”.
This will have three main effects:
  • The player will be able to perceive Crimson Insight. This is a required condition for making certain choices in Event Nodes.
  • Crimson Insight value can now be accumulated during the current run.
  • Crimson Insight values are divided into four levels. Activating Crimson Insight in “The Forbidden Church” node in Chapter 1 or 2 will initially grant 5 Crimson Insight value (level 1).
The maximum value of Crimson Insight is 100; the highest level is 4. Higher levels increase the chance of extra Artifacts dropping at the end of a battle and S-Rank characters appearing in summons. At the same time, enemies will become significantly stronger.
Crimson Insight value can be increased by completing certain battle and event nodes. Nodes that increase the value will be marked with a red eye icon.
  • The “The Other Round Table” Event Node will appear in Chapter 3.

Assimilation

Upon activating Crimson Insight in Chapter 1 or 2, the “The Other Round Table” node will appear in Chapter 3.
Choosing the option “Accept Assimilation” here will increase the Star Level of a character of the player’s choice by 1.
In addition, Bond Level 5 for the element that corresponds to the Rejected character will be unlocked. This allows a character’s Star Level to reach 3, which is impossible through regular means (i.e. summoning them multiple times).
Make sure the character who will undergo Assimilation is already at Star Level 2 before entering this node. Choosing a character whose Star Level is at 1 to undergo Assimilation will increase their Star Level to 2; a chance to undergo Assimilation is available only once every run, and thus it will result in never being able to upgrade a character to Star Level 3 during the current run.
Activating Crimson Insight in Chapter 1 or 2, and having a character undergo Assimilation are prerequisites for Ending 4 and 5.

Lost Apocrypha

Phase 1

  • ATK Boost: ATK increases by 5%
  • Overall Enhancement: All basic stats ( ATK, HP, CRIT, DEF) increases by 2%
  • Default Tinbread Cookie Boost: Has 3 more Tinbread Cookies at the beginning of the game
  • HP Up: Max HP increases by 5%
  • Default Biomimetic Blood Boost: Has 1 additional bottle of Biomimetic Blood at the beginning of the game
  • DMG Boost: Extra DMG Bonus increases by 5%
  • Shark-speare Sale Enhancement: Sale Slots in Shark-speare Sale +1
  • Shark-speare Sale Enhancement: Item Discount Slots in Shark-speare Sale +1

Phase 2

  • ATK Boost: ATK increases by 5%
  • Overall Enhancement: All basic stats (ATK, HP, CRIT, DEF) increase by 2%
  • Default Tinbread Cookie Boost: Has 3 more Tinbread Cookies at the beginning of the game
  • HP Up: Max HP increases by 5%
  • Default Biometric Blood Boost: Has 1 additional bottle of Biometric Blood at the beginning of the game
  • DMG Boost: Extra DMG Bonus increases by 5%
  • Completion Rewards Up: Grants 10% more [Downfall Crystal] and [Curse-Dispelling Chapters] following the adventure result calculation
  • Shark-speare Sale Enhancement: Increases the discount percentage in Shark-speare Sale

Phase 3

  • ATK Boost: ATK increases by 5%
  • Overall Enhancement: All basic stats (ATK, HP, CRIT, DEF) increase by 2%
  • Default Tinbread Cookie Boost: Has 3 more Tinbread Cookies at the beginning of the game
  • HP Up: Max HP increases by 5%
  • Default Biometric Blood Boost: Has 1 additional bottle of Biometric Blood at the beginning of the game
  • DMG Boost: Extra DMG Bonus increases by 5%
  • Advanced DMG Boost: Further increases Physical/Fire/Lightning/Ice DMG by 10%
  • Recruitment Refresh Boost: Character Recruitment Refresh Attempts +1

Ending 1: Farewell

  • How to Unlock: Unlocked by default
  • How to Reach:
    • At the final node of Chapter 5 (“Cursed Waves”), choose the option “Follow Cradle’s instructions.”
    • The player will automatically reach this ending upon completing their first run.

Ending 2: Cycle

  • How to Unlock: After completing Ending 1 : Farewell
  • How to Reach:
    • Upon defeating the boss of Chapter 3 (the dialogue event is named "After Clash"), first choose the option “Look around (Future choice)”, and then “Pick up the dagger (Future choice)”. This will grant Artifact: Returner’s Blade (Effect: none).
    • At the final node of Chapter 5 (“Cursed Waves”), choose the option “Reject Cradle.”

