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{{#css:.question-img { |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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- Infobox |
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|Class=Attacker |
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|Class=Attacker |
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|Information= 2B is an all-purpose battle android from the automated YoRHa infantry. She is equipped with a multitude of blades for close-quarters combat and can attack from range using the POD support system. |
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|Information=-- <br> -- <br> -- |
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|Specialty= Sustained Damage — Core state deals continuous high frequency damage. <br> |
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|Speciality=-- <br> -- <br> -- |
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Energy Regen — Able to quickly recover energy for A2, 9S and itself |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Psychological Age=Unknown |
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|Psychological Age=Unknown |
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|Activation=Unknown |
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|Activation=Unknown |
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|Height=168cm (Including Heels) |
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|Height=168cm (with heels) |
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|Weight=148.8kg |
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|Weight=148.8kg |
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|Vital Fluid=Unknown |
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|Vital Fluid=Unknown |
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|Army=NierAutomata |
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|Army=NierAutomata |
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|Weapon=2B |
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|Weapon=2B |
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|Signature Weapon=VirtuousContractKai |
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|Signature Weapon=Virtuous Contract - Mod |
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|Gift=-- |
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|Gift=Lunar Tear |
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|Rank Text=S |
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|Rank Text=S-Rank |
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|Class Text=Attacker |
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|Class Text=Attacker |
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|Weapon Text=-- |
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|Weapon Text=Katana & Greatsword |
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|Signature Text=V. Con. Kai |
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|Signature Text=V. Con. Mod |
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|Army Text=YoRHa |
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|Army Text=YoRHa |
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|Gift Text=-- |
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|Gift Text=Lunar Tear |
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}} |
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}} |
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{{FAQ |
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|Image=Weapon-VirtuousContractMod-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Virtuous Contract - Mod]] |
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|Answer= Increases Physical DMG by {{o|15%}} and doubles the effect of Leader Skill. Upon entering combat, gains {{o|160 Stability}} and switching to {{o|Battle Stance}} gives {{o|2}} stacks of {{o|Data Correction}}.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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--------------------------------------------------------------------------- |
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{{Recommended Memory Sets | 3}} |
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{{Recommended Memory Sets | 3}} |
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<center>[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] ◇[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]]</center> |
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<center>[[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] ◇[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]]</center> |
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<!-------------------------------------------------------------------------- |
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<div style="height: 13px;"></div> |
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- Builds |
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---------------------------------------------------------------------------> |
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{{:Build:2B}} |
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- Skills |
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- Skills |
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|Weapon=2B |
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|Weapon=2B |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Bladestorm — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail=Attacks with both light and heavy weapons, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG. Gains Super Armor during the move. |
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|Red Orb Detail=Strikes forward with both a katana and greatsword interchangeably, dealing Physical DMG. Gains Super Armor while casting this skill. <br>- Deals {{o|220% / 440% / 660%}} Physical DMG in total based on the number of orbs pinged. |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=Shieldbreaker — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Charges forward to strike with a katana, dealing Physical DMG and pulls the enemy. Gains Super Armor while casting this skill. Hitting an enemy with Yellow Orbs will inflict {{o|Weaken}}, reducing their ATK. The attack direction can be controlled with the joystick. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. <br>- {{o|Weaken}} reduces ATK by {{o|60%}} for {{o|12}}s. |
