A2: Difference between revisions

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__INDEX__

Revision as of 16:35, 6 June 2022

← 9S Wanshi: Hypnos →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.

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Physical (100%)
A2
A2
Unknown
168cm (Including Heels)
139.2kg
Unknown
Unknown
Review
1973
295
364
193
S
Tank
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T-4O L. Kai
YoRHa
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Memory Builds ◇ A2

A list of recommended builds for A2 can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • A2's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Allows A2 to debuff for the other DPS on the team and deal damage at the same time.
Memory Placement
01
02
03
04
05
06
Patton x4 / Frederick x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set if you don't plan to switch-out A2 at all (solo DPS).
  • Recommended for the budget NieR team.
    • A2 at SSS-Rank and both 2B / 9S at SS-Rank or lower

Weapon Resonance ◇ A2

Recommended 6★ weapon resonances for A2 can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Polymerization Collapse
  • Dead Line Timing

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Red Orb

Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of 300% Physical DMG and gain 3% HP worth of POD: Shield. Enemies in the area are knocked down.
Yellow Orb

Yellow Orb

Attacks forward continuously, dealing 200% / 400% / 600% Physical DMG.
Blue Orb

Blue Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Unleashes a gravity field using the POD, dealing 150% / 300% / 450% Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG).
Basic Attack

Basic Attack

Basic Attack: Attacks forward continuously, dealing a total of 760% Physical DMG, each strike awarding 1% HP worth of POD: Shield.
Core

Core Passive

Core Passive: Gains 5% HP worth of POD: Shield when performing 3-Pings (up to 30% HP worth). Summons a pod at the same time to fire 6 homing missiles to targets at random, dealing a total of 140% Physical DMG and gaining 3% HP worth of POD: Shield. Homing missiles apply Provoke for 5 seconds (DEF is reduced by 20%. Effect is doubled when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining 10% HP worth of POD: Shield each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will drag nearby enemies along.
Signature

Signature Move

Signature Move: Berserk mode can be activated when POD: Shield is fully charged. A2 receives 60% reduced DMG and Movement Speed is increased. DMG is also increased by 30% and gains Super Armor during the mode. During Berserk mode, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing 150% Physical DMG. Berserk mode drains 4% of the max HP every second (POD: Shield will be prioritized first if it is present). Berserk mode can be deactivated manually or when A2's HP reaches the 60% threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with Berserk mode active, the POD: Shield continues to drain. Berserk mode ends when POD: Shield is emptied while off-field.
QTE

QTE

QTE: Attacks continuously, dealing 600% Physical DMG.
Leader

Leader Skill

2B, 9S and A2 within the team receive an increased 8% Physical DMG and dodge limit increases by 200.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

Passive: Always gain 50% POD: Shield upon entry into battle. The pod will automatically launch homing missiles every 4 seconds during Berserk mode (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased 10% Physical DMG until Berserk mode ends.
SSS-Rank

SSS Passive

Passive: DMG decreases by 70% to enemies within the gravity field. Pod homing missiles DMG increases by 100%. Provoke (DEF down) effect is increased to 40%.
SSS+ Rank

SSS+ Passive

Passive: The HP threshold of Berserk mode is lowered to 30%. When POD: Shield is active during Berserk mode, the Signature Move gauge drains at 2.5% HP per second instead and DMG increases by 10%.
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