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|Weapon= Swordstaff |
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|Weapon= Swordstaff |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb= Piercing Thorns |
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|Red Orb= Piercing Thorns — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail= Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) <br>— Deals <span style="color:#FF6549;">160% / 320% / 520%</span> Physical DMG in total based on the number of orbs pinged. <br>— Grants <span style="color:#FF6549;">2 / 3 / 4 Afterglow Points</span> based on the number of orbs pinged. |
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|Red Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Performs piercing attacks that deal Physical DMG to the target. (2 attacks when 1 or 2 orbs are pinged; 5 attacks upon a 3-Ping.) <br>— Deals <span style="color:#FF6549;">160% / 320% / 520%</span> Physical DMG in total based on the number of orbs pinged. <br>— Grants <span style="color:#FF6549;">2 / 3 / 4 Afterglow Points</span> based on the number of orbs pinged. |
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|Yellow Orb= Conviction |
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|Yellow Orb= Conviction — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail= Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.<br>— Deals <span style="color:#FF6549;">160% / 320% / 480%</span> Physical DMG in total based on the number of orbs pinged. Deals additional <span style="color:#FF6549;">80%</span> Physical DMG upon a 3-ping.<br>— Grants <span style="color:#FF6549;">2 / 3 / 4 Afterglow Points</span> based on the number of orbs pinged. |
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|Yellow Orb Detail= Dashes forward to launch a horizontal slash, followed by an upward thrust that knocks the enemy into the air, dealing Physical DMG.<br>— Deals <span style="color:#FF6549;">160% / 320% / 480%</span> Physical DMG in total based on the number of orbs pinged. Deals additional <span style="color:#FF6549;">80%</span> Physical DMG upon a 3-ping.<br>— Grants <span style="color:#FF6549;">2 / 3 / 4 Afterglow Points</span> based on the number of orbs pinged. |
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|Blue Orb=Etching Whirl |
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|Blue Orb=Etching Whirl — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.<br>— Based on the number of orbs pinged, the spinning slash deals <span style="color:#FF6549;">120% / 240% / 360%</span> Physical DMG and the sword shadow deals <span style="color:#FF6549;">40% / 80% / 120%</span> Physical DMG.<br>— Grants <span style="color:#FF6549;">2 / 3 / 4 Afterglow Points</span> based on the number of orbs pinged. |
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|Blue Orb Detail=Launches a spinning slash that deals Physical DMG to the target and briefly pulls enemies within range, then throws the Swordstaff out to generate a sword shadow that continuously spins and slashes nearby enemies, dealing Physical DMG.<br>— Based on the number of orbs pinged, the spinning slash deals <span style="color:#FF6549;">120% / 240% / 360%</span> Physical DMG and the sword shadow deals <span style="color:#FF6549;">40% / 80% / 120%</span> Physical DMG.<br>— Grants <span style="color:#FF6549;">2 / 3 / 4 Afterglow Points</span> based on the number of orbs pinged. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic Attack Detail='''Basic Attack — <span style="color:#3168b9;">Staff Form + Tap Basic Attack</span>''' <br> Unleashes 5 hits of attack toward the target with the Swordstaff.<br>— Deals <span style="color:#FF6549;">380%</span> Physical DMG in total.<br><br>'''Basic Attack — <span style="color:#3168b9;">Sword Form+Tap Basic Attack</span>''' <br> Unleashes 5 hits of attack toward the target with the Swordstaff.<br>— Deals <span style="color:#FF6549;">480%</span> Physical DMG in total.<br>— Every hit of Basic Attack in <span style="color:#FF6549;">Sword Form</span> generates <span style="color:#FF6549;">4</span> Signature Energy.<br><br>'''Sword Dance — <span style="color:#3168b9;">Sword Form + Resolution active + Press and hold Basic Attack</span>''' <br> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <span style="color:#FF6549;">Resolution</span>. When <span style="color:#FF6549;">Resolution</span> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <span style="color:#FF6549;">Sword Dance</span> that deals Physical DMG to the target. During <span style="color:#FF6549;">Sword Dance</span>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.