9S: Difference between revisions

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m (Fixed 9s orb/ skill names)
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|Weapon=9S
|Weapon=9S
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=RedOrbName
|Red Orb=Red Orb
|Red Orb Detail=Fires a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG.
|Red Orb Detail=Fires a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG.
|Yellow Orb=YellowOrbName
|Yellow Orb=Yellow Orb
|Yellow Orb Detail=Unleashes a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds.
|Yellow Orb Detail=Unleashes a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds.
|Blue Orb=BlueOrbName
|Blue Orb=Blue Orb
|Blue Orb Detail=Unleashes an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack.
|Blue Orb Detail=Unleashes an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=BasicAttackName
|Basic=Basic Attack
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
|Signature=SignatureMoveName
|Signature=Signature Move
|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page).
|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page).
|QTE=QTEName
|QTE=QTE
|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack.
|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=Core Passive
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds).
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds).
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=Leader Skill
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received.
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and <span style="color:#FF6549;">10%</span> DMG received.
|SS Rank=SSPassiveName
|SS Rank=SS Passive
|SS Rank Detail=Passive: Possession limit of <span style="color:#FF6549;">Overclock Indicator</span> is increased by 1. Gains a random <span style="color:#FF6549;">Overclock Indicator Orb</span> when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2.<Br><span style="color:#FF6549;">E-Drug</span>: Physical DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds.
|SS Rank Detail=Passive: Possession limit of <span style="color:#FF6549;">Overclock Indicator</span> is increased by 1. Gains a random <span style="color:#FF6549;">Overclock Indicator Orb</span> when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2.<Br><span style="color:#FF6549;">E-Drug</span>: Physical DMG increases by <span style="color:#FF6549;">10%</span> for 8 seconds.
|SSS Rank=SSSPassiveName
|SSS Rank=SSS Passive
|SSS Rank Detail=Passive: Signal Orb generation speed is increased to 1.5 seconds. <span style="color:#FF6549;">Overclock Indicator</span> DMG increases by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effect increases to <span style="color:#FF6549;">20%</span> for 12 seconds.
|SSS Rank Detail=Passive: Signal Orb generation speed is increased to 1.5 seconds. <span style="color:#FF6549;">Overclock Indicator</span> DMG increases by <span style="color:#FF6549;">50%</span>. <span style="color:#FF6549;">E-Drug</span> effect increases to <span style="color:#FF6549;">20%</span> for 12 seconds.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=SSS+ Passive
|SSS+ Rank Detail=Passive: Triggering <span style="color:#FF6549;">Overclock Indicator</span> grants 0.3 seconds of invulnerability and Physical DMG increases by <span style="color:#FF6549;">10%</span> for 5 seconds. (Effect is increased to <span style="color:#FF6549;">20%</span> when 2B and A2 are in the team).
|SSS+ Rank Detail=Passive: Triggering <span style="color:#FF6549;">Overclock Indicator</span> grants 0.3 seconds of invulnerability and Physical DMG increases by <span style="color:#FF6549;">10%</span> for 5 seconds. (Effect is increased to <span style="color:#FF6549;">20%</span> when 2B and A2 are in the team).
}}
}}

Revision as of 12:10, 27 March 2022

← 2B A2 →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Supporter · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.

--
--
Physical (100%)
9S
9S
30 Jan
160cm (Including Boots)
129.9kg
Unknown
Unknown
Review
1973
287
364
176
S
Support
--
C. Oath Kai
YoRHa
--

Da VinciPhilip II

Skills & Passives

Red Orb

Red Orb

Fires a laser using the pod, dealing 200% / 400 / 600% Physical DMG.
Yellow Orb

Yellow Orb

Unleashes a deceleration field using the pod, dealing 190% / 380% / 570% Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds.
Blue Orb

Blue Orb

Unleashes an expanding electric ring using the pod, dealing 180% / 360% / 540% Physical DMG to targets who come into contact with the ring while allies are healed for 40% / 80% / 120% of 9S' attack.
Basic Attack

Basic Attack

Basic Attack: Attacks forward continuously, dealing a total of 860% Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals 240% Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
Core

Core Passive

Automatically uses this attack upon switch-in.
Core Passive: Starts the battle with 100 Overclock Energy points. When a 3-Ping is performed and when Overclock Energy is greater than 50, consumes 50 Overclock Energy and gains an Overclock Indicator Orb of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of Overclock Energy is generated every second (up tp 100). Pressing the Overclock Indicator Orb will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300% Physical DMG. (Expending Overclock Indicator Orbs is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from Overclock Indicator exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each Overclock Indicator performed (up to 4 seconds).
Signature

Signature Move

Signature Move: Costs 80 Energy. Commences hacking on the target. Deal 2600% Physical DMG when the hack is successful.
(Minigame can be toggled to skip in the Character Skills page).
QTE

QTE

QTE: Hacks a friendly target and heals for 100% of 9S' attack.
Leader

Leader Skill

2B, 9S and A2 within the team receive an increased 8% Physical DMG and 10% DMG received.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

Passive: Possession limit of Overclock Indicator is increased by 1. Gains a random Overclock Indicator Orb when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2.
E-Drug: Physical DMG increases by 10% for 8 seconds.
SSS-Rank

SSS Passive

Passive: Signal Orb generation speed is increased to 1.5 seconds. Overclock Indicator DMG increases by 50%. E-Drug effect increases to 20% for 12 seconds.
SSS+ Rank

SSS+ Passive

Passive: Triggering Overclock Indicator grants 0.3 seconds of invulnerability and Physical DMG increases by 10% for 5 seconds. (Effect is increased to 20% when 2B and A2 are in the team).
← 2B A2 →