Characters/Omniframes: Difference between revisions

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{{Tabs
{{Tabs
|tab1 = All Characters
|tab1 = All Characters
|tab2 = Constructs
|tab2 = Omniframes
|tab3 = Transcendants
|tab3 = Uniframes
}}
}}
Constructs make up the majority of the playable characters in ''Punishing: Gray Raven''.
Omniframes make up the majority of the playable characters in ''Punishing: Gray Raven''.
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Construct Overview
- Construct Overview
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Notch|Construct Overview}}
{{Header Notch|Omniframe Overview}}
====About Constructs====
====About Omniframes====


Constructs are designed for the majority of the game's content and possess default class ratings of B-Rank, A-Rank, and S-Rank.
Omniframes are designed for the majority of the game's content and possess default class ratings of B-Rank, A-Rank, and S-Rank.


Constructs have three predesignated classes: '''Attacker''' (dealing damage), '''Tank''' (weakening enemies), and '''Support''' (healing and buffing allies). They cannot be deployed in the same team as [[Characters/Transcendants|Transcendants]] until the patch [[Wandering Dream with Whale]].
Omniframes have four predesignated classes: '''Attacker''' (dealing damage), '''Tank''' (weakening enemies), '''Support''' (healing and buffing allies), and '''Amplifier''' ((healing, buffing allies, and dealing damage). Omniframes can be deployed in the same team as [[Characters/Uniframes|Uniframes]], but Uniframes suffer a 30% ATK penalty per Omniframe present in the team.
* Omniframes and Uniframes are collectively known as {{b|Constructs}}.


====Obtaining Constructs====
====Obtaining Omniframes====


With the exception of B-Rank characters, Constructs are predominantly acquired through [[Gacha|R&D]].
With the exception of B-Rank characters, Omniframes are predominantly acquired through [[Gacha|R&D]].


*B-Rank Constructs are given automatically via story progression.
*B-Rank Omniframes are given automatically via story progression.
*A-Rank Constructs are guaranteed every '''10''' pulls.
*A-Rank Omniframes are guaranteed every '''10''' pulls.
*S-Rank Constructs are guaranteed at a minimum of '''60''' pulls.
*S-Rank Omniframes are guaranteed at a minimum of '''60''' pulls.


====Duplicates====
====Duplicates====
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In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.
In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.


*B-Rank Construct duplicates give 6 Inver-Shards
*B-Rank Omniframes duplicates give 6 Inver-Shards
*A-Rank Construct duplicates gives 18 Inver-Shards
*A-Rank Omniframes duplicates gives 18 Inver-Shards
*S-Rank Construct duplicates give 30 Inver-Shards
*S-Rank Omniframes duplicates give 30 Inver-Shards


====Promotion====
====Promotion====


Every five levels, a Construct can be promoted by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is a hefty 542,500 Cogs. These promotion ranks are named the following:
Every five levels, a Omniframe can be promoted by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is a hefty 542,500 Cogs. These promotion ranks are named the following:
Private, Sergeant, Elite, Task Force, Ace, and Hero.
Private, Sergeant, Elite, Task Force, Ace, and Hero.
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Playable Constructs
- Playable Omniframes
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Full|Playable Constructs}}<div style="height:13px;"></div>
{{Header Full|Playable Omniframes}}
<center>
<center>{{Character Icon|Lotus|Size=70x70}} {{Character Icon|Eclipse|Size=70x70}} {{Character Icon|Storm|Size=70x70}} {{Character Icon|Dawn|Size=70x70}} {{Character Icon|Lux|Size=70x70}} {{Character Icon|Palefire|Size=70x70}} {{Character Icon|Nightblade|Size=70x70}} {{Character Icon|Zero|Size=70x70}} {{Character Icon|Blast|Size=70x70}} {{Character Icon|Luminance|Size=70x70}} {{Character Icon|Entropy|Size=70x70}} {{Character Icon|Ember|Size=70x70}} {{Character Icon|Pulse|Size=70x70}} {{Character Icon|Tenebrion|Size=70x70}} {{Character Icon|CrimsonAbyss|Size=70x70}} {{Character Icon|Bastion|Size=70x70}} {{Character Icon|Astral|Size=70x70}} {{Character Icon|Brilliance|Size=70x70}} {{Character Icon|Veritas|Size=70x70}} {{Character Icon|Silverfang|Size=70x70}} {{Character Icon|Arclight|Size=70x70}} {{Character Icon|Plume|Size=70x70}} {{Character Icon|Rozen|Size=70x70}} {{Character Icon|Rigor|Size=70x70}} {{Character Icon|Qilin|Size=70x70}} {{Character Icon|Laurel|Size=70x70}} {{Character Icon|2B|Size=70x70}} {{Character Icon|9S|Size=70x70}} {{Character Icon|A2|Size=70x70}} {{Character Icon|Fate|Size=70x70}} {{Character Icon|Glory|Size=70x70}} {{Character Icon|XXI|Size=70x70}} {{Character Icon|Flare|Size=70x70}} {{Character Icon|Solaeter|Size=70x70}} {{Character Icon|Capriccio|Size=70x70}} {{Character Icon|RemoteStar|Size=70x70}}</center><div style="height:13px;"></div>
{{Character Icon|Lotus|Size=70x70}}
__NOTOC__
{{Character Icon|Eclipse|Size=70x70}}
{{Character Icon|Storm|Size=70x70}}
{{Character Icon|Dawn|Size=70x70}}
{{Character Icon|Lux|Size=70x70}}
{{Character Icon|Palefire|Size=70x70}}
{{Character Icon|Nightblade|Size=70x70}}
{{Character Icon|Zero|Size=70x70}}
{{Character Icon|Blast|Size=70x70}}
{{Character Icon|Luminance|Size=70x70}}
{{Character Icon|Entropy|Size=70x70}}
{{Character Icon|Ember|Size=70x70}}
{{Character Icon|Pulse|Size=70x70}}
{{Character Icon|Tenebrion|Size=70x70}}
{{Character Icon|CrimsonAbyss|Size=70x70}}
{{Character Icon|Bastion|Size=70x70}}
{{Character Icon|Astral|Size=70x70}}
{{Character Icon|Brilliance|Size=70x70}}
{{Character Icon|Veritas|Size=70x70}}
{{Character Icon|Silverfang|Size=70x70}}
{{Character Icon|Arclight|Size=70x70}}
{{Character Icon|Plume|Size=70x70}}
{{Character Icon|Rozen|Size=70x70}}
{{Character Icon|Rigor|Size=70x70}}
{{Character Icon|Qilin|Size=70x70}}
{{Character Icon|Laurel|Size=70x70}}
{{Character Icon|2B|Size=70x70}}
{{Character Icon|9S|Size=70x70}}
{{Character Icon|A2|Size=70x70}}
{{Character Icon|Hypnos|Size=70x70}}
{{Character Icon|Glory|Size=70x70}}
{{Character Icon|XXI|Size=70x70}}
{{Character Icon|Garnet|Size=70x70}}
{{Character Icon|Empyrea|Size=70x70}}
{{Character Icon|Capriccio|Size=70x70}}
{{Character Icon|Starfarer|Size=70x70}}
{{Character Icon|Scire|Size=70x70}}
{{Character Icon|Stigmata|Size=70x70}}
{{Character Icon|Vitrum|Size=70x70}}
{{Character Icon|Hyperreal|Size=70x70}}
{{Character Icon|Kaleido|Size=70x70}}
{{Character Icon|CrimsonWeave|Size=70x70}}
{{Character Icon|Zitherwoe|Size=70x70}}
{{Character Icon|FeralScent|Size=70x70}}
{{Character Icon|Indomitus|Size=70x70}}
{{Character Icon|Echo|Size=70x70}}
{{Character Icon|LostLullaby|Size=70x70}}
{{Character Icon|BRS|Size=70x70}}
{{Character Icon|Epitaph|Size=70x70}}
{{Character Icon|Shukra|Size=70x70}}
{{Character Icon|Decryptor|Size=70x70}}
{{Character Icon|Oblivion|Size=70x70}}
{{Character Icon|Ardeo|Size=70x70}}
</center>__NOTOC__
__INDEX__

Revision as of 05:19, 18 March 2024

Omniframes make up the majority of the playable characters in Punishing: Gray Raven.

Omniframe Overview

About Omniframes

Omniframes are designed for the majority of the game's content and possess default class ratings of B-Rank, A-Rank, and S-Rank.

Omniframes have four predesignated classes: Attacker (dealing damage), Tank (weakening enemies), Support (healing and buffing allies), and Amplifier ((healing, buffing allies, and dealing damage). Omniframes can be deployed in the same team as Uniframes, but Uniframes suffer a 30% ATK penalty per Omniframe present in the team.

  • Omniframes and Uniframes are collectively known as Constructs.

Obtaining Omniframes

With the exception of B-Rank characters, Omniframes are predominantly acquired through R&D.

  • B-Rank Omniframes are given automatically via story progression.
  • A-Rank Omniframes are guaranteed every 10 pulls.
  • S-Rank Omniframes are guaranteed at a minimum of 60 pulls.

Duplicates

In the case that you pull a duplicate of a character you already own, the duplicate will be converted into Inver-Shards. The amount of Shards you obtain depends on the base rarity of the character you pulled, regardless of how much you have increased their rank previously.

  • B-Rank Omniframes duplicates give 6 Inver-Shards
  • A-Rank Omniframes duplicates gives 18 Inver-Shards
  • S-Rank Omniframes duplicates give 30 Inver-Shards

Promotion

Every five levels, a Omniframe can be promoted by spending Cogs, greatly improving overall stats. The total cost of fully promoting a character is a hefty 542,500 Cogs. These promotion ranks are named the following: Private, Sergeant, Elite, Task Force, Ace, and Hero.

Playable Omniframes