|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=Hidden FrostMirrorfrost Threads
|Red Orb Detail=AdvancesSteps forward and unleashes anumerous largethreads, numberdealing ofPhysical threadsDMG thatto dealenemies {{o|200%/400%/600%in Physicala DMG}}small area ahead. Deals (Ice DMG instead onupon a 3-Ping). to<br> enemies— withinDeals a{{o|200%/400%/600%}} smallPhysical rangeDMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse
|Yellow Orb Detail=Swiftly glides towards the enemy and slashesperforms the areaa aroundslashing themattack, dealing Physical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|200%/400%/600%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|Blue Orb=Overlapping Steps
|Blue Orb Detail=Jumps forward into the air and performs two consecutive sweeping attacks, thatdealing dealPhysical DMG. Deals Ice DMG instead upon a 3-Ping. <br> — Deals {{o|180%/360%/540%}} Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=Nimble FeetFrappé
|Basic Attack Detail=Attacks with a combination of fighting moves and threads, consecutively dealing multi-hit Physical DMG. <br> — Deals a total of {{o|760%}} Physical DMG in total.
|Signature=Stringless SnareCage
|Signature Detail='''Signature Move — {{b|Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, andquickly pierces through the enemy,target slashingand slashes the area around them several times in rapid succession, to dealdealing Ice DMG. <br> — The rapid slashes dealDeals a total of {{o|850%}} Ice DMG.
'''Signature Move — {{b|3 stacks of Memory ContractProtocol + Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata : Vitrum unfolds her Mantis Blades , andquickly pierces through the enemy,target slashingand slashes the area around them several times in rapid succession , to dealdealing Ice DMG. She then leaps into the air and doesperforms aanother forcefulpowerful strikeattack, that dealsdealing additional Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The followingpowerful strikeattack deals an additional {{o|850%}} Ice DMG. ▼
|QTE=Balancé
▲'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG.
|QTE Detail=Bambinata : Vitrum spins and dances , to dealdealing {{o|600%}} Ice DMG to enemies within range. ▼
|QTE=Balancer Dance Act
▲|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range.
|- <!--Passives-->
|Core=Puppet TheatrePuppetry
|Core Detail='''Lifting StringsMarionette — {{b|LeapConsume Sauté Trace Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when theWhen {{o|LeapSauté MarksTrace}} gauge is greater than {{o|0}}, hold Basic Attack to activate {{o|Lifting StringsMarionette}} state and consecutively perform Basic Attacks.<br> — Pinging orbsBambinata grantsgains {{o|40/80/160 LeapSauté MarksTrace}} respectivelybased on the number of orbs pinged.<br> — Up toMaximum {{o|160Sauté Leap MarksTrace}}: can be stored{{o|160}}.<br> — While in {{o|Lifting StringsMarionette}} state, Bambinata consumes {{o|20 LeapSauté MarksTrace}} every {{o|0.1}}s while active.
'''One-Act LeapSauté — {{b|LiftingMarionette Stringsstate + GetBambinata hitis orattacked / release Basic Attack}}'''<br>WhileIf Bambinata is attacked while in {{o|Lifting StringsMarionette}} is activestate, getting hitshe will consume all {{o|LeapSauté MarksTrace}} andto automatically dodge, causingthe Bambinataattack toand enteractivate {{o|One-Act LeapSauté}}.<br>IfWhen Bambinata enters {{o|Lifting StringsMarionette}} is activatedstate with a fullmaximum {{o|LeapSauté MarksTrace}} gauge, Basicshe Attacksmay canthen also be used to enteractivate {{o|One-Act LeapSauté}}. Enteringon her own accord by releasing the Basic Attack button and consuming all {{o|One-ActSauté LeapTrace}}. countsThis asaction is able to anavoid evasiveenemy moveattacks.
'''Light StepsEmboîté — {{b|One -Act LeapSauté + Ping orbs}}'''<br>Ping orbs during {{o|One-Act LeapSauté}} to triggertriggers {{o|Light StepsEmboîté}} once, pulling in enemies and dealing Ice DMG. GainBambinata invincibilityis duringinvincible while performing {{o|Light StepsEmboîté}}.<br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged.
'''Light StepsEmboîté — {{b|Successful dodge + One -Act LeapSauté + Ping orbs}}'''<br>UsingUpon activating {{o|One-Act LeapSauté}} to dodgeby successfully dodging an attack, pinging orbs will trigger a more powerful version of {{o|Light StepsEmboîté}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged.
'''Memory ContractProtocol — {{b|One-Act LeapSauté + 3-ping}}'''<br>IfTriggering {{o|Emboîté}} by performing a 3-pingPing is used duringwhile {{o|LightOne-Act StepsSauté}}, gaingrants 1 stack of {{o|Memory ContractProtocol}} (upand to {{o|3}} stacks).makes Bambinata will forget the color ofthat corresponds to the previous 3-pingPing. andBambinata nois longerunable to gain orbsany more Signal Orbs of thisthe color she has forgotten, and existing orbsSignal Orbs of the forgotten color will be converted to a color that ishas not yet been forgotten. <br> Maximum {{o|Memory Protocol}} stacks: {{o|3}}. <br>— When theBambinata lastforgets colorall isthree forgottencolors and afterhas {{o|3}} stacks of {{o|Memory ContractProtocol}}, all remaining orbsSignal Orbs will be forgotten and SignalBambinata Orbswill cannot nobe longerable beto obtainedobtain any more Signal Orbs. UsingPerforming {{o|Stringless SnareCage}} clears all stacks of {{o|Memory ContractProtocol}} stacks and returns the forgotten Signal Orbs.<br>— IncreasesEach stack of {{o|Memory Protocol}} increases the Base DMG of {{o|Stringless SnareCage}} by {{o|20%}}; forup everyto {{o|160%}} stackwhen ofBambinata has {{o|Memory Contract3}} (upstacks toof {{o|+60%Memory Protocol}}).
|Leader=Doll's Dance of Dolls
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}.
|SS Rank=FoldingCollapsed MemoryMemories
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in.
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. Upon using {{o|Stringless SnareCage}}, activatestrigger all available QTEs.
|SSS Rank=PursuitTrace TransformationShift
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>GainUpon 1activating Signal{{o|One-Act OrbSauté}} afterby asuccessfully successfuldodging dodgean orattack, upon enteringgain {{o|One-Act Leap1}} Signal Orb. Increases the Ice DMG of {{o|Stringless SnareCage}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory ContractProtocol}}.
'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate ofin which {{o|LeapSauté MarksTrace}} is consumed during Lifting{{o|Marionette}} Stringsstate by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory ContractProtocol}}.
|SSS+ Rank=SequencedTime ConductSequence
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings increases by {{o|80%}}.
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Increases the Base DMG of {{o|Puppet TheatrePuppetry}} increases by {{o|60%}}.
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Stringless SnareCage}} increases by {{o|20%}}.
}}
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