|Upon dealing DMG, summons a black hole that deals 3000% Dark DMG and periodically pulls in all enemies in a large area. 10s cooldown.
|Upon dealing DMG, summons a black hole that deals <span class="red">3000%</span> Dark DMG and periodically pulls in all enemies in a large area. <span class="red">10</span>s cooldown.
When dealing Dark DMG, the final DMG increases by <span class="red">50%</span>.
When dealing <span class="red">Dark DMG</span>, the final DMG increases by <span class="red">50%</span>.
All <span class="red">Phase 4</span> Bond effects will be inherited.
All <span class="red">Phase 4</span> Bond effects will be inherited.
Revision as of 21:44, 10 April 2024
Cursed Waves
Introduction
Cursed Waves is a permanent roguelite game mode added during Across the Ruined Sea. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until Sands of Wrath, during which the fifth and final ending, Reader, is added.
In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.
Starting Out
Difficulty Levels
For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.
Difficulty Level
Downfall Crystal and Curse-Dispelling Chapter Multiplier
Consciousness Stability Timer
Notes
Rising Tide (Normal)
x1
300s
-
Surging Waves (Hard)
x2
120s
-
Abyssal Torrent (Nightmare)
x2.5
90s
Recommended Minimum BP: 7,500
Consciousness Stability: In Battle Stages, enemies will be enhanced after a set amount of time.
Extra Artifact
If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.
Survey Team
After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.
Survey Team Name
Effects
Tide Seeker
Consciousness will stable for 30 seconds longer in the node.
Scavenger
Has additional Biomimetic Blood x 2 and Tinbread Cookie x 8 at the beginning of the game.
Traveling Troupe
Recruitment Refresh Attempts +1. Slightly increases the chance of recruiting S-Rank Omniframes.
Survival Expert
Immediately gives a random Artifact. Gives another random Artifact every two chapters.
Expedition Team
Each battle node cleared will increase all members’ Extra DMG Bonus by 5%.
Curse Queller
Doubles the Artifact Box rewards in Hard Battles.
Starting Character
After choosing a Survey Team, the player is presented with Invitations of all five elements: Physical, Fire, Ice, Lightning, and Dark. A randomly chosen element will have its Invitation upgraded to Level 2, which guarantees that at least one S-Rank character will appear every time the player refreshes the recruitment lineup. The player must choose one of the elemental Invitations, from which they will recruit one starting character of their choice.
Players can acquire additional Invitations to build their team by clearing nodes during the run.
Currencies
Tinbread Cookies
Uses: Purchasing items in Shark-spear Sale nodes, consumed in certain dialogue choices in Event nodes
How to Acquire: Completing Battle nodes, awarded in certain dialogue choices in Event nodes
Tinbread Cookies will not carry over between runs.
Biomimetic Blood
Uses: Resetting encounter and reviving the entire team in Battle nodes, consumed in certain dialogue choices in Event nodes
How to Acquire: Purchased from Shark-spear Sale nodes, awarded in certain dialogue choices in Event nodes
Biomimetic Blood will not carry over between runs.
If the entire team is defeated when the player has less than 3 Biomimetic Blood, it will result in a game over, and the run will be concluded.
Curse-Dispelling Chapter
Uses: Purchasing Lost Apocrypha buffs
How to Acquire: Acquired upon completing a run
Downfall Crystals
Uses: Increasing the Curse Queller's Path level
How to Acquire: Acquired upon completing a run
Crimson Insight
Crimson Insight is a feature added in Wintry Shackles. Crimson Insight can be activated by entering the Event stage “The Forbidden Church” in Chapter 1 or 2, and choosing the option “Break through the blockade to investigate the truth”.
This will have three main effects:
The player will be able to perceive Crimson Insight. This is a required condition for making certain choices in Event Nodes.
Crimson Insight value can now be accumulated during the current run.
Crimson Insight values are divided into four levels. Activating Crimson Insight in “The Forbidden Church” node in Chapter 1 or 2 will initially grant 5 Crimson Insight value (level 1).
The maximum value of Crimson Insight is 100; the highest level is 4. Higher levels increase the chance of extra Artifacts dropping at the end of a battle and S-Rank characters appearing in summons. At the same time, enemies will become significantly stronger. Crimson Insight value can be increased by completing certain battle and event nodes. Nodes that increase the value will be marked with a red eye icon.
The “The Other Round Table” Event Node will appear in Chapter 3.
