Bambinata: Vitrum: Difference between revisions

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|Weapon=MantisBlades
|Weapon=MantisBlades
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Hidden Frost Threads
|Red Orb=Mirrorfrost Threads
|Red Orb Detail=Advances and unleashes a large number of threads that deal {{o|200%/400%/600% Physical DMG}} (Ice DMG instead on a 3-Ping) to enemies within a small range based on the number of orbs pinged.
|Red Orb Detail=Steps forward and unleashes numerous threads, dealing Physical DMG to enemies in a small area ahead. Deals Ice DMG instead upon a 3-Ping. <br> Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse
|Yellow Orb=Arching Glimpse
|Yellow Orb Detail=Swiftly glides towards the enemy and slashes the area around them, dealing {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|Yellow Orb Detail=Swiftly glides towards the enemy and performs a slashing attack, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Overlapping Steps
|Blue Orb=Overlapping Steps
|Blue Orb Detail=Jumps into the air and performs two consecutive sweeping attacks that deal {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|Blue Orb Detail=Jumps forward into the air and performs two consecutive sweeping attacks, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|180%/360%/540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Nimble Feet
|Basic=Frappé
|Basic Attack Detail=Attacks with a combination of fighting moves and threads, dealing {{o|760%}} Physical DMG in total.
|Basic Attack Detail=Attacks with a combination of fighting moves and threads, consecutively dealing multi-hit Physical DMG. <br> — Deals a total of {{o|760%}} Physical DMG.
|Signature=Stringless Snare
|Signature=Stringless Cage
|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.
|Signature Detail='''Signature Move — {{b|Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG. <br> — Deals a total of {{o|850%}} Ice DMG.
'''Signature Move — {{b|3 stacks of Memory Protocol + Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG. She then leaps into the air and performs another powerful attack, dealing additional Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The powerful attack deals an additional {{o|850%}} Ice DMG.

|QTE=Balancé
'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG.
|QTE Detail=Bambinata: Vitrum spins and dances, dealing {{o|600%}} Ice DMG to enemies within range.
|QTE=Balancer Dance Act
|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range.
|- <!--Passives-->
|- <!--Passives-->
|Core=Puppet Theatre
|Core=Puppetry
|Core Detail='''Lifting Strings — {{b|Leap Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when the {{o|Leap Marks}} gauge is greater than {{o|0}} to activate {{o|Lifting Strings}}.<br> — Pinging orbs grants {{o|40/80/160 Leap Marks}} respectively.<br> — Up to {{o|160 Leap Marks}} can be stored.<br> — {{o|Lifting Strings}} consumes {{o|20 Leap Marks}} every {{o|0.1}}s while active.
|Core Detail='''Marionette — {{b|Consume Sauté Trace + Hold Basic Attack}}'''<br>When {{o|Sauté Trace}} is greater than {{o|0}}, hold Basic Attack to activate {{o|Marionette}} state and consecutively perform Basic Attacks.<br> — Bambinata gains {{o|40/80/160 Sauté Trace}} based on the number of orbs pinged.<br> — Maximum {{o|Sauté Trace}}: {{o|160}}.<br> — While in {{o|Marionette}} state, Bambinata consumes {{o|20 Sauté Trace}} every {{o|0.1}}s.


'''One-Act Leap — {{b|Lifting Strings + Get hit or Basic Attack}}'''<br>While {{o|Lifting Strings}} is active, getting hit will consume all {{o|Leap Marks}} and automatically dodge, causing Bambinata to enter {{o|One-Act Leap}}.<br>If {{o|Lifting Strings}} is activated with a full {{o|Leap Marks}} gauge, Basic Attacks can also be used to enter {{o|One-Act Leap}}. Entering {{o|One-Act Leap}} counts as an evasive move.
'''One-Act Sauté — {{b|Marionette state + Bambinata is attacked / release Basic Attack}}'''<br>If Bambinata is attacked while in {{o|Marionette}} state, she will consume all {{o|Sauté Trace}} to automatically dodge the attack and activate {{o|One-Act Sauté}}.<br>When Bambinata enters {{o|Marionette}} state with maximum {{o|Sauté Trace}}, she may then activate {{o|One-Act Sauté}} on her own accord by releasing the Basic Attack button and consuming all {{o|Sauté Trace}}. This action is able to avoid enemy attacks.


'''Light Steps — {{b|One Act Leap + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Leap}} to trigger {{o|Light Steps}} once, pulling in enemies and dealing Ice DMG. Gain invincibility during {{o|Light Steps}}.<br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged.
'''Emboîté — {{b|One-Act Sauté + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Sauté}} triggers {{o|Emboîté}}, pulling in enemies and dealing Ice DMG. Bambinata is invincible while performing {{o|Emboîté}}.<br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged.


'''Light Steps — {{b|Successful dodge + One Act Leap + Ping orbs}}'''<br>Using {{o|One-Act Leap}} to dodge successfully will trigger a more powerful {{o|Light Steps}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged.
'''Emboîté — {{b|Successful dodge + One-Act Sauté + Ping orbs}}'''<br>Upon activating {{o|One-Act Sauté}} by successfully dodging an attack, pinging orbs will trigger a more powerful version of {{o|Emboîté}}.<br> — Deals {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged.


'''Memory Contract — {{b|One-Act Leap + 3-ping}}'''<br>If a 3-ping is used during {{o|Light Steps}}, gain 1 stack of {{o|Memory Contract}} (up to {{o|3}} stacks). Bambinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.<br>— When the last color is forgotten after {{o|3}} stacks of {{o|Memory Contract}}, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using {{o|Stringless Snare}} clears all stacks of {{o|Memory Contract}} and returns the forgotten Signal Orbs.<br>— Increases the Base DMG of {{o|Stringless Snare}} by {{o|20%}} for every {{o|1}} stack of {{o|Memory Contract}} (up to {{o|+60%}}).
'''Memory Protocol — {{b|One-Act Sauté + 3-ping}}'''<br>Triggering {{o|Emboîté}} by performing a 3-Ping while {{o|One-Act Sauté}} grants 1 stack of {{o|Memory Protocol}} and makes Bambinata forget the color that corresponds to the 3-Ping. Bambinata is unable to gain any more Signal Orbs of the color she has forgotten, and existing Signal Orbs of the forgotten color will be converted to a color that has not yet been forgotten. <br> Maximum {{o|Memory Protocol}} stacks: {{o|3}}. <br>— When Bambinata forgets all three colors and has {{o|3}} stacks of {{o|Memory Protocol}}, all remaining Signal Orbs will be forgotten and Bambinata will not be able to obtain any more Signal Orbs. Performing {{o|Stringless Cage}} clears all {{o|Memory Protocol}} stacks and returns the forgotten Signal Orbs.<br>— Each stack of {{o|Memory Protocol}} increases the Base DMG of {{o|Stringless Cage}} by {{o|20%}}; up to {{o|60%}} when Bambinata has {{o|3}} stacks of {{o|Memory Protocol}}.
|Leader=Dance of Dolls
|Leader=Doll's Dance
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}.
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}.
|SS Rank=Folding Memory
|SS Rank=Collapsed Memories
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in.
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in.


'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. {{o|Stringless Snare}} activates all available QTEs.
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. Upon using {{o|Stringless Cage}}, trigger all available QTEs.
|SSS Rank=Pursuit Transformation
|SSS Rank=Trace Shift
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}.
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Upon activating {{o|One-Act Sauté}} by successfully dodging an attack, gain {{o|1}} Signal Orb. Increases the Ice DMG of {{o|Stringless Cage}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Protocol}}.


'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate of {{o|Leap Marks}} during Lifting Strings by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Contract}}.
'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the rate in which {{o|Sauté Trace}} is consumed during {{o|Marionette}} state by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Protocol}}.
|SSS+ Rank=Sequenced Conduct
|SSS+ Rank=Time Sequence
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings by {{o|80%}}.
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}.


'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Increases the Base DMG of {{o|Puppet Theatre}} by {{o|60%}}.
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|Puppetry}} increases by {{o|60%}}.


'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Snare}} increases by {{o|20%}}.
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Cage}} increases by {{o|20%}}.
}}
}}
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Revision as of 06:45, 16 August 2023

← Bianca: Stigmata Lee: Hyperreal →

Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

Following a series of optimizations and adaptations based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
Combo — Continuously trigger core passive to deal high damage.
Burst — Signature Move deals high damage.
Physical (20%) Ice (80%)
Bambinata
Vitrum
5 Dec
135.5cm
29kg
AB
9
Review
1470
222
312
138
A-Rank
Attacker
Mantis Blades
Tranquil Doll's Voice
Egret
Musical Box

Memory Builds ◇ Bambinata: Vitrum

A list of recommended builds for Bambinata: Vitrum can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose DPS set
Memory Placement
01
02
03
04
05
06
Hanna x4 / Frederick x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Stringless Cage: Signature Move Level +1
Key Notes
  • Bambinata: Vitrum's Harmonizer build
  • Ultima Awakening Set

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

Usage
Details
  • Harmonizer build
  • Alternative set used after Harmonizers are usable.
    • Build this set if you want to future proof Bambinata and enjoy using her a lot.
  • You can either build Red Orb Resonances or +15 ATK in the Top Resonance slots.
    • +15 ATK is more universal, Red Orb is more useful in content with rapid Oeb generation, like Guild Battles.
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Hanna x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Details
  • Set for extremely fast lower stage clears.

Weapon Resonance ◇ Bambinata: Vitruml

Recommended 6★ weapon resonances for Bambinata: Vitrum can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Mirrorfrost Threads

Steps forward and unleashes numerous threads, dealing Physical DMG to enemies in a small area ahead. Deals Ice DMG instead upon a 3-Ping.
— Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Arching Glimpse

Swiftly glides towards the enemy and performs a slashing attack, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping.
— Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.
Blue Orb

Overlapping Steps

Jumps forward into the air and performs two consecutive sweeping attacks, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping.
— Deals 180%/360%/540% Physical DMG based on the number of orbs pinged.
Basic Attack

Frappé

Attacks with a combination of fighting moves and threads, consecutively dealing multi-hit Physical DMG.
— Deals a total of 760% Physical DMG.
Core

Puppetry

Marionette — Consume Sauté Trace + Hold Basic Attack
When Sauté Trace is greater than 0, hold Basic Attack to activate Marionette state and consecutively perform Basic Attacks.
— Bambinata gains 40/80/160 Sauté Trace based on the number of orbs pinged.
— Maximum Sauté Trace: 160.
— While in Marionette state, Bambinata consumes 20 Sauté Trace every 0.1s.

One-Act Sauté — Marionette state + Bambinata is attacked / release Basic Attack
If Bambinata is attacked while in Marionette state, she will consume all Sauté Trace to automatically dodge the attack and activate One-Act Sauté.
When Bambinata enters Marionette state with maximum Sauté Trace, she may then activate One-Act Sauté on her own accord by releasing the Basic Attack button and consuming all Sauté Trace. This action is able to avoid enemy attacks.

Emboîté — One-Act Sauté + Ping orbs
Ping orbs during One-Act Sauté triggers Emboîté, pulling in enemies and dealing Ice DMG. Bambinata is invincible while performing Emboîté.
— Deals 200%/400%/600% Ice DMG based on the number of orbs pinged.

Emboîté — Successful dodge + One-Act Sauté + Ping orbs
Upon activating One-Act Sauté by successfully dodging an attack, pinging orbs will trigger a more powerful version of Emboîté.
— Deals 240%/480%/720% Ice DMG based on the number of orbs pinged.

Memory Protocol — One-Act Sauté + 3-ping
Triggering Emboîté by performing a 3-Ping while One-Act Sauté grants 1 stack of Memory Protocol and makes Bambinata forget the color that corresponds to the 3-Ping. Bambinata is unable to gain any more Signal Orbs of the color she has forgotten, and existing Signal Orbs of the forgotten color will be converted to a color that has not yet been forgotten.
Maximum Memory Protocol stacks: 3.
— When Bambinata forgets all three colors and has 3 stacks of Memory Protocol, all remaining Signal Orbs will be forgotten and Bambinata will not be able to obtain any more Signal Orbs. Performing Stringless Cage clears all Memory Protocol stacks and returns the forgotten Signal Orbs.
— Each stack of Memory Protocol increases the Base DMG of Stringless Cage by 20%; up to 60% when Bambinata has 3 stacks of Memory Protocol.

Signature

Stringless Cage

Signature Move — Consume 50 Energy + Tap Signature Move
Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG.
— Deals a total of 850% Ice DMG.

Signature Move — 3 stacks of Memory Protocol + Consume 50 Energy + Tap Signature Move
Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG. She then leaps into the air and performs another powerful attack, dealing additional Ice DMG.
— The rapid slashes deal a total of 850% Ice DMG.
— The powerful attack deals an additional 850% Ice DMG.

QTE

Balancé

Bambinata: Vitrum spins and dances, dealing 600% Ice DMG to enemies within range.
Leader

Doll's Dance

All team members' Ice DMG increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Collapsed Memories

Level 1 — Unlocks at S5
Gain a random 3-ping upon switching in.

Level 2 — Unlocks at SS
Increases Ice DMG by 20%. Upon using Stringless Cage, trigger all available QTEs.

SSS-Rank

Trace Shift

Level 1 — Unlocks at SS3
Upon activating One-Act Sauté by successfully dodging an attack, gain 1 Signal Orb. Increases the Ice DMG of Stringless Cage by 8% for every 1 stack of Memory Protocol.

Level 2 — Unlocks at SSS
Reduces the rate in which Sauté Trace is consumed during Marionette state by 50%. Bambinata’s Extra DMG Bonus increases by 7% for every 1 stack of Memory Protocol.

SSS+ Rank

Time Sequence

Level 1 — Unlocks at SSS3
Base DMG of 3-pings increases by 80%.

Level 2 — Unlocks at SSS6
Base DMG of Puppetry increases by 60%.

Level 3 — Unlocks at SSS+
Extra DMG Bonus of Stringless Cage increases by 20%.

Videos

← Bianca: Stigmata Lee: Hyperreal →