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|Weapon=9S
|Weapon=9S
|Signature Weapon=Cruel Oath Kai
|Signature Weapon=Cruel Oath Kai
|Gift=--
|Gift=Lunar Tear
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|Rank Text=S
|Rank Text=S
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|Signature Text=C. Oath Kai
|Signature Text=C. Oath Kai
|Army Text=YoRHa
|Army Text=YoRHa
|Gift Text=--
|Gift Text=Lunar Tear
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Revision as of 21:49, 28 October 2022

← 2B A2 →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Supporter · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This unit's official title is Model S, Number 9. While this YoRHa member possesses offensive capabilities, he specializes in survey missions-and is particularly skilled at information gathering and hacking.
Physical (100%)
9S
9S
30 Jan
160cm (Including Boots)
129.9kg
Unknown
Unknown
Review
1973
287
364
176
S
Support
--
C. Oath Kai
YoRHa
Lunar Tear

Memory Builds ◇ 9S

A list of recommended builds for 9S can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Philip II x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
Key Notes
  • 9S' main build
  • Ultima Awakening Set
Usage
Details
  • General QTE support set
Memory Placement
01
02
03
04
05
06
Frederick x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Hacking Sequence: Signature Move Level + 1 x6
Key Notes
  • Secondary build
Usage
Details
  • DPS set
  • Recommended at SSS-Rank
Memory Placement
01
02
03
04
05
06
Philip II x4 / Lantern Festival: Reunion x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Key Notes
  • Niche build
Usage
Details

Weapon Resonance ◇ 9S

Recommended 6★ weapon resonances for 9S can be found here listed in order of priority.


1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Glorious Spear
  • Superconducting Axial Ray

LOW:

  • Matrix Lightning
Notes
Minimum recommended amount: 2
  • Matrix Lightning has a higher priority if you want to use 9s as a DPS (high Rank)

Skills & Passives

Red Orb

R010: Laser

Uses the POD to unleash Laser, dealing 200% / 400 / 600% Physical DMG in a straight line based on the number of orbs pinged.
Yellow Orb

A110: Slow

Uses the POD to unleash Slow to create a circular region, slowing enemies within by 0.6/1.2/2.4s and dealing 190%/380%/570% Physical DMG to enemies within based on the number of orbs pinged.
Blue Orb

A080: Wave

Uses the POD to unleash Wave, creating an expanding electric wave in front. Based on the number of orbs pinged, it inflicts 180%/360%/540% Physical DMG to enemies and recovers HP to allies it hits equal to 40%/80%/120% of 9S' ATK.
Basic Attack

Aero Blade

Basic Attack: Unleashes a series of attacks forward, dealing a total of 860% Physical DMG. Upon evading, 9S will enter a Sprinting State. While sprinting, Basic Attacks release Sprint Attacks, dealing a total of 240% Physical DMG. Basic Attacks cannot recover Signal Orbs. Regenerate a random Signal Orbs every 2.5s while 9S is on the battlefield.
Core

Overclock Strike

Automatically uses this attack upon switch-in.
Core Passive: At the start of the battle, gain 100 Overclock Energy. During a 3-Ping, if Overclock Energy exceeds 50, reduce Overclock Energy by 50 and gain the Overclock Indicator of the corresponding color (max 1) on the right of the Signal Orb bar. Overclock Energy regenerates by 20 pts. every second (max 100). Tap the Overclock Indicator to spend all orbs of the same color and summon a POD to unleash multiple projectiles that deal 100% / 200% / 300% Physical DMG based on the number of orbs pinged (Pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gain a number of random Signal Orbs equal to additional orbs pinged. When 9S leaves the field, reduce his swap cooldown according to how many times Overclock Indicator is triggered (1s per trigger, max 4s).
Signature

Hacking Sequence

Signature Move: Consumes 80 Signature Energy to attempt to hack the enemy. If successful, Hacking Sequence will deal 2600% Physical DMG to the target.
QTE

Tactical Hacking

QTE: Hacks and heals an ally target on the battlefield, recovering the ally's HP equal to 100% of 9S' ATK.
Leader

Scan Domain

On your team, 2B, 9S, and A2's Physical DMG increases by 8%, and they gain 10% Extra DMG Reduction.
Class

Support

Healing amount increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Flowers for Machines

Passive: Increase max Overclock Indicator count by 1 point. Each character swap will spend the orb to the furthest right to gain 1 point on the Overclock Indicator. QTE and Blue Orbs will grant 2B and A2 on your team with E-drug. E-drug: Increases Physical DMG by 10% for 8s.
SSS-Rank

Survival or...

Passive: Signal Orb recovery interval is reduced to 1.5s. While on standby, 9S will continue to recover Signal Orbs. Overclock Indicator DMG is increased by 50%. E-drug effects are increased to 20%, and its duration is increased to 12s.
SSS+ Rank

Childhood's End

Passive: Triggers Overclock Indicator to become invincible or 0.3s and increase Physical DMG by 10% for 5s (If 2B and A2 are on your team, effect increases to 20%).

Team Composition

The way the NieR team is used depends on how much you've invested into each character.

Full Team Rotation

Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field.

Blue
Leader

2B

Starter. Leader.
S-Rank: Patton x4 / Cottie x2 OR Darwin x2
SSS-Rank/+: Cottie x4 / Darwin x2
Red

9S

S-Rank: Da Vinci x4 / Philip II x2
SSS-Rank/+: Da Vinci x4 / Philip II x2
Yellow

A2

S-Rank: Patton x4 / Catherine x2
SSS-Rank/+: Patton x4 / Catherine x2

A2 Solo Carry

This is the composition you'll usually use when A2 is at SSS-Rank with her 6★ weapon and both 2B and 9S are at S-Rank with 5★ weapons. A2 will be on the field at all times.

Blue

9S

Starter (or 2B).
Philip II x4 / Lantern Festival: Reunion x2 OR Richelieu x2 (if no Lantern Festival: Reunion)
Should generally remain off-field.
Red

2B

Starter (or 9S).
Da Vinci x4 / Catherine x2
Should generally remain off-field.
Yellow
Leader

A2

Leader.
Patton x4 / Frederick x2
A2 will spend most of her time on-field.
← 2B A2 →