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{{#css:.question-img { |
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<div style="height: 16px;"></div> |
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- Unreleased Character |
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{{Unreleased}} |
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{{Character |
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{{Character |
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|Name=Bambinata |
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|Name=Bambinata |
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|Class=Attacker |
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|Class=Attacker |
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|Information= Following a series of optimizations and adaptations based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force. |
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|Information= A frame that has undergone a series of optimizations and modifications based on |
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the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. |
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|Speciality='''Combo''' — Continuously trigger core passive to deal high damage.<br>'''Burst''' — Signature Move deals high damage. |
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|Specialty='''Combo''' — Deals massive DMG by activating Core Passive repeatedly.<br>'''Burst''' — Signature Move can deal massive DMG. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%) |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (20%) [[File:Element-Ice-Icon-White.png|25x25px|link=]]Ice (80%) |
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|Army=Egret |
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|Army=Egret |
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|Weapon=Mantis Blades |
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|Weapon=Mantis Blades |
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|Signature Weapon=Tranquil Doll's Voice |
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|Signature Weapon=Sound of Silence |
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|Gift=Musical Box |
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|Gift=Music Box |
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|Rank Text=A-Rank |
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|Rank Text=A-Rank |
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|Class Text=Attacker |
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|Class Text=Attacker |
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|Weapon Text=Mantis Blades |
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|Weapon Text=Mantis Blades |
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|Signature Text=Tranquil Doll's Voice |
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|Signature Text=Sound of Silence |
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|Army Text=Egret |
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|Army Text=Egret |
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|Gift Text=Musical Box |
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|Gift Text=Musical Box |
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{{FAQ |
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|Image=Weapon-SoundofSilence-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Sound of Silence]] |
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|Answer= ATK increases by {{o|10%}}. Bambinata: Vitrum's {{o|Pas De Chat}} deals {{o|15%}} more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 {{o|Pact of Memory}}.}} |
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- Builds |
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- Builds |
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|Weapon=MantisBlades |
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|Weapon=MantisBlades |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Hidden Frost Threads |
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|Red Orb=Frost Threads — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Advances and unleashes a large number of threads that deal {{o|200%/400%/600% Physical DMG}} (Ice DMG instead on a 3-Ping) to enemies within a small range based on the number of orbs pinged. |
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|Red Orb Detail=Steps forward and hurls a large number of threads to deal Physical DMG to enemies within a small area (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Arching Glimpse |
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|Yellow Orb=Arching Glimpse — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Swiftly glides towards the enemy and slashes the area around them, dealing {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Swiftly glides toward the enemy and slashes them, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|200% / 400% / 600%}} Physical DMG based on the number of orbs pinged. |
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|Blue Orb=Overlapping Steps |
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|Blue Orb=Entrechat — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Jumps into the air and performs two consecutive sweeping attacks that deal {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged. |
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|Blue Orb Detail=Leaps into the air and performs 2 spinning attacks, dealing Physical DMG (Ice DMG instead on a 3-Ping). <br> — Deals {{o|180% / 360% / 540%}} Physical DMG based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Nimble Feet |
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|Basic=Battement Frappe |
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|Basic Attack Detail=Attacks with a combination of fighting moves and threads, dealing {{o|760%}} Physical DMG in total. |
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|Basic Attack Detail=Unleashes multiple hits of kicks and thread attacks, dealing Physical DMG. <br> — Deals {{o|760%}} Physical DMG in total. |
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|Signature=Stringless Snare |
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|Signature=Stringless Cage |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG. |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times, dealing Ice DMG. <br> — Deals {{o|850%}} Ice DMG in total. |
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'''Signature Move — {{b|3 stacks of Pact of Memory + 50 Energy + Tap Signature}}'''<br>Bambinata : Vitrum unfolds her Mantis Blades and rapidly dashes around the enemy to slash them multiple times to deal Ice DMG , then leaps into the air and unleashes a powerful strike that deals bonus Ice DMG. <br> — The slashes deal {{o|850%}} Ice DMG in total.<br> — The powerful strike deals bonus {{o|850%}} Ice DMG. |
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|QTE=Balance |
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'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy , slashing the area around them several times in rapid succession to deal Ice DMG . She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG. |
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|QTE Detail=Bambinata : Vitrum spins and dances to deal Ice DMG to enemies within range. <br> — Deals {{o|600%}} Ice DMG in total. |
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|QTE=Balancer Dance Act |
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|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Puppet Theatre |
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|Core=Puppet Theater |
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|Core Detail='''Lifting Strings — {{b|Leap Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when the {{o|Leap Marks}} gauge is greater than {{o|0}} to activate {{o|Lifting Strings}}.<br> — Pinging orbs grants {{o|40/80/160 Leap Marks}} respectively.<br> — Up to {{o|160 Leap Marks}} can be stored.<br> — {{o|Lifting Strings}} consumes {{o|20 Leap Marks}} every {{o|0.1}}s while active. |
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|Core Detail='''Strings On Me — {{b|Jete Points + Press and hold Basic Attack}}'''<br>When {{o|Jete Points}} are greater than {{o|0}}, press and hold Basic Attack to activate {{o|Strings On Me}} , performing Basic Attacks continuously.<br> — {{o|Jete Points}} increase by {{o|40 / 80 / 160}} based on the number of orbs pinged.<br> — The maximum limit of {{o|Jete Points}} is {{o|160}}.<br> — While {{o|Strings On Me}} is activated, {{o|20 Jete Points}} are consumed every {{o|0.1}}s. |
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'''One-Act Leap — {{b|Lifting Strings + Get hit or Basic Attack}}'''<br>While {{o|Lifting Strings}} is active, getting hit will consume all {{o|Leap Marks}} and automatically dodge, causing Bambinata to enter {{o|One-Act Leap}}.<br>If {{o|Lifting Strings}} is activated with a full {{o|Leap Marks}} gauge, Basic Attacks can also be used to enter {{o|One-Act Leap}}. Entering {{o|One-Act Leap}} counts as an evasive move. |
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'''Solitary Dancer — {{b|Strings On Me + Take Hit/Release Basic Attack}}'''<br>When Bambinata: Vitrum is attacked while {{o|Strings On Me}} is activated, she will consume all {{o|Jete Points}} to automatically dodge the attack and leap into the air, entering the {{o|Solitary Dancer}}. When {{o|Strings On Me}} is activated at full {{o|Jete Points}}, release the Basic Attack button to consume all {{o|Jete Points}} and leap up to enter the {{o|Solitary Dancer}} Form. During the leap, Bambinata: Vitrum dodges incoming attacks. |
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'''Light Steps — {{b|One Act Leap + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Leap}} to trigger {{o|Light Steps}} once, pulling in enemies and dealing Ice DMG. Gain invincibility during {{o|Light Steps}}.<br> — Deals {{o|100%/200%/310%}} Ice DMG based on the number of orbs pinged. |
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'''Pas De Chat— {{b|Solitary Dancer + Ping}}'''<br>Consuming Signal Orbs in the {{o|Solitary Dancer}} Form will trigger {{o|Pas De Chat}}, dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in. <br> — Deals {{o|200% / 400% / 600%}} Ice DMG based on the number of orbs pinged. |
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'''Light Steps — {{b|Successful dodge + One Act Leap + Ping orbs}}'''<br>Using {{o|One-Act Leap}} to dodge successfully will trigger a more powerful {{o|Light Steps}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged. |
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'''Pas De Chat— {{b|Successful Dodge + Solitary Dancer + Ping}}'''<br>If Bambinata: Vitrum has entered the {{o|Solitary Dancer}} Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful {{o|Pas De Chat}} that deals Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240% / 480% / 720%}} Ice DMG based on the number of orbs pinged. |
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'''Memory Contract — {{b|One-Act Leap + 3-ping}}'''<br>If a 3-ping is used during {{o|Light Steps}}, gain 1 stack of {{o|Memory Contract}} (up to {{o|3}} stacks). Bambinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.<br>— When the last color is forgotten after {{o|3}} stacks of {{o|Memory Contract}}, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using {{o|Stringless Snare}} clears all stacks of {{o|Memory Contract}} and returns the forgotten Signal Orbs.<br>— Increases the Base DMG of {{o|Stringless Snare}} by {{o|20%}} for every {{o|1}} stack of {{o|Memory Contract}} (up to {{o|+60%}}). |
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'''Pact of Memory — {{b|Solitary Dancer + 3-Ping}}'''<br>Triggering {{o|Pas De Chat}} with a 3-Ping in the {{o|Solitary Dancer}} Form will grant 1 stack of {{o|Pact of Memory}} (up to {{o|3}} stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. <br>— At {{o|3}} stacks of {{o|Pact of Memory}}, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting {{o|Signature - Stringless Cage}} will remove all stacks of {{o|Pact of Memory}} and refund the forgotten orbs. <br>— For each {{o|1}} stack of {{o|Pact of Memory}}, the Base DMG of {{o|Signature - Stringless Cage}} increases by {{o|20%}}; up to {{o|60%}}. |
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|Leader Detail= All team members' Ice DMG increases by {{o|10%}}. |
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|SS Rank Detail=''' Level 1 — {{b| Unlocks at S5}}'''<br> Gain a random 3- ping upon switching in. |
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'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. {{o|Stringless Snare}} activates all available QTEs. |
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|Leader Detail= Ice DMG of all party members increases by {{o|10%}}. |
