|Army=Egret
|Weapon=Mantis Blades
|Signature Weapon=TranquilSound Doll'sof VoiceSilence
|Gift=Musical Box
|-
|Class Text=Attacker
|Weapon Text=Mantis Blades
|Signature Text=TranquilSound Doll'sof VoiceSilence
|Army Text=Egret
|Gift Text=Musical Box
|Weapon=MantisBlades
|- <!--Orbs-->
|Red Orb=MirrorfrostFrost Threads
|Red Orb Detail=Steps forward and unleasheshurls numerousa large number of threads, dealingto deal Physical DMG to enemies inwithin a small area ahead. Deals (Ice DMG instead uponon a 3-Ping). <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Arching Glimpse
|Yellow Orb Detail=Swiftly glides towardstoward the enemy and performsslashes a slashing attackthem, dealing Physical DMG. Deals (Ice DMG instead uponon a 3-Ping). <br> — Deals {{o|200%/400%/600%}} Physical DMG based on the number of orbs pinged.
|Blue Orb=Overlapping StepsEntrechat
|Blue Orb Detail=Jumps forwardLeaps into the air and performs two2 consecutive sweepingspinning attacks, dealing Physical DMG. Deals (Ice DMG instead uponon a 3-Ping). <br> — Deals {{o|180%/360%/540%}} Physical DMG based on the number of orbs pinged.
|- <!--Abilities-->
|Basic=FrappéBattement Frappe
|Basic Attack Detail=AttacksUnleashes withmultiple a combinationhits of fighting moveskicks and threads,thread consecutivelyattacks, dealing multi-hit Physical DMG. <br> — Deals a total of {{o|760%}} Physical DMG in total.
|Signature=Stringless Cage
|Signature Detail='''Signature Move — {{b|Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quicklyand piercesrapidly throughdashes around the targetenemy andto slashes the area aroundslash them severalmultiple times in rapid succession, dealing Ice DMG. <br> — Deals a total of {{o|850%}} Ice DMG in total.
'''Signature Move — {{b|3 stacks of MemoryPact Protocolof Memory + Consume 50 Energy + Tap Signature Move}}'''<br>Bambinata: Vitrum unfolds her Mantis Blades, quicklyand piercesrapidly throughdashes around the targetenemy andto slashes the area aroundslash them severalmultiple times into rapid succession, dealingdeal Ice DMG. She, then leaps into the air and performsunleashes anothera powerful attack,strike dealingthat additionaldeals bonus Ice DMG. <br> — The rapid slashes deal a total of {{o|850%}} Ice DMG in total.<br> — The powerful attackstrike deals an additionalbonus {{o|850%}} Ice DMG.
|QTE=BalancéBalance
|QTE Detail=Bambinata: Vitrum spins and dances, dealingto deal Ice DMG to enemies within range. <br> — Deals {{o|600%}} Ice DMG toin enemies within rangetotal.
|- <!--Passives-->
|Core=PuppetryPuppet Theater
|Core Detail='''MarionetteStrings On Me — {{b|ConsumeJete SautéPoints Trace+ Press +and Holdhold Basic Attack}}'''<br>When {{o|SautéJete TracePoints}} isare greater than {{o|0}}, press and hold Basic Attack to activate {{o|MarionetteStrings On Me}} state, and consecutively performperforming Basic Attacks continuously.<br> — Bambinata{{o|Jete gainsPoints}} increase by {{o|40/80/160 Sauté Trace}} based on the number of orbs pinged.<br> — MaximumThe maximum limit of {{o|SautéJete TracePoints}}: is {{o|160}}.<br> — While in {{o|MarionetteStrings On Me}} stateis activated, Bambinata consumes {{o|20 SautéJete TracePoints}} are consumed every {{o|0.1}}s.
'''One-ActSolitary SautéDancer — {{b|MarionetteStrings stateOn Me + Bambinata is attackedTake Hit/ releaseRelease Basic Attack}}'''<br>IfWhen Bambinata: Vitrum is attacked while in {{o|MarionetteStrings On Me}} stateis activated, she will consume all {{o|SautéJete TracePoints}} to automatically dodge the attack and activateleap into the air, entering the {{o|One-ActSolitary SautéDancer}}.<br> When Bambinata enters {{o|MarionetteStrings On Me}} stateis activated withat maximumfull {{o|SautéJete TracePoints}}, sherelease maythe thenBasic activateAttack button to consume all {{o|One-ActJete SautéPoints}} onand herleap ownup accordto by releasingenter the Basic Attack button and consuming all {{o|SautéSolitary TraceDancer}} Form. ThisDuring actionthe isleap, ableBambinata: toVitrum avoiddodges enemyincoming attacks.
'''EmboîtéPas —De Chat— {{b|One-ActSolitary SautéDancer + Ping orbs}}'''<br>PingConsuming orbsSignal Orbs in duringthe {{o|One-ActSolitary SautéDancer}} triggersForm will trigger {{o|EmboîtéPas De Chat}}, pulling in enemies and dealing Ice DMG. During {{o|Pas De Chat}}, Bambinata: Vitrum is invincible whileand performingpulls {{o|Emboîté}}the enemies in. <br> — Deals {{o|200%/400%/600%}} Ice DMG based on the number of orbs pinged.
'''EmboîtéPas —De Chat— {{b|Successful dodgeDodge + One-ActSolitary SautéDancer + Ping orbs}}'''<br>UponIf activatingBambinata: Vitrum has entered the {{o|One-ActSolitary SautéDancer}} Form by successfully dodging an attack, pinging orbsSignal Orbs will trigger athe more powerful version{{o|Pas ofDe Chat}} that deals Ice DMG. During {{o|EmboîtéPas De Chat}}, Bambinata: Vitrum is invincible and pulls the enemies in.<br> — Deals {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged.
'''MemoryPact Protocolof Memory — {{b|One-ActSolitary SautéDancer + 3-pingPing}}'''<br>Triggering {{o|EmboîtéPas De Chat}} by performingwith a 3-Ping whilein the {{o|One-ActSolitary SautéDancer}} grantsForm will grant 1 stack of {{o|Pact of Memory}} Protocol(up to {{o|3}} andstacks), makescausing Bambinata: Vitrum to forget the color thatof corresponds to thethis 3-Ping. Bambinataand isno unable tolonger gain any more Signal Orbsorbs of thethis color. sheAll has forgotten, and existing Signal Orbsorbs of the forgottenthis color will be converted to aother colororbs that hashave not yet been forgotten. <br> Maximum {{o|Memory Protocol}} stacks: {{o|3}}yet. <br>— When Bambinata forgets all three colors and hasAt {{o|3}} stacks of {{o|Pact of Memory Protocol}}, all the remaining Signal Orbsorbs will be forgotten and Bambinata willcan notno belonger able to obtain any moregain Signal Orbs. PerformingCasting {{o|Signature - Stringless Cage}} clearswill remove all stacks of {{o|MemoryPact Protocolof Memory}} stacks and returnsrefund the forgotten Signal Orbsorbs. <br>— EachFor each {{o|1}} stack of {{o|MemoryPact Protocolof Memory}} increases, the Base DMG of {{o|Signature - Stringless Cage}} increases by {{o|20%}}; up to {{o|60%}} when Bambinata has {{o|3}} stacks of {{o|Memory Protocol}}.
|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. ▼
|SS Rank=Collapsed Memories
|SS Rank Detail='''Level 1 — {{b|Unlocks at S5}}'''<br>Gain a random 3-ping upon switching in. ▼
'''Level 2 — {{b|Unlocks at SS}}'''<br>Increases Ice DMG by {{o|20%}}. Upon using {{o|Stringless Cage}}, trigger all available QTEs.
▲|Leader Detail= AllIce teamDMG members'of Iceall DMGparty members increases by {{o|10%}}.
|SSS Rank=Trace Shift
|SS Rank=Folded Memory
|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Upon activating {{o|One-Act Sauté}} by successfully dodging an attack, gain {{o|1}} Signal Orb. Increases the Ice DMG of {{o|Stringless Cage}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Protocol}}.
▲|SS Rank Detail=''' LevelLv. 1 — {{b| UnlocksUnlocked at S5 Rank}}'''<br> GainGains a random set of 3- pingPing uponwhen switchingswitched in.
'''LevelLv. 2 — {{b|UnlocksUnlocked at SSSSS Rank}}'''<br>ReducesIce theDMG rate in which {{o|Sauté Trace}} is consumed during {{o|Marionette}} stateincreases by {{o|5020%}}. Bambinata’s Extra DMG Bonus increases byCasting {{o|7%}}Signature for- everyStringless {{o|1Cage}} stackwill ofactivate {{o|Memoryall Protocol}}.available QTEs
|SSS+ Rank=TimeTransform Tracker Sequence
|SSS Rank Detail='''Lv. 1— {{b|Unlocked at SS3 Rank}}'''<br> Gains {{o|1}} Signal Orb when entering the {{o|Solitary Dance}} Form via a successful dodge. For every {{o|1}} stack of {{o|Pact of Memory}}, the Ice DMG of {{o|Signature - Stringless Cage}} increases by {{o|8%}}
'''Lv. 2 — {{b|Unlocked at SSS Rank}}'''<br> The {{o|Jete Points}} consumed every {{o|0.1}}s during {{o| Strings On Me}} reduces by {{o|50%}}. For every {{o|1}} stack of {{o|Pact of Memory}}, Extra DMG Bonus increases by {{o|7%}}
|SSS+ Rank=Law of Sequence
|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Base DMG of 3-pings increases by {{o|80%}}.
'''Level 2 — {{b|Unlocks at SSS6}}'''<br>Base DMG of {{o|PuppetryCore - Puppet Theater}} increases by {{o|60%}}.
'''Level 3 — {{b|Unlocks at SSS+}}'''<br>Extra DMG Bonus of {{o|Signature - Stringless Cage}} increases by {{o|20%}}.
}}
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