A2: Difference between revisions

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|Information=-- <br> --
|Information=-- <br> --
|Speciality=-- <br> --
|Speciality=-- <br> --
|Element=Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
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|+
|Service Time=Unknown
|Service Time=Unknown
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|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Gain <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 horning missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Horning missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (defense is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along.
|Core Detail=Core Passive: Gain <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 horning missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Horning missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (defense is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=LeaderSkillName
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>.
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>.
|SS Rank=SSPassiveName
|SS Rank=SSPassiveName
|SS Rank Detail=Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch horning missiles every 4 seconds during <span style="color:#FF6549;">Berserk Mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk Mode</span> ends.
|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch horning missiles every 4 seconds during <span style="color:#FF6549;">Berserk Mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk Mode</span> ends.
|SSS Rank=SSSPassiveName
|SSS Rank=SSSPassiveName
|SSS Rank Detail=DMG dereases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod horning missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>.
|SSS Rank Detail=Passive: DMG dereases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod horning missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=The HP threshold of <span style="color:#FF6549;">Berserk Mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk Mode</span>, the ultimate gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>.}}
|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk Mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk Mode</span>, the ultimate gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>.}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 14:41, 4 November 2021

← 9S Wanshi: Hypnos →
100%
--
--
Physical (100%)
A2
A2
Unknown
168cm (Including Heels)
139.2kg
Unknown
Unknown
Review
1973
295
364
193
S
Tank
--
--
YoRHa
--

Skills & Passives

Red Orb

RedOrbName

Attack forward continuously, dealing 200% / 400% / 600% Physical DMG. Enhance the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of 300% Physical DMG and gain 3% HP woth of POD: Shield. Enemies in the area are knocked down.
Yellow Orb

YellowOrbName

Attack forward continuously, dealing 200% / 400% / 600% Physical DMG.
Blue Orb

BlueOrbName

Unleash a gravity field using the POD, dealing 150% / 300% / 450% Physical DMG and continuously pull in enemies for 2/2.5/3 seconds. (The pull speed outside of the field is slower and does not deal DMG).
Basic Attack

BasicAttackName

Attack forward continuously, dealing a total of 760% Physical DMG, each strike awarding 1% HP worth of POD: Shield.
Core

CorePassiveName

Core Passive: Gain 5% HP worth of POD: Shield when performing 3-Pings (up to 30% HP worth). Summons a pod at the same time to fire 6 horning missiles to targets at random, dealing a total of 140% Physical DMG and gaining 3% HP worth of POD: Shield. Horning missiles apply Provoke for 5 seconds (defense is reduced by 20%. Effect is doubled when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining 10% HP worth of POD: Shield each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will drag nearby enemies along.
Signature

SignatureMoveName

Berserk Mode can be activated when POD: Shield is fully charge. A2 receives 60% reduced DMG and movement speed is increased. DMG is also increased by 30% and gain Super Armor during the mode. During Berserk Mode, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing 150% Physial DMG. Berserk Mode drains 4% of the max HP every second (POD: Shield will be prioritized first if it is present). Berserk Mode can be deactivated manually or when A2's HP reaches the 60% threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with Berserk Mode active, the POD: Shield continues to drain. Berserk Mode ends when POD: Shield is emptied while off-field.
QTE

QTEName

Attack continuously, dealing 600% Physical DMG.
Leader

LeaderSkillName

2B, 9S and A2 within the team receive an increased 8% Physical DMG and dodge limit increases by 200.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Always gain 50% POD: Shield upon entry into battle. The pod will automatically launch horning missiles every 4 seconds during Berserk Mode (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased 10% Physical DMG until Berserk Mode ends.
SSS-Rank

SSSPassiveName

Passive: DMG dereases by 70% to enemies within the gravity field. Pod horning missiles DMG increases by 100%. Provoke (DEF down) effect is increased to 40%.
SSS+ Rank

SSSPlusPassiveName

Passive: The HP threshold of Berserk Mode is lowered to 30%. When POD: Shield is active during Berserk Mode, the ultimate gauge drains at 2.5% HP per second instead and DMG increases by 10%.
← 9S Wanshi: Hypnos →