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---------------------------------------------------------------------------> {{#CSS: .frame {text-align: center;} }} |
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---------------------------------------------------------------------------> {{#CSS: .frame {text-align: center;} }} |
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{{Character |
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{{Character |
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|Name=Bombinata |
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|Name=Bambinata |
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|Frame=Vitrum |
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|Frame=Vitrum |
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|Rank=A |
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|Rank=A |
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|Basic Attack Detail=Attacks with a combination of fighting moves and threads, dealing {{o|760%}} Physical DMG in total. |
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|Basic Attack Detail=Attacks with a combination of fighting moves and threads, dealing {{o|760%}} Physical DMG in total. |
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|Signature=Stringless Snare |
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|Signature=Stringless Snare |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG. |
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|Signature Detail='''Signature Move — {{b|50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG. |
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'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG. |
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'''Signature Move — {{b|3 stacks of Memory Contract + 50 Energy + Tap Signature Move}}'''<br>Bambinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.<br> — The rapid slashes deal a total of {{o|850%}} Ice DMG.<br> — The following strike deals an additional {{o|850%}} Ice DMG. |
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|QTE=Balancer Dance Act |
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|QTE=Balancer Dance Act |
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|QTE Detail=Bombinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range. |
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|QTE Detail=Bambinata spins and dances to deal {{o|600%}} Ice DMG to enemies within range. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Puppet Theatre |
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|Core=Puppet Theatre |
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|Core Detail='''Lifting Strings — {{b|Leap Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when the {{o|Leap Marks}} gauge is greater than {{o|0}} to activate {{o|Lifting Strings}}.<br> — Pinging orbs grants {{o|40/80/160 Leap Marks}} respectively.<br> — Up to {{o|160 Leap Marks}} can be stored.<br> — {{o|Lifting Strings}} consumes {{o|20 Leap Marks}} every {{o|0.1}}s while active. |
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|Core Detail='''Lifting Strings — {{b|Leap Marks + Hold Basic Attack}}'''<br>Hold Basic Attack when the {{o|Leap Marks}} gauge is greater than {{o|0}} to activate {{o|Lifting Strings}}.<br> — Pinging orbs grants {{o|40/80/160 Leap Marks}} respectively.<br> — Up to {{o|160 Leap Marks}} can be stored.<br> — {{o|Lifting Strings}} consumes {{o|20 Leap Marks}} every {{o|0.1}}s while active. |
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'''One-Act Leap — {{b|Lifting Strings + Get hit or Basic Attack}}'''<br>While {{o|Lifting Strings}} is active, getting hit will consume all {{o|Leap Marks}} and automatically dodge, causing Bombinata to enter {{o|One-Act Leap}}.<br>If {{o|Lifting Strings}} is activated with a full {{o|Leap Marks}} gauge, Basic Attacks can also be used to enter {{o|One-Act Leap}}. Entering {{o|One-Act Leap}} counts as an evasive move. |
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'''One-Act Leap — {{b|Lifting Strings + Get hit or Basic Attack}}'''<br>While {{o|Lifting Strings}} is active, getting hit will consume all {{o|Leap Marks}} and automatically dodge, causing Bambinata to enter {{o|One-Act Leap}}.<br>If {{o|Lifting Strings}} is activated with a full {{o|Leap Marks}} gauge, Basic Attacks can also be used to enter {{o|One-Act Leap}}. Entering {{o|One-Act Leap}} counts as an evasive move. |
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'''Light Steps — {{b|One Act Leap + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Leap}} to trigger {{o|Light Steps}} once, pulling in enemies and dealing Ice DMG. Gain invincibility during {{o|Light Steps}}.<br> — Deals {{o|100%/200%/310%}} Ice DMG based on the number of orbs pinged. |
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'''Light Steps — {{b|One Act Leap + Ping orbs}}'''<br>Ping orbs during {{o|One-Act Leap}} to trigger {{o|Light Steps}} once, pulling in enemies and dealing Ice DMG. Gain invincibility during {{o|Light Steps}}.<br> — Deals {{o|100%/200%/310%}} Ice DMG based on the number of orbs pinged. |
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'''Light Steps — {{b|Successful dodge + One Act Leap + Ping orbs}}'''<br>Using {{o|One-Act Leap}} to dodge successfully will trigger a more powerful {{o|Light Steps}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged. |
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'''Light Steps — {{b|Successful dodge + One Act Leap + Ping orbs}}'''<br>Using {{o|One-Act Leap}} to dodge successfully will trigger a more powerful {{o|Light Steps}} when pinging orbs.<br> — Deals an increased {{o|240%/480%/720%}} Ice DMG based on the number of orbs pinged. |
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'''Memory Contract — {{b|One-Act Leap + 3-ping}}'''<br>If a 3-ping is used during {{o|Light Steps}}, gain 1 stack of {{o|Memory Contract}} (up to {{o|3}} stacks). Bombinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.<br>— When the last color is forgotten after {{o|3}} stacks of {{o|Memory Contract}}, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using {{o|Stringless Snare}} clears all stacks of {{o|Memory Contract}} and returns the forgotten Signal Orbs.<br>— Increases the Base DMG of {{o|Stringless Snare}} by {{o|20%}} for every {{o|1}} stack of {{o|Memory Contract}} (up to {{o|+60%}}). |
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'''Memory Contract — {{b|One-Act Leap + 3-ping}}'''<br>If a 3-ping is used during {{o|Light Steps}}, gain 1 stack of {{o|Memory Contract}} (up to {{o|3}} stacks). Bambinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.<br>— When the last color is forgotten after {{o|3}} stacks of {{o|Memory Contract}}, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using {{o|Stringless Snare}} clears all stacks of {{o|Memory Contract}} and returns the forgotten Signal Orbs.<br>— Increases the Base DMG of {{o|Stringless Snare}} by {{o|20%}} for every {{o|1}} stack of {{o|Memory Contract}} (up to {{o|+60%}}). |
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|Leader=Dance of Dolls |
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|Leader=Dance of Dolls |
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|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. |
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|Leader Detail=All team members' Ice DMG increases by {{o|10%}}. |
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|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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|SSS Rank Detail='''Level 1 — {{b|Unlocks at SS3}}'''<br>Gain 1 Signal Orb after a successful dodge or upon entering {{o|One-Act Leap}}. Increases the Ice DMG of {{o|Stringless Snare}} by {{o|8%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate of {{o|Leap Marks}} during Lifting Strings by {{o|50%}}. Bombinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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'''Level 2 — {{b|Unlocks at SSS}}'''<br>Reduces the consumption rate of {{o|Leap Marks}} during Lifting Strings by {{o|50%}}. Bambinata’s Extra DMG Bonus increases by {{o|7%}} for every {{o|1}} stack of {{o|Memory Contract}}. |
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|SSS+ Rank=Sequenced Conduct |
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|SSS+ Rank=Sequenced Conduct |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings by {{o|80%}}. |
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|SSS+ Rank Detail='''Level 1 — {{b|Unlocks at SSS3}}'''<br>Increases the Base DMG of 3-pings by {{o|80%}}. |