A2: Difference between revisions
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m (Fixed orb/ skill names for a2) |
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|Weapon=A2 |
|Weapon=A2 |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb= |
|Red Orb=Red Orb |
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|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down. |
|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down. |
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|Yellow Orb= |
|Yellow Orb=Yellow Orb |
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|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. |
|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. |
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|Blue Orb= |
|Blue Orb=Blue Orb |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic= |
|Basic=Basic Attack |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. |
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. |
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|Signature= |
|Signature=Signature Move |
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|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |
|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |
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|QTE= |
|QTE=QTE |
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|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG. |
|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core= |
|Core=Core Passive |
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|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along. |
|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader= |
|Leader=Leader Skill |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>. |
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>. |
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|SS Rank= |
|SS Rank=SS Passive |
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|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends. |
|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends. |
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|SSS Rank= |
|SSS Rank=SSS Passive |
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|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>. |
|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>. |
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|SSS+ Rank= |
|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>. |
|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>. |
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}} |
}} |
Revision as of 12:13, 27 March 2022
← 9S | Wanshi: Hypnos → |
This character is currently unreleased in Global.
A2
A2
Activation Date
Unknown
Height
168cm (Including Heels)
Weight
139.2kg
Vital Fluid Type
Unknown
Mental Age
Unknown
Stat
Review
HP
1973
DEF
295
ATK
364
CRIT
193
Rank
S
Class
Tank
Weapon
--
Signature
T-4O L. Kai
Faction
YoRHa
Gift
--
Skills & Passives
Red Orb
Red Orb | |
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Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of 300% Physical DMG and gain 3% HP worth of POD: Shield. Enemies in the area are knocked down. |
Yellow Orb
Yellow Orb | |
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Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG. |
Blue Orb
Blue Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a gravity field using the POD, dealing 150% / 300% / 450% Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
Basic Attack
Basic Attack | |
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Basic Attack: Attacks forward continuously, dealing a total of 760% Physical DMG, each strike awarding 1% HP worth of POD: Shield. |
Core
Core Passive | |
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Core Passive: Gains 5% HP worth of POD: Shield when performing 3-Pings (up to 30% HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of 140% Physical DMG and gaining 3% HP worth of POD: Shield. Honing missiles apply Provoke for 5 seconds (DEF is reduced by 20%. Effect is doubled when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining 10% HP worth of POD: Shield each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will drag nearby enemies along. | |
Signature
Signature Move | |
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Signature Move: Berserk mode can be activated when POD: Shield is fully charge. A2 receives 60% reduced DMG and Movement Speed is increased. DMG is also increased by 30% and gains Super Armor during the mode. During Berserk mode, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing 150% Physical DMG. Berserk mode drains 4% of the max HP every second (POD: Shield will be prioritized first if it is present). Berserk mode can be deactivated manually or when A2's HP reaches the 60% threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with Berserk mode active, the POD: Shield continues to drain. Berserk mode ends when POD: Shield is emptied while off-field. |
QTE
QTE | |
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QTE: Attacks continuously, dealing 600% Physical DMG. |
Leader
Leader Skill | |
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2B, 9S and A2 within the team receive an increased 8% Physical DMG and dodge limit increases by 200. |
Class
Tank | |
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Attacks reduce the target's Extra DMG Reduction by 20% for 5s. |
Awakening
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
SS Passive | |
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Passive: Always gain 50% POD: Shield upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during Berserk mode (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased 10% Physical DMG until Berserk mode ends. |
SSS-Rank
SSS Passive | |
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Passive: DMG decreases by 70% to enemies within the gravity field. Pod honing missiles DMG increases by 100%. Provoke (DEF down) effect is increased to 40%. |
SSS+ Rank
SSS+ Passive | |
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Passive: The HP threshold of Berserk mode is lowered to 30%. When POD: Shield is active during Berserk mode, the Signature Move gauge drains at 2.5% HP per second instead and DMG increases by 10%. |
← 9S | Wanshi: Hypnos → |