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Cursed Waves

Introduction

Cursed Waves is a permanent roguelite game mode added during Across the Ruined Sea. This mode is continuously updated every patch with new rewards, characters, nodes, and story endings until Sands of Wrath, during which the fifth and final ending, Reader, is added.
In Cursed Waves, the player will progress through multiple nodes that feature story and combat encounters. Throughout their journey, the player must build a team and collect Artifacts that grant various mode-exclusive buffs to help them reach the ending.

Starting Out

Difficulty Levels

For each run of Cursed Waves, the player must begin with choosing a difficulty level. Once chosen, the difficulty level cannot be changed until the end of the current run.
Difficulty Level Downfall Crystal and
Curse-Dispelling Chapter Multiplier
Consciousness Stability Timer Notes
Rising Tide (Normal) x1 300s -
Surging Waves (Hard) x2 120s -
Abyssal Torrent (Nightmare) x2.5 90s Recommended Minimum BP: 7,500
  • Consciousness Stability: In Battle Stages, enemies will be enhanced after a set amount of time.

Extra Artifact

If the player reached Chapter 3 in their previous run regardless of the outcome, they will be presented with 3 random Artifacts from which they can choose one to aid them in their upcoming run.

Survey Team

After choosing a difficulty level, the player must then choose a Survey Team. Each Survey Team grants a different set of buffs.
Survey Team Name Effects
Tide Seeker Consciousness will stable for 30 seconds longer in the node.
Scavenger Has additional Biomimetic Blood x 2 and Tinbread Cookie x 8 at the beginning of the game.
Traveling Troupe Recruitment Refresh Attempts +1. Slightly increases the chance of recruiting S-Rank Omniframes.
Survival Expert Immediately gives a random Artifact. Gives another random Artifact every two chapters.
Expedition Team Each battle node cleared will increase all members’ Extra DMG Bonus by 5%.
Curse Queller Doubles the Artifact Box rewards in Hard Battles.

Starting Character

After choosing a Survey Team, the player is presented with Invitations of all five elements: Physical, Fire, Ice, Lightning, and Dark. A randomly chosen element will have its Invitation upgraded to Level 2, which guarantees that at least one S-Rank character will appear every time the player refreshes the recruitment lineup. The player must choose one of the elemental Invitations, from which they will recruit one starting character of their choice. Players can acquire additional Invitations to build their team by clearing nodes during the run.

Currencies

Tinbread Cookies

  • Used to buy items in Shark-spear Sale nodes. Can be consumed depending on the player’s choice in some Event Nodes. Will be reset every run.
  • Can be acquired by completing Battle Nodes or depending on the player’s choice in some Event Nodes.

Biomimetic Blood

  • 3 Biomimetic Blood can be used to reset a combat encounter or revive the entire team. If the entire team is defeated when the player has less than 3 Biomimetic Blood, it will result in a game over and the run will be concluded. Can be consumed depending on the player’s choice in some Event Nodes. Will be reset every run.
  • Can be bought from Shark-speare Sale nodes or depending on the player’s choice in some Event Nodes.

Curse-Dispelling Chapter

  • Used to purchase Lost Apocrypha buffs. Acquired upon finishing a run.

Downfall Crystals

  • Acquired upon finishing a run. Accumulating Downfall Crystals increases the [Drifter’s Path] level. Increasing the [Drifter’s Level] grants various rewards including: Event Construct R&D Tickets, Trade Vouchers, CUB training materials, basic training and enhancing materials.

Lost Apocrypha

It's in the last few pages, try to make this look better

Phase 1

  • ATK Boost : ATK increases by 5%
  • Overall Enhancement : All basic stats ( ATK, HP, CRIT, DEF) increases by 2%
  • Default Tinbread Cookie Boost : Has 3 more Tinbread Cookies at the beginning of the game
  • HP Up : Max HP increases by 5%
  • DMG Boost : Extra DMG Bonus increases by 5%
  • Default Biomimetic Blood Boost : Has 1 additional bottle of Biomimetic Blood at the beginning of the game
  • Shark-speare Sale Enhancement : Item Discount Slots in Shark-speare Sale +1
  • Shark-speare Sale Enhancement : Sale Slots in Shark-speare Sale +1

