A2: Difference between revisions

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[[File:Dialogue-A2-Icon.png|50%]]
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{{Blank Space}}</p>
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{{#css:.question-img {
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- Unreleased Character
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- Infobox
- Infobox
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|Class=Tank
|Class=Tank
|-
|-
|Information= A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S.
|Information=-- <br> -- <br> --
|Specialty='''Defense Down''' — Able to reduce enemy Defense.<br>'''Berserk''' — Able to enhance herself, granting 2B and 9S increased DMG.
|Speciality=-- <br> -- <br> --
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|+
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|Psychological Age=Unknown
|Psychological Age=Unknown
|Activation=Unknown
|Activation=Unknown
|Height=168cm (Including Heels)
|Height=168cm (with heels)
|Weight=139.2kg
|Weight=139.2kg
|Vital Fluid=Unknown
|Vital Fluid=Unknown
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|Army=NierAutomata
|Army=NierAutomata
|Weapon=A2
|Weapon=A2
|Signature Weapon=Type 4O Lance Kai
|Signature Weapon=Type-4O Lance - Mod
|Gift=--
|Gift=Lunar Tear
|-
|-
|Rank Text=S
|Rank Text=S-Rank
|Class Text=Tank
|Class Text=Tank
|Weapon Text=--
|Weapon Text=Tactical Lance
|Signature Text=T-4O L. Kai
|Signature Text=T-4O L. Mod
|Army Text=YoRHa
|Army Text=YoRHa
|Gift Text=--
|Gift Text=Lunar Tear
}}
}}
{{FAQ
|Image=Weapon-Type4OLanceMod-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Type-4O Lance - Mod]]
|Answer= Leader Skill effect doubled. A2 is allowed to enter {{o|Berserk Mode}} once {{o|POD: Shield}} increased to {{o|40%}}. Additionally, A2 will obtain ATK Bonus by {{o|10%}} under {{o|Berserk Mode}}. In {{o|2s}} upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal {{o|381.18%}} Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of {{o|741.18%}} Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal {{o|100%}} extra DMG (up to {{o|300%}}), and provide A2 with {{o|POD: Shield}} of {{o|3%}} Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with {{o|10%}} Physical DMG Bonus for {{o|15s}}.}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- PP Recommended Memory Sets
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{{Recommended Memory Sets | 3}}
{{Recommended Memory Sets | 3}}
<center>[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]]</center>
<center>[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]]</center>
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<div style="height: 13px;"></div>
- Builds
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{{:Build:A2}}
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- Skills
- Skills
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|Weapon=A2
|Weapon=A2
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Vortex Barrage — '''{{b|Ping Red Orb}}'''
|Red Orb=RedOrbName
|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down.
|Red Orb Detail=Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting {{o|POD: Shield}} and knocking down nearby enemies.- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. <br>- The enhanced Basic Attack deals {{o|300%}} Physical DMG in total. <br>- Grants {{o|POD: Shield}} equal to {{o|3%}} of max HP.
|Yellow Orb=YellowOrbName
|Yellow Orb=Pursuit — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG.
|Yellow Orb Detail=Unleashes a series of attacks forward, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged.
|Blue Orb=A140: Gravity — '''{{b|Ping Blue Orb}}'''
|Blue Orb=BlueOrbName
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). <br>- Deals {{o|150% / 300% / 450%}} Physical DMG in total based on the number of orbs pinged. <br>- The pulling lasts {{o|2 / 2.5 / 3}}s based on the number of orbs pinged.
|Blue Orb Detail=Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG).
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Impale — {{b|Tap Basic Attack}}
|Basic=BasicAttackName
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>.
|Basic Attack Detail=Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants {{o|POD: Shield}}. <br>- Deals {{o|760%}} Physical DMG in total. <br>- Grants {{o|POD: Shield}} equal to {{o|1%}} of max HP.
|Signature=SignatureMoveName
|Signature=Berserk
|Signature Detail='''Signature Move — {{b|POD: Shield full + Tap Signature}}'''<br>Signature Move: Once {{o|POD: Shield}} is fully charged, unleashes {{o|Berserk Mode}} to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. {{o|Berserk Mode}} will consume max HP every second (prioritizing {{o|POD: Shield}} if {{o|POD: Shield}} is present). {{o|Berserk Mode}} can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while {{o|Berserk Mode}} is active, {{o|POD: Shield}} will continue to diminish until fully depleted. While A2 is on standby, {{o|Berserk Mode}} will deactivate if {{o|POD: Shield}} is fully depleted. <br>- In {{o|Berserk Mode}}, Extra DMG Reduction increases by {{o|60%}}. <br>- In {{o|Berserk Mode}}, Extra DMG Bonus increases by {{o|30%}}. <br>- {{o|Berserk Mode}} consumes {{o|4%}} of max HP per second. <br>- {{o|Berserk Mode}} will be automatically deactivated when current HP falls below {{o|60%}} of max HP, and cannot be activated again in {{o|10}}s.<br><br>'''Signature Move — {{b|Berserk Mode + Tap Basic Attack}}'''<br>During {{o|Berserk Mode}}, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. <br>- Deals additional {{o|150%}} Physical DMG.
|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field.
|QTE=QTEName
|QTE=Trigram Assault
|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG.
|QTE Detail=Unleashes a series of attacks, dealing Physical DMG. <br>- Deals {{o|600%}} Physical DMG in total.
|- <!--Passives-->
|- <!--Passives-->
|Core=CorePassiveName
|Core=Prototype
|Core Detail='''Core Passive — {{b|Any 3-Ping}}'''<br>Any 3-Ping grants A2 {{o|POD: Shield}} and summons POD to launch {{o|6}} seeker missiles toward random targets in front, dealing Physical DMG and granting {{o|POD: Shield}} after hitting enemies. Missiles also {{o|Taunt}} the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the {{o|effect is doubled}}.) <br>- 3-Ping grants A2 POD: Shield equal to {{o|5%}} of max HP, stacking up to {{o|30%}} of max HP. <br>- Seeker missiles deal {{o|140%}} Physical DMG in total. <br>- Seeker missiles also {{o|Taunt}} the target, reducing their DEF by {{o|20%}} for {{o|5}}s. If 2B and 9S are also in the team, this {{o|effect is doubled}}.<br><br>'''Sliding — {{b|Moving + Press and hold Dodge}}'''<br>While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains {{o|POD: Shield}} after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to {{o|continuously pull}} nearby enemies. <br>- Gains up to {{o|10%}} of max HP of {{o|POD: Shield}} during the {{o|1st}} second of sliding. Sliding lasts up to {{o|2}}s.
|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=LeaderSkillName
|Leader=Growth
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>.
|Leader Detail=On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by {{o|8%}} and {{o|200}}.
|SS Rank=SSPassiveName
|SS Rank=Last Type A
|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends.
|SS Rank Detail=Grants {{o|50% POD: Shield}} each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every {{o|4}}s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by {{o|10%}} until A2's Berserk Mode is deactivated.
|SSS Rank=SSSPassiveName
|SSS Rank=Rebel Android
|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>.
|SSS Rank Detail=Enemies within the range of {{o|A140: Gravity}} have their Extra DMG Bonus reduced by {{o|70%}}. The Physical DMG Bonus of POD's seeker missiles increases by {{o|100%}}, and their Taunt effect increases to {{o|40%}}.
|SSS+ Rank=SSSPlusPassiveName
|SSS+ Rank=Null Code
|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>.
|SSS+ Rank Detail=Berserk Mode's automatic deactivation threshold is lowered to {{o|30%}} of max HP. Additionally, while A2 has Berserk Mode activated with {{o|POD: Shield}}, {{o|Signature - Berserk}}'s cost is reduced to {{o|2.5%}} of max HP per second, and its Extra DMG Bonus increases by {{o|10%}}.
}}
}}
<!-----------------------------------------------------
- TEAM COMP
------------------------------------------------------->{{Header Full|Team Composition}}
The way the NieR team is used depends on how much you've invested into each character.

<tabber>

|-|Full Team Rotation=

==== Full Team Rotation ====
Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.
{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}}
{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }}
{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }}

|-|A2 Solo Carry=

==== A2 Solo Carry ====
This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times.
{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}}
{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}}
{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}}

</tabber>
<!--------------------------------------------------------------------------
- Videos
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{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 YoRHa Type A No.2|300px]]
[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 モーション集 Moveset|300px]]
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- Bottom Nav
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{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__

Latest revision as of 15:00, 30 December 2023

← 9S Wanshi: Hypnos →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S.
Defense Down — Able to reduce enemy Defense.
Berserk — Able to enhance herself, granting 2B and 9S increased DMG.
Physical (100%)
A2
A2
Unknown
168cm (with heels)
139.2kg
Unknown
Unknown
Review
1973
295
364
193
S-Rank
Tank
Tactical Lance
T-4O L. Mod
YoRHa
Lunar Tear

Optimal Weapon: Type-4O Lance - Mod

Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 381.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 741.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s.

Memory Builds ◇ A2

A list of recommended builds for A2 can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • A2's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Allows A2 to debuff for the other DPS on the team and deal damage at the same time.
Memory Placement
01
02
03
04
05
06
Patton x4 / Frederick x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set if you don't plan to switch-out A2 at all (solo DPS).
  • Recommended for the budget NieR team.
    • A2 at SSS-Rank and both 2B / 9S at SS-Rank or lower

Weapon Resonance ◇ A2

Recommended 6★ weapon resonances for A2 can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Polymerization Collapse
  • Dead Line Timing

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Vortex Barrage — Ping Red Orb

Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting POD: Shield and knocking down nearby enemies.- Deals 200% / 400% / 600% Physical DMG in total based on the number of orbs pinged.
- The enhanced Basic Attack deals 300% Physical DMG in total.
- Grants POD: Shield equal to 3% of max HP.
Yellow Orb

Pursuit — Ping Yellow Orb

Unleashes a series of attacks forward, dealing Physical DMG.
- Deals 200% / 400% / 600% Physical DMG in total based on the number of orbs pinged.
Blue Orb

A140: Gravity — Ping Blue Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).
- Deals 150% / 300% / 450% Physical DMG in total based on the number of orbs pinged.
- The pulling lasts 2 / 2.5 / 3s based on the number of orbs pinged.
Basic Attack

Impale — Tap Basic Attack

Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.
- Deals 760% Physical DMG in total.
- Grants POD: Shield equal to 1% of max HP.
Core

Prototype

Core Passive — Any 3-Ping
Any 3-Ping grants A2 POD: Shield and summons POD to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield after hitting enemies. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the effect is doubled.)
- 3-Ping grants A2 POD: Shield equal to 5% of max HP, stacking up to 30% of max HP.
- Seeker missiles deal 140% Physical DMG in total.
- Seeker missiles also Taunt the target, reducing their DEF by 20% for 5s. If 2B and 9S are also in the team, this effect is doubled.

Sliding — Moving + Press and hold Dodge
While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies.
- Gains up to 10% of max HP of POD: Shield during the 1st second of sliding. Sliding lasts up to 2s.
Signature

Berserk

Signature Move — POD: Shield full + Tap Signature
Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.
- In Berserk Mode, Extra DMG Reduction increases by 60%.
- In Berserk Mode, Extra DMG Bonus increases by 30%.
- Berserk Mode consumes 4% of max HP per second.
- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s.

Signature Move — Berserk Mode + Tap Basic Attack
During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.
- Deals additional 150% Physical DMG.
QTE

Trigram Assault

Unleashes a series of attacks, dealing Physical DMG.
- Deals 600% Physical DMG in total.
Leader

Growth

On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by 8% and 200.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Last Type A

Grants 50% POD: Shield each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by 10% until A2's Berserk Mode is deactivated.
SSS-Rank

Rebel Android

Enemies within the range of A140: Gravity have their Extra DMG Bonus reduced by 70%. The Physical DMG Bonus of POD's seeker missiles increases by 100%, and their Taunt effect increases to 40%.
SSS+ Rank

Null Code

Berserk Mode's automatic deactivation threshold is lowered to 30% of max HP. Additionally, while A2 has Berserk Mode activated with POD: Shield, Signature - Berserk's cost is reduced to 2.5% of max HP per second, and its Extra DMG Bonus increases by 10%.

Team Composition

The way the NieR team is used depends on how much you've invested into each character.

Full Team Rotation

Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.

Blue
Leader

2B

Starter. Leader.
S-Rank: Patton x4 / Cottie x2 OR Darwin x2
SSS-Rank/+: Cottie x4 / Darwin x2
Red

9S

S-Rank: Da Vinci x4 / Philip II x2
SSS-Rank/+: Da Vinci x4 / Philip II x2
Yellow

A2

S-Rank: Patton x4 / Catherine x2
SSS-Rank/+: Patton x4 / Catherine x2

A2 Solo Carry

This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.

Blue

9S

Starter (or 2B).
Philip II x4 / Lantern Festival: Reunion x2 OR Richelieu x2 (if no Lantern Festival: Reunion)
Should generally remain off-field.
Red

2B

Starter (or 9S).
Da Vinci x4 / Catherine x2
Should generally remain off-field.
Yellow
Leader

A2

Leader.
Patton x4 / Frederick x2
A2 will spend most of her time on-field.

Videos

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