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|SSS Rank=Pursuit Transformation |
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|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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|SS Rank Detail=''' Lv. 1 — {{b| Unlocked at S5 Rank}}'''<br> Gains a random set of 3- Ping when switched in. |
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'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate of {{o|Leap Marks}} during Lifting Strings by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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'''Lv. 2 — {{b|Unlocked at SS Rank}}'''<br>Ice DMG increases by {{o|20%}}. Casting {{o|Signature - Stringless Cage}} will activate all available QTEs |
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|SSS+ Rank=Sequenced Conduct |
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|SSS Rank=Transform Tracker |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings by {{o|80%}}. |
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|SSS Rank Detail='''Lv. 1— {{b|Unlocked at SS3 Rank}}'''<br> Gains {{o|1}} Signal Orb when entering the {{o|Solitary Dance}} Form via a successful dodge. For every {{o|1}} stack of {{o|Pact of Memory}}, the Ice DMG of {{o|Signature - Stringless Cage}} increases by {{o|8%}} |
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'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Increases the Base DMG of {{o|Puppet Theatre}} by {{o|60%}}. |
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'''Lv. 2 — {{b|Unlocked at SSS Rank}}'''<br> The {{o|Jete Points}} consumed every {{o|0.1}}s during {{o| Strings On Me}} reduces by {{o|50%}}. For every {{o|1}} stack of {{o|Pact of Memory}}, Extra DMG Bonus increases by {{o|7%}} |
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|SSS+ Rank=Law of Sequence |
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'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless Snare}} increases by {{o| 30%}}. |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}. |
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'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|Core - Puppet Theater}} increases by {{o|60%}}. |
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'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o| Signature - Stringless Cage}} increases by {{o| 20%}}. |
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- Gameplay Tips |
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{{Header Full|How to play}} |
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<big> |
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=====Vitrum - Fundamentals===== |
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*Use Pings to build <span style="color:#96B7F3;">Jete Points</span>, rappresented by the core passive gauge: |
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**Each Orb pinged will fill the gauge by 1/4 |
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**Any 3-Ping will fully fill the gauge immediately |
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*Hold Basic Attack to activate <span style="color:#0D70BC;">Strings On Me</span>, consuming <span style="color:#96B7F3;">Jete Points</span> over time: |
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**Bambinata will perform Basic Attacks while holding the button |
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**If an enemy attack would hit, she will instead dodge it and leap into the air |
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**If starting with full <span style="color:#96B7F3;">Jete Points</span>, releasing the Basic Attack button or draining the gauge will also make Bambinata jump in the air |
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*While in the air: |
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**Use any ping to perform a spinning attack that pulls in enemies |
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**Use a 3-Ping to enhance the attack and make Bambinata forget the color used |
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***When a color is forgotten all current and future Orbs of that color will be converted into the other available colors |
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***Bambinata's Signature Move will dead additional damage for every forgotten color, and restore every color after use |
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=====Vitrum - Additional Information===== |
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*Core Passive details: |
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**Dodging an attack with <span style="color:#0D70BC;">Strings On Me</span> can activate Matrix |
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**Dodging an attack also makes the follow up attack deal increased damage |
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**Despite the appearance, Signal Orbs can still be obtained while all the colors have been forgotten, but will be invisible until Signature Move is used |
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*Advanced techniques: |
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**<span style="color:#FF476D;">Red Orb 3-Pings</span> are extremely quick and damaging, so for certain gamemodes it might be best to forget every color except <span style="color:#FF476D;">Red</span> to be able to use as many of them as possible in rapid succession |
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**Sometimes when Signature Move is available it might be better to use it without having forgotten every color, especially if Bambinata's 6* Weapon [[Sound of Silence]] isn't equipped |
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**Using the recommended memory set [[Hanna]] makes is easy to quickly forget a color by simply using any 3-Ping, briefly holding then releasing Basic Attack to trigger the leap, and using the Matrix Ping to forget a color</big> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header_Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven CN】BOMBINATA Showcase|300px]] |
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[[Video:【PUNISHING: Gray Raven CN】Bombinata Moveset ボンビナータ モーション集|300px]] |
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{{Character Bottom Nav}} |
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{{Character Bottom Nav}} |
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__INDEX__ |
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__INDEX__ |