|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=Frost Threads — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Entrechat — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=Battement Frappe
|- <!--Passives-->
|Core=Puppet Theater
|Core Detail='''Strings On Me — {{b|Jete Points + Press and hold Basic Attack}}'''<br>When {{o|Jete Points}} are greater than {{o|0}}, press and hold Basic Attack to activate {{o|Strings On Me}} , performing Basic Attacks continuously.<br> — {{o|Jete Points}} increase by {{o|40 / 80 / 160}} based on the number of orbs pinged.<br> — The maximum limit of {{o|Jete Points}} is {{o|160}}.<br> — While {{o|Strings On Me}} is activated, {{o|20 Jete Points}} are consumed every {{o|0.1}}s.
'''Solitary Dancer — {{b|Strings On Me + Take Hit/Release Basic Attack}}'''<br>When Bambinata: Vitrum is attacked while {{o|Strings On Me}} is activated, she will consume all {{o|Jete Points}} to automatically dodge the attack and leap into the air, entering the {{o|Solitary Dancer}}. When {{o|Strings On Me}} is activated at full {{o|Jete Points}}, release the Basic Attack button to consume all {{o|Jete Points}} and leap up to enter the {{o|Solitary Dancer}} Form. During the leap, Bambinata: Vitrum dodges incoming attacks.
'''Pas De Chat— {{b|Solitary Dancer + Ping}}'''<br>Consuming Signal Orbs in the {{o|Solitary Dancer}} Form will trigger {{o|Pas De Chat}}, dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200% / 400% / 600%}} Ice DMG based on the number of orbs pinged.
'''Pas De Chat— {{b|Successful Dodge + Solitary Dancer + Ping}}'''<br>If Bambinata: Vitrum has entered the {{o|Solitary Dancer}} Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful {{o|Pas De Chat}} that deals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged.
'''Pact of Memory — {{b|Solitary Dancer + 3-Ping}}'''<br>Triggering {{o|Pas De Chat}} with a 3-Ping in the {{o|Solitary Dancer}} Form will grant 1 stack of {{o|Pact of Memory}} (up to {{o|3}} stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. <br>— At {{o|3}} stacks of {{o|Pact of Memory}}, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting {{o|Signature - Stringless Cage}} will remove all stacks of {{o|Pact of Memory}} and refund the forgotten orbs. <br>— For each {{o|1}} stack of {{o|Pact of Memory}}, the Base DMG of {{o|Signature - Stringless Cage}} increases by {{o|20%}}; up to {{o|60%}}.
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - Stringless Cage}} increases by {{o|20%}}.
}}
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- Gameplay Tips
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{{Header Full|How to play}}
<big>
=====Vitrum - Fundamentals=====
*Use Pings to build <span style="color:#96B7F3;">Jete Points</span>, rappresented by the core passive gauge:
**Each Orb pinged will fill the gauge by 1/4
**Any 3-Ping will fully fill the gauge immediately
*Hold Basic Attack to activate <span style="color:#0D70BC;">Strings On Me</span>, consuming <span style="color:#96B7F3;">Jete Points</span> over time:
**Bambinata will perform Basic Attacks while holding the button
**If an enemy attack would hit, she will instead dodge it and leap into the air
**If starting with full <span style="color:#96B7F3;">Jete Points</span>, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air
*While in the air:
**Use any ping to perform a spinning attack that pulls in enemies
**Use a 3-Ping to enhance the attack and make Bambinata forget the color used
***When a color is forgotten all current and future Orbs of that color will be converted into the other available colors
***Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use
=====Vitrum - Additional Information=====
*Core Passive details:
**Dodging an attack with <span style="color:#0D70BC;">Strings On Me</span> can activate Matrix
**Dodging an attack also makes the follow up attack deal increased damage
**Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used
*Advanced techniques:
**<span style="color:#FF476D;">Red Orb 3-Pings</span> are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except <span style="color:#FF476D;">Red</span> to be able to use as many of them as possible in rapid succession
**Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon [[Sound of Silence]] isn't equipped
**Using the recommended memory set [[Hanna]] makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color</big>
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- Videos
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