[[File:Dialogue-Vitrum-Icon.png|50%]]
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- Unreleased Character
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{{Unreleased}}
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{{Character
|Name=Bambinata
|Class=Attacker
|-
|Information= FollowingA frame that has undergone a series of optimizations and adaptationsmodifications based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force.
|Specialty='''Combo''' — ContinuouslyDeals triggermassive coreDMG passiveby toactivating dealCore highPassive damagerepeatedly.<br>'''Burst''' — Signature Move dealscan deal highmassive damageDMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
|Army=Egret
|Weapon=Mantis Blades
|Signature Weapon=TranquilSound Doll'sof VoiceSilence
|Gift=MusicalMusic Box
|-
|Rank Text=A-Rank
|Class Text=Attacker
|Weapon Text=Mantis Blades
|Signature Text=TranquilSound Doll'sof VoiceSilence
|Army Text=Egret
|Gift Text=Musical Box
}}
{{FAQ
|Image=Weapon-SoundofSilence-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Sound of Silence]]
|Answer= ATK increases by {{o|10%}}. Bambinata: Vitrum's {{o|Pas De Chat}} deals {{o|15%}} more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 {{o|Pact of Memory}}.}}
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- Builds
|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=Hidden Frost Threads — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=AdvancesSteps forward and unleasheshurls a large number of threads thatto deal {{o|200%/400%/600% Physical DMG}} to enemies within a small area (Ice DMG instead on a 3-Ping). to<br> enemies— withinDeals a{{o|200% small/ range400% / 600%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides towardstoward the enemy and slashes the area around them, dealing {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=OverlappingEntrechat Steps— '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=JumpsLeaps into the air and performs two2 consecutive sweepingspinning attacks, that deal {{o|180%/360%/540%}}dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=NimbleBattement FeetFrappe
|Basic Attack Detail=AttacksUnleashes withmultiple a combinationhits of fighting moveskicks and threadsthread attacks, dealing Physical DMG. <br> — Deals {{o|760%}} Physical DMG in total.
|Signature=Stringless SnareCage
|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades and piercesrapidly throughdashes around the enemy, slashingto the area aroundslash them severalmultiple times, in rapid succession to dealdealing Ice DMG. <br> — The rapid slashes deal a total ofDeals {{o|850%}} Ice DMG in total.
'''Signature Move — {{b|3 stacks of MemoryPact Contractof Memory + 50 Energy + Tap Signature Move}}'''<br>Bambinata : Vitrum unfolds her Mantis Blades and piercesrapidly throughdashes around the enemy , slashingto the area aroundslash them severalmultiple times in rapid succession to deal Ice DMG . She, then leaps into the air and doesunleashes a forcefulpowerful strike that deals additionalbonus Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG in total.<br> — The followingpowerful strike deals an additionalbonus {{o|850%}} Ice DMG. ▼
|QTE=Balance
▲'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG.
|QTE Detail=Bambinata : Vitrum spins and dances to deal Ice DMG to enemies within range. <br> — Deals {{o|600%}} Ice DMG to enemiesin within rangetotal. ▼
|QTE=Balancer Dance Act
▲|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range.
|- <!--Passives-->
|Core=Puppet TheatreTheater
|Core Detail='''Lifting Strings On Me — {{b|LeapJete MarksPoints + HoldPress and hold Basic Attack}}'''<br>Hold Basic Attack when theWhen {{o|LeapJete MarksPoints}} gauge isare greater than {{o|0}}, press and hold Basic Attack to activate {{o|Lifting Strings On Me}} , performing Basic Attacks continuously.<br> — Pinging{{o|Jete orbsPoints}} grantsincrease by {{o|40 / 80 /160 Leap Marks160}} respectivelybased on the number of orbs pinged.<br> — UpThe tomaximum limit of {{o|160Jete Leap MarksPoints}} canis be stored{{o|160}}.<br> — While {{o|Lifting Strings On Me}} consumesis activated, {{o|20 LeapJete MarksPoints}} are consumed every {{o|0.1}}s while active.
'''One-ActSolitary LeapDancer — {{b|Lifting Strings +On GetMe + hitTake orHit/Release Basic Attack}}'''<br>WhileWhen Bambinata: Vitrum is attacked while {{o|Lifting Strings On Me}} is activeactivated, getting hitshe will consume all {{o|LeapJete MarksPoints}} andto automatically dodge, causingthe Bambinataattack toand enterleap into the air, entering the {{o|One-ActSolitary LeapDancer}}.<br>If When {{o|LiftingStrings StringsOn Me}} is activated with aat full {{o|LeapJete MarksPoints}} gauge, Basicrelease Attacksthe canBasic alsoAttack be usedbutton to enterconsume all {{o|One-ActJete LeapPoints}}. Enteringand leap up to enter the {{o|One-ActSolitary LeapDancer}} countsForm. asDuring anthe evasiveleap, moveBambinata: Vitrum dodges incoming attacks.
'''LightPas StepsDe —Chat— {{b|One ActSolitary LeapDancer + Ping orbs}}'''<br>PingConsuming orbsSignal duringOrbs in the {{o|One-ActSolitary LeapDancer}} toForm will trigger {{o|LightPas StepsDe Chat}} once, pulling in enemies and dealing Ice DMG. Gain invincibility duringDuring {{o|LightPas StepsDe Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|100200% /200 400% /310 600%}} Ice DMG based on the number of orbs pinged.
