Bambinata: Vitrum: Difference between revisions

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|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=Hidden FrostMirrorfrost Threads
|Red Orb Detail=AdvancesSteps forward and unleashes anumerous largethreads, numberdealing ofPhysical threadsDMG thatto dealenemies {{o|200%/400%/600%in Physicala DMG}}small area ahead. Deals (Ice DMG instead onupon a 3-Ping). to<br> enemies withinDeals a{{o|200%/400%/600%}} smallPhysical rangeDMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse
|Yellow Orb Detail=Swiftly glides towards the enemy and slashesperforms the areaa aroundslashing themattack, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|Blue Orb=Overlapping Steps
|Blue Orb Detail=Jumps forward into the air and performs two consecutive sweeping attacks, thatdealing dealPhysical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=Nimble FeetFrappé
|Basic Attack Detail=Attacks with a combination of fighting moves and threads, consecutively dealing multi-hit Physical DMG. <br> — Deals a total of {{o|760%}} Physical DMG in total.
|Signature=Stringless SnareCage
|Signature Detail='''Signature Move — {{b|Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, andquickly pierces through the enemy,target slashingand slashes the area around them several times in rapid succession, to dealdealing Ice DMG. <br> — The rapid slashes dealDeals a total of {{o|850%}} Ice DMG.
'''Signature Move — {{b|3 stacks of Memory ContractProtocol + Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, andquickly pierces through the enemy,target slashingand slashes the area around them several times in rapid succession, to dealdealing Ice DMG. She then leaps into the air and doesperforms aanother forcefulpowerful strikeattack, that dealsdealing additional Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The followingpowerful strikeattack deals an additional {{o|850%}} Ice DMG.
 
|QTE=Balancé
'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG.
|QTE Detail=Bambinata: Vitrum spins and dances, to dealdealing {{o|600%}} Ice DMG to enemies within range.
|QTE=Balancer Dance Act
|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range.
|- <!--Passives-->
|Core=Puppet TheatrePuppetry
|Core Detail='''Lifting StringsMarionette — {{b|LeapConsume Sauté Trace Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when theWhen {{o|LeapSauté MarksTrace}} gauge is greater than {{o|0}}, hold Basic Attack to activate {{o|Lifting StringsMarionette}} state and consecutively perform Basic Attacks.<br> — Pinging orbsBambinata grantsgains {{o|40/80/160 LeapSauté MarksTrace}} respectivelybased on the number of orbs pinged.<br> — Up toMaximum {{o|160Sauté Leap MarksTrace}}: can be stored{{o|160}}.<br> — While in {{o|Lifting StringsMarionette}} state, Bambinata consumes {{o|20 LeapSauté MarksTrace}} every {{o|0.1}}s while active.
 
'''One-Act LeapSauté — {{b|LiftingMarionette Stringsstate + GetBambinata hitis orattacked / release Basic Attack}}'''<br>WhileIf Bambinata is attacked while in {{o|Lifting StringsMarionette}} is activestate, getting hitshe will consume all {{o|LeapSauté MarksTrace}} andto automatically dodge, causingthe Bambinataattack toand enteractivate {{o|One-Act LeapSauté}}.<br>IfWhen Bambinata enters {{o|Lifting StringsMarionette}} is activatedstate with a fullmaximum {{o|LeapSauté MarksTrace}} gauge, Basicshe Attacksmay canthen also be used to enteractivate {{o|One-Act LeapSauté}}. Enteringon her own accord by releasing the Basic Attack button and consuming all {{o|One-ActSauté LeapTrace}}. countsThis asaction is able to anavoid evasiveenemy moveattacks.
 
'''Light StepsEmboîté — {{b|One -Act LeapSauté + Ping orbs}}'''<br>Ping orbs during {{o|One-Act LeapSauté}} to triggertriggers {{o|Light StepsEmboîté}} once, pulling in enemies and dealing Ice DMG. GainBambinata invincibilityis duringinvincible while performing {{o|Light StepsEmboîté}}.<br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged.
 
'''Light StepsEmboîté — {{b|Successful dodge + One -Act LeapSauté + Ping orbs}}'''<br>UsingUpon activating {{o|One-Act LeapSauté}} to dodgeby successfully dodging an attack, pinging orbs will trigger a more powerful version of {{o|Light StepsEmboîté}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged.
 
'''Memory ContractProtocol — {{b|One-Act LeapSauté + 3-ping}}'''<br>IfTriggering {{o|Emboîté}} by performing a 3-pingPing is used duringwhile {{o|LightOne-Act StepsSauté}}, gaingrants 1 stack of {{o|Memory ContractProtocol}} (upand to {{o|3}} stacks).makes Bambinata will forget the color ofthat corresponds to the previous 3-pingPing. andBambinata nois longerunable to gain orbsany more Signal Orbs of thisthe color she has forgotten, and existing orbsSignal Orbs of the forgotten color will be converted to a color that ishas not yet been forgotten. <br> Maximum {{o|Memory Protocol}} stacks: {{o|3}}. <br>— When theBambinata lastforgets colorall isthree forgottencolors and afterhas {{o|3}} stacks of {{o|Memory ContractProtocol}}, all remaining orbsSignal Orbs will be forgotten and SignalBambinata Orbswill cannot nobe longerable beto obtainedobtain any more Signal Orbs. UsingPerforming {{o|Stringless SnareCage}} clears all stacks of {{o|Memory ContractProtocol}} stacks and returns the forgotten Signal Orbs.<br>— IncreasesEach stack of {{o|Memory Protocol}} increases the Base DMG of {{o|Stringless SnareCage}} by {{o|20%}}; forup everyto {{o|160%}} stackwhen ofBambinata has {{o|Memory Contract3}} (upstacks toof {{o|+60%Memory Protocol}}).
|Leader=Doll's Dance of Dolls
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}.
|SS Rank=FoldingCollapsed MemoryMemories
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in.
 
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. Upon using {{o|Stringless SnareCage}}, activatestrigger all available QTEs.
|SSS Rank=PursuitTrace TransformationShift
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>GainUpon 1activating Signal{{o|One-Act OrbSauté}} afterby asuccessfully successfuldodging dodgean orattack, upon enteringgain {{o|One-Act Leap1}} Signal Orb. Increases the Ice DMG of {{o|Stringless SnareCage}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory ContractProtocol}}.
 
'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate ofin which {{o|LeapSauté MarksTrace}} is consumed during Lifting{{o|Marionette}} Stringsstate by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory ContractProtocol}}.
|SSS+ Rank=SequencedTime ConductSequence
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings increases by {{o|80%}}.
 
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Increases the Base DMG of {{o|Puppet TheatrePuppetry}} increases by {{o|60%}}.
 
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless SnareCage}} increases by {{o|20%}}.
}}
<!--------------------------------------------------------------------------

Revision as of 06:45, 16 August 2023

← Bianca: Stigmata Lee: Hyperreal →

Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

Following a series of optimizations and adaptations based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
Combo — Continuously trigger core passive to deal high damage.
Burst — Signature Move deals high damage.
Physical (20%) Ice (80%)
Bambinata
Vitrum
5 Dec
135.5cm
29kg
AB
9
Review
1470
222
312
138
A-Rank
Attacker
Mantis Blades
Tranquil Doll's Voice
Egret
Musical Box

Memory Builds ◇ Bambinata: Vitrum

A list of recommended builds for Bambinata: Vitrum can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose DPS set
Memory Placement
01
02
03
04
05
06
Hanna x4 / Frederick x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Stringless Cage: Signature Move Level +1
Key Notes
  • Bambinata: Vitrum's Harmonizer build
  • Ultima Awakening Set

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

Usage
Details
  • Harmonizer build
  • Alternative set used after Harmonizers are usable.
    • Build this set if you want to future proof Bambinata and enjoy using her a lot.
  • You can either build Red Orb Resonances or +15 ATK in the Top Resonance slots.
    • +15 ATK is more universal, Red Orb is more useful in content with rapid Oeb generation, like Guild Battles.
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Hanna x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Details
  • Set for extremely fast lower stage clears.

Weapon Resonance ◇ Bambinata: Vitruml

Recommended 6★ weapon resonances for Bambinata: Vitrum can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Mirrorfrost Threads

Steps forward and unleashes numerous threads, dealing Physical DMG to enemies in a small area ahead. Deals Ice DMG instead upon a 3-Ping.
— Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.
Yellow Orb

Arching Glimpse

Swiftly glides towards the enemy and performs a slashing attack, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping.
— Deals 200%/400%/600% Physical DMG based on the number of orbs pinged.
Blue Orb

Overlapping Steps

Jumps forward into the air and performs two consecutive sweeping attacks, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping.
— Deals 180%/360%/540% Physical DMG based on the number of orbs pinged.
Basic Attack

Frappé

Attacks with a combination of fighting moves and threads, consecutively dealing multi-hit Physical DMG.
— Deals a total of 760% Physical DMG.
Core

Puppetry

Marionette — Consume Sauté Trace + Hold Basic Attack
When Sauté Trace is greater than 0, hold Basic Attack to activate Marionette state and consecutively perform Basic Attacks.
— Bambinata gains 40/80/160 Sauté Trace based on the number of orbs pinged.
— Maximum Sauté Trace: 160.
— While in Marionette state, Bambinata consumes 20 Sauté Trace every 0.1s.