<br>— The thrusting attack deals <span style="color:#FF6549;">150%</span> Physical DMG.<br>— <span style="color:#FF6549;">Sword Dance</span> deals a total of <span style="color:#FF6549;">660%</span> Physical DMG.<br>— Every hit of <span style="color:#FF6549;">Sword Dance</span> generates <span style="color:#FF6549;">3</span> Signature Energy.<br><br>'''Afterglow Shadow — <span style="color:#3168b9;">Sword Form + Afterglow Enhancement + Triggered passively by any attack</span>''' <br> When Bianca: Stigmata is under the effect of <span style="color:#FF6549;">Afterglow Enhancement</span>, every hit of her Basic Attack and <span style="color:#FF6549;">Sword Dance</span> generates extra <span style="color:#FF6549;">Afterglow Shadow</span> that deals Physical DMG to the target.<br>— Each hit of <span style="color:#FF6549;">Afterglow Shadow</span> deals <span style="color:#FF6549;">40%</span> Physical DMG.<br>— Each hit of <span style="color:#FF6549;">Afterglow Shadow</span> generates <span style="color:#FF6549;">1</span> Signature Energy. |
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|Basic Attack Detail='''Basic Attack — <span style="color:#3168b9;">Staff Form + Tap Basic Attack</span>''' <br> Unleashes 5 hits of attack toward the target with the Swordstaff.<br>— Deals <span style="color:#FF6549;">380%</span> Physical DMG in total.<br><br>'''Basic Attack — <span style="color:#3168b9;">Sword Form+Tap Basic Attack</span>''' <br> Unleashes 5 hits of attack toward the target with the Swordstaff.<br>— Deals <span style="color:#FF6549;">480%</span> Physical DMG in total.<br>— Every hit of Basic Attack in <span style="color:#FF6549;">Sword Form</span> generates <span style="color:#FF6549;">4</span> Signature Energy.<br><br>'''Sword Dance — <span style="color:#3168b9;">Sword Form + Resolution active + Press and hold Basic Attack</span>''' <br> After a successful dodge or the 4th hit of Basic Attack, Bianca: Stigmata will activate <span style="color:#FF6549;">Resolution</span>. When <span style="color:#FF6549;">Resolution</span> is active, press and hold Basic Attack to unleash a thrusting attack, then continue to press and hold Basic Attack to launch a 3-hit <span style="color:#FF6549;">Sword Dance</span> that deals Physical DMG to the target. During <span style="color:#FF6549;">Sword Dance</span>, Bianca: Stigmata is invincible, her position can be adjusted by moving the joystick.<br>— The thrusting attack deals <span style="color:#FF6549;">150%</span> Physical DMG.<br>— <span style="color:#FF6549;">Sword Dance</span> deals a total of <span style="color:#FF6549;">660%</span> Physical DMG.<br>— Every hit of <span style="color:#FF6549;">Sword Dance</span> generates <span style="color:#FF6549;">3</span> Signature Energy.<br><br>'''Afterglow Shadow — <span style="color:#3168b9;">Sword Form + Afterglow Enhancement + Triggered passively by any attack</span>''' <br> When Bianca: Stigmata is under the effect of <span style="color:#FF6549;">Afterglow Enhancement</span>, every hit of her Basic Attack and <span style="color:#FF6549;">Sword Dance</span> generates extra <span style="color:#FF6549;">Afterglow Shadow</span> that deals Physical DMG to the target.<br>— Each hit of <span style="color:#FF6549;">Afterglow Shadow</span> deals <span style="color:#FF6549;">40%</span> Physical DMG.<br>— Each hit of <span style="color:#FF6549;">Afterglow Shadow</span> generates <span style="color:#FF6549;">1</span> Signature Energy. |
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|Signature=Blade Abyss |
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|Signature=Blade Abyss |
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|Signature Detail= '''Bright Candle — <span style="color:#3168b9;">Staff Form + 60 Energy + Tap Signature</span>''' <br> Casts <span style="color:#FF6549;">Bright Candle</span> to damage enemies within a certain range, triggering <span style="color:#FF6549;">Time Lag Calculation</span> and activating the weapon's <span style="color:#FF6549;">Sword Form</span>. Orbs cannot be pinged in <span style="color:#FF6549;">Sword Form</span>. When <span style="color:#FF6549;">Sword Form</span> is activated, the Afterglow Points from Bianca's Core Passive are converted into <span style="color:#FF6549;">Afterglow Enhancement</span>. Basic Attacks, Sword Dance and Afterglow Shadow in <span style="color:#FF6549;">Sword Form</span> will accumulate <span style="color:#FF6549;">Stigmata Will</span> upon dealing DMG. Gains Super Armor during <span style="color:#FF6549;">Sword Form</span>.<br>— Deals <span style="color:#FF6549;">300%</span> Physical DMG to the enemies within range.<br>— Each <span style="color:#FF6549;">Afterglow Point</span> can be converted into <span style="color:#FF6549;">0.5s</span> of <span style="color:#FF6549;">Afterglow Enhancement </span>.<br><br>'''Illuminated Abyss — <span style="color:#3168b9;">Sword Form + 60 Energy + Tap Signature</span>''' <br> While in <span style="color:#FF6549;">Sword Form</span>, consumes Energy and all stacks of <span style="color:#FF6549;">Stigmata Will</span> to unleash <span style="color:#FF6549;">Illuminated Abyss</span>, dealing Physical DMG to the target while triggering <span style="color:#FF6549;">Time Lag Calculation</span>. Each stack of <span style="color:#FF6549;">Stigmata Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span>.<br>— Deals <span style="color:#FF6549;">600%</span> Physical DMG to the target.<br>— Each stack of <span style="color:#FF6549;">Stigmata Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span> by <span style="color:#FF6549;">6%</span>.<br>— <span style="color:#FF6549;">Stigmata Will</span> can be stacked up to <span style="color:#FF6549;">40</span> times. |
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|Signature Detail= '''Bright Candle — <span style="color:#3168b9;">Staff Form + 60 Energy + Tap Signature</span>''' <br> Casts <span style="color:#FF6549;">Bright Candle</span> to damage enemies within a certain range, triggering <span style="color:#FF6549;">Time Lag Calculation</span> and activating |
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⚫ |
the weapon's <span style="color:#FF6549;">Sword Form</span>. Orbs cannot be pinged in <span style="color:#FF6549;">Sword Form</span>. When <span style="color:#FF6549;">Sword Form</span> is activated, the Afterglow Points from Bianca's Core Passive are converted into <span style="color:#FF6549;">Afterglow Enhancement</span>. Basic Attacks, Sword Dance and Afterglow Shadow in <span style="color:#FF6549;">Sword Form</span> will accumulate <span style="color:#FF6549;">Stigmata Will</span> upon dealing DMG. Gains Super Armor during <span style="color:#FF6549;">Sword Form</span>.<br>— Deals <span style="color:#FF6549;">300%</span> Physical DMG to the enemies within range.<br>— Each <span style="color:#FF6549;">Afterglow Point</span> can be converted into <span style="color:#FF6549;">0.5s</span> of <span style="color:#FF6549;">Afterglow Enhancement </span>.<br><br>'''Illuminated Abyss — <span style="color:#3168b9;">Sword Form + 60 Energy + Tap Signature</span>''' <br> While in <span style="color:#FF6549;">Sword Form</span>, consumes Energy and all stacks of <span style="color:#FF6549;">Stigmata Will</span> to unleash <span style="color:#FF6549;">Illuminated Abyss</span>, dealing Physical DMG to the target while triggering <span style="color:#FF6549;">Time Lag Calculation</span>. Each stack of <span style="color:#FF6549;">Stigmata Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span>.<br>— Deals <span style="color:#FF6549;">600%</span> Physical DMG to the target.<br>— Each stack of <span style="color:#FF6549;">Stigmata Will</span> increases the Base DMG of <span style="color:#FF6549;">Illuminated Abyss</span> by <span style="color:#FF6549;">6%</span>.<br>— <span style="color:#FF6549;">Stigmata Will</span> can be stacked up to <span style="color:#FF6549;">40</span> times. |
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|QTE=Divine Judgment |
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|QTE=Divine Judgment |
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|QTE Detail='''QTE — <span style="color:#3168b9;">Staff Form + Tap QTE</span>''' <br> Leaps into the air and hurls the Swordstaff to the ground, dealing <span style="color:#FF6549;">480%</span> Physical DMG.<br><br>'''QTE — <span style="color:#3168b9;">Sword Form + Tap QTE</span>''' <br> Slashes the target twice to deal <span style="color:#FF6549;">480%</span> Physical DMG. |
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|QTE Detail='''QTE — <span style="color:#3168b9;">Staff Form + Tap QTE</span>''' <br> Leaps into the air and hurls the Swordstaff to the ground, dealing <span style="color:#FF6549;">480%</span> Physical DMG.<br><br>'''QTE — <span style="color:#3168b9;">Sword Form + Tap QTE</span>''' <br> Slashes the target twice to deal <span style="color:#FF6549;">480%</span> Physical DMG. |