A2: Difference between revisions

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|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=RedOrbName
|Red Orb Detail=Attack forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhance the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP woth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down.
|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down.
|Yellow Orb=YellowOrbName
|Yellow Orb=YellowOrbName
|Yellow Orb Detail=Attack forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG.
|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG.
|Blue Orb=BlueOrbName
|Blue Orb=BlueOrbName
|Blue Orb Detail=Unleash a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pull in enemies for 2/2.5/3 seconds. (The pull speed outside of the field is slower and does not deal DMG).
|Blue Orb Detail=Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG).
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=BasicAttackName
|Basic Attack Detail=Attack forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>.
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>.
|Signature=SignatureMoveName
|Signature=SignatureMoveName
|Signature Detail=<span style="color:#FF6549;">Berserk Mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and movement speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gain Super Armor during the mode. During <span style="color:#FF6549;">Berserk Mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physial DMG. <span style="color:#FF6549;">Berserk Mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk Mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk Mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk Mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field.
|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field.
|QTE=QTEName
|QTE=QTEName
|QTE Detail=Attack continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG.
|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=CorePassiveName
|Core Detail=Core Passive: Gain <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 horning missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Horning missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (defense is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along.
|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=LeaderSkillName
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>.
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>.
|SS Rank=SSPassiveName
|SS Rank=SSPassiveName
|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch horning missiles every 4 seconds during <span style="color:#FF6549;">Berserk Mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk Mode</span> ends.
|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends.
|SSS Rank=SSSPassiveName
|SSS Rank=SSSPassiveName
|SSS Rank Detail=Passive: DMG dereases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod horning missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>.
|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk Mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk Mode</span>, the ultimate gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>.}}
|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>.
}}
{{Character Bottom Nav}}
{{Character Bottom Nav}}

Revision as of 06:56, 7 November 2021

← 9S Wanshi: Hypnos →
100%
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Physical (100%)
A2
A2
Unknown
168cm (Including Heels)
139.2kg
Unknown
Unknown
Review
1973
295
364
193
S
Tank
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--
YoRHa
--

Skills & Passives

Red Orb

RedOrbName

Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of 300% Physical DMG and gain 3% HP worth of POD: Shield. Enemies in the area are knocked down.
Yellow Orb

YellowOrbName

Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG.
Blue Orb

BlueOrbName

Unleashes a gravity field using the POD, dealing 150% / 300% / 450% Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG).
Basic Attack

BasicAttackName

Basic Attack: Attacks forward continuously, dealing a total of 760% Physical DMG, each strike awarding 1% HP worth of POD: Shield.
Core

CorePassiveName

Core Passive: Gains 5% HP worth of POD: Shield when performing 3-Pings (up to 30% HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of 140% Physical DMG and gaining 3% HP worth of POD: Shield. Honing missiles apply Provoke for 5 seconds (DEF is reduced by 20%. Effect is doubled when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining 10% HP worth of POD: Shield each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will drag nearby enemies along.
Signature

SignatureMoveName

Signature Move: Berserk mode can be activated when POD: Shield is fully charge. A2 receives 60% reduced DMG and Movement Speed is increased. DMG is also increased by 30% and gains Super Armor during the mode. During Berserk mode, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing 150% Physical DMG. Berserk mode drains 4% of the max HP every second (POD: Shield will be prioritized first if it is present). Berserk mode can be deactivated manually or when A2's HP reaches the 60% threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with Berserk mode active, the POD: Shield continues to drain. Berserk mode ends when POD: Shield is emptied while off-field.
QTE

QTEName

QTE: Attacks continuously, dealing 600% Physical DMG.
Leader

LeaderSkillName

2B, 9S and A2 within the team receive an increased 8% Physical DMG and dodge limit increases by 200.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SSPassiveName

Passive: Always gain 50% POD: Shield upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during Berserk mode (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased 10% Physical DMG until Berserk mode ends.
SSS-Rank

SSSPassiveName

Passive: DMG decreases by 70% to enemies within the gravity field. Pod honing missiles DMG increases by 100%. Provoke (DEF down) effect is increased to 40%.
SSS+ Rank

SSSPlusPassiveName

Passive: The HP threshold of Berserk mode is lowered to 30%. When POD: Shield is active during Berserk mode, the Signature Move gauge drains at 2.5% HP per second instead and DMG increases by 10%.
← 9S Wanshi: Hypnos →