9S: Difference between revisions
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<center>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] ◇[[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]]</center> |
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- Skills |
- Skills |
Revision as of 15:52, 10 November 2021
← 2B | A2 → |
9S
9S
Activation Date
30 Jan
Height
160cm (Including Boots)
Weight
129.9kg
Vital Fluid Type
Unknown
Mental Age
Unknown
Stat
Review
HP
1973
DEF
287
ATK
364
CRIT
176
Rank
S
Class
Support
Weapon
--
Signature
C. Oath Kai
Faction
YoRHa
Gift
--
Skills & Passives
Red Orb
RedOrbName | |
---|---|
Fires a laser using the pod, dealing 200% / 400 / 600% Physical DMG. |
Yellow Orb
YellowOrbName | |
---|---|
Unleashes a deceleration field using the pod, dealing 190% / 380% / 570% Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
Blue Orb
BlueOrbName | |
---|---|
Unleashes an expanding electric ring using the pod, dealing 180% / 360% / 540% Physical DMG to targets who come into contact with the ring while allies are healed for 40% / 80% / 120% of 9S' attack. |
Basic Attack
BasicAttackName | |
---|---|
Basic Attack: Attacks forward continuously, dealing a total of 860% Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals 240% Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
Core
CorePassiveName | |
---|---|
Core Passive: Starts the battle with 100 Overclock Energy points. When a 3-Ping is performed and when Overclock Energy is greater than 50, consumes 50 Overclock Energy and gains an Overclock Indicator Orb of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of Overclock Energy is generated every second (up tp 100). Pressing the Overclock Indicator Orb will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300% Physical DMG. (Expending Overclock Indicator Orbs is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from Overclock Indicator exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each Overclock Indicator performed (up to 4 seconds). | |
Signature
SignatureMoveName | |
---|---|
Signature Move: Costs 80 Energy. Commences hacking on the target. Deal 2600% Physical DMG when the hack is successful. (Minigame can be toggled to skip in the Character Skills page). |
QTE
QTEName | |
---|---|
QTE: Hacks a friendly target and heals for 100% of 9S' attack. |
Leader
LeaderSkillName | |
---|---|
2B, 9S and A2 within the team receive an increased 8% Physical DMG and 10% DMG received. |
Class
Support | |
---|---|
Healing amount increases by 20%. |
Awakening
Ultima Awaken | |
---|---|
Gains 3 Signal Orbs when entering battle. |
SS-Rank
SSPassiveName | |
---|---|
Passive: Possession limit of Overclock Indicator is increased by 1. Gains a random Overclock Indicator Orb when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2. E-Drug: Physical DMG increases by 10% for 8 seconds. |
SSS-Rank
SSSPassiveName | |
---|---|
Passive: Signal Orb generation speed is increased to 1.5 seconds. Overclock Indicator DMG increases by 50%. E-Drug effect increases to 20% for 12 seconds. |
SSS+ Rank
SSSPlusPassiveName | |
---|---|
Passive: Triggering Overclock Indicator grants 0.3 seconds of invulnerability and Physical DMG increases by 10% for 5 seconds. (Effect is increased to 20% when 2B and A2 are in the team). |
← 2B | A2 → |