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- Unreleased Character
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|Information= A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S.
|SpecialitySpecialty='''Defense Down''' — Able to reduce enemy Defense.<br>'''Berserk''' — Able to enhance herself, granting 2B and 9S increased DMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|Psychological Age=Unknown
|Activation=Unknown
|Height=168cm {{Mobile Hide|(Includingwith Heelsheels)}}
|Weight=139.2kg
|Vital Fluid=Unknown
|Army=NierAutomata
|Weapon=A2
|Signature Weapon=Type-4O Lance Kai- Mod
|Gift=Lunar Tear
|-
|Class Text=Tank
|Weapon Text=Tactical Lance
|Signature Text=T-4O L. KaiMod
|Army Text=YoRHa
|Gift Text=Lunar Tear
}}
{{FAQ
|Image=Weapon-Type4OLanceMod-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Type-4O Lance - Mod]]
|Answer= Leader Skill effect doubled. A2 is allowed to enter {{o|Berserk Mode}} once {{o|POD: Shield}} increased to {{o|40%}}. Additionally, A2 will obtain ATK Bonus by {{o|10%}} under {{o|Berserk Mode}}. In {{o|2s}} upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal {{o|381.18%}} Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of {{o|741.18%}} Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal {{o|100%}} extra DMG (up to {{o|300%}}), and provide A2 with {{o|POD: Shield}} of {{o|3%}} Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with {{o|10%}} Physical DMG Bonus for {{o|15s}}.}}
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- PP Recommended Memory Sets
|Weapon=A2
|- <!--Orbs-->
|Red Orb=Vortex Barrage — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Unleashes a series of attackattacks forward, dealing <spanPhysical style="colorDMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting {{o|POD:#FF6549;"> Shield}} and knocking down nearby enemies.- Deals {{o|200% / 400% / 600%</span>}} Physical DMG in total based on the number of orbs pinged. After a 3<br>-Ping, theThe nextenhanced Basic Attack within 4s deals a total of <span style="color:#FF6549;">{{o|300%</span>}} Physical DMG, knockingin down nearby enemiestotal. Additionally, increases the Max HP of <span style="color:#FF6549;"br>- Grants {{o|POD: Shield</span>}} byequal to {{o|3%}} of max HP.
|Yellow Orb=Pursuit — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Unleashes a series of attacks forward, dealing<span style="color:#FF6549;"Physical DMG. <br>- Deals {{o|200% / 400% / 600%</span>}} Physical DMG accordingin total based on the number toof pingorbs countpinged.
|Blue Orb=A140: Gravity — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Uses the POD to unleash Gravity, creating a gravitational field in front, dealing <spanPhysical style="color:#FF6549;"DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). <br>- Deals {{o|150% / 300% / 450%</span>}} Physical DMG in total based on the number of orbs pinged. and<br>- pullsThe enemiespulling within thelasts field for <span style="color:#FF6549;">{{o|2 / 2.5 / 3s</span>3}}s (Pullbased effecton isthe weakened and does not deal damage outsidenumber of theorbs field)pinged.
|- <!--Abilities-->
|Basic=Impale — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikeshits an enemy increasesgrants the{{o|POD: MaxShield}}. HP<br>- ofDeals {{o|760%}} Physical DMG in total. <spanbr>- style="color:#FF6549;">Grants {{o|POD: Shield</span>}} byequal to {{o|1%}} of max HP.
|Signature=Berserk
|Signature Detail='''Signature Move — {{b|POD: OnceShield full + Tap Signature}}'''<spanbr>Signature style="colorMove:#FF6549;"> Once {{o|POD: Shield</span>}} is fully charged, unleashunleashes <span style="color:#FF6549;">{{o|Berserk Mode</span>}} to grant A2 <spanSuper style="color:#FF6549;">60%</span>Armor Extraand DMGincrease Reduction, increased Move SPD, <span style="color:#FF6549;">30%</span>her Extra DMG BonusReduction, and Super Armor. During <span style="color:#FF6549;">Berserk Mode</span>, Basic Attacks gain increasedmovement speed, and pingingExtra orbsDMG emits static, dealing <span style="color:#FF6549;">150%</span> Physical DMGBonus. <span style="color:#FF6549;">{{o|Berserk Mode</span>}} will consume <span style="color:#FF6549;">4%</span> Maxmax HP perevery second (prioritizing <span style="color:#FF6549;">{{o|POD: Shield</span>}} if activated{{o|POD: Shield}} is present). <span style="color:#FF6549;">{{o|Berserk Mode</span>}} can be deactivated manually, or it will automatically deactivate once A2's hascurrent lessHP thanfalls <spanto style="color:#FF6549;">60%</span>a Maxcertain HPlevel. Once deactivated, <spanit style="color:#FF6549;">Berserkcannot Mode</span>be willactivated again havefor a <span style="color:#FF6549;">10s</span>certain cooldownduration. If A2 leaves the field while <span style="color:#FF6549;">{{o|Berserk Mode</span>}} is active, <span style="color:#FF6549;">{{o|POD: Shield</span>}} will continue to diminish until fully depleted. While A2 is on standby, <span{{o|Berserk style="colorMode}} will deactivate if {{o|POD:#FF6549;" Shield}} is fully depleted. <br>- In {{o|Berserk Mode}}, Extra DMG Reduction increases by {{o|60%}}. </spanbr>- In {{o|Berserk Mode}}, Extra DMG Bonus increases by {{o|30%}}. <br>- {{o|Berserk Mode}} consumes {{o|4%}} of max HP per second. <br>- {{o|Berserk Mode}} will deactivatebe ifautomatically deactivated when current HP falls below {{o|60%}} of max HP, and cannot be activated again in {{o|10}}s.<spanbr><br>'''Signature style="color:#FF6549;"Move — {{b|Berserk Mode + Tap Basic Attack}}'''<br>POD:During {{o|Berserk Mode}}, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. Shield</spanbr>- isDeals fullyadditional depleted{{o|150%}} Physical DMG.