Phase 2

Phase 3

Cursed Waves Nodes

Battle Nodes

  • Battle Nodes are marked with a sword. As the name suggests, the player will enter a battle when this type of node is chosen. The type of reward granted upon clearing a Battle Node is displayed with an icon.
  • Hard Battle Nodes
    • Hard Battle Nodes are marked with two crossed swords. These nodes will feature more difficult encounters than regular Battle Nodes, but are guaranteed to grant an Artifact.
  • Boss Battle Nodes
    • Boss Battle Nodes are marked with a skull. Some bosses will appear at the end of certain chapters as a part of the story; others have a chance to appear randomly during a run.


Event Nodes

Event Nodes are marked with a book. These nodes feature various events that grant Tinbread Cookies, Biomimetic Blood, Invitations, and Artifacts depending on the player’s choice.
  • Story Event Nodes
    • Story Event Nodes are marked with a red book. These nodes feature important story events that will decide the course of the run.
  • Shark-spear Sale
    • Shark-spear Sale nodes are marked with a shopping cart icon. The player may purchase various Artifacts and Invitations in exchange for Tinbread Cookies.

List of Events

Safest/Best Choice Outcomes have been highlighted green.
Risky Choice Outcomes have been highlighted orange.
Worst Choice Outcomes have been highlighted red.
Safest/Best Choice Outcomes have been highlighted green.
Risky Choice Outcomes have been highlighted orange.
Worst Choice Outcomes have been highlighted red.

Chapter 1, 2 Events

Cradle’s Gift

  • “Take the gift”
    • Receive a Normal Artifact Box

[The Beach of Remains]

  • “[Investigate the surroundings]”
    • Receive a [Common artifact Box]

Homebound Traveler

  • “Offer 6 Tinbread Cookies for the deal”
    • Consume 6 Tinbread Cookies to receive 6 Biomimetic Blood
  • “Bid him farewell”
    • Nothing happens

You are free to change the colors based on your own subjectivity


Chapter 3 Events

Chapter 4 Events

Chapter 5 Events

Common Events

List of Battle Nodes

Chapter 1, 2 Battle Nodes

Chapter 3 Battle Nodes

Chapter 4 Battle Nodes

Chapter 5 Battle Nodes

Chapter 6 Battle Nodes (Can only be accessed in Ending 3)


Team Building

Character Recruitment

In Cursed Waves, every character in the game, with the exception of collaboration characters, can be recruited using Invitations. In future versions, the lineup of available characters will include up to Lamia: Lost Lullaby; characters from Watanabe: Epitaph and onwards will not be added to the Cursed Waves recruitment pool.
Characters the player has not yet acquired via R&D (gacha) in the main game are available as trial characters. The trial characters will be at Level 80, Ultima Awakened, and equipped with Memories and their 6-Star Signature Weapon. The trial version of S-Rank characters will be at Evolution Rank S at Star level 1, and SS at Star level 2. However, Leap upgrades will not be available; it is therefore not recommended to rely on the trial versions of the characters whose performance depends greatly on their Leap upgrades (such as Liv: Luminance) in this mode, especially when attempting harder difficulties.
Every character can be recruited up to twice using Invitations. When a character is recruited for the first time, they will be at Star level 1. For non-trial characters, their stats, skill levels, equipment, etc. will match that of the player’s own characters in the main game. Summoning a same character for the second time increases their Star level to 2, which will greatly enhance their stats.
Characters have an increased chance to appear from Invitations during their debut patch.


Elemental Team Overview

Note: This section of the guide assumes a free-to-play level of investment for all characters (SS Rank or below / trial characters)
and is aimed towards newer players who are not yet used to the game's battle system. Experienced players with fully built teams will have little difficulty getting through Cursed Waves.

