Bambinata: Vitrum: Difference between revisions

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{{Character
|Name=Bambinata
Line 22:
|Class=Attacker
|-
|Information= FollowingA frame that has undergone a series of optimizations and adaptationsmodifications based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force.
|Specialty='''Combo''' — ContinuouslyDeals triggermassive coreDMG passiveby toactivating dealCore highPassive damagerepeatedly.<br>'''Burst''' — Signature Move dealscan deal highmassive damageDMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
Line 40 ⟶ 41:
|Army=Egret
|Weapon=Mantis Blades
|Signature Weapon=TranquilSound Doll'sof VoiceSilence
|Gift=MusicalMusic Box
|-
|Rank Text=A-Rank
|Class Text=Attacker
|Weapon Text=Mantis Blades
|Signature Text=TranquilSound Doll'sof VoiceSilence
|Army Text=Egret
|Gift Text=Musical Box
}}
{{FAQ
|Image=Weapon-SoundofSilence-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Sound of Silence]]
|Answer= ATK increases by {{o|10%}}. Bambinata: Vitrum's {{o|Pas De Chat}} deals {{o|15%}} more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 {{o|Pact of Memory}}.}}
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- Builds
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|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=Hidden Frost Threads — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=AdvancesSteps forward and unleasheshurls a large number of threads thatto deal {{o|200%/400%/600% Physical DMG}} to enemies within a small area (Ice DMG instead on a 3-Ping). to<br> enemies withinDeals a{{o|200% small/ range400% / 600%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides towardstoward the enemy and slashes the area around them, dealing {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=OverlappingEntrechat Steps— '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=JumpsLeaps into the air and performs two2 consecutive sweepingspinning attacks, that deal {{o|180%/360%/540%}}dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=NimbleBattement FeetFrappe
|Basic Attack Detail=AttacksUnleashes withmultiple a combinationhits of fighting moveskicks and threadsthread attacks, dealing Physical DMG. <br> — Deals {{o|760%}} Physical DMG in total.
|Signature=Stringless SnareCage
|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades and piercesrapidly throughdashes around the enemy, slashingto the area aroundslash them severalmultiple times, in rapid succession to dealdealing Ice DMG. <br> — The rapid slashes deal a total ofDeals {{o|850%}} Ice DMG in total.
'''Signature Move — {{b|3 stacks of MemoryPact Contractof Memory + 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades and piercesrapidly throughdashes around the enemy, slashingto the area aroundslash them severalmultiple times in rapid succession to deal Ice DMG. She, then leaps into the air and doesunleashes a forcefulpowerful strike that deals additionalbonus Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG in total.<br> — The followingpowerful strike deals an additionalbonus {{o|850%}} Ice DMG.
 
|QTE=Balance
'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG.
|QTE Detail=Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. <br> — Deals {{o|600%}} Ice DMG to enemiesin within rangetotal.
|QTE=Balancer Dance Act
|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range.
|- <!--Passives-->
|Core=Puppet TheatreTheater
|Core Detail='''Lifting Strings On Me — {{b|LeapJete MarksPoints + HoldPress and hold Basic Attack}}'''<br>Hold Basic Attack when theWhen {{o|LeapJete MarksPoints}} gauge isare greater than {{o|0}}, press and hold Basic Attack to activate {{o|Lifting Strings On Me}} , performing Basic Attacks continuously.<br> — Pinging{{o|Jete orbsPoints}} grantsincrease by {{o|40 / 80 /160 Leap Marks160}} respectivelybased on the number of orbs pinged.<br> — UpThe tomaximum limit of {{o|160Jete Leap MarksPoints}} canis be stored{{o|160}}.<br> — While {{o|Lifting Strings On Me}} consumesis activated, {{o|20 LeapJete MarksPoints}} are consumed every {{o|0.1}}s while active.
 
