Bambinata: Vitrum: Difference between revisions

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|Blue Orb Detail=Jumps into the air and performs two consecutive sweeping attacks that deal {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|Blue Orb Detail=Jumps into the air and performs two consecutive sweeping attacks that deal {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Basic Attack
|Basic=Nimble Feet
|Basic Attack Detail=Attacks with a combination of fighting moves and threads, dealing {{o|760%}} Physical DMG in total.
|Basic Attack Detail=TBA
|Signature=Signature Attack
|Signature=Stringless Snare
|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.
|Signature Detail=TBA

|QTE=QTE
'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG.
|QTE Detail=TBA
|QTE=Balancer Dance Act
|QTE Detail=Bombinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range.
|- <!--Passives-->
|- <!--Passives-->
|Core= Core
|Core=Puppet Theatre
|Core Detail='''Lifting Strings — {{b|Leap Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when the {{o|Leap Marks}} gauge is greater than {{o|0}} to activate {{o|Lifting Strings}}.<br> — Pinging orbs grants {{o|40/80/160 Leap Marks}} respectively.<br> — Up to {{o|160 Leap Marks}} can be stored.<br> — {{o|Lifting Strings}} consumes {{o|20 Leap Marks}} every {{o|0.1}}s while active.
|Core Detail= TBA

|Leader= Leader
''One-Act Leap — {{b|Lifting Strings + Get hit or Basic Attack}}'''<br>While {{o|Lifting Strings}} is active, getting hit will consume all {{o|Leap Marks}} and automatically dodge, causing Bombinata to enter {{o|One-Act Leap}}.<br>If {{o|Lifting Strings}} is activated with a full {{o|Leap Marks}} gauge, Basic Attacks can also be used to enter {{o|One-Act Leap}}. Entering {{o|One-Act Leap}} counts as an evasive move.
|Leader Detail=TBA

'''Light Steps — {{b|One Act Leap + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Leap}} to trigger {{o|Light Steps}} once, pulling in enemies and dealing Ice DMG. Gain invincibility during {{o|Light Steps}}.<br> — Deals {{o|100%/200%/310%}} Ice DMG based on the number of orbs pinged.

'''Light Steps — {{b|Successful dodge + One Act Leap + Ping orbs}}'''<br>Using {{o|One-Act Leap}} to dodge successfully will trigger a more powerful {{o|Light Steps}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged.

'''Memory Contract — {{b|One-Act Leap + 3-ping}}'''<br>If a 3-ping is used during {{o|Light Steps}}, gain 1 stack of {{o|Memory Contract}} (up to {{o|3}} stacks). Bombinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.<br>— When the last color is forgotten after {{o|3}} stacks of {{o|Memory Contract}}, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using {{o|Stringless Snare}} clears all stacks of {{o|Memory Contract}} and returns the forgotten Signal Orbs.<br>— Increases the Base DMG of {{o|Stringless Snare}} by {{o|20%}} for every {{o|1}} stack of {{o|Memory Contract}} (up to {{o|+60%}}).
|Leader=Dance of Dolls
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}.
|SS Rank= SS Rank
|SS Rank= SS Rank
|SS Rank Detail=TBA
|SS Rank Detail=TBA

Revision as of 09:26, 22 August 2022

← Bianca: Stigmata Lee: Hyperreal →

Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

Following a series of optimizations and adaptations based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
Physical (20%) Ice (80%)
Bombinata
Vitrum
5 Dec
135.5cm
29kg
AB
9
Review
1470
222
312
138
A-Rank
Attacker
Mantis Blades
Tranquil Doll’s Voice
Musical Box

Skills & Passives

Red Orb

Hidden Frost Threads

Advances and unleashes a large number of threads that deal 200%/400%/600% Physical DMG (Ice DMG instead on a 3-Ping) to enemies within a small range based on the number of orbs pinged.
Yellow Orb

Arching Glimpse

Swiftly glides towards the enemy and slashes the area around them, dealing 200%/400%/600% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
Blue Orb

Overlapping Steps

Jumps into the air and performs two consecutive sweeping attacks that deal 180%/360%/540% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
Basic Attack

Nimble Feet

Attacks with a combination of fighting moves and threads, dealing 760% Physical DMG in total.
Core

Puppet Theatre

Lifting Strings — Leap Marks + Hold Basic Attack
Hold Basic Attack when the Leap Marks gauge is greater than 0 to activate Lifting Strings.
— Pinging orbs grants 40/80/160 Leap Marks respectively.
— Up to 160 Leap Marks can be stored.
Lifting Strings consumes 20 Leap Marks every 0.1s while active.

One-Act Leap — Lifting Strings + Get hit or Basic Attack'
While Lifting Strings is active, getting hit will consume all Leap Marks and automatically dodge, causing Bombinata to enter One-Act Leap.
If Lifting Strings is activated with a full Leap Marks gauge, Basic Attacks can also be used to enter One-Act Leap. Entering One-Act Leap counts as an evasive move.

Light Steps — One Act Leap + Ping orbs
Ping orbs during One-Act Leap to trigger Light Steps once, pulling in enemies and dealing Ice DMG. Gain invincibility during Light Steps.
— Deals 100%/200%/310% Ice DMG based on the number of orbs pinged.

Light Steps — Successful dodge + One Act Leap + Ping orbs
Using One-Act Leap to dodge successfully will trigger a more powerful Light Steps when pinging orbs.
— Deals an increased 240%/480%/720% Ice DMG based on the number of orbs pinged.

Memory Contract — One-Act Leap + 3-ping
If a 3-ping is used during Light Steps, gain 1 stack of Memory Contract (up to 3 stacks). Bombinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.
— When the last color is forgotten after 3 stacks of Memory Contract, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using Stringless Snare clears all stacks of Memory Contract and returns the forgotten Signal Orbs.
— Increases the Base DMG of Stringless Snare by 20% for every 1 stack of Memory Contract (up to +60%).

Signature

Stringless Snare

Signature Move — 50 Energy + Tap Signature Move
Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.
— The rapid slashes deal a total of 850% Ice DMG.

Signature Move — 3 stacks of Memory Contract + 50 Energy + Tap Signature Move
Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.
— The rapid slashes deal a total of 850% Ice DMG.
— The following strike deals an additional 850% Ice DMG.

QTE

Balancer Dance Act

Bombinata spins and dances to deal 600% Ice DMG to enemies within range.
Leader

Dance of Dolls

All team members' Ice DMG increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Rank

TBA
SSS-Rank

SSS Rank

TBA
SSS+ Rank

SSS+ Rank

TBA
← Bianca: Stigmata Lee: Hyperreal →