A2: Difference between revisions
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m (Fixed orb/ skill names for a2) |
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|Weapon=A2 |
|Weapon=A2 |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb= |
|Red Orb=Red Orb |
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|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down. |
|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down. |
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|Yellow Orb= |
|Yellow Orb=Yellow Orb |
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|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. |
|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. |
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|Blue Orb= |
|Blue Orb=Blue Orb |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic= |
|Basic=Basic Attack |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. |
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. |
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|Signature= |
|Signature=Signature Move |
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|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |
|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |
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|QTE= |
|QTE=QTE |
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|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG. |
|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core= |
|Core=Core Passive |
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|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along. |
|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader= |
|Leader=Leader Skill |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>. |
|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>. |
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|SS Rank= |
|SS Rank=SS Passive |
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|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends. |
|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends. |
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|SSS Rank= |
|SSS Rank=SSS Passive |
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|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>. |
|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>. |
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|SSS+ Rank= |
|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>. |
|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>. |
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}} |
}} |
Revision as of 12:13, 27 March 2022
← 9S | Wanshi: Hypnos → |
This character is currently unreleased in Global.
![](http://static.miraheze.org/pgrwiki/thumb/2/2d/PP-A2-1.png/300px-PP-A2-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/d/d6/PP-A2-2.png/300px-PP-A2-2.png)
![](http://static.miraheze.org/pgrwiki/thumb/1/1e/PP-A2-3.png/300px-PP-A2-3.png)
![](http://static.miraheze.org/pgrwiki/thumb/9/90/Memory-Patton-Icon-1.png/25px-Memory-Patton-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/7/7a/Memory-Catherine-Icon-1.png/25px-Memory-Catherine-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/d/df/Memory-Darwin-Icon-1.png/25px-Memory-Darwin-Icon-1.png)
![](http://static.miraheze.org/pgrwiki/thumb/f/f1/Memory-Frederick-Icon-1.png/25px-Memory-Frederick-Icon-1.png)
Skills & Passives
Red Orb
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Red Orb |
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Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of 300% Physical DMG and gain 3% HP worth of POD: Shield. Enemies in the area are knocked down. |
Yellow Orb
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Yellow Orb |
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Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG. |
Blue Orb
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Blue Orb |
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Automatically uses a 3-Ping version of this attack upon switch-in. Unleashes a gravity field using the POD, dealing 150% / 300% / 450% Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
Basic Attack
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Basic Attack |
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Basic Attack: Attacks forward continuously, dealing a total of 760% Physical DMG, each strike awarding 1% HP worth of POD: Shield. |
Core
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Core Passive |
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Core Passive: Gains 5% HP worth of POD: Shield when performing 3-Pings (up to 30% HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of 140% Physical DMG and gaining 3% HP worth of POD: Shield. Honing missiles apply Provoke for 5 seconds (DEF is reduced by 20%. Effect is doubled when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining 10% HP worth of POD: Shield each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will drag nearby enemies along. | |
Signature
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Signature Move |
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Signature Move: Berserk mode can be activated when POD: Shield is fully charge. A2 receives 60% reduced DMG and Movement Speed is increased. DMG is also increased by 30% and gains Super Armor during the mode. During Berserk mode, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing 150% Physical DMG. Berserk mode drains 4% of the max HP every second (POD: Shield will be prioritized first if it is present). Berserk mode can be deactivated manually or when A2's HP reaches the 60% threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with Berserk mode active, the POD: Shield continues to drain. Berserk mode ends when POD: Shield is emptied while off-field. |
QTE
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QTE |
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QTE: Attacks continuously, dealing 600% Physical DMG. |
Leader
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Leader Skill |
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2B, 9S and A2 within the team receive an increased 8% Physical DMG and dodge limit increases by 200. |
Class
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Tank |
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Attacks reduce the target's Extra DMG Reduction by 20% for 5s. |
Awakening
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Ultima Awaken |
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Gains 3 Signal Orbs when entering battle. |
SS-Rank
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SS Passive |
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Passive: Always gain 50% POD: Shield upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during Berserk mode (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased 10% Physical DMG until Berserk mode ends. |
SSS-Rank
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SSS Passive |
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Passive: DMG decreases by 70% to enemies within the gravity field. Pod honing missiles DMG increases by 100%. Provoke (DEF down) effect is increased to 40%. |
SSS+ Rank
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SSS+ Passive |
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Passive: The HP threshold of Berserk mode is lowered to 30%. When POD: Shield is active during Berserk mode, the Signature Move gauge drains at 2.5% HP per second instead and DMG increases by 10%. |
← 9S | Wanshi: Hypnos → |