[[File:Dialogue-Vitrum-Icon.png|50%]]
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- Unreleased Character
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{{Unreleased}}
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{{Character
|Name=Bambinata
|Class=Attacker
|-
|Information= FollowingA frame that has undergone a series of optimizations and adaptationsmodifications based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force.
|Specialty='''Combo''' — ContinuouslyDeals triggermassive coreDMG passiveby toactivating dealCore highPassive damagerepeatedly.<br>'''Burst''' — Signature Move dealscan deal highmassive damageDMG.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%)
|+
|Army=Egret
|Weapon=Mantis Blades
|Signature Weapon=TranquilSound Doll'sof VoiceSilence
|Gift=MusicalMusic Box
|-
|Rank Text=A-Rank
|Class Text=Attacker
|Weapon Text=Mantis Blades
|Signature Text=TranquilSound Doll'sof VoiceSilence
|Army Text=Egret
|Gift Text=Musical Box
}}
{{FAQ
|Image=Weapon-TranquilDollsVoiceSoundofSilence-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[TranquilSound Doll'sof VoiceSilence]]
|Answer= Increases ATK increases by {{o|10%}}. IncreasesBambinata: the Ice DMG ofVitrum's {{o|EmboîtéPas De Chat}} bydeals {{o|15%}} more Ice DMG. Every time Bambinata: Vitrum entersis the battlefielddeployed, she forgetswill {{o|1}}forget a random color of Signal OrbOrbs colorfor and gains1 {{o|1}} stackPact of {{o|Memory Protocol}}.}}
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- Builds
|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=MirrorfrostFrost Threads — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Steps forward and unleasheshurls numerousa large number of threads, dealingto deal Physical DMG to enemies inwithin a small area ahead. Deals (Ice DMG instead uponon a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides towardstoward the enemy and performsslashes a slashing attackthem, dealing Physical DMG. Deals (Ice DMG instead uponon a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=OverlappingEntrechat Steps— '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Jumps forwardLeaps into the air and performs two2 consecutive sweepingspinning attacks, dealing Physical DMG. Deals (Ice DMG instead uponon a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=FrappéBattement Frappe
|Basic Attack Detail=AttacksUnleashes withmultiple a combinationhits of fighting moveskicks and threads,thread consecutivelyattacks, dealing multi-hit Physical DMG. <br> — Deals a total of {{o|760%}} Physical DMG in total.
|Signature=Stringless Cage
|Signature Detail='''Signature Move — {{b|Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quicklyand piercesrapidly throughdashes around the targetenemy andto slashes the area aroundslash them severalmultiple times in rapid succession, dealing Ice DMG. <br> — Deals a total of {{o|850%}} Ice DMG in total.
'''Signature Move — {{b|3 stacks of MemoryPact Protocolof Memory + Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quicklyand piercesrapidly throughdashes around the targetenemy andto slashes the area aroundslash them severalmultiple times into rapid succession, dealingdeal Ice DMG. She, then leaps into the air and performsunleashes anothera powerful attack,strike dealingthat additionaldeals bonus Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG in total.<br> — The powerful attackstrike deals an additionalbonus {{o|850%}} Ice DMG.
|QTE=BalancéBalance
|QTE Detail=Bambinata: Vitrum spins and dances, dealingto deal Ice DMG to enemies within range. <br> — Deals {{o|600%}} Ice DMG toin enemies within rangetotal.
|- <!--Passives-->
|Core=PuppetryPuppet Theater
|Core Detail='''MarionetteStrings On Me — {{b|ConsumeJete SautéPoints Trace+ Press +and Holdhold Basic Attack}}'''<br>When {{o|SautéJete TracePoints}} isare greater than {{o|0}}, press and hold Basic Attack to activate {{o|MarionetteStrings On Me}} state, and consecutively performperforming Basic Attacks continuously.<br> — Bambinata{{o|Jete gainsPoints}} increase by {{o|40 / 80 /160 Sauté Trace160}} based on the number of orbs pinged.<br> — MaximumThe maximum limit of {{o|SautéJete TracePoints}}: is {{o|160}}.<br> — While in {{o|MarionetteStrings On Me}} stateis activated, Bambinata consumes {{o|20 SautéJete TracePoints}} are consumed every {{o|0.1}}s.
'''One-ActSolitary SautéDancer — {{b|MarionetteStrings stateOn Me + Bambinata is attackedTake Hit/ releaseRelease Basic Attack}}'''<br>IfWhen Bambinata: Vitrum is attacked while in {{o|MarionetteStrings On Me}} stateis activated, she will consume all {{o|SautéJete TracePoints}} to automatically dodge the attack and activateleap into the air, entering the {{o|One-ActSolitary SautéDancer}}.<br> When Bambinata enters {{o|MarionetteStrings On Me}} stateis activated withat maximumfull {{o|SautéJete TracePoints}}, sherelease maythe thenBasic activateAttack button to consume all {{o|One-ActJete SautéPoints}} onand herleap ownup accordto by releasingenter the Basic Attack button and consuming all {{o|SautéSolitary TraceDancer}} Form. ThisDuring actionthe isleap, ableBambinata: toVitrum avoiddodges enemyincoming attacks.
'''EmboîtéPas —De Chat— {{b|One-ActSolitary SautéDancer + Ping orbs}}'''<br>PingConsuming orbsSignal duringOrbs in the {{o|One-ActSolitary SautéDancer}} triggersForm will trigger {{o|EmboîtéPas De Chat}}, pulling in enemies and dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible whileand performingpulls {{o|Emboîté}}the enemies in. <br> — Deals {{o|200% / 400% / 600%}} Ice DMG based on the number of orbs pinged.
'''EmboîtéPas —De Chat— {{b|Successful dodgeDodge + One-ActSolitary SautéDancer + Ping orbs}}'''<br>UponIf activatingBambinata: Vitrum has entered the {{o|One-ActSolitary SautéDancer}} Form by successfully dodging an attack, pinging orbsSignal Orbs will trigger athe more powerful version{{o|Pas De Chat}} that deals Ice DMG. ofDuring {{o|EmboîtéPas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged.
'''MemoryPact Protocolof Memory — {{b|One-ActSolitary SautéDancer + 3-pingPing}}'''<br>Triggering {{o|EmboîtéPas De Chat}} by performingwith a 3-Ping whilein the {{o|One-ActSolitary SautéDancer}} grantsForm will grant 1 stack of {{o|Pact of Memory}} Protocol(up to {{o|3}} andstacks), makescausing Bambinata: Vitrum to forget the color thatof corresponds to thethis 3-Ping. Bambinataand isno unable tolonger gain any more Signal Orbsorbs of thethis color. sheAll has forgotten, and existing Signal Orbsorbs of the forgottenthis color will be converted to aother colororbs that hashave not yet been forgotten. <br> Maximum {{o|Memory Protocol}} stacks: {{o|3}}yet. <br>— When Bambinata forgets all three colors and hasAt {{o|3}} stacks of {{o|Pact of Memory Protocol}}, all the remaining Signal Orbsorbs will be forgotten and Bambinata willcan notno belonger able to obtain any moregain Signal Orbs. PerformingCasting {{o|Signature - Stringless Cage}} clearswill remove all stacks of {{o|MemoryPact Protocolof Memory}} stacks and returnsrefund the forgotten Signal Orbsorbs. <br>— EachFor each {{o|1}} stack of {{o|MemoryPact Protocolof Memory}} increases, the Base DMG of {{o|Signature - Stringless Cage}} increases by {{o|20%}}; up to {{o|60%}} when Bambinata has {{o|3}} stacks of {{o|Memory Protocol}}.
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. ▼
|SS Rank=Collapsed Memories
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in. ▼
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. Upon using {{o|Stringless Cage}}, trigger all available QTEs.
▲|Leader Detail= AllIce teamDMG members'of Iceall DMGparty members increases by {{o|10%}}.
|SSS Rank=Trace Shift
|SS Rank=Folded Memory
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Upon activating {{o|One-Act Sauté}} by successfully dodging an attack, gain {{o|1}} Signal Orb. Increases the Ice DMG of {{o|Stringless Cage}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Protocol}}.
▲|SS Rank Detail=''' LevelLv. 1 — {{b| UnlocksUnlocked at S5 Rank}}'''<br> GainGains a random set of 3- pingPing uponwhen switchingswitched in.
'''LevelLv. 2 — {{b|UnlocksUnlocked at SSSSS Rank}}'''<br>ReducesIce theDMG rate in which {{o|Sauté Trace}} is consumed during {{o|Marionette}} stateincreases by {{o|5020%}}. Bambinata’s Extra DMG Bonus increases byCasting {{o|7%}}Signature for- everyStringless {{o|1Cage}} stackwill ofactivate {{o|Memoryall Protocol}}.available QTEs
|SSS+ Rank=TimeTransform Tracker Sequence
|SSS Rank Detail='''Lv. 1— {{b|Unlocked at SS3 Rank}}'''<br> Gains {{o|1}} Signal Orb when entering the {{o|Solitary Dance}} Form via a successful dodge. For every {{o|1}} stack of {{o|Pact of Memory}}, the Ice DMG of {{o|Signature - Stringless Cage}} increases by {{o|8%}}
'''Lv. 2 — {{b|Unlocked at SSS Rank}}'''<br> The {{o|Jete Points}} consumed every {{o|0.1}}s during {{o| Strings On Me}} reduces by {{o|50%}}. For every {{o|1}} stack of {{o|Pact of Memory}}, Extra DMG Bonus increases by {{o|7%}}
|SSS+ Rank=Law of Sequence
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}.
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|PuppetryCore - Puppet Theater}} increases by {{o|60%}}.
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - Stringless Cage}} increases by {{o|20%}}.
}}
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- Gameplay Tips
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{{Header Full|How to play}}
<big>
=====Vitrum - Fundamentals=====
*Use Pings to build <span style="color:#96B7F3;">Jete Points</span>, rappresented by the core passive gauge:
**Each Orb pinged will fill the gauge by 1/4
**Any 3-Ping will fully fill the gauge immediately
*Hold Basic Attack to activate <span style="color:#0D70BC;">Strings On Me</span>, consuming <span style="color:#96B7F3;">Jete Points</span> over time:
**Bambinata will perform Basic Attacks while holding the button
**If an enemy attack would hit, she will instead dodge it and leap into the air
**If starting with full <span style="color:#96B7F3;">Jete Points</span>, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air
*While in the air:
**Use any ping to perform a spinning attack that pulls in enemies
**Use a 3-Ping to enhance the attack and make Bambinata forget the color used
***When a color is forgotten all current and future Orbs of that color will be converted into the other available colors
***Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use
=====Vitrum - Additional Information=====
*Core Passive details:
**Dodging an attack with <span style="color:#0D70BC;">Strings On Me</span> can activate Matrix
**Dodging an attack also makes the follow up attack deal increased damage
**Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used
*Advanced techniques:
**<span style="color:#FF476D;">Red Orb 3-Pings</span> are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except <span style="color:#FF476D;">Red</span> to be able to use as many of them as possible in rapid succession
**Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon [[Sound of Silence]] isn't equipped
**Using the recommended memory set [[Hanna]] makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color</big>
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- Videos
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