One-Act Sauté — Marionette state + Bambinata is attacked / release Basic Attack
If Bambinata is attacked while in Marionette state, she will consume all Sauté Trace to automatically dodge the attack and activate One-Act Sauté.
When Bambinata enters Marionette state with maximum Sauté Trace, she may then activate One-Act Sauté on her own accord by releasing the Basic Attack button and consuming all Sauté Trace. This action is able to avoid enemy attacks.

Emboîté — One-Act Sauté + Ping orbs
Ping orbs during One-Act Sauté triggers Emboîté, pulling in enemies and dealing Ice DMG. Bambinata is invincible while performing Emboîté.
— Deals 200%/400%/600% Ice DMG based on the number of orbs pinged.

Emboîté — Successful dodge + One-Act Sauté + Ping orbs
Upon activating One-Act Sauté by successfully dodging an attack, pinging orbs will trigger a more powerful version of Emboîté.
— Deals 240%/480%/720% Ice DMG based on the number of orbs pinged.

Memory Protocol — One-Act Sauté + 3-ping
Triggering Emboîté by performing a 3-Ping while One-Act Sauté grants 1 stack of Memory Protocol and makes Bambinata forget the color that corresponds to the 3-Ping. Bambinata is unable to gain any more Signal Orbs of the color she has forgotten, and existing Signal Orbs of the forgotten color will be converted to a color that has not yet been forgotten.
Maximum Memory Protocol stacks: 3.
— When Bambinata forgets all three colors and has 3 stacks of Memory Protocol, all remaining Signal Orbs will be forgotten and Bambinata will not be able to obtain any more Signal Orbs. Performing Stringless Cage clears all Memory Protocol stacks and returns the forgotten Signal Orbs.
— Each stack of Memory Protocol increases the Base DMG of Stringless Cage by 20%; up to 60% when Bambinata has 3 stacks of Memory Protocol.

Signature

Stringless Cage

Signature Move — Consume 50 Energy + Tap Signature Move
Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG.
— Deals a total of 850% Ice DMG.

Signature Move — 3 stacks of Memory Protocol + Consume 50 Energy + Tap Signature Move
Bambinata: Vitrum unfolds her Mantis Blades, quickly pierces through the target and slashes the area around them several times in rapid succession, dealing Ice DMG. She then leaps into the air and performs another powerful attack, dealing additional Ice DMG.
— The rapid slashes deal a total of 850% Ice DMG.
— The powerful attack deals an additional 850% Ice DMG.

QTE

Balancé

Bambinata: Vitrum spins and dances, dealing 600% Ice DMG to enemies within range.
Leader

Doll's Dance

All team members' Ice DMG increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Collapsed Memories

Level 1 — Unlocks at S5
Gain a random 3-ping upon switching in.

Level 2 — Unlocks at SS
Increases Ice DMG by 20%. Upon using Stringless Cage, trigger all available QTEs.

SSS-Rank

Trace Shift

Level 1 — Unlocks at SS3
Upon activating One-Act Sauté by successfully dodging an attack, gain 1 Signal Orb. Increases the Ice DMG of Stringless Cage by 8% for every 1 stack of Memory Protocol.

Level 2 — Unlocks at SSS
Reduces the rate in which Sauté Trace is consumed during Marionette state by 50%. Bambinata’s Extra DMG Bonus increases by 7% for every 1 stack of Memory Protocol.

SSS+ Rank

Time Sequence

Level 1 — Unlocks at SSS3
Base DMG of 3-pings increases by 80%.

Level 2 — Unlocks at SSS6
Base DMG of Puppetry increases by 60%.

Level 3 — Unlocks at SSS+
Extra DMG Bonus of Stringless Cage increases by 20%.

Videos

← Bianca: Stigmata Lee: Hyperreal →