Physical

  • Optimal Members:
  • Notes:
    • The Physical team can make use of some great Bond synergies. The maximum level of the Final Judgement Bond allows the player to instantly execute any enemy whose HP is below 30%, which is extremely helpful in difficult battles. This Bond is also relatively easy to level up because Bianca: Stigmata and Bianca: Zero both appear from Invitation of Blade. The Pure Mercy Bond greatly boosts Liv’s already outstanding healing abilities and allows her to deal massive amounts of DMG at the maximum level.
    • The downside of the Physical team is that both Liv: Luminance and Rosetta: Rigor, two core members of the optimal Physical team, require Leap upgrades for best performance. This means that the player needs to have these two characters in the base game with their Leap upgrades unlocked to utilize the full potential of the Physical team, because Leap upgrades are not available for trial characters.

Fire

  • Optimal Members:
  • Notes:
    • The Fire team is extremely effective at higher difficulties, in which a single hit or two from enemies can be instantly fatal, thanks to Lee: Hyperreal’s outstanding survivability.
    • The Fire team is the first elemental team that can have all three members with Time Lag Calculation in their kits. This is very helpful in meeting the enrage DPS check in battle stages.

Lightning

Dark

Ice

Notes:
    • The Ice team offers a defensive playstyle that utilizes the survivability of Chrome: Glory and Wanshi: Hypnos in addition to the extremely potent effects of the Fighter’s Wings Bond and possibly Fortress Bond as well.
    • The addition of Ayla: Kaleido in Renaissant le Fantastique significantly boosts the Ice team’s DPS, although it will still lag behind in pure DPS output compared to the elements that have the newer attacker characters.

Uniframes

    • With only three Bonds synergies to prioritize, this setup is both easy to acquire and use due to the sheer presence of Uniframe/Outlier & Lightning units. Fighter’s Wings can be set at bond level two while damage is prioritized. 
    • Selena: Tempest and Noan: Arca both have fantastic AOE capabilities, wiping out whole waves as they spawn if Bond level is set properly. 


Bonds

Remember to put in the red tags.

Bonds are a series of powerful buffs exclusive to the Cursed Waves mode. Bonds can be activated by recruiting certain combinations of characters. There are three types of Bonds: Fate’s Impulse, Forces Unition, and Spectral Nexus. Characters do not have to be in the active party to trigger Bond effects.

Fate’s Impulse

The Fate’s Impulse level can be upgraded by recruiting characters of the same element. The level (“Phase”) of each elemental category of Fate’s Impulse is decided by the combined Star levels of all the recruited characters in the element.

War Blade (Element: Physical)

Characters
Phase Effect Requirements
1 Upon dealing Physical DMG, reduces the enemy’s DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of War Blade members reach 4★
3 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively. 

All Phase 2 Bond effects will be inherited.

Total Stars of War Blade members reach 6★
4 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of War Blade members reach 6★

Matrix - Fire (Element: Fire)

Characters
 
 
 
Phase Effect Requirements
1 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 4★
3 Upon dealing DMG, reduces the enemy’s Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 6★
4 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Fire members reach 8★

Matrix - Lightning (Element: Lightning)

Characters
 
 
 
Phase Effect Requirements
1 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 4★
3 Upon dealing DMG, reduces the enemy’s Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 6★
4 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Lightning members reach 8★

Matrix - Dark (Element: Dark)

Characters
 
 
Phase Effect Requirements
1 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 4★
3 Upon dealing DMG, reduces the enemy’s Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 6★
4 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Dark members reach 8★

Matrix - Ice (Element: Ice)

Characters
 
 
Phase Effect Requirements
1 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★
2 Upon dealing DMG, reduces the enemy’s Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 1 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 4★
3 Upon dealing DMG, reduces the enemy’s Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.

All Phase 2 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 6★
4 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG. 

All Phase 3 Bond effects will be inherited.

Total Stars of Matrix - Ice members reach 8★

Forces Unition

The Forces Unition level can be upgraded by recruiting characters of the same designated category. These categories usually consist of characters in the same faction or different frames of a character. The level (“Phase”) of each elemental category of Forces Unition is decided by the combined Star levels of all the recruited characters in the category.

Gaze Realm

Characters
 
 
Phase Effect Requirements
1 In Matrix, all characters have 50% more Extra DMG Bonus for 3s Total Stars of Gaze Realm members reach 2★
2 Reduces Matrix cooldown by 50%.

All Phase 1 Bond effects will be inherited.

Total Stars of Gaze Realm members reach 4★

Pure Mercy

Characters
 
 
Phase Effect Requirements
1 All characters’ overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m. Total Stars of Pure Mercy members reach 2★
2 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.

All Phase 1 Bond effects will be inherited.

Total Stars of Pure Mercy members reach 4★
3 All characters (including standby characters) restore 10% Max HP every second and standby characters’ overflow healing will be applied to the character in use.

All Phase 2 Bond effects will be inherited.

Total Stars of Pure Mercy members reach 6★

Extreme Calculation

Characters
 
Phase Effect Requirements
1 All characters will deal 2000 Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach 2★
2 All characters will deal Extra DMG equal to number of combos*100. This will not be triggered repeatedly.

All Phase 1 Bond effects will be inherited.

Total Stars of Extreme Calculation members reach 4★

Fighter’s Wings

Characters
 
 
Phase Effect Requirements
1 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★
2 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.

All Phase 1 Bond effects will be inherited.

Total Stars of Fighter's Wings members reach 4★
3 Every time when receiving DMG, all characters will deal DMG equal to 15* max HP to enemies within 12m.

All Phase 2 Bond effects will be inherited.

Total Stars of Fighter's Wings members reach 6★

Little League

Characters
 
 
Phase Effect Requirements
1 Upon entering battle, summons Polar Bear Martin with a random one of following effects:

- Martin deals DMG equal to 5% max HP every 10s to all enemies.

- Martin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s.

Total Stars of Little League members reach 2★
2 Upon entering battle, a random one of the following effects will be granted:

- Restores 1 Signature Energy every second for 5 Tinbread Cookies.

- All members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.

All Phase 1 Bond effects will be inherited.

Total Stars of Little League members reach 4★
3 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects. 

Meanwhile, all Tinbread Cookies’ bonus effect increases by 100%.

All Phase 2 Bond effects will be inherited.

Total Stars of Little League members reach 6★

Hell Guards

Characters
 
 
Phase Effect Requirements
1 For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach 2★
2 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.

All Phase 1 Bond effects will be inherited.

Total Stars of Hell Guards members reach 4★

Sin Reverb

Characters
 
 
Phase Effect Requirements
1 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★
2 Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).

All Phase 1 Bond effects will be inherited.

Total Stars of Sin Reverb members reach 4★

Final Judgement

Characters
 
 
Phase Effect Requirements
1 Upon attacking an enemy with HP above 40%, gains a

10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%.

Total Stars of Final Judgement members reach 2★
2 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.

All Phase 1 Bond effects will be inherited.

Total Stars of Final Judgement members reach 4★
3 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.

All Phase 2 Bond effects will be inherited.

Total Stars of Final Judgement members reach 6★

Phantom Capriccio

Characters
 
 
Phase Effect Requirements
1 For each class in the team recruited, the character gains a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★
2 For each type of Element in the team recruited, the character’s HP and ATK increase 10%.

All Phase 1 Bond effects will be inherited.

Total Stars of Phantom Capriccio members reach 4★
3 For each different weapon type among recruited characters, all battle members gain 25% Extra DMG Bonus.

All Phase 2 Bond effects will be inherited.

Total Stars of Phantom Capriccio members reach 6★

Creator-Destroyer

Characters
 
 
Phase Effect Requirements
1 Upon entering battle, launches a cannon attack, with each shell dealing 30000 Fire DMG.

Has an 80% chance to succeed. 1 cannon attack in total.

Has a 20% chance to succeed. 5 cannon attacks in total.

Total Stars of Creator-Destroyer members reach 2★
2 Upon entering battle, launches a laser beam at the enemy. The laser beam will automatically pursue the enemy and deal 10000 True DMG every second to nearby enemies.

Has a 80% chance to succeed. Summons 1 laser beam with a moderate speed.

Has a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.

All Phase 1 Bond effects will be inherited.

Total Stars of Creator-Destroyer members reach 4★
3 Upon entering battle, launches a bomb attack every 5s:

Has a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.

Has a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.

All Phase 2 Bond effects will be inherited.

Total Stars of Creator-Destroyer members reach 6★

Yesterday’s Egrets

Characters
 
Phase Effect Requirements
1 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★
2 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.)

All Phase 1 Bond effects will be inherited.

Total Stars of Yesterday's Egrets members reach 4★

Aliasing Resonance

Characters
Phase Effect Requirements
1 After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown.  Total Stars of Aliasing Resonance members reach 2★
2 After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown.

All Phase 1 Bond effects will be inherited.

Total Stars of Aliasing Resonance members reach 4★


Spectral Nexus

Overclock

Characters
Phase Effect Requirements
1 Signature's Extra DMG Bonus increases by 50%. Total Stars of Overclock members reach 2★
2 After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%

All Phase 1 Bond effects will be inherited.

Total Stars of Oblivion members reach 3★
3 When deployed at the same time, activates the extra skill:

Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)

All Phase 2 Bond effects will be inherited.

Total Stars of Oblivion members reach 4★

Escalation

Characters
 
 
Phase Effect Requirements
1 When deployed at the same time, activates the extra skill:

Use special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.

After the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.

When the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield.

Total Stars of Escalation members reach 2★
2 For each Blade Will Orb / Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.

All Phase 1 Bond effects will be inherited.

Total Stars of Escalation members reach 3★
3 Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.

All Phase 2 Bond effects will be inherited.

Total Stars of Escalation members reach 4★

Oblivion

Characters
 
 
Phase Effect Requirements
1 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★
2 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%

All Phase 1 Bond effects will be inherited.

Total Stars of Oblivion members reach 3★
3 When deployed at the same time, activates the extra skill:

Every Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature case will not charge the special skill.)

All Phase 2 Bond effects will be inherited.

Total Stars of Oblivion members reach 4★

Elimination

Characters
 
 
Phase Effect Requirements
1 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★
2 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.

All Phase 1 Bond effects will be inherited.

Total Stars of Elimination members reach 3★
3 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.

All Phase 2 Bond effects will be inherited.

Total Stars of Elimination members reach 4★

Divine Judgment

Characters
 
Phase Effect Requirements
1 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★
2 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy’s current HP. Cooldown: 0.5s.

All Phase 1 Bond effects will be inherited.

Total Stars of Divine Judgment members reach 3★
3 Upon dealing CRIT DMG, reduces the enemy’s Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration. 

All Phase 2 Bond effects will be inherited.

Total Stars of Divine Judgment members reach 4★

Fortress

Characters
 
 
Phase Effect Requirements
1 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% Max HP. Total Stars of Fortress members reach 2★
2 Upon dealing Basic Attack, deals Extra DMG equal to 10x current shield. Cooldown: 1s.

All Phase 1 Bond effects will be inherited.

Total Stars of Fortress members reach 3★
3 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s.

All Phase 2 Bond effects will be inherited.

Total Stars of Fortress members reach 4★

Sudden Rain

Characters
Phase Effect Requirements
1 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★
2 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.

All Phase 1 Bond effects will be inherited.

Total Stars of Sudden Rain members reach 3★
3 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.

All Phase 2 Bond effects will be inherited.

Total Stars of Sudden Rain members reach 4★

Cyclone

Characters
 
 
Phase Effect Requirements
1 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs. Total Stars of Cyclone members reach 2★
2 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.

All Phase 1 Bond effects will be inherited.

Total Stars of Cyclone members reach 3★
3 1-Pings and 2-Pings will be regarded as 3-Pings.

All Phase 2 Bond effects will be inherited.

Total Stars of Cyclone members reach 4★

Outlier

Characters
 
Phase Effect Requirements
1 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★
2 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.

All Phase 1 Bond effects will be inherited.

Total Stars of Outlier members reach 4★
3 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.

All Phase 2 Bond effects will be inherited.

Total Stars of Outlier members reach 6★
4 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs. 

All Phase 4 Bond effects will be inherited.

Total Stars of Outlier members reach 8★

Rewards

Patch Stage Reward
Across the Ruined Sea 1
x30
2
x10
3
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Left Unsaid 61
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