'''One-ActSolitary LeapDancer — {{b|Lifting Strings +On GetMe + hitTake orHit/Release Basic Attack}}'''<br>WhileWhen Bambinata: Vitrum is attacked while {{o|Lifting Strings On Me}} is activeactivated, getting hitshe will consume all {{o|LeapJete MarksPoints}} andto automatically dodge, causingthe Bambinataattack toand enterleap into the air, entering the {{o|One-ActSolitary LeapDancer}}.<br>If When {{o|LiftingStrings StringsOn Me}} is activated with aat full {{o|LeapJete MarksPoints}} gauge, Basicrelease Attacksthe canBasic alsoAttack be usedbutton to enterconsume all {{o|One-ActJete LeapPoints}}. Enteringand leap up to enter the {{o|One-ActSolitary LeapDancer}} countsForm. asDuring anthe evasiveleap, moveBambinata: Vitrum dodges incoming attacks.
 
'''LightPas StepsDe Chat— {{b|One ActSolitary LeapDancer + Ping orbs}}'''<br>PingConsuming orbsSignal duringOrbs in the {{o|One-ActSolitary LeapDancer}} toForm will trigger {{o|LightPas StepsDe Chat}} once, pulling in enemies and dealing Ice DMG. Gain invincibility duringDuring {{o|LightPas StepsDe Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200% / 400% / 600%}} Ice DMG based on the number of orbs pinged.
 
'''LightPas StepsDe Chat— {{b|Successful dodgeDodge + OneSolitary Act LeapDancer + Ping orbs}}'''<br>UsingIf Bambinata: Vitrum has entered the {{o|One-ActSolitary LeapDancer}} toForm dodgeby successfully dodging an attack, pinging Signal Orbs will trigger athe more powerful {{o|LightPas StepsDe Chat}} whenthat pingingdeals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies orbsin.<br> — Deals an increased {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged.
 
'''MemoryPact Contractof Memory — {{b|One-ActSolitary LeapDancer + 3-pingPing}}'''<br>IfTriggering {{o|Pas De Chat}} with a 3-pingPing isin used duringthe {{o|LightSolitary StepsDancer}}, gainForm will grant 1 stack of {{o|MemoryPact Contractof Memory}} (up to {{o|3}} stacks)., causing Bambinata: willVitrum to forget the color of the previousthis 3-pingPing and no longer gain orbs of this color, and. existingAll orbs of this color will be converted to aother colororbs that ishave not been forgotten yet. <br>— When the last color is forgotten afterAt {{o|3}} stacks of {{o|MemoryPact Contractof Memory}}, all the remaining orbs will be forgotten and Signal OrbsBambinata can no longer begain obtainedSignal Orbs. UsingCasting {{o|Signature - Stringless SnareCage}} clearswill remove all stacks of {{o|MemoryPact Contractof Memory}} and returnsrefund the forgotten Signalorbs. Orbs.<br>— IncreasesFor the Base DMG ofeach {{o|Stringless Snare1}} bystack of {{o|20%Pact of Memory}}, forthe everyBase DMG of {{o|1Signature - Stringless Cage}} stackincreases ofby {{o|Memory Contract20%}}; (up to {{o|+60%}}).
|Leader=Dance of Dolls
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}.
|SS Rank=Folding Memory
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in.
 
|Leader=Doll Dance of Dolls
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. {{o|Stringless Snare}} activates all available QTEs.
|Leader Detail=AllIce teamDMG members'of Iceall DMGparty members increases by {{o|10%}}.
|SSS Rank=Pursuit Transformation
|SS Rank=FoldingFolded Memory
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}.
|SS Rank Detail='''LevelLv. 1 — {{b|UnlocksUnlocked at S5 Rank}}'''<br>GainGains a random set of 3-pingPing uponwhen switchingswitched in.
 
'''LevelLv. 2 — {{b|UnlocksUnlocked at SSSSS Rank}}'''<br>ReducesIce theDMG consumption rate of {{o|Leap Marks}} during Lifting Stringsincreases by {{o|5020%}}. Bambinata’s Extra DMG Bonus increases byCasting {{o|7%}}Signature for- everyStringless {{o|1Cage}} stackwill ofactivate {{o|Memoryall Contract}}.available QTEs
|SSS+ Rank=SequencedTransform Tracker Conduct
|SSS+ Rank Detail='''Level 1Lv. 1— {{b|UnlocksUnlocked at SSS3SS3 Rank}}'''<br>Increases Gains {{o|1}} Signal Orb when entering the {{o|Solitary Dance}} Form via a successful dodge. For every {{o|1}} stack of {{o|Pact of Memory}}, the BaseIce DMG of 3{{o|Signature -pings Stringless Cage}} increases by {{o|808%}}.
 