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|Yellow Orb Detail=Moves forward and brandishes the light weapon, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG, dragging enemies along the way. Apply <span style="color:#FF6549;">Withdraw</span> to enemies struck, reducing Attack by <span style="color:#FF6549;">60%</span> for 12 seconds. Gains Super Armor during the move. Direction of attack can be navigated with the directional stick. |
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|Blue Orb=R020: Mirage — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail=Unleashes an illusion using the POD, dealing <span style="color:#FF6549;">140% / 280% / 420%</span> Physical DMG to nearby enemies. Gains Super Armor during the move. |
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|Blue Orb Detail=Uses POD to unleash Mirage, dealing Physical DMG to surrounding enemies. Gains Super Armor while casting this skill. <br>- Deals {{o|140% / 280% / 420%}} Physical DMG in total based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=BasicAttackName |
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|Basic=Bladed Flurry |
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|Basic Attack Detail=Basic Attack: Continuously attacks with the light weapon, dealing a total of <span style="color:#FF6549;">840%</span> Physical DMG. Go into sprint after dodging. Triggering Basic Attack while sprinting deal <span style="color:#FF6549;">290%</span> Physical DMG. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Strikes forward with a katana, dealing Physical DMG. <br>- Deals {{o|840%}} Physical DMG in total.<br><br>'''Sprinting State — {{b|Tap Dodge, then move}}'''<br>Tapping Dodge will activate Sprinting State. While sprinting, tap Basic Attack to release Sprint Attack, dealing Physical DMG. <br>- Deals {{o|290%}} Physical DMG in total. |
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|Signature=SignatureMoveName |
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|Signature=Devastator |
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|Signature Detail=Signature Move: Costs 80 Energy. Slashes forward after charging the heavy weapon, dealing a total of <span style="color:#FF6549;">800%</span> Physical DMG. When the final hit lands on the target, triggers the second attack phase and slashes forward with the heavy weapon, dealing <span style="color:#FF6549;">1800%</span> Physical DMG. |
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|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Unleashes a charged attack forward with a greatsword, dealing Physical DMG. If the final hit lands on the target, 2B will perform a second barrage of greatsword slashes, dealing additional Physical DMG. <br>- The first hit deals {{o|800%}} Physical DMG in total. <br>- The second hit deals {{o|1800%}} Physical DMG in total. |
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|QTE=QTEName |
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|QTE=Greatsword |
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|QTE Detail=QTE: Continuously slashes the target with the heavy weapon, dealing a total of <span style="color:#FF6549;">640%</span> Physical DMG. |
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|QTE Detail=Uses the heavy weapon to perform consecutive attacks, dealing Physical DMG. <br>- Deals {{o|640%}} Physical DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Blade Rend |
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|Core Detail='''Core Passive — {{b|Yellow 3-Ping + Any 3-Ping}}'''<br>Any 3-Ping after a Yellow 3-Ping grants 2B {{o|Stability}}. {{o|Stability}} decreases over time (re-triggering does not refresh the duration), While 2B has {{o|Stability}}, she enters {{o|Battle Stance}}. Once 2B exits {{o|Battle Stance}}, all {{o|Data Correction}} stacks will be removed. Obtaining additional stacks or unleashing Signature Move will refresh the duration of {{o|Data Correction}}. While Signature Move is active, {{o|Stability}} will not decrease. <br>- Any 3-Ping after a Yellow 3-Ping grants 2B {{o|160 Stability}}. <br>- 2B loses {{o|20 Stability}} per second.<br><br>'''Core Passive — {{b|Battle Stance + Tap Basic Attack / Ping Yellow Orb}}'''<br>In Battle Stance, Basic Attacks and Yellow Orbs also launch Swordwaves that deal Physical DMG. <br>- Each Swordwave deals {{o|70%}} Physical DMG.<br><br>'''Core Passive — {{b|Battle Stance + Ping Red Orb}}'''<br>In Battle Stance, Red Orbs also launch Swordwaves that deal Physical DMG and add {{o|Data Correction}}, granting Physical DMG Bonus. <br>- Each Swordwave deals {{o|70%}} Physical DMG. <br>- {{o|2 / 3}}-Ping Red Orbs will add {{o|1 / 2}} stacks of {{o|Data Correction}} that last {{o|8}}s, stacking up to {{o|3}} times. <br>- Each stack of {{o|Data Correction}} grants {{o|2%}} Physical DMG Bonus (if 9S and A2 are also in the team, this effect increases to {{o|4%}}).<br><br>'''Core Passive — {{b|Battle Stance + Ping Blue Orb}}'''<br>In {{o|Battle Stance}}, Blue Orbs can interrupt enemy attacks. |
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|Core Detail=Core Passive: Yellow 3-Ping followed by any 3-Ping grants 160 <span style="color:#FF6549;">Stance Stability</span> points. <span style="color:#FF6549;">Stance Stability</span> drains 20 points per second. Triggering it again does not refresh the duration. Enters <span style="color:#FF6549;">Combat Stance</span> while <span style="color:#FF6549;">Stance Stability</span> is active; Basic Attacks, Red and Yellow Orbs gain sword waves, dealing <span style="color:#FF6549;">70%</span> Physical DMG. Blue Orbs can be used to break out of incoming attacks. During <span style="color:#FF6549;">Combat Stance</span>, Red 2 and 3-Pings grant 1 and 2 stacks of <span style="color:#FF6549;">Data Correction</span> respectively for 8 seconds up to 3 stacks, with each stack granting <span style="color:#FF6549;">2%</span> Physical DMG bonus. (Effect is increased to <span style="color:#FF6549;">4%</span> when 9S and A2 are present in the team). <span style="color:#FF6549;">Data Correction</span> stacks are removed when the <span style="color:#FF6549;">Combat Stance</span> ends. Triggering the effect again or activating Signature Move will refresh <span style="color:#FF6549;">Data Correction</span>'s duration. <span style="color:#FF6549;">Combat Stance</span> gauge does not drain during Signature Move. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
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|Leader=Automaton |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and 25 Energy at the start of battle. |
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|Leader Detail=On the team, Physical DMG of 2B, 9S, and A2 increases by {{o|8%}}, and they gain additional {{o|25}} Signature Energy when entering the battle for the first time. |
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|SS Rank=SSPassiveName |
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|SS Rank=Combat Specialized |
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|SS Rank Detail= Passive: When 2B, 9S or A2 activates Signature Move, 9S and A2's Critical Rate increases by <span style="color:#FF6549;">10%</span> and 2B's Critical Rate increases by <span style="color:#FF6549;">25%</span> for 12 seconds. |
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|SS Rank Detail=If 2B, 9S or A2 in the team casts a Signature Move, CRIT Rate of 9S and A2 increases by {{o|10%}} while 2B's CRIT Rate increases by {{o|25%}} for {{o|12}}s. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank=Executioner |
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|SSS Rank Detail=Passive: Sword wave DMG increases by <span style="color:#FF6549;">50%</span>. When the Signature Move is triggered, convert all Yellow Orbs into random orbs. 2B and 9S gain 5 Energy when a sword wave strikes a target; A2 recovers <span style="color:#FF6549;">1%</span> HP worth of POD: Shield, 1.5 seconds cooldown. <span style="color:#FF6549;">Data Correction</span> Attack buff is increased to <span style="color:#FF6549;">4%</span> per stack (<span style="color:#FF6549;">8%</span> when 9S and A2 are in the team). |
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|SSS Rank Detail=Physical DMG Bonus of Swordwave increases by {{o|50%}}. While casting a Signature Move, all Yellow Orbs will be consumed to charge the greatsword and randomly converted into Signal Orbs of other colors. Upon hitting an enemy with Swordwave, 2B and 9S gain {{o|5}} Signature Energy, while A2 recovers {{o|1%}} max HP for POD: Shield. Both effects have a {{o|1.5}}s cooldown. The Physical DMG Bonus of every stack of {{o|Data Correction}} increases to {{o|4%}} (if 9S and A2 are also in the team, this effect increases to {{o|8%}}). |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank=Eternal Glory |
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|SSS+ Rank Detail=Passive: DMG received is reduced by <span style="color:#FF6549;">30%</span> during skill activations. Triggering <span style="color:#FF6549;">Blue Orbs</span> grant 0.3 seconds of invincibility. Physical DMG increases by <span style="color:#FF6549;">10%</span> (<span style="color:#FF6549;">20%</span> when 9S and A2 are in the team) during <span style="color:#FF6549;">Combat Stance</span>. |
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|SSS+ Rank Detail=Gains {{o|30%}} Extra DMG Reduction while casting skills. Becomes invincible for {{o|0.3}}s after casting {{o|R020: Mirage}}. Physical DMG increases by {{o|10%}} while {{o|Battle Stance}} is active (if 9S and A2 are also in the team, this effect increases to {{o|20%}}). |
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<!----------------------------------------------------- |
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- TEAM COMP |
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------------------------------------------------------->{{Header Full|Team Composition}} |
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The way the NieR team is used depends on how much you've invested into each character. |
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<tabber> |
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|-|Full Team Rotation= |
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==== Full Team Rotation ==== |
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Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field. |
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{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}} |
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{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }} |
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{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }} |
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|-|A2 Solo Carry= |
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==== A2 Solo Carry ==== |
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This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times. |
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{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}} |
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{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}} |
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{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}} |
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</tabber> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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---------------------------------------------------------------------------> |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】2B YoRHa No.2 Type B|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】2B モーション集 Moveset|300px]] |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |