A list of recommended builds for 9S can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Ex — Precision Attack: ATK +15, CRIT +15
Recommended 6★ weapon resonances for 9S can be found here listed in order of priority.
1. Glorious Spear
When using the healing skill or effect, increases the full ATK of the healed target by 10% for 8s, CD for 10s.
2. Superconducting Axial Ray
Increases Full ATK of all characters of the team by 8%. This effect cannot be stacked.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Glorious Spear
Superconducting Axial Ray
LOW:
Matrix Lightning
Notes
Minimum recommended amount: 2
Matrix Lightning has a higher priority if you want to use 9s as a DPS (high Rank)
Skills & Passives
Red Orb
R010: Laser
Fires a laser using the pod, dealing 200% / 400 / 600% Physical DMG.
Yellow Orb
A110: Slow
Unleashes a deceleration field using the pod, dealing 190% / 380% / 570% Physical DMG and halting all enemies within the area for 0.6/1.2/2.4 seconds.
Blue Orb
A080: Wave
Unleashes an expanding electric ring using the pod, dealing 180% / 360% / 540% Physical DMG to targets who come into contact with the ring while allies are healed for 40% / 80% / 120% of 9S' attack.
Basic Attack
Aero Blade
Basic Attack: Attacks forward continuously, dealing a total of 860% Physical DMG. Sprint can be performed after dodging. Attacking while sprinting deals 240% Physical DMG. Basic Attacks do not generate orbs. Orbs are automatically generated every 2.5 seconds.
Core
Overclock Strike
Automatically uses this attack upon switch-in. Core Passive: Starts the battle with 100 Overclock Energy points. When a 3-Ping is performed and when Overclock Energy is greater than 50, consumes 50 Overclock Energy and gains an Overclock Indicator Orb of the corresponding color on the rightmost side of the orb bar (possession limit of 1). 20 points of Overclock Energy is generated every second (up tp 100). Pressing the Overclock Indicator Orb will expend all existing orbs of the same color, summoning POD to unleash a barrage of bullets, dealing 100% / 200% / 300% Physical DMG. (Expending Overclock Indicator Orbs is unique and does not follow the normal orb rules). If the number of Signal Orbs expended from Overclock Indicator exceeds 3 seconds, a random amount of excess orbs are returned. The swap cooldown of other characters is reduced by 1 second for each Overclock Indicator performed (up to 4 seconds).
Signature
Hacking Sequence
Signature Move: Costs 80 Energy. Commences hacking on the target. Deal 2600% Physical DMG when the hack is successful. (Minigame can be toggled to skip in the Character Skills page).
QTE
QTE
QTE: Hacks a friendly target and heals for 100% of 9S' attack.
Leader
Leader Skill
2B, 9S and A2 within the team receive an increased 8% Physical DMG and 10% DMG received.
Class
Support
Healing amount increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
SS Passive
Passive: Possession limit of Overclock Indicator is increased by 1. Gains a random Overclock Indicator Orb when entering the field. QTE and Blue Orbs will apply E-Drug to 2B and A2. E-Drug: Physical DMG increases by 10% for 8 seconds.
SSS-Rank
SSS Passive
Passive: Signal Orb generation speed is increased to 1.5 seconds. Overclock Indicator DMG increases by 50%. E-Drug effect increases to 20% for 12 seconds.
SSS+ Rank
SSS+ Passive
Passive: Triggering Overclock Indicator grants 0.3 seconds of invulnerability and Physical DMG increases by 10% for 5 seconds. (Effect is increased to 20% when 2B and A2 are in the team).