'''LightPas StepsDe —Chat— {{b|Successful dodgeDodge + OneSolitary Act LeapDancer + Ping orbs}}'''<br>UsingIf Bambinata: Vitrum has entered the {{o|One-ActSolitary LeapDancer}} toForm dodgeby successfully dodging an attack, pinging Signal Orbs will trigger athe more powerful {{o|LightPas StepsDe Chat}} whenthat pingingdeals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies orbsin.<br> — Deals an increased {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged.
'''MemoryPact Contractof Memory — {{b|One-ActSolitary LeapDancer + 3-pingPing}}'''<br>IfTriggering {{o|Pas De Chat}} with a 3-pingPing isin used duringthe {{o|LightSolitary StepsDancer}}, gainForm will grant 1 stack of {{o|MemoryPact Contractof Memory}} (up to {{o|3}} stacks)., causing Bambinata: willVitrum to forget the color of the previousthis 3-pingPing and no longer gain orbs of this color, and. existingAll orbs of this color will be converted to aother colororbs that ishave not been forgotten yet. <br>— When the last color is forgotten afterAt {{o|3}} stacks of {{o|MemoryPact Contractof Memory}}, all the remaining orbs will be forgotten and Signal OrbsBambinata can no longer begain obtainedSignal Orbs. UsingCasting {{o|Signature - Stringless SnareCage}} clearswill remove all stacks of {{o|MemoryPact Contractof Memory}} and returnsrefund the forgotten Signalorbs. Orbs.<br>— IncreasesFor the Base DMG ofeach {{o|Stringless Snare1}} bystack of {{o|20%Pact of Memory}}, forthe everyBase DMG of {{o|1Signature - Stringless Cage}} stackincreases ofby {{o|Memory Contract20%}}; (up to {{o|+60%}}).
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. ▼
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in. ▼
▲|Leader= Doll Dance of Dolls
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. {{o|Stringless Snare}} activates all available QTEs.
▲|Leader Detail= AllIce teamDMG members'of Iceall DMGparty members increases by {{o|10%}}.
|SSS Rank=Pursuit Transformation
▲|SS Rank= FoldingFolded Memory
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}.
▲|SS Rank Detail=''' LevelLv. 1 — {{b| UnlocksUnlocked at S5 Rank}}'''<br> GainGains a random set of 3- pingPing uponwhen switchingswitched in.
'''LevelLv. 2 — {{b|UnlocksUnlocked at SSSSS Rank}}'''<br>ReducesIce theDMG consumption rate of {{o|Leap Marks}} during Lifting Stringsincreases by {{o|5020%}}. Bambinata’s Extra DMG Bonus increases byCasting {{o|7%}}Signature for- everyStringless {{o|1Cage}} stackwill ofactivate {{o|Memoryall Contract}}.available QTEs
|SSS+ Rank=SequencedTransform Tracker Conduct
|SSS+ Rank Detail='''Level 1Lv. —1— {{b|UnlocksUnlocked at SSS3SS3 Rank}}'''<br>Increases Gains {{o|1}} Signal Orb when entering the {{o|Solitary Dance}} Form via a successful dodge. For every {{o|1}} stack of {{o|Pact of Memory}}, the BaseIce DMG of 3{{o|Signature -pings Stringless Cage}} increases by {{o|808%}}.
'''LevelLv. 2 — {{b|UnlocksUnlocked at SSS6SSS Rank}}'''<br>Increases theThe Base{{o|Jete DMGPoints}} ofconsumed every {{o|Puppet0.1}}s during {{o| Strings On TheatreMe}} reduces by {{o|6050%}}. For every {{o|1}} stack of {{o|Pact of Memory}}, Extra DMG Bonus increases by {{o|7%}}
|SSS+ Rank=Law of Sequence
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Snare}} increases by {{o|30%}}. ▼
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}.
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|Core - Puppet Theater}} increases by {{o|60%}}.
▲'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o| Signature - Stringless SnareCage}} increases by {{o| 3020%}}.
}}
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- Gameplay Tips
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{{Header Full|How to play}}
<big>
=====Vitrum - Fundamentals=====
*Use Pings to build <span style="color:#96B7F3;">Jete Points</span>, rappresented by the core passive gauge:
**Each Orb pinged will fill the gauge by 1/4
**Any 3-Ping will fully fill the gauge immediately
*Hold Basic Attack to activate <span style="color:#0D70BC;">Strings On Me</span>, consuming <span style="color:#96B7F3;">Jete Points</span> over time:
**Bambinata will perform Basic Attacks while holding the button
**If an enemy attack would hit, she will instead dodge it and leap into the air
**If starting with full <span style="color:#96B7F3;">Jete Points</span>, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air
*While in the air:
**Use any ping to perform a spinning attack that pulls in enemies
**Use a 3-Ping to enhance the attack and make Bambinata forget the color used
***When a color is forgotten all current and future Orbs of that color will be converted into the other available colors
***Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use
=====Vitrum - Additional Information=====
*Core Passive details:
**Dodging an attack with <span style="color:#0D70BC;">Strings On Me</span> can activate Matrix
**Dodging an attack also makes the follow up attack deal increased damage
**Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used
*Advanced techniques:
**<span style="color:#FF476D;">Red Orb 3-Pings</span> are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except <span style="color:#FF476D;">Red</span> to be able to use as many of them as possible in rapid succession
**Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon [[Sound of Silence]] isn't equipped
**Using the recommended memory set [[Hanna]] makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color</big>
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- Videos
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