'''LevelLv. 2 — {{b|UnlocksUnlocked at SSS6SSS Rank}}'''<br>Increases theThe Base{{o|Jete DMGPoints}} ofconsumed every {{o|Puppet0.1}}s during {{o| Strings On TheatreMe}} reduces by {{o|6050%}}. For every {{o|1}} stack of {{o|Pact of Memory}}, Extra DMG Bonus increases by {{o|7%}}
 
|SSS+ Rank=Law of Sequence
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Snare}} increases by {{o|20%}}.
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}.
 
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|Core - Puppet Theater}} increases by {{o|60%}}.
 
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - Stringless SnareCage}} increases by {{o|20%}}.
}}
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{{Header Full|How to play}}
<big>
=====Vitrum - Fundamentals=====
*Use Pings to build <span style="color:#96B7F3;">Jete Points</span>, rappresented by the core passive gauge:
**Each Orb pinged will fill the gauge by 1/4
**Any 3-Ping will fully fill the gauge immediately
 
*Hold Basic Attack to activate <span style="color:#0D70BC;">Strings On Me</span>, consuming <span style="color:#96B7F3;">Jete Points</span> over time:
**Bambinata will perform Basic Attacks while holding the button
**If an enemy attack would hit, she will instead dodge it and leap into the air
**If starting with full <span style="color:#96B7F3;">Jete Points</span>, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air
 
*While in the air:
**Use any ping to perform a spinning attack that pulls in enemies
**Use a 3-Ping to enhance the attack and make Bambinata forget the color used
***When a color is forgotten all current and future Orbs of that color will be converted into the other available colors
***Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use
=====Vitrum - Additional Information=====
*Core Passive details:
**Dodging an attack with <span style="color:#0D70BC;">Strings On Me</span> can activate Matrix
**Dodging an attack also makes the follow up attack deal increased damage
**Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used
 
*Advanced techniques:
**<span style="color:#FF476D;">Red Orb 3-Pings</span> are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except <span style="color:#FF476D;">Red</span> to be able to use as many of them as possible in rapid succession
**Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon [[Sound of Silence]] isn't equipped
**Using the recommended memory set [[Hanna]] makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color</big>
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- Videos

Latest revision as of 02:13, 22 February 2024

← Bianca: Stigmata Lee: Hyperreal →

Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force.
Combo — Deals massive DMG by activating Core Passive repeatedly.
Burst — Signature Move can deal massive DMG.
Physical (20%) Ice (80%)
Bambinata
Vitrum
5 Dec
135.5cm
29kg
AB
9
Review
1470
222
312
138
A-Rank
Attacker
Mantis Blades
Sound of Silence
Egret
Musical Box

Optimal Weapon: Sound of Silence

ATK increases by 10%. Bambinata: Vitrum's Pas De Chat deals 15% more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 Pact of Memory.

Memory Builds ◇ Bambinata: Vitrum

A list of recommended builds for Bambinata: Vitrum can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose DPS set
Memory Placement
01
02
03
04
05
06
Hanna x4 / Frederick x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Stringless Cage: Signature Move Level +1
Key Notes
  • Bambinata: Vitrum's Harmonizer build
  • Ultima Awakening Set

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

Usage
Details
  • Harmonizer build
  • Alternative set used after Harmonizers are usable.
    • Build this set if you want to future proof Bambinata and enjoy using her a lot.
  • You can either build Red Orb Resonances or +15 ATK in the Top Resonance slots.
    • +15 ATK is more universal, Red Orb is more useful in content with rapid Oeb generation, like Guild Battles.
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Hanna x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Details
  • Set for extremely fast lower stage clears.

Weapon Resonance ◇ Bambinata: Vitruml

Recommended 6★ weapon resonances for Bambinata: Vitrum can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Frost Threads — Ping Red Orb

Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping).
— Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Arching Glimpse — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping).
— Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged.
Blue Orb

Entrechat — Ping Blue Orb

Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping).
— Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged.
Basic Attack

Battement Frappe

Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG.
— Deals 760% Physical DMG in total.
Core

Puppet Theater

Strings On Me — Jete Points + Press and hold Basic Attack
When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me , performing Basic Attacks continuously.
Jete Points increase by 40 / 80 / 160 based on the number of orbs pinged.
— The maximum limit of Jete Points is 160.
— While Strings On Me is activated, 20 Jete Points are consumed every 0.1s.

