|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 1%.
|Signature=Berserk
|Signature Detail=Signature Move: Once <span style="color:#FF6549;">BerserkPOD: modeShield</span> canis befully activatedcharged, whenunleash <span style="color:#FF6549;">POD:Berserk ShieldMode</span> isto fully charged.grant A2 receives <span style="color:#FF6549;">60%</span> reducedExtra DMG and Movement Speed isReduction, increased. DMGMove is also increased bySPD, <span style="color:#FF6549;">30%</span> Extra DMG Bonus, and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk modeMode</span>, Basic AttackAttacks speed isgain increased. 3-Pingsspeed, willand emitpinging anorbs electricemits burststatic, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drainswill consume <span style="color:#FF6549;">4%</span> of the maxMax HP everyper second (prioritizing <span style="color:#FF6549;">POD: Shield will be prioritized first</span> if it is presentactivated). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually, or whenit will automatically deactivate once A2's HPhas reachesless thethan <span style="color:#FF6549;">60%</span> thresholdMax HP. TheOnce modedeactivated, cannot<span bestyle="color:#FF6549;">Berserk activatedmode</span> againwill forhave 10a seconds<span afterstyle="color:#FF6549;">10s</span> deactivationcooldown. Whenif A2 leaves the battlefieldfield withwhile <span style="color:#FF6549;">Berserk modeMode</span> is active, the <span style="color:#FF6549;">POD: Shield</span> continueswill continue to draindiminish until fully depleted. While A2 is on standby, </span style="color:#FF6549;">Berserk mode</span> endswill whendeactivate if <span style="color:#FF6549;">POD: Shield</span> is emptiedfully while off-fielddepleted.
|QTE=QTE
|QTE Detail=QTE: AttacksPerforms continuouslya consecutive Attack, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total.
|- <!--Passives-->
|Core=Prototype
|Core Detail=Core Passive: GainsAny 3-Ping increases A2's <span style="color:#FF6549;">5%POD: Shield</span> HP worth ofby <span style="color:#FF6549;">POD: Shield5%</span> whenMax performing 3-PingsHP (Stacks up to <span style="color:#FF6549;">30%</span> HP worthmax). Summons a pod atAdditionally, the samePOD timewill tolaunch fire<span style="color:#FF6549;">6 homing</span> seeker missiles to targets at randomthe enemy, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG. andEach missile that strikes the enemy gainingincreases <span style="color:#FF6549;">3%POD: Shield</span> HP worth ofby <span style="color:#FF6549;">POD: Shield3%</span> Max HP. Homing missilesMissiles applyalso <span style="color:#FF6549;">ProvokeTaunt</span> the enemy for 5 seconds. While taunted, the target's (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect(if isyour team has 2B and 9S, the <span style="color:#FF6549;">effect is doubled</span>. whenWhile 2Bmoving, andhold 9Sthe areDodge presentButton into thecause team).A2 Pressto andslide holdfor theup dodgeto button2s whileand movingemit in a directionstatic to initiate sliding, gaining <span style="color:#FF6549;">10%drag</span> HPnearby worthenemies. ofAfter sliding for 1s, increases <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding willby <span style="color:#FF6549;">drag10%</span> nearbyMax enemiesHP. alongThe Dodge Gauge will not recover while sliding.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader Skill
|Leader Detail=On your team, 2B, 9S, and A2's withinPhysical theDMG team receive anincreases increasedby <span style="color:#FF6549;">8%</span>, Physicaland DMG andDodge dodgeGauge limit increases by <span style="color:#FF6549;">200</span>.
|SS Rank=SS Passive
|SS Rank Detail=Passive: AlwaysEach gaintime A2 enters the battlefield, increases <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch homing missiles every 4 seconds duringby <span style="color:#FF6549;">Berserk mode50%</span>. (off-fieldWhile Berserk Mode is active, the POD will launch a round of seeker missiles every included)4s. Additionally, whenif 2B and 9S are presenton inyour team while leaving the teambattlefield with Berserk Mode active, Physical DMG from the next active character receivesto enter the battlefield will anincrease increasedby <span style="color:#FF6549;">10%</span> Physical DMG until <spanA2's style="color:#FF6549;">Berserk mode</span>Mode is endsdeactivated.
|SSS Rank=SSS Passive
|SSS Rank Detail=Passive: Enemies within the gravitational field created by A140: Gravity have their Extra DMG decreasesBonus lowered by <span style="color:#FF6549;">70%</span>. toDamage enemiesfrom withinPOD the gravity field. Pod homingseeker missiles DMGis increasesincreased by <span style="color:#FF6549;">100%</span>., <spanand style="color:#FF6549;">Provoke</span> (DEF down)Taunt effect is increasedincreases to <span style="color:#FF6549;">40%</span>.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank Detail=Passive: TheAutomatic HPBerserk thresholdMode ofdeactivation <span style="color:#FF6549;">Berserk mode</span>threshold is lowered to <span style="color:#FF6549;">30%</span> Max HP. WhenAdditionally, while A2 has Berserk Mode activated with <span style="color:#FF6549;">POD: Shield</span>, isMax activeHP consumed duringby <span style="color:#FF6549;">BerserkSignature modeMove - Berserk</span>, theis Signaturereduced Move gauge drains atto <span style="color:#FF6549;">2.5%</span> Nax HP per second instead and Extra DMG increasesBonus is increased by <span style="color:#FF6549;">10%</span>.
}}
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