Debuts in the Left Unsaid patch.
· Rank: A-Rank
· Class: Attacker
· Element: Physical (20%) Ice (80%)
This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.
Information
Following a series of optimizations and adaptations based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
A list of recommended builds for Bambinata: Vitrum can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Frost Threads: Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Frost Threads: Red Orb Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Frost Threads: Red Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
Recommended 6★ weapon resonances for Bambinata: Vitrum can be found here listed in order of priority.
1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
Dead Line Timing
Glorious Afterglow
MEDIUM:
Matrix Lightning
Notes
Minimum recommended amount: 2
Skills & Passives
Red Orb
Hidden Frost Threads
Advances and unleashes a large number of threads that deal 200%/400%/600% Physical DMG (Ice DMG instead on a 3-Ping) to enemies within a small range based on the number of orbs pinged.
Yellow Orb
Arching Glimpse
Swiftly glides towards the enemy and slashes the area around them, dealing 200%/400%/600% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
Blue Orb
Overlapping Steps
Jumps into the air and performs two consecutive sweeping attacks that deal 180%/360%/540% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
Basic Attack
Nimble Feet
Attacks with a combination of fighting moves and threads, dealing 760% Physical DMG in total.
Core
Puppet Theatre
Lifting Strings — Leap Marks + Hold Basic Attack Hold Basic Attack when the Leap Marks gauge is greater than 0 to activate Lifting Strings. — Pinging orbs grants 40/80/160 Leap Marks respectively. — Up to 160 Leap Marks can be stored. — Lifting Strings consumes 20 Leap Marks every 0.1s while active.
One-Act Leap — Lifting Strings + Get hit or Basic Attack While Lifting Strings is active, getting hit will consume all Leap Marks and automatically dodge, causing Bombinata to enter One-Act Leap. If Lifting Strings is activated with a full Leap Marks gauge, Basic Attacks can also be used to enter One-Act Leap. Entering One-Act Leap counts as an evasive move.
Light Steps — One Act Leap + Ping orbs Ping orbs during One-Act Leap to trigger Light Steps once, pulling in enemies and dealing Ice DMG. Gain invincibility during Light Steps. — Deals 100%/200%/310% Ice DMG based on the number of orbs pinged.
Light Steps — Successful dodge + One Act Leap + Ping orbs Using One-Act Leap to dodge successfully will trigger a more powerful Light Steps when pinging orbs. — Deals an increased 240%/480%/720% Ice DMG based on the number of orbs pinged.
Memory Contract — One-Act Leap + 3-ping If a 3-ping is used during Light Steps, gain 1 stack of Memory Contract (up to 3 stacks). Bombinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten. — When the last color is forgotten after 3 stacks of Memory Contract, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using Stringless Snare clears all stacks of Memory Contract and returns the forgotten Signal Orbs. — Increases the Base DMG of Stringless Snare by 20% for every 1 stack of Memory Contract (up to +60%).
Signature
Stringless Snare
Signature Move — 50 Energy + Tap Signature Move Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. — The rapid slashes deal a total of 850% Ice DMG.
Signature Move — 3 stacks of Memory Contract + 50 Energy + Tap Signature Move Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG. — The rapid slashes deal a total of 850% Ice DMG. — The following strike deals an additional 850% Ice DMG.
QTE
Balancer Dance Act
Bombinata spins and dances to deal 600% Ice DMG to enemies within range.
Leader
Dance of Dolls
All team members' Ice DMG increases by 10%.
Class
Attacker
Extra DMG Bonus increases by 20%.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Folding Memory
Level 1 — Unlocks at S5 Gain a random 3-ping upon switching in.
Level 2 — Unlocks at SS Increases Ice DMG by 20%. Stringless Snare activates all available QTEs.
SSS-Rank
Pursuit Transformation
Level 1 — Unlocks at SS3 Gain 1 Signal Orb after a successful dodge or upon entering One-Act Leap. Increases the Ice DMG of Stringless Snare by 8% for every 1 stack of Memory Contract.
Level 2 — Unlocks at SSS Reduces the consumption rate of Leap Marks during Lifting Strings by 50%. Bombinata’s Extra DMG Bonus increases by 7% for every 1 stack of Memory Contract.
SSS+ Rank
Sequenced Conduct
Level 1 — Unlocks at SSS3 Increases the Base DMG of 3-pings by 80%.
Level 2 — Unlocks at SSS6 Increases the Base DMG of Puppet Theatre by 60%.
Level 3 — Unlocks at SSS+ Extra DMG Bonus of Stringless Snare increases by 30%.