|Red Orb='''Tenebrous Starspin — {{b|Ping Red Orb}}'''
|Red Orb=N/A
|Red Orb Detail=Swings the Bladed Wing to attack the enemy, dealing Void DMG and gaining {{o|Lingering Moonlight}} and {{o|Apocalyptic Moonlight}}.<br>- Deals a total of {{o|150% / 300% / 480%}} Void DMG based on the number of orbs pinged.<br>- If the Chakram is present on the battlefield, Luna will retrieve it.<br>- Gains {{o|10 / 20 / 30}} points of {{o|Lingering Moonlight}} based on the number of orbs pinged.<br>- Gains {{o|5 / 10 / 15}} points of {{o|Apocalyptic Moonlight}} based on the number of orbs pinged.
|Yellow Orb Detail=Leaps into the air and throws the Chakram, dealing Void DMG and gaining {{o|Lingering Moonlight}} and {{o|Apocalyptic Moonlight}}.<br>- Deals a total of {{o|140% / 280% / 420%}} Void DMG based on the number of orbs pinged.<br>- If the Chakram is present on the battlefield, Luna will perform a different move: she swings the Bladed Wing at the target and retrieves the Chakram, dealing a total of {{o|180% / 360% / 540%}} Void DMG.<br>- Gains {{o|10 / 20 / 30}} points of {{o|Lingering Moonlight}} based on the number of orbs pinged.<br>- Gains {{o|5 / 10 15}} points of {{o|Apocalyptic Moonlight}} based on the number of orbs pinged.
|Yellow Orb Detail=N/A
|Blue Orb=N/A
|Blue Orb='''Sinking Moontrail — {{b|Ping Blue Orb}}'''
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> N/A
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span><br>Dashes forward, leaps into the air, then spins to attack the target, dealing Void DMG and gaining {{o|Lingering Moonlight}} and {{o|Apocalyptic Moonlight}}.<br>- Deals a total of {{o|190% / 380% / 570%}} Void DMG based on the number of orbs pinged.<br>- If the Chakram is present on the battlefield, Luna will retrieve it.<br>- Gains {{o|10 / 20 / 30}} points of {{o|Lingering Moonlight}} based on the number of orbs pinged.<br>- Gains {{o|5 / 10 15}} points of {{o|Apocalyptic Moonlight}} based on the number of orbs pinged.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=N/A
|Basic=Selenocentric Glimmer
|Basic Attack Detail=N/A
|Basic Attack Detail=
'''Basic Attack — {{b|Tap Basic Attack}}'''<br>Alternates between using the Chakram and Bladed Wing to attack the enemy, dealing Void DMG. If the Chakram is present on the battlefield, the fifth move of the attack will retrieve the Chakram and recover additional {{o|Lingering Moonlight}}.<br>- Deals a total of {{o|810%}} Void DMG. The fifth move of the attack sequence retrieves the Chakram and additionally recovers {{o|20}} points of {{o|Lingering Moonlight}}.<br><br>'''Lunar Assault — {{b|During Main Sequence / Parousía Télous + Tap Basic Attack}}'''<br>Alternates between controlling the Chakram and Bladed Wing to attack the enemy, dealing Void DMG. During {{o|Main Sequence}}, the fourth and sixth move of the attack will recover additional {{o|Lingering Moonlight}}.<br>- Deals a total of {{o|1410%}} Void DMG. During {{o|Main Sequence}}, the fourth and sixth move of the attack additionally recover {{o|20}} points of {{o|Lingering Moonlight}}.<br><br>'''Reaping Moon — {{b|Hold Basic Attack}}'''<br>Holding Basic Attack activates {{o|Reaping Moon}}, during which Luna pulls in enemies in the area and continuously gains {{o|Lingering Moonlight}}. Luna gains Super Armor and {{o|50%}} DMG Reduction while performing {{o|Reaping Moon}}. The dodge meter will not recover during {{o|Reaping Moon}}, but Luna will automatically dodge incoming attacks.<br>- During {{o|Reaping Moon}}, recover {{o|40}} points of {{o|Lingering Moonlight}} every second.<br>- Maximum points of {{o|Lingering Moonlight}}: {{o|90}}.<br><br>'''Breaking Moon — {{b|Reaping Moon + Release Basic Attack}}'''<br>During {{o|Reaping Moon}}, releasing Basic Attack when {{o|Lingering Moonlight}} reaches {{o|0 / 45 / 90}} points triggers {{o|Breaking Moon}}, during which Luna slowly ascends before smiting down the target, pulling in nearby enemies and dealing Void DMG. Luna gains Super Armor and {{o|50%}} DMG Reduction while performing {{o|Breaking Moon}}. The dodge meter will not recover during {{o|Breaking Moon}}.<br>- Luna will automatically perform Breaking Moon when Lingering Moonlight reaches the maximum value.<br>- While in the {{o|Protostar}} state, {{o|Breaking Moon}} deals {{o|400% / 600% / 800%}} Void DMG.<br>- While in {{o|Main Sequence / Parousía Télous}}, Luna will perform a different move: she swings the Bladed Wing to perform a slashing attack in a large area, dealing {{o|500% / 750% / 1000%}} Void DMG.<br>- Luna is invincible when she performs {{o|Breaking Moon}} with maximum {{o|Lingering Moonlight}}. This also consumes all points of {{o|Lingering Moonlight}}, activates {{o|Mene Eskháte}}, and recovers {{o|24 Energy}}.<br><br>'''Orbital Blade — {{b|Second move of the Basic Attack / Yellow Signal Orb skill}}'''<br>After performing the second move of the Basic Attack or Yellow Signal Orb skill, the Chakram remains on the battlefield, continuously dealing Void DMG. When the Chakram is on the battlefield, Luna will begin her Basic Attack sequence from the third move.<br>- The Chakram deals {{o|50%}} Void DMG to enemies in the area every 0.5s for 1.5s.
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
A list of recommended builds for Luna: Oblivion can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Any Resonance in Top Resonance Slot (1) that offers ATK + 15 suffices
Weapon Resonance ◇ Luna: Oblivion
Recommended 6★ weapon resonances for Luna: Oblivion can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
MEDIUM:
Glorious Afterglow
Matrix Lightning
Notes
Minimum recommended amount: 1
Priority varies greatly based on intended playstyle.
For a burst playstyle intended for a single, fast clear, Matrix Lightning is generally most favorable, but difficult to completely utilize well.
If the duration where Matrix is active does not coincide with the maximum DMG output period, Glorious Afterglow is a better alternative.
For a sustained output playstyle that requires multiple cycles within one rotation, Dead Line Timing is the most important resonance in the entire team.
Players should adjust and decide which weapon resonance(s) are best based on their ever-changing needs across different game modes.
If in doubt, picking Glorious Afterglow for PPC and Dead Line Timing for all other modes is always a safe option.
Skills & Passives
Red Orb
Tenebrous Starspin — Ping Red Orb
Swings the Bladed Wing to attack the enemy, dealing Void DMG and gaining Lingering Moonlight and Apocalyptic Moonlight. - Deals a total of 150% / 300% / 480% Void DMG based on the number of orbs pinged. - If the Chakram is present on the battlefield, Luna will retrieve it. - Gains 10 / 20 / 30 points of Lingering Moonlight based on the number of orbs pinged. - Gains 5 / 10 / 15 points of Apocalyptic Moonlight based on the number of orbs pinged.
Yellow Orb
Crimson Voidcluster — Ping Yellow Orb
Leaps into the air and throws the Chakram, dealing Void DMG and gaining Lingering Moonlight and Apocalyptic Moonlight. - Deals a total of 140% / 280% / 420% Void DMG based on the number of orbs pinged. - If the Chakram is present on the battlefield, Luna will perform a different move: she swings the Bladed Wing at the target and retrieves the Chakram, dealing a total of 180% / 360% / 540% Void DMG. - Gains 10 / 20 / 30 points of Lingering Moonlight based on the number of orbs pinged. - Gains 5 / 10 15 points of Apocalyptic Moonlight based on the number of orbs pinged.
Blue Orb
Sinking Moontrail — Ping Blue Orb
Automatically uses a 3-Ping version of this attack upon switch-in. Dashes forward, leaps into the air, then spins to attack the target, dealing Void DMG and gaining Lingering Moonlight and Apocalyptic Moonlight. - Deals a total of 190% / 380% / 570% Void DMG based on the number of orbs pinged. - If the Chakram is present on the battlefield, Luna will retrieve it. - Gains 10 / 20 / 30 points of Lingering Moonlight based on the number of orbs pinged. - Gains 5 / 10 15 points of Apocalyptic Moonlight based on the number of orbs pinged.
Basic Attack
Selenocentric Glimmer
Basic Attack — Tap Basic Attack Alternates between using the Chakram and Bladed Wing to attack the enemy, dealing Void DMG. If the Chakram is present on the battlefield, the fifth move of the attack will retrieve the Chakram and recover additional Lingering Moonlight. - Deals a total of 810% Void DMG. The fifth move of the attack sequence retrieves the Chakram and additionally recovers 20 points of Lingering Moonlight.
Lunar Assault — During Main Sequence / Parousía Télous + Tap Basic Attack Alternates between controlling the Chakram and Bladed Wing to attack the enemy, dealing Void DMG. During Main Sequence, the fourth and sixth move of the attack will recover additional Lingering Moonlight. - Deals a total of 1410% Void DMG. During Main Sequence, the fourth and sixth move of the attack additionally recover 20 points of Lingering Moonlight.
Reaping Moon — Hold Basic Attack Holding Basic Attack activates Reaping Moon, during which Luna pulls in enemies in the area and continuously gains Lingering Moonlight. Luna gains Super Armor and 50% DMG Reduction while performing Reaping Moon. The dodge meter will not recover during Reaping Moon, but Luna will automatically dodge incoming attacks. - During Reaping Moon, recover 40 points of Lingering Moonlight every second. - Maximum points of Lingering Moonlight: 90.
Breaking Moon — Reaping Moon + Release Basic Attack During Reaping Moon, releasing Basic Attack when Lingering Moonlight reaches 0 / 45 / 90 points triggers Breaking Moon, during which Luna slowly ascends before smiting down the target, pulling in nearby enemies and dealing Void DMG. Luna gains Super Armor and 50% DMG Reduction while performing Breaking Moon. The dodge meter will not recover during Breaking Moon. - Luna will automatically perform Breaking Moon when Lingering Moonlight reaches the maximum value. - While in the Protostar state, Breaking Moon deals 400% / 600% / 800% Void DMG. - While in Main Sequence / Parousía Télous, Luna will perform a different move: she swings the Bladed Wing to perform a slashing attack in a large area, dealing 500% / 750% / 1000% Void DMG. - Luna is invincible when she performs Breaking Moon with maximum Lingering Moonlight. This also consumes all points of Lingering Moonlight, activates Mene Eskháte, and recovers 24 Energy.
Orbital Blade — Second move of the Basic Attack / Yellow Signal Orb skill After performing the second move of the Basic Attack or Yellow Signal Orb skill, the Chakram remains on the battlefield, continuously dealing Void DMG. When the Chakram is on the battlefield, Luna will begin her Basic Attack sequence from the third move. - The Chakram deals 50% Void DMG to enemies in the area every 0.5s for 1.5s.