Solitary Dancer — Strings On Me + Take Hit/Release Basic Attack
When Bambinata: Vitrum is attacked while Strings On Me is activated, she will consume all Jete Points to automatically dodge the attack and leap into the air, entering the Solitary Dancer. When Strings On Me is activated at full Jete Points, release the Basic Attack button to consume all Jete Points and leap up to enter the Solitary Dancer Form. During the leap, Bambinata: Vitrum dodges incoming attacks.

Pas De Chat— Solitary Dancer + Ping
Consuming Signal Orbs in the Solitary Dancer Form will trigger Pas De Chat, dealing Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in.
— Deals 200% / 400% / 600% Ice DMG based on the number of orbs pinged.

Pas De Chat— Successful Dodge + Solitary Dancer + Ping
If Bambinata: Vitrum has entered the Solitary Dancer Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful Pas De Chat that deals Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in.
— Deals 240% / 480% / 720% Ice DMG based on the number of orbs pinged.

Pact of Memory — Solitary Dancer + 3-Ping
Triggering Pas De Chat with a 3-Ping in the Solitary Dancer Form will grant 1 stack of Pact of Memory (up to 3 stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet.
— At 3 stacks of Pact of Memory, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting Signature - Stringless Cage will remove all stacks of Pact of Memory and refund the forgotten orbs.
— For each 1 stack of Pact of Memory, the Base DMG of Signature - Stringless Cage increases by 20%; up to 60%.

Signature

Stringless Cage

Signature Move — 50 Energy + Tap Signature
Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG.
— Deals 850% Ice DMG in total.

Signature Move — 3 stacks of Pact of Memory + 50 Energy + Tap Signature
Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG, then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG.
— The slashes deal 850% Ice DMG in total.
— The powerful strike deals bonus 850% Ice DMG.

QTE

Balance

Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range.
— Deals 600% Ice DMG in total.
Leader

Doll Dance

Ice DMG of all party members increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Folded Memory

Lv. 1 — Unlocked at S5 Rank
Gains a random set of 3-Ping when switched in.

Lv. 2 — Unlocked at SS Rank
Ice DMG increases by 20%. Casting Signature - Stringless Cage will activate all available QTEs

SSS-Rank

Transform Tracker

Lv. 1— Unlocked at SS3 Rank
Gains 1 Signal Orb when entering the Solitary Dance Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8%

Lv. 2 — Unlocked at SSS Rank
The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%

SSS+ Rank

Law of Sequence

Level 1 — Unlocks at SSS3
Base DMG of 3-pings increases by 80%.

Level 2 — Unlocks at SSS6
Base DMG of Core - Puppet Theater increases by 60%.

Level 3 — Unlocks at SSS+
Extra DMG Bonus of Signature - Stringless Cage increases by 20%.

How to play

Vitrum - Fundamentals
  • Use Pings to build Jete Points, rappresented by the core passive gauge:
    • Each Orb pinged will fill the gauge by 1/4
    • Any 3-Ping will fully fill the gauge immediately
  • Hold Basic Attack to activate Strings On Me, consuming Jete Points over time:
    • Bambinata will perform Basic Attacks while holding the button
    • If an enemy attack would hit, she will instead dodge it and leap into the air
    • If starting with full Jete Points, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air
  • While in the air:
    • Use any ping to perform a spinning attack that pulls in enemies
    • Use a 3-Ping to enhance the attack and make Bambinata forget the color used
      • When a color is forgotten all current and future Orbs of that color will be converted into the other available colors
      • Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use
Vitrum - Additional Information
  • Core Passive details:
    • Dodging an attack with Strings On Me can activate Matrix
    • Dodging an attack also makes the follow up attack deal increased damage
    • Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used
  • Advanced techniques:
    • Red Orb 3-Pings are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except Red to be able to use as many of them as possible in rapid succession
    • Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon Sound of Silence isn't equipped
    • Using the recommended memory set Hanna makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color

Videos

← Bianca: Stigmata Lee: Hyperreal →