Assimilation
Upon activating Crimson Insight in Chapter 1 or 2, the “The Other Round Table” node will appear in Chapter 3.
Choosing the option “Accept Assimilation” here will increase the Star Level of a character of the player’s choice by 1. In addition, Bond Level 5 for the element that corresponds to the Rejected character will be unlocked. This allows a character’s Star Level to reach 3, which is impossible through regular means (i.e. summoning them multiple times). Make sure the character who will undergo Assimilation is already at Star Level 2 before entering this node. Choosing a character whose Star Level is at 1 to undergo Assimilation will increase their Star Level to 2; a chance to undergo Assimilation is available only once every run, and thus it will result in never being able to upgrade a character to Star Level 3 during the current run.
Activating Crimson Insight in Chapter 1 or 2, and having a character undergo Assimilation are prerequisites for Ending 4 and 5.
Lost Apocrypha
Phase 1
ATK Boost: ATK increases by 5%
Overall Enhancement: All basic stats ( ATK, HP, CRIT, DEF) increases by 2%
Default Tinbread Cookie Boost: Has 3 more Tinbread Cookies at the beginning of the game
HP Up: Max HP increases by 5%
Default Biomimetic Blood Boost: Has 1 additional bottle of Biomimetic Blood at the beginning of the game
DMG Boost: Extra DMG Bonus increases by 5%
Shark-speare Sale Enhancement: Sale Slots in Shark-speare Sale +1
Shark-speare Sale Enhancement: Item Discount Slots in Shark-speare Sale +1
Phase 2
ATK Boost: ATK increases by 5%
Overall Enhancement: All basic stats (ATK, HP, CRIT, DEF) increase by 2%
Default Tinbread Cookie Boost: Has 3 more Tinbread Cookies at the beginning of the game
HP Up: Max HP increases by 5%
Default Biometric Blood Boost: Has 1 additional bottle of Biometric Blood at the beginning of the game
DMG Boost: Extra DMG Bonus increases by 5%
Completion Rewards Up: Grants 10% more [Downfall Crystal] and [Curse-Dispelling Chapters] following the adventure result calculation
Shark-speare Sale Enhancement: Increases the discount percentage in Shark-speare Sale
Phase 3
ATK Boost: ATK increases by 5%
Overall Enhancement: All basic stats (ATK, HP, CRIT, DEF) increase by 2%
Default Tinbread Cookie Boost: Has 3 more Tinbread Cookies at the beginning of the game
HP Up: Max HP increases by 5%
Default Biometric Blood Boost: Has 1 additional bottle of Biometric Blood at the beginning of the game
DMG Boost: Extra DMG Bonus increases by 5%
Advanced DMG Boost: Further increases Physical/Fire/Lightning/Ice DMG by 10%
Recruitment Refresh Boost: Character Recruitment Refresh Attempts +1
Ending 1: Farewell
How to Unlock: Unlocked by default
How to Reach:
At the final node of Chapter 5 (“Cursed Waves”), choose the option “Follow Cradle’s instructions.”
The player will automatically reach this ending upon completing their first run.
Ending 2: Cycle
How to Unlock: After completing Ending 1 : Farewell
How to Reach:
Upon defeating the boss of Chapter 3 (the dialogue event is named "After Clash"), first choose the option “Look around (Future choice)”, and then “Pick up the dagger (Future choice)”. This will grant Artifact: Returner’s Blade (Effect: none).
At the final node of Chapter 5 (“Cursed Waves”), choose the option “Reject Cradle.”
Ending 3: Story
How to Unlock: After completing Ending 1 : Farewell
How to Reach:
In Chapter 4, enter the Story Event Node “The Brand of Void” to gain Artifact: The Brand of Void (Effect: Extra Damage Reduction -50%). This is an Artifact with a negative effect. Choosing this option will make your run more difficult. Do not choose this option unless you are aiming for Ending 3.
In Chapter 5, enter the Story Event Node “The Brand of Infinity” to gain Artifact: The Brand of Infinity (Effect: Dodge Recovery Speed increases by 80%).
At the final node of Chapter 5 (“Cursed Waves”), first choose the option “But I have not learned the truth of this world,” and then “I don’t think so." This will take the player to Chapter 6. Progress through Chapter 6 to reach Ending 3.
Ending 4: Contract
How to Unlock: After completing Ending 1 : Farewell. Added during Wintry Shackles.
How to Reach:
Activate Crimson Insight by entering the Event stage “The Forbidden Church” in Chapter 1 or 2, and choosing the option “Break through the blockade to investigate the truth”.
Upon activating Crimson Insight, “The Other Round Table” node will appear in Chapter 3. Enter the node and choose the option “Accept Assimilation” to receive Brand of Eternal Darkness.
Upon defeating the boss at the final node of Chapter 5, choose the option "I want to keep exploring (requires activation of Insight)". This will take the player to Chapter 7.
Progress through Chapter 7 and defeat the final boss to reach Ending 4: Farewell. Both dialogue choices upon defeating the boss lead to the same ending.
Team Building
Character Recruitment
In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to Lamia: Lost Lullaby; characters from Watanabe: Epitaph and onwards will not be added to the Cursed Waves recruitment pool.
Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon; however, Leap upgrades will not be available.
Every character can be recruited up to twice using Invitations. When a character is recruited for the first time, they will be at Star level 1. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a character for the second time increases their Star level to 2, which will greatly enhance their stats.
Characters have an increased chance to appear from Invitations during their debut patch.
Team Building Tips
Optimal elemental team compositions introduced in the Team Comps page can help the player get through the higher difficulties of the mode more efficiently.
In addition, powerful Bond effects exclusive to this mode allows the player to tackle challenges even when Invitation RNG prevents them from assembling a perfect "meta" team. Always keep an eye on bond synergy when recruiting characters—since characters not in the active party still counts towards activating Bond effects, it may sometimes be beneficial to recruit weaker and/or off-element characters to trigger the buffs.
Noteworthy Bonds
Pure Mercy: This Bond allows Support and Amplifier Constructs to contribute significant DPS while retaining their healing capabilities. It is especially useful when using the Physical (with Liv: Luminance) or Fire (with Liv: Empyrea) team.
Fighter's Wings: At higher levels, this is a powerful defensive bond that greatly enhances survivability while triggering counterattacks. It is especially useful when attempting the higher difficulties and/or under the effect of Crimson Insight.
Little League: This Bond provides various useful buffs in exchange for having to preserve Tinbread Cookies. The Signature Energy recovery effect is particularly notable—stacking multiple Signature Energy recovery buffs from Bonds and Artifacts enables characters to perform their Signature Move infinitely, leading to an easy win.
Final Judgement: The highest level of this Bond instantly kills any enemy under certain HP threshold. This effect also applies to bosses.
Fortress: This is another powerful defensive Bond, granting Shield and invincibility. It has great synergy with Fighter's Wings, since Chrome: Glory is a part of both Bonds.
Bonds
Remember to put in the red tags.
Bonds are a series of powerful buffs exclusive to the Cursed Waves mode. Bonds can be activated by recruiting certain combinations of characters. There are three types of Bonds: Fate’s Impulse, Forces Unition, and Spectral Nexus. Characters do not have to be in the active party to trigger Bond effects.
Fate’s Impulse
The Fate’s Impulse level can be upgraded by recruiting characters of the same element. The level (“Phase”) of each elemental category of Fate’s Impulse is decided by the combined Star levels of all the recruited characters in the element.
War Blade (Element: Physical)
Characters
Phase
Effect
Requirements
1
Upon dealing Physical DMG, reduces the enemy’s DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
Total Stars of War Blade members reach 2★
2
Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 1 Bond effects will be inherited.
Total Stars of War Blade members reach 4★
3
Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively.
All Phase 2 Bond effects will be inherited.
Total Stars of War Blade members reach 6★
4
Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG.
All Phase 3 Bond effects will be inherited.
Total Stars of War Blade members reach 8★
4
Upon dealing DMG, summons multiple floating blades to attack the target, dealing a total of 1500% Physical DMG and draining 30% of DMG dealt to recover own HP; 10s cooldown.
When dealing Physical DMG, the final DMG value increases by 50%.
All Phase 4 Bond effects will be inherited.
Total Stars of War Blade members reach 10★. Have a Physical character accept Assimilation.
Matrix - Fire (Element: Fire)
Characters
Phase
Effect
Requirements
1
Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds.
Total Stars of Matrix - Fire members reach 2★
2
Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 1 Bond effects will be inherited.
Total Stars of Matrix - Fire members reach 4★
3
Upon dealing DMG, reduces the enemy’s Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 2 Bond effects will be inherited.
Total Stars of Matrix - Fire members reach 6★
4
Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG.
All Phase 3 Bond effects will be inherited.
Total Stars of Matrix - Fire members reach 8★
5
Upon dealing DMG, summons a meteor that deals 3000% Fire DMG to all enemies in a large area. Afflicted enemies have their Extra DMG Bonus reduced by 50% for 5s; cooldown: 10s.
When dealing Fire DMG, the final DMG increases by 50%.
All Phase 4 Bond effects will be inherited.
Total Stars of Matrix - Fire members reach 10★. Have a Fire character accept Assimilation.
Matrix - Lightning (Element: Lightning)
Characters
Phase
Effect
Requirements
1
Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds.
Total Stars of Matrix - Lightning members reach 2★
2
Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 1 Bond effects will be inherited.
Total Stars of Matrix - Lightning members reach 4★
3
Upon dealing DMG, reduces the enemy’s Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 2 Bond effects will be inherited.
Total Stars of Matrix - Lightning members reach 6★
4
Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG.
All Phase 3 Bond effects will be inherited.
Total Stars of Matrix - Lightning members reach 8★
5
Upon dealing DMG, summons a field of lightning that randomly strikes the enemies inside 5 times, each hit dealing 1000% Lightning DMG. The lightning strikes have a 30% chance to stun the enemy. 10s cooldown.
When dealing Lightning DMG, the final DMG increases by 50%.
All Phase 4 Bond effects will be inherited.
Total Stars of Matrix - Lightning members reach 10★. Have a Lightning character accept Assimilation.
Matrix - Dark (Element: Dark)
Characters
Phase
Effect
Requirements
1
Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds.
Total Stars of Matrix - Dark members reach 2★
2
Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 1 Bond effects will be inherited.
Total Stars of Matrix - Dark members reach 4★
3
Upon dealing DMG, reduces the enemy’s Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 2 Bond effects will be inherited.
Total Stars of Matrix - Dark members reach 6★
4
Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG.
All Phase 3 Bond effects will be inherited.
Total Stars of Matrix - Dark members reach 8★
5
Upon dealing DMG, summons a black hole that deals 3000% Dark DMG and periodically pulls in all enemies in a large area. 10s cooldown.
When dealing Dark DMG, the final DMG increases by 50%.
All Phase 4 Bond effects will be inherited.
Total Stars of Matrix - Dark members reach 10★. Have a Dark character accept Assimilation.
Matrix - Ice (Element: Ice)
Characters
Phase
Effect
Requirements
1
Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds.
Total Stars of Matrix - Ice members reach 2★
2
Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 1 Bond effects will be inherited.
Total Stars of Matrix - Ice members reach 4★
3
Upon dealing DMG, reduces the enemy’s Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.
All Phase 2 Bond effects will be inherited.
Total Stars of Matrix - Ice members reach 6★
4
Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG.
All Phase 3 Bond effects will be inherited.
Total Stars of Matrix - Ice members reach 8★
5
Upon receiving DMG, nullifies the DMG and deals 3000% Ice DMG to the attacker. This DMG can temporarily freeze the enemy. 10s cooldown for each enemy.
When dealing Ice DMG, the final DMG increases by 50%.
All Phase 4 Bond effects will be inherited.
Total Stars of Matrix - Ice members reach 10★. Have a Ice character accept Assimilation.
Forces Unition
The Forces Unition level can be upgraded by recruiting characters of the same designated category. These categories usually consist of characters in the same faction or different frames of a character. The level (“Phase”) of each elemental category of Forces Unition is decided by the combined Star levels of all the recruited characters in the category.
Gaze Realm
Characters
Phase
Effect
Requirements
1
In Matrix, all characters have 50% more Extra DMG Bonus for 3s.
Total Stars of Gaze Realm members reach 2★
2
Reduces Matrix cooldown by 50%.
All Phase 1 Bond effects will be inherited.
Total Stars of Gaze Realm members reach 4★
Pure Mercy
Characters
Phase
Effect
Requirements
1
All characters’ overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m.
Total Stars of Pure Mercy members reach 2★
2
All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.
All Phase 1 Bond effects will be inherited.
Total Stars of Pure Mercy members reach 4★
3
All characters (including standby characters) restore 10% Max HP every second and standby characters’ overflow healing will be applied to the character in use.
All Phase 2 Bond effects will be inherited.
Total Stars of Pure Mercy members reach 6★
Extreme Calculation
Characters
Phase
Effect
Requirements
1
All characters will deal 2000 Extra DMG every time they deal DMG. This will not be triggered repeatedly.
Total Stars of Extreme Calculation members reach 2★
2
All characters will deal Extra DMG equal to number of combos*100. This will not be triggered repeatedly.
All Phase 1 Bond effects will be inherited.
Total Stars of Extreme Calculation members reach 4★
Fighter’s Wings
Characters
Phase
Effect
Requirements
1
All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG.
Total Stars of Fighter's Wings members reach 2★
2
All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.
All Phase 1 Bond effects will be inherited.
Total Stars of Fighter's Wings members reach 4★
3
Every time when receiving DMG, all characters will deal DMG equal to 15* max HP to enemies within 12m.
All Phase 2 Bond effects will be inherited.
Total Stars of Fighter's Wings members reach 6★
Little League
Characters
Phase
Effect
Requirements
1
Upon entering battle, summons Polar Bear Martin with a random one of following effects:
- Martin deals DMG equal to 5% max HP every 10s to all enemies.
- Martin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s.
Total Stars of Little League members reach 2★
2
Upon entering battle, a random one of the following effects will be granted:
- Restores 1 Signature Energy every second for 5 Tinbread Cookies.
- All members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.
All Phase 1 Bond effects will be inherited.
Total Stars of Little League members reach 4★
3
Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.
Meanwhile, all Tinbread Cookies’ bonus effect increases by 100%.
All Phase 2 Bond effects will be inherited.
Total Stars of Little League members reach 6★
Hell Guards
Characters
Phase
Effect
Requirements
1
For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs.
Total Stars of Hell Guards members reach 2★
2
Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.
All Phase 1 Bond effects will be inherited.
Total Stars of Hell Guards members reach 4★
Sin Reverb
Characters
Phase
Effect
Requirements
1
Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s.
Total Stars of Sin Reverb members reach 2★
2
Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).
All Phase 1 Bond effects will be inherited.
Total Stars of Sin Reverb members reach 4★
Final Judgement
Characters
Phase
Effect
Requirements
1
Upon attacking an enemy with HP above 40%, gains a
10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%.
Total Stars of Final Judgement members reach 2★
2
Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.
All Phase 1 Bond effects will be inherited.
Total Stars of Final Judgement members reach 4★
3
Upon dealing DMG, instantly kills the enemy if their HP is below 30%.
All Phase 2 Bond effects will be inherited.
Total Stars of Final Judgement members reach 6★
Phantom Capriccio
Characters
Phase
Effect
Requirements
1
For each class in the team recruited, the character gains a 15% Extra DMG Bonus.
Total Stars of Phantom Capriccio members reach 2★
2
For each type of Element in the team recruited, the character’s HP and ATK increase 10%.
All Phase 1 Bond effects will be inherited.
Total Stars of Phantom Capriccio members reach 4★
3
For each different weapon type among recruited characters, all battle members gain 25% Extra DMG Bonus.
All Phase 2 Bond effects will be inherited.
Total Stars of Phantom Capriccio members reach 6★
Creator-Destroyer
Characters
Phase
Effect
Requirements
1
Upon entering battle, launches a cannon attack, with each shell dealing 30000 Fire DMG.
Has an 80% chance to succeed. 1 cannon attack in total.
Has a 20% chance to succeed. 5 cannon attacks in total.
Total Stars of Creator-Destroyer members reach 2★
2
Upon entering battle, launches a laser beam at the enemy. The laser beam will automatically pursue the enemy and deal 10000 True DMG every second to nearby enemies.
Has a 80% chance to succeed. Summons 1 laser beam with a moderate speed.
Has a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.
All Phase 1 Bond effects will be inherited.
Total Stars of Creator-Destroyer members reach 4★
3
Upon entering battle, launches a bomb attack every 5s:
Has a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.
Has a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.
All Phase 2 Bond effects will be inherited.
Total Stars of Creator-Destroyer members reach 6★
Yesterday’s Egrets
Characters
Phase
Effect
Requirements
1
Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.)
Total Stars of Yesterday's Egrets members reach 2★
2
Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.)
All Phase 1 Bond effects will be inherited.
Total Stars of Yesterday's Egrets members reach 4★
Aliasing Resonance
Characters
Phase
Effect
Requirements
1
After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown.
Total Stars of Aliasing Resonance members reach 2★
2
After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown.
All Phase 1 Bond effects will be inherited.
Total Stars of Aliasing Resonance members reach 4★
Thunderclap Blade
Characters
Phase
Effect
Requirements
1
After dodging,Crimson Weave launches a swordwave support attack that deals True DMG equal to 2000% of the current character's multiplier, and grants a 50% Extra Basic Attack DMG Bonus for 6s. Cooldown 12s.
