Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
- 9S' main build
- Ultima Awakening Set
- Phantom Pain Cage
- War Zone
- Norman Revival Plan
- High difficulty content
- General QTE support set
m (→top: Indexed page) |
(change 9s's skill name) |
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|Weapon=9S |
|Weapon=9S |
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|- <!--Orbs--> |
|- <!--Orbs--> |
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|Red Orb= |
|Red Orb=R010: Laser |
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|Red Orb Detail=Fires a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG. |
|Red Orb Detail=Fires a laser using the pod, dealing <span style="color:#FF6549;">200% / 400 / 600%</span> Physical DMG. |
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|Yellow Orb= |
|Yellow Orb=A110: Slow |
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|Yellow Orb Detail=Unleashes a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
|Yellow Orb Detail=Unleashes a deceleration field using the pod, dealing <span style="color:#FF6549;">190% / 380% / 570%</span> Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
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|Blue Orb= |
|Blue Orb=A080: Wave |
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|Blue Orb Detail=Unleashes an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack. |
|Blue Orb Detail=Unleashes an expanding electric ring using the pod, dealing <span style="color:#FF6549;">180% / 360% / 540%</span> Physical DMG to targets who come into contact with the ring while allies are healed for <span style="color:#FF6549;">40% / 80% / 120%</span> of 9S' attack. |
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|- <!--Abilities--> |
|- <!--Abilities--> |
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|Basic= |
|Basic=Aero Blade |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">860%</span> Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals <span style="color:#FF6549;">240%</span> Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
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|Signature= |
|Signature=Hacking Sequence |
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|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page). |
|Signature Detail=Signature Move: Costs 80 Energy. Commences hacking on the target. Deal <span style="color:#FF6549;">2600%</span> Physical DMG when the hack is successful.<Br>(Minigame can be toggled to skip in the Character Skills page). |
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|QTE=QTE |
|QTE=QTE |
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|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack. |
|QTE Detail=QTE: Hacks a friendly target and heals for <span style="color:#FF6549;">100%</span> of 9S' attack. |
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|- <!--Passives--> |
|- <!--Passives--> |
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|Core= |
|Core=Overclock Strike |
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|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds). |
|Core Detail=<span style="color:#6db135;">Automatically uses this attack upon switch-in.</span> <br>Core Passive: Starts the battle with 100 <span style="color:#FF6549;">Overclock Energy</span> points. When a 3-Ping is performed and when <span style="color:#FF6549;">Overclock Energy</span> is greater than 50, consumes 50 <span style="color:#FF6549;">Overclock Energy</span> and gains an <span style="color:#FF6549;">Overclock Indicator Orb</span> of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of <span style="color:#FF6549;">Overclock Energy</span> is generated every second (up tp 100). Pressing the <span style="color:#FF6549;">Overclock Indicator Orb</span> will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300%</span> Physical DMG. (Expending <span style="color:#FF6549;">Overclock Indicator Orbs</span> is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from <span style="color:#FF6549;">Overclock Indicator</span> exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each <span style="color:#FF6549;">Overclock Indicator</span> performed (up to 4 seconds). |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
← 2B | A2 → |
Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Supporter · Element: Physical (100%)
This character is currently unreleased in Global.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
01 | 02 | 03 |
04 | 05 | 06 |
Philip II x4 / Lantern Festival: Reunion x2 |
LOW:
R010: Laser | |
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Fires a laser using the pod, dealing 200% / 400 / 600% Physical DMG. |
A110: Slow | |
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Unleashes a deceleration field using the pod, dealing 190% / 380% / 570% Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds. |
A080: Wave | |
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Unleashes an expanding electric ring using the pod, dealing 180% / 360% / 540% Physical DMG to targets who come into contact with the ring while allies are healed for 40% / 80% / 120% of 9S' attack. |
Aero Blade | |
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Basic Attack: Attacks forward continuously, dealing a total of 860% Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals 240% Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds. |
Overclock Strike | |
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Automatically uses this attack upon switch-in. Core Passive: Starts the battle with 100 Overclock Energy points. When a 3-Ping is performed and when Overclock Energy is greater than 50, consumes 50 Overclock Energy and gains an Overclock Indicator Orb of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of Overclock Energy is generated every second (up tp 100). Pressing the Overclock Indicator Orb will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300% Physical DMG. (Expending Overclock Indicator Orbs is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from Overclock Indicator exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each Overclock Indicator performed (up to 4 seconds). | |
Hacking Sequence | |
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Signature Move: Costs 80 Energy. Commences hacking on the target. Deal 2600% Physical DMG when the hack is successful. (Minigame can be toggled to skip in the Character Skills page). |
QTE | |
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QTE: Hacks a friendly target and heals for 100% of 9S' attack. |
Leader Skill | |
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2B, 9S and A2 within the team receive an increased 8% Physical DMG and 10% DMG received. |
Support | |
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Healing amount increases by 20%. |
Ultima Awaken | |
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Gains 3 Signal Orbs when entering battle. |
SS Passive | |
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Passive: Possession limit of Overclock Indicator is increased by 1. Gains a random Overclock Indicator Orb when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2. E-Drug: Physical DMG increases by 10% for 8 seconds. |
SSS Passive | |
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Passive: Signal Orb generation speed is increased to 1.5 seconds. Overclock Indicator DMG increases by 50%. E-Drug effect increases to 20% for 12 seconds. |
SSS+ Passive | |
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Passive: Triggering Overclock Indicator grants 0.3 seconds of invulnerability and Physical DMG increases by 10% for 5 seconds. (Effect is increased to 20% when 2B and A2 are in the team). |
← 2B | A2 → |