Ending 3: Story

  • How to Unlock: After completing Ending 1 : Farewell
  • How to Reach:
    • In Chapter 4, enter the Story Event Node “The Brand of Void” to gain Artifact: The Brand of Void (Effect: Extra Damage Reduction -50%). This is an Artifact with a negative effect. Choosing this option will make your run more difficult. Do not choose this option unless you are aiming for Ending 3.
    • In Chapter 5, enter the Story Event Node “The Brand of Infinity” to gain Artifact: The Brand of Infinity (Effect: Dodge Recovery Speed increases by 80%).
    • At the final node of Chapter 5 (“Cursed Waves”), first choose the option “But I have not learned the truth of this world,” and then “I don’t think so." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3.

Ending 4: Contract

  • How to Unlock: After completing Ending 1 : Farewell. Added during Wintry Shackles.
  • How to Reach:
    • Activate Crimson Insight by entering the Event stage “The Forbidden Church” in Chapter 1 or 2, and choosing the option “Break through the blockade to investigate the truth”.
    • Upon activating Crimson Insight, “The Other Round Table” node will appear in Chapter 3. Enter the node and choose the option “Accept Assimilation” to receive Brand of Eternal Darkness.
    • Upon defeating the boss at the final node of Chapter 5, choose the option "I want to keep exploring (requires activation of Insight)". This will take the player to Chapter 7.
    • Progress through Chapter 7 and defeat the final boss to reach Ending 4: Farewell. Both dialogue choices upon defeating the boss lead to the same ending.

Team Building

Character Recruitment

In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to Lamia: Lost Lullaby; characters from Watanabe: Epitaph and onwards will not be added to the Cursed Waves recruitment pool.
Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon; however, Leap upgrades will not be available.
Every character can be recruited up to twice using Invitations. When a character is recruited for the first time, they will be at Star level 1. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a character for the second time increases their Star level to 2, which will greatly enhance their stats.
Characters have an increased chance to appear from Invitations during their debut patch.


Team Building Tips

Optimal elemental team compositions introduced in the Team Comps page can help the player get through the higher difficulties of the mode more efficiently.
In addition, powerful Bond effects exclusive to this mode allows the player to tackle challenges even when Invitation RNG prevents them from assembling a perfect "meta" team. Always keep an eye on bond synergy when recruiting characters—since characters not in the active party still counts towards activating Bond effects, it may sometimes be beneficial to recruit weaker and/or off-element characters to trigger the buffs.

Noteworthy Bonds

  • Pure Mercy: This Bond allows Support and Amplifier Constructs to contribute significant DPS while retaining their healing capabilities. It is especially useful when using the Physical (with Liv: Luminance) or Fire (with Liv: Empyrea) team.
  • Fighter's Wings: At higher levels, this is a powerful defensive bond that greatly enhances survivability while triggering counterattacks. It is especially useful when attempting the higher difficulties and/or under the effect of Crimson Insight.
  • Little League: This Bond provides various useful buffs in exchange for having to preserve Tinbread Cookies. The Signature Energy recovery effect is particularly notable—stacking multiple Signature Energy recovery buffs from Bonds and Artifacts enables characters to perform their Signature Move infinitely, leading to an easy win.
  • Final Judgement: The highest level of this Bond instantly kills any enemy under certain HP threshold. This effect also applies to bosses.
  • Fortress: This is another powerful defensive Bond, granting Shield and invincibility. It has great synergy with Fighter's Wings, since Chrome: Glory is a part of both Bonds.


Bonds

Remember to put in the red tags.

Bonds are a series of powerful buffs exclusive to the Cursed Waves mode. Bonds can be activated by recruiting certain combinations of characters. There are three types of Bonds: Fate’s Impulse, Forces Unition, and Spectral Nexus. Characters do not have to be in the active party to trigger Bond effects.

Fate’s Impulse

The Fate’s Impulse level can be upgraded by recruiting characters of the same element. The level (“Phase”) of each elemental category of Fate’s Impulse is decided by the combined Star levels of all the recruited characters in the element.

War Blade (Element: Physical)

Characters
Phase Effect Requirements
1 Upon dealing Physical DMG, reduces the enemy’s DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of War Blade members reach 4★
3 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively. 

All Phase 2 Bond effects will be inherited.

Total Stars of War Blade members reach 6★
4 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of War Blade members reach 8★
4 Upon dealing DMG, summons multiple floating blades to attack the target, dealing a total of 1500% Physical DMG and draining 30% of DMG dealt to recover own HP; 10s cooldown.

When dealing Physical DMG, the final DMG value increases by 50%.

All Phase 4 Bond effects will be inherited.

Total Stars of War Blade members reach 10★. Have a Physical character accept Assimilation.

Matrix - Fire (Element: Fire)

Characters
 
 
 
Phase Effect Requirements
1 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 4★
3 Upon dealing DMG, reduces the enemy’s Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 6★
4 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 8★
5 Upon dealing DMG, summons a meteor that deals 3000% Fire DMG to all enemies in a large area. Afflicted enemies have their Extra DMG Bonus reduced by 50% for 5s; cooldown: 10s.

When dealing Fire DMG, the final DMG increases by 50%.

All Phase 4 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 10★. Have a Fire character accept Assimilation.

Matrix - Lightning (Element: Lightning)

Characters
 
 
 
Phase Effect Requirements
1 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 4★
3 Upon dealing DMG, reduces the enemy’s Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 6★
4 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 8★
5 Upon dealing DMG, summons a field of lightning that randomly strikes the enemies inside 5 times, each hit dealing 1000% Lightning DMG. The lightning strikes have a 30% chance to stun the enemy. 10s cooldown.

When dealing Lightning DMG, the final DMG increases by 50%.

All Phase 4 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 10★. Have a Lightning character accept Assimilation.

Matrix - Dark (Element: Dark)

Characters
 
 
Phase Effect Requirements
1 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 4★
3 Upon dealing DMG, reduces the enemy’s Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 6★
4 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 8★
5 Upon dealing DMG, summons a black hole that deals 3000% Dark DMG and periodically pulls in all enemies in a large area. 10s cooldown.

When dealing Dark DMG, the final DMG increases by 50%.

All Phase 4 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 10★. Have a Dark character accept Assimilation.

Matrix - Ice (Element: Ice)

Characters
 
 
Phase Effect Requirements
1 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 4★
3 Upon dealing DMG, reduces the enemy’s Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 6★
4 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 8★
5 Upon receiving DMG, nullifies the DMG and deals 3000% Ice DMG to the attacker. This DMG can temporarily freeze the enemy. 10s cooldown for each enemy.

When dealing Ice DMG, the final DMG increases by 50%.

All Phase 4 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 10★. Have a Ice character accept Assimilation.

Forces Unition

The Forces Unition level can be upgraded by recruiting characters of the same designated category. These categories usually consist of characters in the same faction or different frames of a character. The level (“Phase”) of each elemental category of Forces Unition is decided by the combined Star levels of all the recruited characters in the category.

Gaze Realm

Characters
 
 
Phase Effect Requirements
1 In Matrix, all characters have 50% more Extra DMG Bonus for 3s Total Stars of Gaze Realm members reach 2★
2 Reduces Matrix cooldown by 50%.

All Phase 1 Bond effects will be inherited.

Total Stars of Gaze Realm members reach 4★

Pure Mercy

Characters
 
 
Phase Effect Requirements
1 All characters’ overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m. Total Stars of Pure Mercy members reach 2★
2 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.

All Phase 1 Bond effects will be inherited.

Total Stars of Pure Mercy members reach 4★
3 All characters (including standby characters) restore 10% Max HP every second and standby characters’ overflow healing will be applied to the character in use.

All Phase 2 Bond effects will be inherited.

Total Stars of Pure Mercy members reach 6★

Extreme Calculation

Characters
 
Phase Effect Requirements
1 All characters will deal 2000 Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach 2★
2 All characters will deal Extra DMG equal to number of combos*100. This will not be triggered repeatedly.

All Phase 1 Bond effects will be inherited.

Total Stars of Extreme Calculation members reach 4★

Fighter’s Wings

Characters
 
 
Phase Effect Requirements
1 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★
2 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.

All Phase 1 Bond effects will be inherited.

Total Stars of Fighter's Wings members reach 4★
3 Every time when receiving DMG, all characters will deal DMG equal to 15* max HP to enemies within 12m.

All Phase 2 Bond effects will be inherited.

Total Stars of Fighter's Wings members reach 6★

Little League

Characters
 
 
Phase Effect Requirements
1 Upon entering battle, summons Polar Bear Martin with a random one of following effects:

- Martin deals DMG equal to 5% max HP every 10s to all enemies.

- Martin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s.

Total Stars of Little League members reach 2★
2 Upon entering battle, a random one of the following effects will be granted:

- Restores 1 Signature Energy every second for 5 Tinbread Cookies.

- All members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.

All Phase 1 Bond effects will be inherited.

Total Stars of Little League members reach 4★
3 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects. 

Meanwhile, all Tinbread Cookies’ bonus effect increases by 100%.

All Phase 2 Bond effects will be inherited.

Total Stars of Little League members reach 6★

Hell Guards

Characters
 
 
Phase Effect Requirements
1 For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach 2★
2 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.

All Phase 1 Bond effects will be inherited.

Total Stars of Hell Guards members reach 4★

Sin Reverb

Characters
 
 
Phase Effect Requirements
1 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★
2 Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).

All Phase 1 Bond effects will be inherited.

Total Stars of Sin Reverb members reach 4★

Final Judgement

Characters
 
 
Phase Effect Requirements
1 Upon attacking an enemy with HP above 40%, gains a

10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%.

Total Stars of Final Judgement members reach 2★
2 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.

All Phase 1 Bond effects will be inherited.

Total Stars of Final Judgement members reach 4★
3 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.

All Phase 2 Bond effects will be inherited.

Total Stars of Final Judgement members reach 6★

Phantom Capriccio

Characters
 
 
Phase Effect Requirements
1 For each class in the team recruited, the character gains a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★
2 For each type of Element in the team recruited, the character’s HP and ATK increase 10%.

All Phase 1 Bond effects will be inherited.

Total Stars of Phantom Capriccio members reach 4★
3 For each different weapon type among recruited characters, all battle members gain 25% Extra DMG Bonus.

All Phase 2 Bond effects will be inherited.

Total Stars of Phantom Capriccio members reach 6★

Creator-Destroyer

Characters
 
 
Phase Effect Requirements
1 Upon entering battle, launches a cannon attack, with each shell dealing 30000 Fire DMG.

Has an 80% chance to succeed. 1 cannon attack in total.

Has a 20% chance to succeed. 5 cannon attacks in total.

Total Stars of Creator-Destroyer members reach 2★
2 Upon entering battle, launches a laser beam at the enemy. The laser beam will automatically pursue the enemy and deal 10000 True DMG every second to nearby enemies.

Has a 80% chance to succeed. Summons 1 laser beam with a moderate speed.

Has a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.

All Phase 1 Bond effects will be inherited.

Total Stars of Creator-Destroyer members reach 4★
3 Upon entering battle, launches a bomb attack every 5s:

Has a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.

Has a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.

All Phase 2 Bond effects will be inherited.

Total Stars of Creator-Destroyer members reach 6★

Yesterday’s Egrets

Characters
 
Phase Effect Requirements
1 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★
2 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.)

All Phase 1 Bond effects will be inherited.

Total Stars of Yesterday's Egrets members reach 4★

Aliasing Resonance

Characters
Phase Effect Requirements
1 After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown.  Total Stars of Aliasing Resonance members reach 2★
2 After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown.

All Phase 1 Bond effects will be inherited.

Total Stars of Aliasing Resonance members reach 4★

Thunderclap Blade

Characters
Phase Effect Requirements
1 After dodging,Crimson Weave launches a swordwave support attack that deals True DMG equal to 2000% of the current character's multiplier, and grants a 50% Extra Basic Attack DMG Bonus for 6s. Cooldown 12s. Total Stars of Thunderclap Blade members reach 1★
2 Cooldown of Phase 1 Bond Swordwave is reduced to 8s.
Each swordwave support attack grants a permanent 20% Extra DMG Bonus, stacking up to 100%.
All Phase 1 Bond effects will be inherited.
Total Stars of Thunderclap Blade members reach 2★

Kowloong Chamber of Commerce

Characters
 
 
Phase Effect Requirements
1 Each time the character on the field performs a 3-Ping, their max HP will increase by 3%. This effect stacks up to 50 times Total Stars of KCC members reach 2★
2 Every 1,000 max HP of the character in battle will increase the DMG dealt by 7.5%. This effect stacks up to 20 times.

All Phase 1 Bond effects will be inherited.

Total Stars of KCC members reach 4★


Spectral Nexus

Overclock

Characters
Phase Effect Requirements
1 Signature's Extra DMG Bonus increases by 50%. Total Stars of Overclock members reach 2★
2 After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%

All Phase 1 Bond effects will be inherited.

Total Stars of Overclock members reach 3★
3 When deployed at the same time, activates the extra skill:

Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)

All Phase 2 Bond effects will be inherited.

Total Stars of Overclock members reach 4★

Escalation

Characters
 
 
Phase Effect Requirements
1 When deployed at the same time, activates the extra skill:

Use special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.

After the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.

When the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield.

Total Stars of Escalation members reach 2★
2 For each Blade Will Orb / Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.

All Phase 1 Bond effects will be inherited.

Total Stars of Escalation members reach 3★
3 Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.

All Phase 2 Bond effects will be inherited.

Total Stars of Escalation members reach 4★

Oblivion

Characters
 
 
Phase Effect Requirements
1 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★
2 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%

All Phase 1 Bond effects will be inherited.

Total Stars of Oblivion members reach 3★
3 When deployed at the same time, activates the extra skill:

Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)

All Phase 2 Bond effects will be inherited.

Total Stars of Oblivion members reach 4★

Elimination

Characters
 
 
Phase Effect Requirements
1 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★
2 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.

All Phase 1 Bond effects will be inherited.

Total Stars of Elimination members reach 3★
3 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.

All Phase 2 Bond effects will be inherited.

Total Stars of Elimination members reach 4★

Divine Judgment

Characters
 
Phase Effect Requirements
1 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★
2 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy’s current HP. Cooldown: 0.5s.

All Phase 1 Bond effects will be inherited.

Total Stars of Divine Judgment members reach 3★
3 Upon dealing CRIT DMG, reduces the enemy’s Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration. 

All Phase 2 Bond effects will be inherited.

Total Stars of Divine Judgment members reach 4★

Fortress

Characters
 
 
Phase Effect Requirements
1 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% Max HP. Total Stars of Fortress members reach 2★
2 Upon dealing Basic Attack, deals Extra DMG equal to 10x current shield. Cooldown: 1s.

All Phase 1 Bond effects will be inherited.

Total Stars of Fortress members reach 3★
3 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s.

All Phase 2 Bond effects will be inherited.

Total Stars of Fortress members reach 4★

Sudden Rain

Characters
Phase Effect Requirements
1 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★
2 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.

All Phase 1 Bond effects will be inherited.

Total Stars of Sudden Rain members reach 3★
3 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.

All Phase 2 Bond effects will be inherited.

Total Stars of Sudden Rain members reach 4★

Cyclone

Characters
 
 
Phase Effect Requirements
1 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs. Total Stars of Cyclone members reach 2★
2 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.

All Phase 1 Bond effects will be inherited.

Total Stars of Cyclone members reach 3★
3 1-Pings and 2-Pings will be regarded as 3-Pings.

All Phase 2 Bond effects will be inherited.

Total Stars of Cyclone members reach 4★

Outlier

Characters
 
Phase Effect Requirements
1 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★
2 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.

All Phase 1 Bond effects will be inherited.

Total Stars of Outlier members reach 4★
3 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.

All Phase 2 Bond effects will be inherited.

Total Stars of Outlier members reach 6★
4 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs. 

All Phase 4 Bond effects will be inherited.

Total Stars of Outlier members reach 8★
The Journal of Reversing Tides is a series of achievements exclusive to Cursed Waves.

Mission Reward Preview

Complete Mission Reward
Complete Mission: 6 Covenant Stone
Complete Mission: 12 Stamp - Don't Be Crazy
Complete Mission: 18 Player Portrait - Contract
Complete Mission: 25 Portrait Frame - Deep Tide Scholar

Total

Mission Requirements
Amethyst Hunter Complete a series of events to obtain
[Indigo Wave Amethyst]
Pendant Hunter Complete a series of events to obtain
[Teardrop Pendant] in [three colors]
Codex Baptizer Complete a series of events to obtain
[Saphorus White Codex]
Shark-speare Conqueror Complete a series of events to obtain the Artifact
[Proof of Friendship!]
Lucky Day Try 10 or more times consecutively in the
[Sharky Box] or [Dream of Mist] events
Exploratory Journey I Complete the
[Farewell] ending at any difficulty level
Exploratory Journey II Complete the
[Cycle] ending at any difficulty level
Exploratory Journey III Complete the
[Story] ending at any difficulty level
Exploratory Journey IV Complete the
[Contract] ending at any difficulty level
First Contact First encounter with the Crimson Insight

Challenge

Mission Requirements
Battle Maniac I Clear a total of 130 battle nodes
Battle Maniac II Clear a total of 260 battle nodes
Battle Maniac III Clear a total of 400 battle nodes
Curse Queller's Journey I Go on 7 adventures in total
Curse Queller's Journey II Go on 14 adventures in total
Curse Queller's Journey III Go on 21 adventures in total
Artifact Hunter I Collect a total of 100 Artifacts
Artifact Hunter II Collect a total of 200 Artifacts
Round Table Summoner I Recruit 200 times in total
Round Table Summoner II Recruit 400 times in total

Special

Mission Requirements
Insight Explorer I Complete any ending with Insight at 60 or above
Insight Explorer II Complete any ending with Insight at 90 or above
Adventure Guild Unlock 4 additional Survey Teams
Treasure Mountain Collect over 30 Artifacts in a single adventure
Path of the Fire Sword Complete all Lost Apocrypha nodes
Bond Weaver Recruit over 30 characters in a single adventure
Best Survey Team A single Survey Team completes at least 4 endings
One-Life Clear Complete any ending on the [Abyssal Torrent] difficulty without using any
Biomimetic Blood to revive
Peak of Assimilation Upgrade any character to 3★
End of Assimilation Activate the 5th phase of any Bond
Across the Ruined Sea
LV 1

Skill Point
x30
LV 2

EXP Pod(L)
x10
LV 3

Leap Wafer Chip
x300
LV 4

Memory Enhancer IV
x20
LV 5

Trade Voucher
x250
LV 6

Weapon Enhancer IV
x10
LV 7

Overclock Material Box(α)
x50
LV 8

Trade Voucher
x250
LV 9

Overclock Material Box(β)
x15
LV 10

Event Construct R&D Ticket
x250
LV 11

Hypertune Crystal α
x80
LV 12

Support Skill Component
x10
LV 13

Leap Wafer Chip
x300
LV 14

Hypertune Crystal β
x15
LV 15

Trade Voucher
x250
LV 16

Skill Point
x30
LV 17

EXP Pod(L)
x10
LV 18

Trade Voucher
x250
LV 19

Memory Enhancer IV
x20
LV 20

Event Construct R&D Ticket
x250
LV 21

Weapon Enhancer IV
x10
LV 22

Overclock Material Box(α)
x50
LV 23

Leap Wafer Chip
x300
LV 24

Overclock Material Box(β)
x15
LV 25

Trade Voucher
x250
LV 26

Hypertune Crystal α
x80
LV 27

Support Skill Component
x10
LV 28

Trade Voucher
x250
LV 29

Hypertune Crystal β
x15
LV 30

Event Construct R&D Ticket
x250
LV 31

Skill Point
x30
LV 32

EXP Pod(L)
x10
LV 33

Leap Wafer Chip
x300
LV 34

Memory Enhancer IV
x20
LV 35

Trade Voucher
x250
LV 36

Weapon Enhancer IV
x10
LV 37

Overclock Material Box(α)
x50
LV 38

Trade Voucher
x250
LV 39

Overclock Material Box(β)
x15
LV 40

Event Construct R&D Ticket
x250
LV 41

Hypertune Crystal α
x80
LV 42

Support Skill Component
x10
LV 43

Leap Wafer Chip
x300
LV 44

Hypertune Crystal β
x15
LV 45

Trade Voucher
x250
LV 46

Skill Point
x30
LV 47

EXP Pod(L)
x10
LV 48

Trade Voucher
x250
LV 49

Memory Enhancer IV
x20
LV 50

Event Construct R&D Ticket
x250
LV 51

Weapon Enhancer IV
x10
LV 52

Overclock Material Box(α)
x50
LV 53

Leap Wafer Chip
x300
LV 54

Overclock Material Box(β)
x15
LV 55

Trade Voucher
x250
LV 56

Hypertune Crystal α
x80
LV 57

Support Skill Component
x10
LV 58

Trade Voucher
x250
LV 59

Hypertune Crystal β
x15
LV 60

Event Construct R&D Ticket
x250


Left Unsaid
LV 61

Skill Point
x30
LV 62

EXP Pod(L)
x10
LV 63

Leap Wafer Chip
x300
LV 64

Memory Enhancer IV
x20
LV 65

Trade Voucher
x250
LV 66

Weapon Enhancer IV
x10
LV 67

Overclock Material Box(α)
x50
LV 68

Trade Voucher
x250
LV 69

Overclock Material Box(β)
x15
LV 70

Event Construct R&D Ticket
x250


Spiral of Chronos
LV 71

Hypertune Crystal α
x80
LV 72

Support Skill Component
x10
LV 73

Leap Wafer Chip
x300
LV 74

Hypertune Crystal β
x15
LV 75

Trade Voucher
x250
LV 76

Skill Point
x30
LV 77

EXP Pod(L)
x10
LV 78

Trade Voucher
x250
LV 79

Memory Enhancer IV
x20
LV 80

Event Construct R&D Ticket
x250


Renaissance du Fantastique
LV 81

Weapon Enhancer IV
x10
LV 82

Overclock Material Box(α)
x50
LV 83

Leap Wafer Chip
x300
LV 84

Overclock Material Box(β)
x15
LV 85

Trade Voucher
x250
LV 86

Hypertune Crystal α
x80
LV 87

Support Skill Component
x10
LV 88

Trade Voucher
x250
LV 89

Hypertune Crystal β
x15
LV 90

Event Construct R&D Ticket
x250


Wintry Shackles
LV 91

Support Skill Component
x10
LV 92

EXP Pod(L)
x10
LV 93

Leap Wafer Chip
x300
LV 94

Memory Enhancer IV
x10
LV 95

Trade Voucher
x250
LV 96

Weapon Enhancer IV
x10
LV 97

Overclock Material Box(α)
x50
LV 98

Trade Voucher
x250
LV 99

Overclock Material Box(β)
x15
LV 100

Event Construct R&D Ticket
x250
LV 101

Memory Enhancer IV
x10
LV 102

Support Skill Component
x10
LV 103

Leap Wafer Chip
x300
LV 104

Weapon Enhancer IV
x10
LV 105

Trade Voucher
x250
LV 106

Support Skill Component
x10
LV 107

EXP Pod(L)
x10
LV 108

Trade Voucher
x250
LV 109

Memory Enhancer IV
x10
LV 110

Event Construct R&D Ticket
x250
LV 111

Memory Enhancer IV
x10
LV 112

Overclock Material Box(α)
x50
LV 113

Leap Wafer Chip
x300
LV 114

Overclock Material Box(β)
x15
LV 115

Trade Voucher
x250
LV 116

Memory Enhancer IV
x10
LV 117

Support Skill Component
x10
LV 118

Trade Voucher
x250
LV 119

Weapon Enhancer IV
x10
LV 120

Event Construct R&D Ticket
x250


The Floating Reverie
LV 121

Support Skill Component
x10
LV 122

EXP Pod(L)
x10
LV 123

Leap Wafer Chip
x300
LV 124

Memory Enhancer IV
x20
LV 125

Trade Voucher
x250
LV 126

Weapon Enhancer IV
x10
LV 127

Overclock Material Box(α)
x50
LV 128

Trade Voucher
x250
LV 129

Overclock Material Box(β)
x15
LV 130

Event Construct R&D Ticket
x250


Chaos Unsnarled
LV 131

Memory Enhancer IV
x20
LV 132

Support Skill Component
x10
LV 133

Leap Wafer Chip
x300
LV 134

Weapon Enhancer IV
x10
LV 135

Trade Voucher
x250
LV 136

Support Skill Component
x10
LV 137

EXP Pod(L)
x10
LV 138

Trade Voucher
x250
LV 139

Memory Enhancer IV
x20
LV 140

Event Construct R&D Ticket
x250