Total Stars of Thunderclap Blade members reach 1★
2
Cooldown of Phase 1 Bond Swordwave is reduced to 8s. Each swordwave support attack grants a permanent 20% Extra DMG Bonus, stacking up to 100%. All Phase 1 Bond effects will be inherited.
Total Stars of Thunderclap Blade members reach 2★
Kowloong Chamber of Commerce
Characters
Phase
Effect
Requirements
1
Each time the character on the field performs a 3-Ping, their max HP will increase by 3%. This effect stacks up to 50 times.
Total Stars of KCC members reach 2★
2
Every 1,000 max HP of the character in battle will increase the DMG dealt by 7.5%. This effect stacks up to 20 times.
All Phase 1 Bond effects will be inherited.
Total Stars of KCC members reach 4★
Spectral Nexus
Overclock
Characters
Phase
Effect
Requirements
1
Signature's Extra DMG Bonus increases by 50%.
Total Stars of Overclock members reach 2★
2
After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%.
All Phase 1 Bond effects will be inherited.
Total Stars of Overclock members reach 3★
3
When deployed at the same time, activates the extra skill:
Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)
All Phase 2 Bond effects will be inherited.
Total Stars of Overclock members reach 4★
Escalation
Characters
Phase
Effect
Requirements
1
When deployed at the same time, activates the extra skill:
Use special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.
After the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.
When the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield.
Total Stars of Escalation members reach 2★
2
For each Blade Will Orb / Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.
All Phase 1 Bond effects will be inherited.
Total Stars of Escalation members reach 3★
3
Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.
All Phase 2 Bond effects will be inherited.
Total Stars of Escalation members reach 4★
Oblivion
Characters
Phase
Effect
Requirements
1
After dodging continuously, rearranges the Signal Orbs by color.
Total Stars of Oblivion members reach 2★
2
In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%.
All Phase 1 Bond effects will be inherited.
Total Stars of Oblivion members reach 3★
3
When deployed at the same time, activates the extra skill:
Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)
All Phase 2 Bond effects will be inherited.
Total Stars of Oblivion members reach 4★
Elimination
Characters
Phase
Effect
Requirements
1
After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s)
Total Stars of Elimination members reach 2★
2
For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.
All Phase 1 Bond effects will be inherited.
Total Stars of Elimination members reach 3★
3
Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.
All Phase 2 Bond effects will be inherited.
Total Stars of Elimination members reach 4★
Divine Judgment
Characters
Phase
Effect
Requirements
1
Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%.
Total Stars of Divine Judgment members reach 2★
2
Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy’s current HP. Cooldown: 0.5s.
All Phase 1 Bond effects will be inherited.
Total Stars of Divine Judgment members reach 3★
3
Upon dealing CRIT DMG, reduces the enemy’s Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration.
All Phase 2 Bond effects will be inherited.
Total Stars of Divine Judgment members reach 4★
Fortress
Characters
Phase
Effect
Requirements
1
Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% Max HP.
Total Stars of Fortress members reach 2★
2
Upon dealing Basic Attack, deals Extra DMG equal to 10x current shield. Cooldown: 1s.
All Phase 1 Bond effects will be inherited.
Total Stars of Fortress members reach 3★
3
Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s.
All Phase 2 Bond effects will be inherited.
Total Stars of Fortress members reach 4★
Sudden Rain
Characters
Phase
Effect
Requirements
1
Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s.
Total Stars of Sudden Rain members reach 2★
2
Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.
All Phase 1 Bond effects will be inherited.
Total Stars of Sudden Rain members reach 3★
3
Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.
All Phase 2 Bond effects will be inherited.
Total Stars of Sudden Rain members reach 4★
Cyclone
Characters
Phase
Effect
Requirements
1
Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs.
Total Stars of Cyclone members reach 2★
2
Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.
All Phase 1 Bond effects will be inherited.
Total Stars of Cyclone members reach 3★
3
1-Pings and 2-Pings will be regarded as 3-Pings.
All Phase 2 Bond effects will be inherited.
Total Stars of Cyclone members reach 4★
Outlier
Characters
Phase
Effect
Requirements
1
Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s.
Total Stars of Outlier members reach 2★
2
Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.
All Phase 1 Bond effects will be inherited.
Total Stars of Outlier members reach 4★
3
Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.
All Phase 2 Bond effects will be inherited.
Total Stars of Outlier members reach 6★
4
Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs.