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{{Character Top Nav}} |
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{{Character Top Nav}} |
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- Embed Data (Do Not Edit) |
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<p style="display:none;">Debuts in the Untold Naraka patch. |
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· Rank: S-Rank |
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· Class: Tank |
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· Element: Physical (100%) |
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[[File:Dialogue-A2-Icon.png|50%]] |
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{{Blank Space}}</p> |
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{{#css:.question-img { |
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background-color: #323242; |
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- Unreleased Character |
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- Infobox |
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- Infobox |
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|Class=Tank |
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|Class=Tank |
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|Information= A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S. |
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|Information=-- <br> -- |
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|Specialty='''Defense Down''' — Able to reduce enemy Defense.<br>'''Berserk''' — Able to enhance herself, granting 2B and 9S increased DMG. |
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|Speciality=-- <br> -- |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|Psychological Age=Unknown |
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|Psychological Age=Unknown |
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|Activation=Unknown |
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|Activation=Unknown |
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|Height=168cm (Including Heels) |
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|Height=168cm (with heels) |
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|Weight=139.2kg |
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|Weight=139.2kg |
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|Vital Fluid=Unknown |
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|Vital Fluid=Unknown |
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|Army=NierAutomata |
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|Army=NierAutomata |
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|Weapon=A2 |
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|Weapon=A2 |
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|Signature Weapon=-- |
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|Signature Weapon=Type-4O Lance - Mod |
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|Gift=-- |
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|Gift=Lunar Tear |
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|Rank Text=S |
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|Rank Text=S-Rank |
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|Class Text=Tank |
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|Class Text=Tank |
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|Weapon Text=-- |
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|Weapon Text=Tactical Lance |
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|Signature Text=-- |
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|Signature Text=T-4O L. Mod |
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|Army Text=YoRHa |
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|Army Text=YoRHa |
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|Gift Text=-- |
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|Gift Text=Lunar Tear |
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}} |
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}} |
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{{FAQ |
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<div style="height: 13px;"></div> |
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|Image=Weapon-Type4OLanceMod-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Type-4O Lance - Mod]] |
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|Answer= Leader Skill effect doubled. A2 is allowed to enter {{o|Berserk Mode}} once {{o|POD: Shield}} increased to {{o|40%}}. Additionally, A2 will obtain ATK Bonus by {{o|10%}} under {{o|Berserk Mode}}. In {{o|2s}} upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal {{o|381.18%}} Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of {{o|741.18%}} Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal {{o|100%}} extra DMG (up to {{o|300%}}), and provide A2 with {{o|POD: Shield}} of {{o|3%}} Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with {{o|10%}} Physical DMG Bonus for {{o|15s}}.}} |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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{{Recommended Memory Sets | 3}} |
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<center>[[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] ◇[[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]]</center> |
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- Builds |
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{{:Build:A2}} |
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{{Recommended Memory Sets|3}} |
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- Skills |
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|Class=Tank |
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|Class=Tank |
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|Profession=Tank |
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|Profession=Tank |
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|Weapon=A2 |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Vortex Barrage — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. Enhances the next Basic Attack for 4 seconds when a 3-Ping is triggered, dealing a total of <span style="color:#FF6549;">300%</span> Physical DMG and gain <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Enemies in the area are knocked down. |
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|Red Orb Detail=Unleashes a series of attacks forward, dealing Physical DMG. After a 3-Ping, the next Basic Attack within 4s becomes enhanced, dealing Physical DMG, granting {{o|POD: Shield}} and knocking down nearby enemies.- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. <br>- The enhanced Basic Attack deals {{o|300%}} Physical DMG in total. <br>- Grants {{o|POD: Shield}} equal to {{o|3%}} of max HP. |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=Pursuit — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Attacks forward continuously, dealing <span style="color:#FF6549;">200% / 400% / 600%</span> Physical DMG. |
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|Yellow Orb Detail=Unleashes a series of attacks forward, dealing Physical DMG. <br>- Deals {{o|200% / 400% / 600%}} Physical DMG in total based on the number of orbs pinged. |
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|Blue Orb=A140: Gravity — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). <br>- Deals {{o|150% / 300% / 450%}} Physical DMG in total based on the number of orbs pinged. <br>- The pulling lasts {{o|2 / 2.5 / 3}}s based on the number of orbs pinged. |
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|Blue Orb Detail=Unleashes a gravity field using the POD, dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Physical DMG and continuously pulls in enemies for 2/2.5/3 seconds. (Pull speed outside of the field is slower and does not deal DMG). |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Impale — {{b|Tap Basic Attack}} |
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|Basic=BasicAttackName |
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|Basic Attack Detail=Basic Attack: Attacks forward continuously, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG, each strike awarding <span style="color:#FF6549;">1%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. |
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|Basic Attack Detail=Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants {{o|POD: Shield}}. <br>- Deals {{o|760%}} Physical DMG in total. <br>- Grants {{o|POD: Shield}} equal to {{o|1%}} of max HP. |
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|Signature=SignatureMoveName |
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|Signature=Berserk |
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|Signature Detail='''Signature Move — {{b|POD: Shield full + Tap Signature}}'''<br>Signature Move: Once {{o|POD: Shield}} is fully charged, unleashes {{o|Berserk Mode}} to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. {{o|Berserk Mode}} will consume max HP every second (prioritizing {{o|POD: Shield}} if {{o|POD: Shield}} is present). {{o|Berserk Mode}} can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while {{o|Berserk Mode}} is active, {{o|POD: Shield}} will continue to diminish until fully depleted. While A2 is on standby, {{o|Berserk Mode}} will deactivate if {{o|POD: Shield}} is fully depleted. <br>- In {{o|Berserk Mode}}, Extra DMG Reduction increases by {{o|60%}}. <br>- In {{o|Berserk Mode}}, Extra DMG Bonus increases by {{o|30%}}. <br>- {{o|Berserk Mode}} consumes {{o|4%}} of max HP per second. <br>- {{o|Berserk Mode}} will be automatically deactivated when current HP falls below {{o|60%}} of max HP, and cannot be activated again in {{o|10}}s.<br><br>'''Signature Move — {{b|Berserk Mode + Tap Basic Attack}}'''<br>During {{o|Berserk Mode}}, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. <br>- Deals additional {{o|150%}} Physical DMG. |
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|Signature Detail=Signature Move: <span style="color:#FF6549;">Berserk mode</span> can be activated when <span style="color:#FF6549;">POD: Shield</span> is fully charge. A2 receives <span style="color:#FF6549;">60%</span> reduced DMG and Movement Speed is increased. DMG is also increased by <span style="color:#FF6549;">30%</span> and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk mode</span>, Basic Attack speed is increased. 3-Pings will emit an electric burst, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drains <span style="color:#FF6549;">4%</span> of the max HP every second (POD: Shield will be prioritized first if it is present). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually or when A2's HP reaches the <span style="color:#FF6549;">60%</span> threshold. The mode cannot be activated again for 10 seconds after deactivation. When A2 leaves the battlefield with <span style="color:#FF6549;">Berserk mode</span> active, the <span style="color:#FF6549;">POD: Shield</span> continues to drain. </span style="color:#FF6549;">Berserk mode</span> ends when <span style="color:#FF6549;">POD: Shield</span> is emptied while off-field. |
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|QTE=QTEName |
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|QTE=Trigram Assault |
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|QTE Detail=QTE: Attacks continuously, dealing <span style="color:#FF6549;">600%</span> Physical DMG. |
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|QTE Detail=Unleashes a series of attacks, dealing Physical DMG. <br>- Deals {{o|600%}} Physical DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Prototype |
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|Core Detail='''Core Passive — {{b|Any 3-Ping}}'''<br>Any 3-Ping grants A2 {{o|POD: Shield}} and summons POD to launch {{o|6}} seeker missiles toward random targets in front, dealing Physical DMG and granting {{o|POD: Shield}} after hitting enemies. Missiles also {{o|Taunt}} the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, the {{o|effect is doubled}}.) <br>- 3-Ping grants A2 POD: Shield equal to {{o|5%}} of max HP, stacking up to {{o|30%}} of max HP. <br>- Seeker missiles deal {{o|140%}} Physical DMG in total. <br>- Seeker missiles also {{o|Taunt}} the target, reducing their DEF by {{o|20%}} for {{o|5}}s. If 2B and 9S are also in the team, this {{o|effect is doubled}}.<br><br>'''Sliding — {{b|Moving + Press and hold Dodge}}'''<br>While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains {{o|POD: Shield}} after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to {{o|continuously pull}} nearby enemies. <br>- Gains up to {{o|10%}} of max HP of {{o|POD: Shield}} during the {{o|1st}} second of sliding. Sliding lasts up to {{o|2}}s. |
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|Core Detail=Core Passive: Gains <span style="color:#FF6549;">5%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> when performing 3-Pings (up to <span style="color:#FF6549;">30%</span> HP worth). Summons a pod at the same time to fire 6 honing missiles to targets at random, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG and gaining <span style="color:#FF6549;">3%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span>. Honing missiles apply <span style="color:#FF6549;">Provoke</span> for 5 seconds (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect is <span style="color:#FF6549;">doubled</span> when 2B and 9S are present in the team). Press and hold the dodge button while moving in a direction to initiate sliding, gaining <span style="color:#FF6549;">10%</span> HP worth of <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding will <span style="color:#FF6549;">drag</span> nearby enemies along. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
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|Leader=Growth |
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|Leader Detail=2B, 9S and A2 within the team receive an increased <span style="color:#FF6549;">8%</span> Physical DMG and dodge limit increases by <span style="color:#FF6549;">200</span>. |
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|Leader Detail=On the team, Physical DMG and Dodge Gauge limit of 2B, 9S, and A2 increase by {{o|8%}} and {{o|200}}. |
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|SS Rank=SSPassiveName |
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|SS Rank=Last Type A |
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|SS Rank Detail=Passive: Always gain <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch honing missiles every 4 seconds during <span style="color:#FF6549;">Berserk mode</span> (off-field included). Additionally, when 2B and 9S are present in the team, the next active character receives an increased <span style="color:#FF6549;">10%</span> Physical DMG until <span style="color:#FF6549;">Berserk mode</span> ends. |
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|SS Rank Detail=Grants {{o|50% POD: Shield}} each time A2 enters the battlefield. While Berserk Mode is active, the POD will automatically launch a round of seeker missiles every {{o|4}}s. Additionally, if 2B and 9S are on the team while leaving the battlefield with Berserk Mode active, Physical DMG of the next character entering the battlefield will increase by {{o|10%}} until A2's Berserk Mode is deactivated. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank=Rebel Android |
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|SSS Rank Detail=Passive: DMG decreases by <span style="color:#FF6549;">70%</span> to enemies within the gravity field. Pod honing missiles DMG increases by <span style="color:#FF6549;">100%</span>. <span style="color:#FF6549;">Provoke</span> (DEF down) effect is increased to <span style="color:#FF6549;">40%</span>. |
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|SSS Rank Detail=Enemies within the range of {{o|A140: Gravity}} have their Extra DMG Bonus reduced by {{o|70%}}. The Physical DMG Bonus of POD's seeker missiles increases by {{o|100%}}, and their Taunt effect increases to {{o|40%}}. |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank=Null Code |
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|SSS+ Rank Detail=Passive: The HP threshold of <span style="color:#FF6549;">Berserk mode</span> is lowered to <span style="color:#FF6549;">30%</span>. When <span style="color:#FF6549;">POD: Shield</span> is active during <span style="color:#FF6549;">Berserk mode</span>, the Signature Move gauge drains at <span style="color:#FF6549;">2.5%</span> HP per second instead and DMG increases by <span style="color:#FF6549;">10%</span>. |
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|SSS+ Rank Detail=Berserk Mode's automatic deactivation threshold is lowered to {{o|30%}} of max HP. Additionally, while A2 has Berserk Mode activated with {{o|POD: Shield}}, {{o|Signature - Berserk}}'s cost is reduced to {{o|2.5%}} of max HP per second, and its Extra DMG Bonus increases by {{o|10%}}. |
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- TEAM COMP |
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------------------------------------------------------->{{Header Full|Team Composition}} |
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The way the NieR team is used depends on how much you've invested into each character. |
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<tabber> |
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|-|Full Team Rotation= |
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==== Full Team Rotation ==== |
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Either at high investment (all characters at SSS-Rank or above with 6★ weapons) or at low investment (all characters at S-Rank with 5★ weapons), this composition can be used. In this setup, each character will take turns swapping onto the field. |
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{{Team Position Leader|Blue|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;"> Starter. Leader. </span> <br> S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x2 OR [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2<br> SSS-Rank/+: [[File:Memory-Cottie-Icon-1.png|25x25px|link=]][[Cottie]] x4 / [[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]] x2}} |
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{{Team Position|Red|9S|Detail= S-Rank: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 <br> SSS-Rank/+: [[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x2 }} |
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{{Team Position|Yellow|A2|Detail= S-Rank: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> SSS-Rank/+: [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 }} |
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|-|A2 Solo Carry= |
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==== A2 Solo Carry ==== |
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This is the composition you'll usually use when [[A2]] is at SSS-Rank with her 6★ weapon and both [[2B]] and [[9S]] are at S-Rank with 5★ weapons. [[A2]] will be on the field at all times. |
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{{Team Position|Blue|9S|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 2B). </span><br> [[File:Memory-PhilipII-Icon-1.png|25x25px|link=]][[Philip II]] x4 / [[File:Memory-LanternFestivalReunion-Icon-1.png|25x25px|link=]][[Lantern Festival: Reunion]] x2 OR [[File:Memory-Richelieu-Icon-1.png|25x25px|link=]][[Richelieu]] x2 (if no Lantern Festival: Reunion)<br> Should generally remain off-field.}} |
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{{Team Position|Red|2B|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Starter (or 9S). </span><br>[[File:Memory-DaVinci-Icon-1.png|25x25px|link=]][[Da Vinci]] x4 / [[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] x2 <br> Should generally remain off-field.}} |
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{{Team Position Leader|Yellow|A2|Detail= <span style="color: #FC8D16; text-shadow: 0px 0px 3px #c23600; display: inline-block;">Leader. </span><br> [[File:Memory-Patton-Icon-1.png|25x25px|link=]][[Patton]] x4 / [[File:Memory-Frederick-Icon-1.png|25x25px|link=]][[Frederick]] x2 <br> A2 will spend most of her time on-field.}} |
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</tabber> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 YoRHa Type A No.2|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】×【NieR:Automata】A2 モーション集 Moveset|300px]] |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |