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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 1%. |
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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 1%. |
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|Signature=Berserk |
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|Signature=Berserk |
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|Signature Detail=Signature Move: Once <span style="color:#FF6549;">POD: Shield</span> is fully charged, unleash <span style="color:#FF6549;">Berserk Mode</span> to grant A2 <span style="color:#FF6549;">60%</span> Extra DMG Reduction, increased Move SPD, <span style="color:#FF6549;">30%</span> Extra DMG Bonus, and Super Armor. During <span style="color:#FF6549;">Berserk Mode</span>, Basic Attacks gain increased speed, and pinging orbs emits static, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> will consume <span style="color:#FF6549;">4%</span> Max HP per second (prioritizing <span style="color:#FF6549;">POD: Shield</span> if activated). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually, or it will automatically deactivate once A2 has less than <span style="color:#FF6549;">60%</span> Max HP. Once deactivated, <span style="color:#FF6549;">Berserk mode</span> will have a <span style="color:#FF6549;">10s</span> cooldown. if A2 leaves the field while <span style="color:#FF6549;">Berserk Mode</span> is active, <span style="color:#FF6549;">POD: Shield</span> will continue to diminish until fully depleted. While A2 is on standby, <span style="color:#FF6549;">Berserk mode</span> will deactivate if <span style="color:#FF6549;">POD: Shield</span> is fully depleted. |
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|Signature Detail=Signature Move: Once <span style="color:#FF6549;">POD: Shield</span> is fully charged, unleash <span style="color:#FF6549;">Berserk Mode</span> to grant A2 <span style="color:#FF6549;">60%</span> Extra DMG Reduction, increased Move SPD, <span style="color:#FF6549;">30%</span> Extra DMG Bonus, and Super Armor. During <span style="color:#FF6549;">Berserk Mode</span>, Basic Attacks gain increased speed, and pinging orbs emits static, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk Mode</span> will consume <span style="color:#FF6549;">4%</span> Max HP per second (prioritizing <span style="color:#FF6549;">POD: Shield</span> if activated). <span style="color:#FF6549;">Berserk Mode</span> can be deactivated manually, or it will automatically deactivate once A2 has less than <span style="color:#FF6549;">60%</span> Max HP. Once deactivated, <span style="color:#FF6549;">Berserk Mode</span> will have a <span style="color:#FF6549;">10s</span> cooldown. If A2 leaves the field while <span style="color:#FF6549;">Berserk Mode</span> is active, <span style="color:#FF6549;">POD: Shield</span> will continue to diminish until fully depleted. While A2 is on standby, <span style="color:#FF6549;">Berserk Mode</span> will deactivate if <span style="color:#FF6549;">POD: Shield</span> is fully depleted. |
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|QTE=QTE |
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|QTE=QTE |
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|QTE Detail=QTE: Performs a consecutive Attack, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total. |
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|QTE Detail=QTE: Performs a consecutive Attack, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Prototype |
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|Core=Prototype |
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|Core Detail=Core Passive: Any 3-Ping increases A2's <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">5%</span> Max HP (Stacks up to <span style="color:#FF6549;">30%</span> max). Additionally, the POD will launch <span style="color:#FF6549;">6 </span> seeker missiles at the enemy, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG. Each missile that strikes the enemy increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">3%</span> Max HP. Missiles also <span style="color:#FF6549;">Taunt</span> the enemy for 5 seconds. While taunted, the target's DEF is reduced by <span style="color:#FF6549;">20%</span> (if your team has 2B and 9S, the <span style="color:#FF6549;">effect is doubled</span>. While moving, hold the Dodge Button to cause A2 to slide for up to 2s and emit static to <span style="color:#FF6549;">drag</span> nearby enemies. After sliding for 1s, increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">10%</span> Max HP. The Dodge Gauge will not recover while sliding. |
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|Core Detail=Core Passive: Any 3-Ping increases A2's <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">5%</span> Max HP (Stacks up to <span style="color:#FF6549;">30%</span> max). Additionally, the POD will launch <span style="color:#FF6549;">6 </span> seeker missiles at the enemy, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG. Each missile that strikes the enemy increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">3%</span> Max HP. Missiles also <span style="color:#FF6549;">Taunt</span> the enemy for 5 seconds. While taunted, the target's DEF is reduced by <span style="color:#FF6549;">20%</span> (if your team has 2B and 9S, the <span style="color:#FF6549;">effect is doubled</span>). While moving, hold the Dodge Button to cause A2 to slide for up to 2s and emit static to <span style="color:#FF6549;">drag</span> nearby enemies. After sliding for 1s, increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">10%</span> Max HP. The Dodge Gauge will not recover while sliding. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Leader Skill |
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|Leader=Leader Skill |
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|SSS Rank Detail=Passive: Enemies within the gravitational field created by A140: Gravity have their Extra DMG Bonus lowered by <span style="color:#FF6549;">70%</span>. Damage from POD seeker missiles is increased by <span style="color:#FF6549;">100%</span>, and Taunt effect increases to <span style="color:#FF6549;">40%</span>. |
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|SSS Rank Detail=Passive: Enemies within the gravitational field created by A140: Gravity have their Extra DMG Bonus lowered by <span style="color:#FF6549;">70%</span>. Damage from POD seeker missiles is increased by <span style="color:#FF6549;">100%</span>, and Taunt effect increases to <span style="color:#FF6549;">40%</span>. |
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|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank=SSS+ Passive |
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|SSS+ Rank Detail=Passive: Automatic Berserk Mode deactivation threshold is lowered to <span style="color:#FF6549;">30%</span> Max HP. Additionally, while A2 has Berserk Mode activated with <span style="color:#FF6549;">POD: Shield</span>, Max HP consumed by <span style="color:#FF6549;">Signature Move - Berserk</span> is reduced to <span style="color:#FF6549;">2.5%</span> Nax HP per second and Extra DMG Bonus is increased by <span style="color:#FF6549;">10%</span>. |
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|SSS+ Rank Detail=Passive: Automatic Berserk Mode deactivation threshold is lowered to <span style="color:#FF6549;">30%</span> Max HP. Additionally, while A2 has Berserk Mode activated with <span style="color:#FF6549;">POD: Shield</span>, Max HP consumed by <span style="color:#FF6549;">Signature Move - Berserk</span> is reduced to <span style="color:#FF6549;">2.5%</span> Max HP per second and Extra DMG Bonus is increased by <span style="color:#FF6549;">10%</span>. |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |