Frost Threads: Red Orb Level +1 x6
Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
- Bambinata: Vitrum's main build
- Ultima Awakening Set
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- All-purpose DPS set
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|Weapon=MantisBlades |
|Weapon=MantisBlades |
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|Red Orb=Frost Threads |
|Red Orb=Frost Threads — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
|Red Orb Detail=Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Arching Glimpse |
|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Entrechat |
|Blue Orb=Entrechat — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
|Blue Orb Detail=Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
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'''Solitary Dancer — {{b|Strings On Me + Take Hit/Release Basic Attack}}'''<br>When Bambinata: Vitrum is attacked while {{o|Strings On Me}} is activated, she will consume all {{o|Jete Points}} to automatically dodge the attack and leap into the air, entering the {{o|Solitary Dancer}}. When {{o|Strings On Me}} is activated at full {{o|Jete Points}}, release the Basic Attack button to consume all {{o|Jete Points}} and leap up to enter the {{o|Solitary Dancer}} Form. During the leap, Bambinata: Vitrum dodges incoming attacks. |
'''Solitary Dancer — {{b|Strings On Me + Take Hit/Release Basic Attack}}'''<br>When Bambinata: Vitrum is attacked while {{o|Strings On Me}} is activated, she will consume all {{o|Jete Points}} to automatically dodge the attack and leap into the air, entering the {{o|Solitary Dancer}}. When {{o|Strings On Me}} is activated at full {{o|Jete Points}}, release the Basic Attack button to consume all {{o|Jete Points}} and leap up to enter the {{o|Solitary Dancer}} Form. During the leap, Bambinata: Vitrum dodges incoming attacks. |
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'''Pas De Chat— {{b|Solitary Dancer + Ping}}'''<br>Consuming Signal Orbs in the {{o|Solitary Dancer}} Form will trigger {{o|Pas De Chat}}, dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged. |
'''Pas De Chat— {{b|Solitary Dancer + Ping}}'''<br>Consuming Signal Orbs in the {{o|Solitary Dancer}} Form will trigger {{o|Pas De Chat}}, dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200% / 400% / 600%}} Ice DMG based on the number of orbs pinged. |
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'''Pas De Chat— {{b|Successful Dodge + Solitary Dancer + Ping}}'''<br>If Bambinata: Vitrum has entered the {{o|Solitary Dancer}} Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful {{o|Pas De Chat}} that deals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged. |
'''Pas De Chat— {{b|Successful Dodge + Solitary Dancer + Ping}}'''<br>If Bambinata: Vitrum has entered the {{o|Solitary Dancer}} Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful {{o|Pas De Chat}} that deals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged. |
← Bianca: Stigmata | Lee: Hyperreal → |
Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%)
Optimal Weapon: Sound of Silence
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.
01 | 02 | 03 |
04 | 05 | 06 |
Chen Jiyuan x4 / Hanna x2 |
MEDIUM:
Frost Threads — Ping Red Orb | |
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Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). — Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Arching Glimpse — Ping Yellow Orb | |
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Automatically uses a 3-Ping version of this attack upon switch-in. Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). — Deals 200% / 400% / 600% Physical DMG based on the number of orbs pinged. |
Entrechat — Ping Blue Orb | |
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Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). — Deals 180% / 360% / 540% Physical DMG based on the number of orbs pinged. |
Battement Frappe | |
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Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. — Deals 760% Physical DMG in total. |
Puppet Theater | |
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Strings On Me — Jete Points + Press and hold Basic Attack When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me , performing Basic Attacks continuously. — Jete Points increase by 40 / 80 / 160 based on the number of orbs pinged. — The maximum limit of Jete Points is 160. — While Strings On Me is activated, 20 Jete Points are consumed every 0.1s. Solitary Dancer — Strings On Me + Take Hit/Release Basic Attack Pas De Chat— Solitary Dancer + Ping Pas De Chat— Successful Dodge + Solitary Dancer + Ping Pact of Memory — Solitary Dancer + 3-Ping | |
Stringless Cage | |
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Signature Move — 50 Energy + Tap Signature Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. — Deals 850% Ice DMG in total. Signature Move — 3 stacks of Pact of Memory + 50 Energy + Tap Signature |
Balance | |
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Bambinata: Vitrum spins and dances to deal Ice DMG to enemies within range. — Deals 600% Ice DMG in total. |
Doll Dance | |
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Ice DMG of all party members increases by 10%. |
Attacker | |
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Extra DMG Bonus increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
Folded Memory | |
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Lv. 1 — Unlocked at S5 Rank Gains a random set of 3-Ping when switched in. Lv. 2 — Unlocked at SS Rank |
Transform Tracker | |
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Lv. 1— Unlocked at SS3 Rank Gains 1 Signal Orb when entering the Solitary Dance Form via a successful dodge. For every 1 stack of Pact of Memory, the Ice DMG of Signature - Stringless Cage increases by 8% Lv. 2 — Unlocked at SSS Rank |
Law of Sequence | |
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Level 1 — Unlocks at SSS3 Base DMG of 3-pings increases by 80%. Level 2 — Unlocks at SSS6 Level 3 — Unlocks at SSS+ |
← Bianca: Stigmata | Lee: Hyperreal → |