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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Vortex Barrage |
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|Red Orb=Vortex Barrage |
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|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down. |
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|Red Orb Detail=Unleashes a series of attack forward, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. After a 3-Ping, the next Basic Attack within 4s deals a total of <span style="color:#FF6549;">300%</span> Physical DMG, knocking down nearby enemies. Additionally, increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 3%. |
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|Yellow Orb=Pursuit |
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|Yellow Orb=Pursuit |
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|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. |
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|Yellow Orb Detail=Unleashes a series of attacks forward, dealing<span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG according to ping count. |
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|Blue Orb=A140: Gravity |
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|Blue Orb=A140: Gravity |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Uses the POD to unleash Gravity, creating a gravitational field in front, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG based on the number of orbs pinged and pulls enemies within the field for <span style="color:#FF6549;">2 / 2.5 / 3s</span> (Pull effect is weakened and does not deal damage outside of the field). |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Impale |
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|Basic=Impale |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. |
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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 1%. |
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|Signature=Berserk |
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|Signature=Berserk |
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|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charged. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |
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|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charged. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |