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|Basic Attack Detail=Basic Attack: Unleashes a series of attacks forward, dealing a total of <span style="color:#FF6549;">760%</span> Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of <span style="color:#FF6549;">POD: Shield</span> by 1%.
|Signature=Berserk
|Signature Detail=Signature Move: Once <span style="color:#FF6549;">BerserkPOD: modeShield</span> canis befully activatedcharged, whenunleash <span style="color:#FF6549;">POD:Berserk ShieldMode</span> isto fully charged.grant A2 receives <span style="color:#FF6549;">60%</span> reducedExtra DMG and Movement Speed isReduction, increased. DMGMove is also increased bySPD, <span style="color:#FF6549;">30%</span> Extra DMG Bonus, and gains Super Armor during the mode. During <span style="color:#FF6549;">Berserk modeMode</span>, Basic AttackAttacks speed isgain increased. 3-Pingsspeed, willand emitpinging anorbs electricemits burststatic, dealing <span style="color:#FF6549;">150%</span> Physical DMG. <span style="color:#FF6549;">Berserk mode</span> drainswill consume <span style="color:#FF6549;">4%</span> of the maxMax HP everyper second (prioritizing <span style="color:#FF6549;">POD: Shield will be prioritized first</span> if it is presentactivated). <span style="color:#FF6549;">Berserk mode</span> can be deactivated manually, or whenit will automatically deactivate once A2's HPhas reachesless thethan <span style="color:#FF6549;">60%</span> thresholdMax HP. TheOnce modedeactivated, cannot<span bestyle="color:#FF6549;">Berserk activatedmode</span> againwill forhave 10a seconds<span afterstyle="color:#FF6549;">10s</span> deactivationcooldown. Whenif A2 leaves the battlefieldfield withwhile <span style="color:#FF6549;">Berserk modeMode</span> is active, the <span style="color:#FF6549;">POD: Shield</span> continueswill continue to draindiminish until fully depleted. While A2 is on standby, </span style="color:#FF6549;">Berserk mode</span> endswill whendeactivate if <span style="color:#FF6549;">POD: Shield</span> is emptiedfully while off-fielddepleted.
|QTE=QTE
|QTE Detail=QTE: AttacksPerforms continuouslya consecutive Attack, dealing <span style="color:#FF6549;">600%</span> Physical DMG in total.
|- <!--Passives-->
|Core=Prototype
|Core Detail=Core Passive: GainsAny 3-Ping increases A2's <span style="color:#FF6549;">5%POD: Shield</span> HP worth ofby <span style="color:#FF6549;">POD: Shield5%</span> whenMax performing 3-PingsHP (Stacks up to <span style="color:#FF6549;">30%</span> HP worthmax). Summons a pod atAdditionally, the samePOD timewill tolaunch fire<span style="color:#FF6549;">6 homing</span> seeker missiles to targets at randomthe enemy, dealing a total of <span style="color:#FF6549;">140% </span> Physical DMG. andEach missile that strikes the enemy gainingincreases <span style="color:#FF6549;">3%POD: Shield</span> HP worth ofby <span style="color:#FF6549;">POD: Shield3%</span> Max HP. Homing missilesMissiles applyalso <span style="color:#FF6549;">ProvokeTaunt</span> the enemy for 5 seconds. While taunted, the target's (DEF is reduced by <span style="color:#FF6549;">20%</span>. Effect(if isyour team has 2B and 9S, the <span style="color:#FF6549;">effect is doubled</span>. whenWhile 2Bmoving, andhold 9Sthe areDodge presentButton into thecause team).A2 Pressto andslide holdfor theup dodgeto button2s whileand movingemit in a directionstatic to initiate sliding, gaining <span style="color:#FF6549;">10%drag</span> HPnearby worthenemies. ofAfter sliding for 1s, increases <span style="color:#FF6549;">POD: Shield</span> each second. Dodge meter cannot regenerate while sliding. Electricity produced from sliding willby <span style="color:#FF6549;">drag10%</span> nearbyMax enemiesHP. alongThe Dodge Gauge will not recover while sliding.
|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]]
|Leader=Leader Skill
|Leader Detail=On your team, 2B, 9S, and A2's withinPhysical theDMG team receive anincreases increasedby <span style="color:#FF6549;">8%</span>, Physicaland DMG andDodge dodgeGauge limit increases by <span style="color:#FF6549;">200</span>.
|SS Rank=SS Passive
|SS Rank Detail=Passive: AlwaysEach gaintime A2 enters the battlefield, increases <span style="color:#FF6549;">50% POD: Shield</span> upon entry into battle. The pod will automatically launch homing missiles every 4 seconds duringby <span style="color:#FF6549;">Berserk mode50%</span>. (off-fieldWhile Berserk Mode is active, the POD will launch a round of seeker missiles every included)4s. Additionally, whenif 2B and 9S are presenton inyour team while leaving the teambattlefield with Berserk Mode active, Physical DMG from the next active character receivesto enter the battlefield will anincrease increasedby <span style="color:#FF6549;">10%</span> Physical DMG until <spanA2's style="color:#FF6549;">Berserk mode</span>Mode is endsdeactivated.
|SSS Rank=SSS Passive
|SSS Rank Detail=Passive: Enemies within the gravitational field created by A140: Gravity have their Extra DMG decreasesBonus lowered by <span style="color:#FF6549;">70%</span>. toDamage enemiesfrom withinPOD the gravity field. Pod homingseeker missiles DMGis increasesincreased by <span style="color:#FF6549;">100%</span>., <spanand style="color:#FF6549;">Provoke</span> (DEF down)Taunt effect is increasedincreases to <span style="color:#FF6549;">40%</span>.
|SSS+ Rank=SSS+ Passive
|SSS+ Rank Detail=Passive: TheAutomatic HPBerserk thresholdMode ofdeactivation <span style="color:#FF6549;">Berserk mode</span>threshold is lowered to <span style="color:#FF6549;">30%</span> Max HP. WhenAdditionally, while A2 has Berserk Mode activated with <span style="color:#FF6549;">POD: Shield</span>, isMax activeHP consumed duringby <span style="color:#FF6549;">BerserkSignature modeMove - Berserk</span>, theis Signaturereduced Move gauge drains atto <span style="color:#FF6549;">2.5%</span> Nax HP per second instead and Extra DMG increasesBonus is increased by <span style="color:#FF6549;">10%</span>.
}}
{{Character Bottom Nav}}

Revision as of 15:02, 6 July 2022

← 9S Wanshi: Hypnos →
100%

Debuts in the Untold Naraka patch. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

A YoRHa prototype that specializes in close-quarter combat. Though not presently in use, it was originally created to speed along the implementation of other official models such as 2B and 9S.
Physical (100%)
A2
A2
Unknown
168cm (Including Heels)
139.2kg
Unknown
Unknown
Review
1973
295
364
193
S
Tank
--
T-4O L. Kai
YoRHa
--

Memory Builds ◇ A2

A list of recommended builds for A2 can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Patton x4 / Catherine x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • A2's main build
  • Ultima Awakening Set
Usage
Details
  • General DPS set
  • Allows A2 to debuff for the other DPS on the team and deal damage at the same time.
Memory Placement
01
02
03
04
05
06
Patton x4 / Frederick x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15

Bottom Resonance Slot (2):
Tank: Class Skill Level +1
Key Notes
  • Secondary build
Usage
Details
  • DPS set if you don't plan to switch-out A2 at all (solo DPS).
  • Recommended for the budget NieR team.
    • A2 at SSS-Rank and both 2B / 9S at SS-Rank or lower

Weapon Resonance ◇ A2

Recommended 6★ weapon resonances for A2 can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Polymerization Collapse
  • Dead Line Timing

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 1

Skills & Passives

Red Orb

Vortex Barrage

Unleashes a series of attack forward, dealing 200% / 400% / 600% Physical DMG based on the number of orbs pinged. After a 3-Ping, the next Basic Attack within 4s deals a total of 300% Physical DMG, knocking down nearby enemies. Additionally, increases the Max HP of POD: Shield by 3%.
Yellow Orb

Pursuit

Unleashes a series of attacks forward, dealing200% / 400% / 600% Physical DMG according to ping count.
Blue Orb

A140: Gravity

Automatically uses a 3-Ping version of this attack upon switch-in.
Uses the POD to unleash Gravity, creating a gravitational field in front, dealing 150% / 300% / 450% Physical DMG based on the number of orbs pinged and pulls enemies within the field for 2 / 2.5 / 3s (Pull effect is weakened and does not deal damage outside of the field).
Basic Attack

Impale

Basic Attack: Unleashes a series of attacks forward, dealing a total of 760% Physical DMG. Each Basic Attack that strikes an enemy increases the Max HP of POD: Shield by 1%.
Core

Prototype

Core Passive: Any 3-Ping increases A2's POD: Shield by 5% Max HP (Stacks up to 30% max). Additionally, the POD will launch 6 seeker missiles at the enemy, dealing a total of 140% Physical DMG. Each missile that strikes the enemy increases POD: Shield by 3% Max HP. Missiles also Taunt the enemy for 5 seconds. While taunted, the target's DEF is reduced by 20% (if your team has 2B and 9S, the effect is doubled. While moving, hold the Dodge Button to cause A2 to slide for up to 2s and emit static to drag nearby enemies. After sliding for 1s, increases POD: Shield by 10% Max HP. The Dodge Gauge will not recover while sliding.
Signature

Berserk

Signature Move: Once POD: Shield is fully charged, unleash Berserk Mode to grant A2 60% Extra DMG Reduction, increased Move SPD, 30% Extra DMG Bonus, and Super Armor. During Berserk Mode, Basic Attacks gain increased speed, and pinging orbs emits static, dealing 150% Physical DMG. Berserk mode will consume 4% Max HP per second (prioritizing POD: Shield if activated). Berserk mode can be deactivated manually, or it will automatically deactivate once A2 has less than 60% Max HP. Once deactivated, Berserk mode will have a 10s cooldown. if A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk mode will deactivate if POD: Shield is fully depleted.
QTE

QTE

QTE: Performs a consecutive Attack, dealing 600% Physical DMG in total.
Leader

Leader Skill

On your team, 2B, 9S, and A2's Physical DMG increases by 8%, and Dodge Gauge limit increases by 200.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

SS Passive

Passive: Each time A2 enters the battlefield, increases POD: Shield by 50%. While Berserk Mode is active, the POD will launch a round of seeker missiles every 4s. Additionally, if 2B and 9S are on your team while leaving the battlefield with Berserk Mode active, Physical DMG from the next character to enter the battlefield will increase by 10% until A2's Berserk Mode is deactivated.
SSS-Rank

SSS Passive

Passive: Enemies within the gravitational field created by A140: Gravity have their Extra DMG Bonus lowered by 70%. Damage from POD seeker missiles is increased by 100%, and Taunt effect increases to 40%.
SSS+ Rank

SSS+ Passive

Passive: Automatic Berserk Mode deactivation threshold is lowered to 30% Max HP. Additionally, while A2 has Berserk Mode activated with POD: Shield, Max HP consumed by Signature Move - Berserk is reduced to 2.5% Nax HP per second and Extra DMG Bonus is increased by 10%.
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