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Line 64: |
Line 64: |
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|Weapon=MantisBlades |
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|Weapon=MantisBlades |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Hidden Frost Threads |
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|Red Orb=Mirrorfrost Threads |
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|Red Orb Detail=Advances and unleashes a large number of threads that deal {{o|200%/400%/600% Physical DMG}} (Ice DMG instead on a 3-Ping) to enemies within a small range based on the number of orbs pinged. |
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|Red Orb Detail=Steps forward and unleashes numerous threads, dealing Physical DMG to enemies in a small area ahead. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Arching Glimpse |
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|Yellow Orb=Arching Glimpse |
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|Yellow Orb Detail=Swiftly glides towards the enemy and slashes the area around them, dealing {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Yellow Orb Detail=Swiftly glides towards the enemy and performs a slashing attack, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Overlapping Steps |
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|Blue Orb=Overlapping Steps |
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|Blue Orb Detail=Jumps into the air and performs two consecutive sweeping attacks that deal {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Blue Orb Detail=Jumps forward into the air and performs two consecutive sweeping attacks, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|180%/360%/540%}} Physical DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Nimble Feet |
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|Basic=Frappé |
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|Basic Attack Detail=Attacks with a combination of fighting moves and threads, dealing {{o|760%}} Physical DMG in total. |
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|Basic Attack Detail=Attacks with a combination of fighting moves and threads, consecutively dealing multi-hit Physical DMG. <br> — Deals a total of {{o|760%}} Physical DMG. |
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|Signature=Stringless Snare |
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|Signature=Stringless Cage |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG. |
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|Signature Detail='''Signature Move — {{b|Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG. <br> — Deals a total of {{o|850%}} Ice DMG. |
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⚫ |
'''Signature Move — {{b|3 stacks of Memory Protocol + Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata : Vitrum unfolds her Mantis Blades , quickly pierces through the target and slashes the area around them several times in rapid succession , dealing Ice DMG. She then leaps into the air and performs another powerful attack, dealing additional Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The powerful attack deals an additional {{o|850%}} Ice DMG. |
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|QTE=Balancé |
⚫ |
'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG. |
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|QTE Detail=Bambinata : Vitrum spins and dances , dealing {{o|600%}} Ice DMG to enemies within range. |
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|QTE=Balancer Dance Act |
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|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Puppet Theatre |
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|Core=Puppetry |
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|Core Detail='''Lifting Strings — {{b|Leap Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when the {{o|Leap Marks}} gauge is greater than {{o|0}} to activate {{o|Lifting Strings}}.<br> — Pinging orbs grants {{o|40/80/160 Leap Marks}} respectively.<br> — Up to {{o|160 Leap Marks}} can be stored.<br> — {{o|Lifting Strings}} consumes {{o|20 Leap Marks}} every {{o|0.1}}s while active. |
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|Core Detail='''Marionette — {{b|Consume Sauté Trace + Hold Basic Attack}}'''<br>When {{o|Sauté Trace}} is greater than {{o|0}}, hold Basic Attack to activate {{o|Marionette}} state and consecutively perform Basic Attacks.<br> — Bambinata gains {{o|40/80/160 Sauté Trace}} based on the number of orbs pinged.<br> — Maximum {{o|Sauté Trace}}: {{o|160}}.<br> — While in {{o|Marionette}} state, Bambinata consumes {{o|20 Sauté Trace}} every {{o|0.1}}s. |
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'''One-Act Leap — {{b|Lifting Strings + Get hit or Basic Attack}}'''<br>While {{o|Lifting Strings}} is active, getting hit will consume all {{o|Leap Marks}} and automatically dodge, causing Bambinata to enter {{o|One-Act Leap}}.<br>If {{o|Lifting Strings}} is activated with a full {{o|Leap Marks}} gauge, Basic Attacks can also be used to enter {{o|One-Act Leap}}. Entering {{o|One-Act Leap}} counts as an evasive move. |
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'''One-Act Sauté — {{b|Marionette state + Bambinata is attacked / release Basic Attack}}'''<br>If Bambinata is attacked while in {{o|Marionette}} state, she will consume all {{o|Sauté Trace}} to automatically dodge the attack and activate {{o|One-Act Sauté}}.<br>When Bambinata enters {{o|Marionette}} state with maximum {{o|Sauté Trace}}, she may then activate {{o|One-Act Sauté}} on her own accord by releasing the Basic Attack button and consuming all {{o|Sauté Trace}}. This action is able to avoid enemy attacks. |
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'''Light Steps — {{b|One Act Leap + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Leap}} to trigger {{o|Light Steps}} once, pulling in enemies and dealing Ice DMG. Gain invincibility during {{o|Light Steps}}.<br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged. |
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'''Emboîté — {{b|One-Act Sauté + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Sauté}} triggers {{o|Emboîté}}, pulling in enemies and dealing Ice DMG. Bambinata is invincible while performing {{o|Emboîté}}.<br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged. |
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'''Light Steps — {{b|Successful dodge + One Act Leap + Ping orbs}}'''<br>Using {{o|One-Act Leap}} to dodge successfully will trigger a more powerful {{o|Light Steps}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged. |
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'''Emboîté — {{b|Successful dodge + One-Act Sauté + Ping orbs}}'''<br>Upon activating {{o|One-Act Sauté}} by successfully dodging an attack, pinging orbs will trigger a more powerful version of {{o|Emboîté}}.<br> — Deals {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged. |
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'''Memory Contract — {{b|One-Act Leap + 3-ping}}'''<br>If a 3-ping is used during {{o|Light Steps}}, gain 1 stack of {{o|Memory Contract}} (up to {{o|3}} stacks). Bambinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.<br>— When the last color is forgotten after {{o|3}} stacks of {{o|Memory Contract}}, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using {{o|Stringless Snare}} clears all stacks of {{o|Memory Contract}} and returns the forgotten Signal Orbs.<br>— Increases the Base DMG of {{o|Stringless Snare}} by {{o|20%}} for every {{o|1}} stack of {{o|Memory Contract}} (up to {{o|+60%}}). |
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'''Memory Protocol — {{b|One-Act Sauté + 3-ping}}'''<br>Triggering {{o|Emboîté}} by performing a 3-Ping while {{o|One-Act Sauté}} grants 1 stack of {{o|Memory Protocol}} and makes Bambinata forget the color that corresponds to the 3-Ping. Bambinata is unable to gain any more Signal Orbs of the color she has forgotten, and existing Signal Orbs of the forgotten color will be converted to a color that has not yet been forgotten. <br> Maximum {{o|Memory Protocol}} stacks: {{o|3}}. <br>— When Bambinata forgets all three colors and has {{o|3}} stacks of {{o|Memory Protocol}}, all remaining Signal Orbs will be forgotten and Bambinata will not be able to obtain any more Signal Orbs. Performing {{o|Stringless Cage}} clears all {{o|Memory Protocol}} stacks and returns the forgotten Signal Orbs.<br>— Each stack of {{o|Memory Protocol}} increases the Base DMG of {{o|Stringless Cage}} by {{o|20%}}; up to {{o|60%}} when Bambinata has {{o|3}} stacks of {{o|Memory Protocol}}. |
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|Leader=Dance of Dolls |
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|Leader=Doll's Dance |
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|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. |
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|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. |
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|SS Rank=Folding Memory |
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|SS Rank=Collapsed Memories |
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|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in. |
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|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in. |
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'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. {{o|Stringless Snare}} activates all available QTEs. |
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'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. Upon using {{o|Stringless Cage}}, trigger all available QTEs. |
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|SSS Rank=Pursuit Transformation |
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|SSS Rank=Trace Shift |
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|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Upon activating {{o|One-Act Sauté}} by successfully dodging an attack, gain {{o|1}} Signal Orb. Increases the Ice DMG of {{o|Stringless Cage}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Protocol}}. |
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'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate of {{o|Leap Marks}} during Lifting Strings by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the rate in which {{o|Sauté Trace}} is consumed during {{o|Marionette}} state by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Protocol}}. |
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|SSS+ Rank=Sequenced Conduct |
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|SSS+ Rank=Time Sequence |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings by {{o|80%}}. |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}. |
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'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Increases the Base DMG of {{o|Puppet Theatre}} by {{o|60%}}. |
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'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|Puppetry}} increases by {{o|60%}}. |
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'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Snare}} increases by {{o|20%}}. |
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'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Cage}} increases by {{o|20%}}. |
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