|QTE=Trigram Assault
|QTE Detail=QTE: PerformsUnleashes a consecutiveseries Attackof attacks, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|600%</span>}} Physical DMG in total.
|- <!--Passives-->
|Core=Prototype
|Core Detail='''Core Passive — {{b|Any 3-Ping}}'''<br>Any 3-Ping grants A2 {{o|POD: Shield}} and summons POD to launch {{o|6}} seeker missiles toward random targets in front, dealing Physical DMG and granting {{o|POD: Shield}} after hitting enemies. Missiles also {{o|Taunt}} the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the {{o|effect is doubled}}.) <br>- 3-Ping grants A2 POD: Shield equal to {{o|5%}} of max HP, stacking up to {{o|30%}} of max HP. <br>- Seeker missiles deal {{o|140%}} Physical DMG in total. <br>- Seeker missiles also {{o|Taunt}} the target, reducing their DEF by {{o|20%}} for {{o|5}}s. If 2B and 9S are also in the team, this {{o|effect is doubled}}.<br><br>'''Sliding — {{b|Moving + Press and hold Dodge}}'''<br>While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains {{o|POD: Shield}} after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to {{o|continuously pull}} nearby enemies. <br>- Gains up to {{o|10%}} of max HP of {{o|POD: Shield}} during the {{o|1st}} second of sliding. Sliding lasts up to {{o|2}}s.
|Core Detail=Core Passive: Any 3-Ping increases A2's <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">5%</span> Max HP (Stacks up to <span style="color:#FF6549;">30%</span> max). Additionally, the POD will launch <span style="color:#FF6549;">6 </span> seeker missiles at the enemy, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG. Each missile that strikes the enemy increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">3%</span> Max HP. Missiles also <span style="color:#FF6549;">Taunt</span> the enemy for 5 seconds. While taunted, the target's DEF is reduced by <span style="color:#FF6549;">20%</span> (if your team has 2B and 9S, the <span style="color:#FF6549;">effect is doubled</span>). While moving, hold the Dodge Button to cause A2 to slide for up to 2s and emit static to <span style="color:#FF6549;">drag</span> nearby enemies. After sliding for 1s, increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">10%</span> Max HP. The Dodge Gauge will not recover while sliding.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Growth
|Leader Detail=On yourthe team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2's Physical DMG increasesincrease by <span style="color:#FF6549;">{{o|8%</span>,}} and Dodge Gauge limit increases by <span style="color:#FF6549;">{{o|200</span>}}.
|SS Rank=Last Type A
|SS Rank Detail=PassiveGrants {{o|50% POD: EachShield}} each time A2 enters the battlefield, increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">50%</span>. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every 4s{{o|4}}s. Additionally, if 2B and 9S are on yourthe team while leaving the battlefield with Berserk Mode active, Physical DMG fromof the next character to enterentering the battlefield will increase by <span style="color:#FF6549;">{{o|10%</span>}} until A2's Berserk Mode is deactivated.
|SSS Rank=Rebel Android
|SSS Rank Detail=Passive: Enemies within the gravitationalrange field created byof {{o|A140: Gravity}} have their Extra DMG Bonus loweredreduced by <span style="color:#FF6549;">{{o|70%</span>}}. DamageThe fromPhysical DMG Bonus of POD's seeker missiles is increasedincreases by <span style="color:#FF6549;">{{o|100%</span>}}, and their Taunt effect increases to <span style="color:#FF6549;">{{o|40%</span>}}.
|SSS+ Rank=Null Code
|SSS+ Rank Detail=Passive: Automatic Berserk Mode's automatic deactivation threshold is lowered to <span style="color:#FF6549;">{{o|30%</span>}} of Maxmax HP. Additionally, while A2 has Berserk Mode activated with <span style="color:#FF6549;">{{o|POD: Shield</span>}}, Max HP consumed by <span style="color:#FF6549;">{{o|Signature Move - Berserk</span>}}'s cost is reduced to <span style="color:#FF6549;">{{o|2.5%</span>}} Maxof max HP per second, and its Extra DMG Bonus is increasedincreases by <span style="color:#FF6549;">{{o|10%</span>}}.
}}
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</tabber>
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- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 YoRHa Type A No.2|300px]]
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 モーション集 Moveset|300px]]
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