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- Unreleased Character |
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- Unreleased Character |
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|Information= A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. |
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|Information= A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. |
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|Speciality='''Defense Down''' — Able to reduce enemy Defense.<br>'''Berserk''' — Able to enhance herself, granting 2B and 9S increased DMG. |
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|Specialty='''Defense Down''' — Able to reduce enemy Defense.<br>'''Berserk''' — Able to enhance herself, granting 2B and 9S increased DMG. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Psychological Age=Unknown |
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|Psychological Age=Unknown |
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|Activation=Unknown |
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|Activation=Unknown |
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|Height=168cm {{Mobile Hide|(Including Heels)}} |
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|Height=168cm (with heels) |
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|Weight=139.2kg |
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|Weight=139.2kg |
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|Vital Fluid=Unknown |
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|Vital Fluid=Unknown |
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|Army=NierAutomata |
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|Army=NierAutomata |
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|Weapon=A2 |
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|Weapon=A2 |
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|Signature Weapon=Type-4O Lance Kai |
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|Signature Weapon=Type-4O Lance - Mod |
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|Gift=Lunar Tear |
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|Gift=Lunar Tear |
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|Rank Text=S |
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|Rank Text=S-Rank |
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|Class Text=Tank |
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|Class Text=Tank |
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|Weapon Text=Tactical Lance |
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|Weapon Text=Tactical Lance |
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|Signature Text=T-4O L. Kai |
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|Signature Text=T-4O L. Mod |
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|Army Text=YoRHa |
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|Army Text=YoRHa |
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|Gift Text=Lunar Tear |
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|Gift Text=Lunar Tear |
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}} |
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}} |
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{{FAQ |
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|Image=Weapon-Type4OLanceMod-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Type-4O Lance - Mod]] |
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|Answer= Leader Skill effect doubled. A2 is allowed to enter {{o|Berserk Mode}} once {{o|POD: Shield}} increased to {{o|40%}}. Additionally, A2 will obtain ATK Bonus by {{o|10%}} under {{o|Berserk Mode}}. In {{o|2s}} upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal {{o|381.18%}} Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of {{o|741.18%}} Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal {{o|100%}} extra DMG (up to {{o|300%}}), and provide A2 with {{o|POD: Shield}} of {{o|3%}} Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with {{o|10%}} Physical DMG Bonus for {{o|15s}}.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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|Weapon=A2 |
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|Weapon=A2 |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Vortex Barrage |
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|Red Orb=Vortex Barrage — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Unleashes a series of attack forward, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG based on the number of orbs pinged. After a 3-Ping, the next Basic Attack within 4s deals a total of <span style="color:#FF6549;">300%</span> Physical DMG, knocking down nearby enemies. Additionally, increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 3%. |
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|Red Orb Detail=Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting {{o|POD: Shield}} and knocking down nearby enemies.- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. <br>- The enhanced Basic Attack deals {{o|300%}} Physical DMG in total. <br>- Grants {{o|POD: Shield}} equal to {{o|3%}} of max HP. |
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|Yellow Orb=Pursuit |
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|Yellow Orb=Pursuit — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Unleashes a series of attacks forward, dealing<span style="color:#FF6549;"> 200% / 400% / 600%</span> Physical DMG according to ping count. |
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|Yellow Orb Detail=Unleashes a series of attacks forward, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. |
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|Blue Orb=A140: Gravity |
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|Blue Orb=A140: Gravity — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Uses the POD to unleash Gravity, creating a gravitational field in front, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG based on the number of orbs pinged and pulls enemies within the field for <span style="color:#FF6549;">2 / 2.5 / 3s</span> (Pull effect is weakened and does not deal damage outside of the field). |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). <br>- Deals {{o|150% / 300% / 450%}} Physical DMG in total based on the number of orbs pinged. <br>- The pulling lasts {{o|2 / 2.5 / 3}}s based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Impale |
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|Basic=Impale — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 1%. |
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|Basic Attack Detail=Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants {{o|POD: Shield}}. <br>- Deals {{o|760%}} Physical DMG in total. <br>- Grants {{o|POD: Shield}} equal to {{o|1%}} of max HP. |
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|Signature=Berserk |
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|Signature=Berserk |
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|Signature Detail=Signature Move: Once <span style="color:#FF6549;">POD: Shield</span> is fully charged, unleash <span style="color:#FF6549;">Berserk Mode</span> to grant A2 <span style="color:#FF6549;">60%</span> Extra DMG Reduction, increased Move SPD, <span style="color:#FF6549;">30%</span> Extra DMG Bonus, and Super Armor. During <span style="color:#FF6549;">Berserk Mode</span>, Basic Attacks gain increased speed, and pinging orbs emits static, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk Mode</span> will consume <span style="color:#FF6549;">4%</span> Max HP per second (prioritizing <span style="color:#FF6549;">POD: Shield</span> if activated). <span style="color:#FF6549;">Berserk Mode</span> can be deactivated manually, or it will automatically deactivate once A2 has less than <span style="color:#FF6549;">60%</span> Max HP. Once deactivated, <span style="color:#FF6549;">Berserk Mode</span> will have a <span style="color:#FF6549;">10s</span> cooldown. If A2 leaves the field while <span style="color:#FF6549;">Berserk Mode</span> is active, <span style="color:#FF6549;">POD: Shield</span> will continue to diminish until fully depleted. While A2 is on standby, <span style="color:#FF6549;">Berserk Mode</span> will deactivate if <span style="color:#FF6549;">POD: Shield</span> is fully depleted. |
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|Signature Detail='''Signature Move — {{b|POD: Shield full + Tap Signature}}'''<br>Signature Move: Once {{o|POD: Shield}} is fully charged, unleashes {{o|Berserk Mode}} to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. {{o|Berserk Mode}} will consume max HP every second (prioritizing {{o|POD: Shield}} if {{o|POD: Shield}} is present). {{o|Berserk Mode}} can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while {{o|Berserk Mode}} is active, {{o|POD: Shield}} will continue to diminish until fully depleted. While A2 is on standby, {{o|Berserk Mode}} will deactivate if {{o|POD: Shield}} is fully depleted. <br>- In {{o|Berserk Mode}}, Extra DMG Reduction increases by {{o|60%}}. <br>- In {{o|Berserk Mode}}, Extra DMG Bonus increases by {{o|30%}}. <br>- {{o|Berserk Mode}} consumes {{o|4%}} of max HP per second. <br>- {{o|Berserk Mode}} will be automatically deactivated when current HP falls below {{o|60%}} of max HP, and cannot be activated again in {{o|10}}s.<br><br>'''Signature Move — {{b|Berserk Mode + Tap Basic Attack}}'''<br>During {{o|Berserk Mode}}, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. <br>- Deals additional {{o|150%}} Physical DMG. |
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|QTE=Trigram Assault |
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|QTE=Trigram Assault |
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|QTE Detail=QTE: Performs a consecutive Attack, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total. |
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|QTE Detail=Unleashes a series of attacks, dealing Physical DMG. <br>- Deals {{o|600%}} Physical DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Prototype |
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|Core=Prototype |
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|Core Detail='''Core Passive — {{b|Any 3-Ping}}'''<br>Any 3-Ping grants A2 {{o|POD: Shield}} and summons POD to launch {{o|6}} seeker missiles toward random targets in front, dealing Physical DMG and granting {{o|POD: Shield}} after hitting enemies. Missiles also {{o|Taunt}} the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the {{o|effect is doubled}}.) <br>- 3-Ping grants A2 POD: Shield equal to {{o|5%}} of max HP, stacking up to {{o|30%}} of max HP. <br>- Seeker missiles deal {{o|140%}} Physical DMG in total. <br>- Seeker missiles also {{o|Taunt}} the target, reducing their DEF by {{o|20%}} for {{o|5}}s. If 2B and 9S are also in the team, this {{o|effect is doubled}}.<br><br>'''Sliding — {{b|Moving + Press and hold Dodge}}'''<br>While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains {{o|POD: Shield}} after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to {{o|continuously pull}} nearby enemies. <br>- Gains up to {{o|10%}} of max HP of {{o|POD: Shield}} during the {{o|1st}} second of sliding. Sliding lasts up to {{o|2}}s. |
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|Core Detail=Core Passive: Any 3-Ping increases A2's <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">5%</span> Max HP (Stacks up to <span style="color:#FF6549;">30%</span> max). Additionally, the POD will launch <span style="color:#FF6549;">6 </span> seeker missiles at the enemy, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG. Each missile that strikes the enemy increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">3%</span> Max HP. Missiles also <span style="color:#FF6549;">Taunt</span> the enemy for 5 seconds. While taunted, the target's DEF is reduced by <span style="color:#FF6549;">20%</span> (if your team has 2B and 9S, the <span style="color:#FF6549;">effect is doubled</span>). While moving, hold the Dodge Button to cause A2 to slide for up to 2s and emit static to <span style="color:#FF6549;">drag</span> nearby enemies. After sliding for 1s, increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">10%</span> Max HP. The Dodge Gauge will not recover while sliding. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=Growth |
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|Leader=Growth |
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|Leader Detail=On your team, 2B, 9S, and A2's Physical DMG increases by <span style="color:#FF6549;">8%</span>, and Dodge Gauge limit increases by <span style="color:#FF6549;">200</span>. |
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|Leader Detail=On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by {{o|8%}} and {{o|200}}. |
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|SS Rank=Last Type A |
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|SS Rank=Last Type A |
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|SS Rank Detail=Passive: Each time A2 enters the battlefield, increases <span style="color:#FF6549;">POD: Shield</span> by <span style="color:#FF6549;">50%</span>. While Berserk Mode is active, the POD will launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on your team while leaving the battlefield with Berserk Mode active, Physical DMG from the next character to enter the battlefield will increase by <span style="color:#FF6549;">10%</span> until A2's Berserk Mode is deactivated. |
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|SS Rank Detail=Grants {{o|50% POD: Shield}} each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every {{o|4}}s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by {{o|10%}} until A2's Berserk Mode is deactivated. |
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|SSS Rank=Rebel Android |
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|SSS Rank=Rebel Android |
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|SSS Rank Detail=Passive: Enemies within the gravitational field created by A140: Gravity have their Extra DMG Bonus lowered by <span style="color:#FF6549;">70%</span>. Damage from POD seeker missiles is increased by <span style="color:#FF6549;">100%</span>, and Taunt effect increases to <span style="color:#FF6549;">40%</span>. |
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|SSS Rank Detail=Enemies within the range of {{o|A140: Gravity}} have their Extra DMG Bonus reduced by {{o|70%}}. The Physical DMG Bonus of POD's seeker missiles increases by {{o|100%}}, and their Taunt effect increases to {{o|40%}}. |
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|SSS+ Rank=Null Code |
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|SSS+ Rank=Null Code |
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|SSS+ Rank Detail=Passive: Automatic Berserk Mode deactivation threshold is lowered to <span style="color:#FF6549;">30%</span> Max HP. Additionally, while A2 has Berserk Mode activated with <span style="color:#FF6549;">POD: Shield</span>, Max HP consumed by <span style="color:#FF6549;">Signature Move - Berserk</span> is reduced to <span style="color:#FF6549;">2.5%</span> Max HP per second and Extra DMG Bonus is increased by <span style="color:#FF6549;">10%</span>. |
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|SSS+ Rank Detail=Berserk Mode's automatic deactivation threshold is lowered to {{o|30%}} of max HP. Additionally, while A2 has Berserk Mode activated with {{o|POD: Shield}}, {{o|Signature - Berserk}}'s cost is reduced to {{o|2.5%}} of max HP per second, and its Extra DMG Bonus increases by {{o|10%}}. |
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</tabber> |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 YoRHa Type A No.2|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 モーション集 Moveset|300px]] |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |
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__INDEX__ |