Bambinata: Vitrum

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Revision as of 11:45, 2 October 2022 by Spectrazzz (talk | contribs)
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Debuts in the Left Unsaid patch. · Rank: A-Rank · Class: Attacker · Element: Physical (20%) Ice (80%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

This character is currently unreleased in Global.
In addition, while this character's frame name is official, it is subject to change upon Global release.

Following a series of optimizations and adaptations based on Kurono's early Constructs, she has been an important member of the Egret Squad since joining the Task Force.
Physical (20%) Ice (80%)
Bombinata
Vitrum
5 Dec
135.5cm
29kg
AB
9
Review
1470
222
312
138
A-Rank
Attacker
Mantis Blades
Tranquil Doll's Voice
Musical Box

Memory Builds ◇ Bambinata: Vitrum

A list of recommended builds for Bambinata: Vitrum can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Hanna x4 / Darwin x2
Memory Resonance
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Usage
Details
  • All-purpose DPS set
Memory Placement
01
02
03
04
05
06
Hanna x4 / Frederick x2
Memory Resonance
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Stringless Cage: Signature Move Level +1 x6
Key Notes
  • Bambinata: Vitrum's Harmonizer build
  • Ultima Awakening Set

This build is intended for a future version of the game, and as such will not be optimal in the Global version for some time.

Usage
Details
  • Harmonizer build
  • Alternative set used after Harmonizers are usable.
    • Build this set if you want to future proof Bambinata and enjoy using her a lot.
  • You can either build Red Orb Resonances or +15 ATK in the Top Resonance slots.
    • +15 ATK is more universal, Red Orb is more useful in content with rapid Oeb generation, like Guild Battles.
Memory Placement
01
02
03
04
05
06
Chen Jiyuan x4 / Hanna x2
Memory Resonance
Top Resonance Slot (1):
Frost Threads: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Ex — Tactical Adjustment: HP +75, ATK +15 x6
Key Notes
  • Bambinata: Vitrum's main build
  • Ultima Awakening Set
Details
  • Set for extremely fast lower stage clears.

Weapon Resonance ◇ Bambinata: Vitruml

Recommended 6★ weapon resonances for Bambinata: Vitrum can be found here listed in order of priority.


1. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
2. Glorious Afterglow
Final ATK of the weapon increases by 30% for 8s upon a 3-ping. Duration resets upon a repeated trigger.
3. Matrix Lightning
After EX Dodge (triggering Matrix), Movement Speed is greatly increased and all enemies' Extra DMG Reduction is decreased by 10% in Matrix.
Priority
HIGH:
  • Dead Line Timing
  • Glorious Afterglow

MEDIUM:

  • Matrix Lightning
Notes
Minimum recommended amount: 2

Skills & Passives

Red Orb

Hidden Frost Threads

Advances and unleashes a large number of threads that deal 200%/400%/600% Physical DMG (Ice DMG instead on a 3-Ping) to enemies within a small range based on the number of orbs pinged.
Yellow Orb

Arching Glimpse

Swiftly glides towards the enemy and slashes the area around them, dealing 200%/400%/600% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
Blue Orb

Overlapping Steps

Jumps into the air and performs two consecutive sweeping attacks that deal 180%/360%/540% Physical DMG (Ice DMG instead on a 3-Ping) based on the number of orbs pinged.
Basic Attack

Nimble Feet

Attacks with a combination of fighting moves and threads, dealing 760% Physical DMG in total.
Core

Puppet Theatre

Lifting Strings — Leap Marks + Hold Basic Attack
Hold Basic Attack when the Leap Marks gauge is greater than 0 to activate Lifting Strings.
— Pinging orbs grants 40/80/160 Leap Marks respectively.
— Up to 160 Leap Marks can be stored.
Lifting Strings consumes 20 Leap Marks every 0.1s while active.

One-Act Leap — Lifting Strings + Get hit or Basic Attack
While Lifting Strings is active, getting hit will consume all Leap Marks and automatically dodge, causing Bombinata to enter One-Act Leap.
If Lifting Strings is activated with a full Leap Marks gauge, Basic Attacks can also be used to enter One-Act Leap. Entering One-Act Leap counts as an evasive move.

Light Steps — One Act Leap + Ping orbs
Ping orbs during One-Act Leap to trigger Light Steps once, pulling in enemies and dealing Ice DMG. Gain invincibility during Light Steps.
— Deals 100%/200%/310% Ice DMG based on the number of orbs pinged.

Light Steps — Successful dodge + One Act Leap + Ping orbs
Using One-Act Leap to dodge successfully will trigger a more powerful Light Steps when pinging orbs.
— Deals an increased 240%/480%/720% Ice DMG based on the number of orbs pinged.

Memory Contract — One-Act Leap + 3-ping
If a 3-ping is used during Light Steps, gain 1 stack of Memory Contract (up to 3 stacks). Bombinata will forget the color of the previous 3-ping and no longer gain orbs of this color, and existing orbs will be converted to a color that is not forgotten.
— When the last color is forgotten after 3 stacks of Memory Contract, all remaining orbs will be forgotten and Signal Orbs can no longer be obtained. Using Stringless Snare clears all stacks of Memory Contract and returns the forgotten Signal Orbs.
— Increases the Base DMG of Stringless Snare by 20% for every 1 stack of Memory Contract (up to +60%).

Signature

Stringless Snare

Signature Move — 50 Energy + Tap Signature Move
Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG.
— The rapid slashes deal a total of 850% Ice DMG.

Signature Move — 3 stacks of Memory Contract + 50 Energy + Tap Signature Move
Bombinata unfolds her Mantis Blades and pierces through the enemy, slashing the area around them several times in rapid succession to deal Ice DMG. She then leaps into the air and does a forceful strike that deals additional Ice DMG.
— The rapid slashes deal a total of 850% Ice DMG.
— The following strike deals an additional 850% Ice DMG.

QTE

Balancer Dance Act

Bombinata spins and dances to deal 600% Ice DMG to enemies within range.
Leader

Dance of Dolls

All team members' Ice DMG increases by 10%.
Class

Attacker

Extra DMG Bonus increases by 20%.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Folding Memory

Level 1 — Unlocks at S5
Gain a random 3-ping upon switching in.

Level 2 — Unlocks at SS
Increases Ice DMG by 20%. Stringless Snare activates all available QTEs.

SSS-Rank

Pursuit Transformation

Level 1 — Unlocks at SS3
Gain 1 Signal Orb after a successful dodge or upon entering One-Act Leap. Increases the Ice DMG of Stringless Snare by 8% for every 1 stack of Memory Contract.

Level 2 — Unlocks at SSS
Reduces the consumption rate of Leap Marks during Lifting Strings by 50%. Bombinata’s Extra DMG Bonus increases by 7% for every 1 stack of Memory Contract.

SSS+ Rank

Sequenced Conduct

Level 1 — Unlocks at SSS3
Increases the Base DMG of 3-pings by 80%.

Level 2 — Unlocks at SSS6
Increases the Base DMG of Puppet Theatre by 60%.

Level 3 — Unlocks at SSS+
Extra DMG Bonus of Stringless Snare increases by 30%.

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