Frost Threads: Red Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
- Bambinata: Vitrum's main build
- Ultima Awakening Set
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- All-purpose DPS set
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|Information= A frame that has undergone a series of optimizations and modifications based on |
|Information= A frame that has undergone a series of optimizations and modifications based on |
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the Construct Kurono created during the early years. She has become an important |
the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. |
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|Specialty='''Combo''' — |
|Specialty='''Combo''' — Deals massive DMG by activating Core Passive repeatedly.<br>'''Burst''' — Signature Move can deal massive DMG. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%) |
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%) |
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|Weapon=Mantis Blades |
|Weapon=Mantis Blades |
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|Signature Weapon=Sound of Silence |
|Signature Weapon=Sound of Silence |
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|Gift= |
|Gift=Music Box |
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|Rank Text=A-Rank |
|Rank Text=A-Rank |
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|Weapon=MantisBlades |
|Weapon=MantisBlades |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb=Frost Threads |
|Red Orb=Frost Threads — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged. |
|Red Orb Detail=Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Arching Glimpse |
|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged. |
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Entrechat |
|Blue Orb=Entrechat — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180%/360%/540%}} Physical DMG based on the number of orbs pinged. |
|Blue Orb Detail=Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic=Battement Frappe |
|Basic=Battement Frappe |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core=Puppet Theater |
|Core=Puppet Theater |
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|Core Detail='''Strings On Me — {{b|Jete Points + Press and hold Basic Attack}}'''<br>When {{o|Jete Points}} are greater than {{o|0}}, press and hold Basic Attack to activate {{o|Strings On Me}} , performing Basic Attacks continuously.<br> — {{o|Jete Points}} increase by {{o|40/80/160}} based on the number of orbs pinged.<br> — The maximum limit of {{o|Jete Points}} is {{o|160}}.<br> — While {{o|Strings On Me}} is activated, {{o|20 Jete Points}} are consumed every {{o|0.1}}s. |
|Core Detail='''Strings On Me — {{b|Jete Points + Press and hold Basic Attack}}'''<br>When {{o|Jete Points}} are greater than {{o|0}}, press and hold Basic Attack to activate {{o|Strings On Me}} , performing Basic Attacks continuously.<br> — {{o|Jete Points}} increase by {{o|40 / 80 / 160}} based on the number of orbs pinged.<br> — The maximum limit of {{o|Jete Points}} is {{o|160}}.<br> — While {{o|Strings On Me}} is activated, {{o|20 Jete Points}} are consumed every {{o|0.1}}s. |
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'''Solitary Dancer — {{b|Strings On Me + Take Hit/Release Basic Attack}}'''<br>When Bambinata: Vitrum is attacked while {{o|Strings On Me}} is activated, she will consume all {{o|Jete Points}} to automatically dodge the attack and leap into the air, entering the {{o|Solitary Dancer}}. When {{o|Strings On Me}} is activated at full {{o|Jete Points}}, release the Basic Attack button to consume all {{o|Jete Points}} and leap up to enter the {{o|Solitary Dancer}} Form. During the leap, Bambinata: Vitrum dodges incoming attacks. |
'''Solitary Dancer — {{b|Strings On Me + Take Hit/Release Basic Attack}}'''<br>When Bambinata: Vitrum is attacked while {{o|Strings On Me}} is activated, she will consume all {{o|Jete Points}} to automatically dodge the attack and leap into the air, entering the {{o|Solitary Dancer}}. When {{o|Strings On Me}} is activated at full {{o|Jete Points}}, release the Basic Attack button to consume all {{o|Jete Points}} and leap up to enter the {{o|Solitary Dancer}} Form. During the leap, Bambinata: Vitrum dodges incoming attacks. |
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'''Pas De Chat— {{b|Solitary Dancer + Ping}}'''<br>Consuming Signal Orbs in the {{o|Solitary Dancer}} Form will trigger {{o|Pas De Chat}}, dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged. |
'''Pas De Chat— {{b|Solitary Dancer + Ping}}'''<br>Consuming Signal Orbs in the {{o|Solitary Dancer}} Form will trigger {{o|Pas De Chat}}, dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200% / 400% / 600%}} Ice DMG based on the number of orbs pinged. |
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'''Pas De Chat— {{b|Successful Dodge + Solitary Dancer + Ping}}'''<br>If Bambinata: Vitrum has entered the {{o|Solitary Dancer}} Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful {{o|Pas De Chat}} that deals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged. |
'''Pas De Chat— {{b|Successful Dodge + Solitary Dancer + Ping}}'''<br>If Bambinata: Vitrum has entered the {{o|Solitary Dancer}} Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful {{o|Pas De Chat}} that deals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged. |
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'''Pact of Memory — {{b|Solitary Dancer + 3-Ping}}'''<br>Triggering {{o|Pas De Chat}} with a 3-Ping in the {{o|Solitary Dancer}} Form will grant 1 stack of {{o|Pact of Memory}} (up to {{o|3}} stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. <br>— At {{o|3}} stacks of {{o|Pact of Memory}}, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting {{o|Signature - Stringless Cage}} will remove all stacks of {{o|Pact of Memory}} and refund the forgotten orbs. <br>— For each {{o|1}} stack of {{o|Pact of Memory}}, the Base DMG of {{o|Signature - Stringless Cage}} increases by {{o|20%}}; up to {{o|60%}}. |
'''Pact of Memory — {{b|Solitary Dancer + 3-Ping}}'''<br>Triggering {{o|Pas De Chat}} with a 3-Ping in the {{o|Solitary Dancer}} Form will grant 1 stack of {{o|Pact of Memory}} (up to {{o|3}} stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. <br>— At {{o|3}} stacks of {{o|Pact of Memory}}, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting {{o|Signature - Stringless Cage}} will remove all stacks of {{o|Pact of Memory}} and refund the forgotten orbs. <br>— For each {{o|1}} stack of {{o|Pact of Memory}}, the Base DMG of {{o|Signature - Stringless Cage}} increases by {{o|20%}}; up to {{o|60%}}. |
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'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - Stringless Cage}} increases by {{o|20%}}. |
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - Stringless Cage}} increases by {{o|20%}}. |
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- Gameplay Tips |
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{{Header Full|How to play}} |
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<big> |
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=====Vitrum - Fundamentals===== |
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*Use Pings to build <span style="color:#96B7F3;">Jete Points</span>, rappresented by the core passive gauge: |
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**Each Orb pinged will fill the gauge by 1/4 |
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**Any 3-Ping will fully fill the gauge immediately |
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*Hold Basic Attack to activate <span style="color:#0D70BC;">Strings On Me</span>, consuming <span style="color:#96B7F3;">Jete Points</span> over time: |
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**Bambinata will perform Basic Attacks while holding the button |
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**If an enemy attack would hit, she will instead dodge it and leap into the air |
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**If starting with full <span style="color:#96B7F3;">Jete Points</span>, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air |
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*While in the air: |
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**Use any ping to perform a spinning attack that pulls in enemies |
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**Use a 3-Ping to enhance the attack and make Bambinata forget the color used |
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***When a color is forgotten all current and future Orbs of that color will be converted into the other available colors |
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***Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use |
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=====Vitrum - Additional Information===== |
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*Core Passive details: |
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**Dodging an attack with <span style="color:#0D70BC;">Strings On Me</span> can activate Matrix |
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**Dodging an attack also makes the follow up attack deal increased damage |
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**Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used |
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*Advanced techniques: |
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**<span style="color:#FF476D;">Red Orb 3-Pings</span> are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except <span style="color:#FF476D;">Red</span> to be able to use as many of them as possible in rapid succession |
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**Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon [[Sound of Silence]] isn't equipped |
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**Using the recommended memory set [[Hanna]] makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color</big> |
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- Videos |
- Videos |
← Bianca: Stigmata | Lee: Hyperreal → |
Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%)
Optimal Weapon: Sound of Silence
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.
01 | 02 | 03 |
04 | 05 | 06 |
Chen Jiyuan x4 / Hanna x2 |
MEDIUM:
Frost Threads — Ping Red Orb | |
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Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). — Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Arching Glimpse — Ping Yellow Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). — Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Entrechat — Ping Blue Orb | |
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Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). — Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged. |
Battement Frappe | |
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Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. — Deals 760% Physical DMG in total. |
Puppet Theater | |
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Strings On Me — Jete Points + Press and hold Basic Attack When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me , performing Basic Attacks continuously. — Jete Points increase by 40 / 80 / 160 based on the number of orbs pinged. — The maximum limit of Jete Points is 160. — While Strings On Me is activated, 20 Jete Points are consumed every 0.1s. Solitary Dancer — Strings On Me + Take Hit/Release Basic Attack Pas De Chat— Solitary Dancer + Ping Pas De Chat— Successful Dodge + Solitary Dancer + Ping Pact of Memory — Solitary Dancer + 3-Ping | |
Stringless Cage | |
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Signature Move — 50 Energy + Tap Signature Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. — Deals 850% Ice DMG in total. Signature Move — 3 stacks of Pact of Memory + 50 Energy + Tap Signature |
Balance | |
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Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. — Deals 600% Ice DMG in total. |
Doll Dance | |
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Ice DMG of all party members increases by 10%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Folded Memory | |
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Lv. 1 — Unlocked at S5 Rank Gains a random set of 3-Ping when switched in. Lv. 2 — Unlocked at SS Rank |
Transform Tracker | |
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Lv. 1— Unlocked at SS3 Rank Gains 1 Signal Orb when entering the Solitary Dance Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8% Lv. 2 — Unlocked at SSS Rank |
Law of Sequence | |
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Level 1 — Unlocks at SSS3 Base DMG of 3-pings increases by 80%. Level 2 — Unlocks at SSS6 Level 3 — Unlocks at SSS+ |
← Bianca: Stigmata | Lee: Hyperreal → |